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caltabos

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Everything posted by caltabos

  1. am pus si si am incercat in mai multe feluri! dar degeaba
  2. am pus da refresh
  3. am facut un update da refresh te rog! ca am rezolvat erorile
  4. Ba am luat de pe net un sistem de pet l-am pus in gm si merge, dar am incercat sa adaug Tip Pet (Sa selecteze animalul.). Asta era sistemul normal: #define DIALOG_PET 363 #define DIALOG_PET2 364 pInfo: pPetName[30], pPetPoints, pPetLevel, pPet, pPetStatus Dialoguri: case DIALOG_PET: { switch(listitem) { case 0: { if(!response) return 1; if(PlayerInfo[playerid][pPetStatus] == 0) { PlayerInfo[playerid][pPetStatus] = 1; format(string, sizeof(string),"Status\t{26B309}Mounted\nNume Pet\t{FFFF00}%s\nBeneficii pet\nUpgradeaza pet\t%d loiality points.",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetPoints]); SetPlayerAttachedObject(playerid, 6, 19078, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 ); format(string, sizeof(string), "{f4e500}Lvl %d. {41fe00}%s",PlayerInfo[playerid][pPetLevel],PlayerInfo[playerid][pPetName]); Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid); SCMEx(playerid, -1, "Ai trezit pe {41fe00}%s {FFFFFF}si s-a pus pe umarul tau",PlayerInfo[playerid][pPetName]); format(query, sizeof(query),"UPDATE `users` SET `PetStatus` = '1' WHERE `Name` = '%s'", GetName(playerid)); mysql_tquery(SQL, query, " ", " "); Update(playerid, pPetStatusx); } else { RemovePet(playerid); SCMEx(playerid, -1, "Ai trimis pe {41fe00}%s {FFFFFF}la culcare",PlayerInfo[playerid][pPetName]); PlayerInfo[playerid][pPetStatus] = 0; format(query, sizeof(query),"UPDATE `users` SET `PetStatus` = '0' WHERE `Name` = '%s'", GetName(playerid)); mysql_tquery(SQL, query, " ", " "); Update(playerid, pPetStatusx); } } case 1: { if( !response) return 1; format(string, sizeof(string),"Numele actual al pet-ului este {41fe00}%s{FFFFFF}.\nDaca doresti sa il schimbi,te rugam sa introduci numele dorit in casuta de mai jos.",PlayerInfo[playerid][pPetName]); ShowPlayerDialog(playerid, DIALOG_PET2, DIALOG_STYLE_INPUT, "Pet name change", string, "Change", "Cancel"); } case 2: { Checkstatuspet(playerid); } case 3: { if(PlayerInfo[playerid][pPetPoints] < 90) return SendClientMessage(playerid, -1, "Nu poti creste pet-ul in level deoarece nu ai Loiality Points necesare(90)"); PlayerInfo[playerid][pPetPoints] -= 90; PlayerInfo[playerid][pPetLevel] ++; Update(playerid, pPetPointsx); Update(playerid, pPetLevelx); SCMEx(playerid, -1, "Acum pet-ul tau are level {41fe00}%d",PlayerInfo[playerid][pPetLevel]); DestroyDynamic3DTextLabel(Pet[playerid]); format(string, sizeof(string), "{f4e500}Lvl %d. {41fe00}%s",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetLevel]); Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid); } } } case DIALOG_PET2: { if(!response) return 1; if(!isnull(inputtext)) { if(strlen(inputtext) >= 5 && strlen(inputtext) <= 15) { DestroyDynamic3DTextLabel(Pet[playerid]); format(query, sizeof(query),"UPDATE `users` SET `PetName` = '%s' WHERE `Name` = '%s'",inputtext, GetName(playerid)); mysql_tquery(SQL, query, "", ""); format(PlayerInfo[playerid][pPetName], 30, inputtext); SCMEx(playerid, -1, "Ai schimbat numele pet-ului in {41fe00}%s",PlayerInfo[playerid][pPetName]); Update(playerid, pPetNamex); format(string, sizeof(string), "{f4e500}Lvl %d. {41fe00}%s",PlayerInfo[playerid][pPetLevel],PlayerInfo[playerid][pPetName]); Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid); } else { SCM(playerid, COLOR_YELLOW, "Error: Nume pet invalid. (5 - 15 litere)"); format(string, sizeof(string), "Numele actual al pet-ului este {41fe00}%s\nDaca doresti sa il schimbi te rugam introdu numele dorit in casuta de mai jos\nNumele trebuie sa fie de minin 5 caractere si maxim 15",PlayerInfo[playerid][pPetName]); ShowPlayerDialog(playerid, DIALOG_PET2, DIALOG_STYLE_INPUT, "Change pet name", string, "Change", "Cancel"); } } else { SCM(playerid, COLOR_YELLOW, "Error: Nume pet invalid. (5 - 15 litere)"); format(string, sizeof(string), "Numele actual al pet-ului este {41fe00}%s\nDaca doresti sa il schimbi te rugam introdu numele dorit in casuta de mai jos\n Numele trebuie sa fie de minin 5 caractere si maxim 15",PlayerInfo[playerid][pPetName]); ShowPlayerDialog(playerid, DIALOG_PET2, DIALOG_STYLE_INPUT, "Change pet name", string, "Change", "Cancel"); } } Si eu am adaugat: La define-uri #define DIALOG_PET3 La DIALOG_PET am pus acolo dupa loiality points \nTip Pet (si la comanda /pet tot asa) Tot la dialog_pet am pus jos sub case 3 : } case 4: { if( !response) return 1; format(string, sizeof(string),"Papagal\nHipopotam\nRechin\nDelfin\nTestoasa"); ShowPlayerDialog(playerid, DIALOG_PET3, DIALOG_STYLE_LIST, "Tip Pet", string, "Select", "Cancel"); } si am adaugat dialogul: case DIALOG_PET3 { switch(listitem) { case: 0 { SendClientMessage(playerid, COLOR_YELLOW, "Ai selectat papagal!"); SetPlayerAttachedObject(playerid, 0, 19078, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 ); } case: 1 { SendClientMessage(playerid, COLOR_YELLOW, "Ai selectat hipopotam!"); SetPlayerAttachedObject(playerid, 1, 1371, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 ); } case: 2 { SendClientMessage(playerid, COLOR_YELLOW, "Ai selectat rechin!"); SetPlayerAttachedObject(playerid, 2, 1608, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 ); } case: 3 { SendClientMessage(playerid, COLOR_YELLOW, "Ai selectat delfin!"); SetPlayerAttachedObject(playerid, 3, 1607, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 ); } case: 4 { SendClientMessage(playerid, COLOR_YELLOW, "Ai selectat testoasa!"); SetPlayerAttachedObject(playerid, 4, 1609, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 ); } } } Dar imi da PAWN COMPILER HAS STOP WORKING!! Va rog ajutati-ma!!!!
  5. E:\Gamemodes\burned.ro\gamemodes\GM.pwn(740) : fatal error 100: cannot read from file: " apartamente.pwn"
  6. am vazut pe net ca cica e posibil sa aiba peste 20 erori si de asta..
  7. nu cred ca are treaba, eu sistemele le iau de pe google si nu cred ca sunt gresite
  8. [Finished in 93.6s with exit code 3221225477] [cmd: ['pawncc.exe', '-i includes', 'E:\\Gamemodes\\burned.ro\\gamemodes\\GM.pwn', '-;+']] [dir: E:\Gamemodes\burned.ro\gamemodes] [path: C:\Program Files (x86)\Common Files\Oracle\Java\javapath;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\]
  9. gm burned
  10. ba la orice sistem adaug imi da pawn compile has stop working, de ce???
  11. am pus Update(playerid, pBeneficiix); dar in topicul asta am uitat sa pun, dar tot nu merge oricum nu o mai fac
  12. #define pBeneficiix 91 case pBeneficiix: format(var, sizeof(var), "UPDATE `users` SET `Beneficii`='%d' WHERE `ID`='%d'",PlayerInfo[playerid][pBeneficii], PlayerInfo[playerid][pSQLID]); ........................
  13. da, dar am observat ca-n baza de date nu se adauga tabelul beneficii la users, stii cumva dece?
  14. Si mai are un bug, nu imi da banii dar nustiu de ce
  15. salut am facut o comanda /beneficii pentru youtuberi si am pus verificarea ca daca beneficii = 1 sa nu te mai lase sa dai, dar tot poti da si in baza de date nu se creeaza Beneficii nu stiu de ce! Comanda: La pInfo am adaugat : pBeneficii In systems.inc : #define pBeneficiix 91 case pBeneficiix: format(var, sizeof(var), "UPDATE `users` SET `Beneficii`='%d' WHERE `ID`='%d'",PlayerInfo[playerid][pBeneficii], PlayerInfo[playerid][pSQLID]);
  16. Din baza pot edita unde sa se spawneze masinile dupa ce le cumperi?
  17. Am adaugat un treasure shop dil alt gm si imi da asa !!!
  18. salut cum imi pot da seama de la ce imi da asa? Si imi da si asta: [Finished in 39.5s with exit code 3221225477] [cmd: ['pawncc.exe', '-i includes', 'E:\\Gamemodes\\burned.ro\\gamemodes\\GM.pwn', '-;+']] [dir: E:\Gamemodes\burned.ro\gamemodes] [path: C:\Program Files (x86)\Common Files\Oracle\Java\javapath;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\]
  19. definiesti in gm: new Actor1; La onGameModeExit DestroyActor(Actor1); Si la OnGameModeInIt Actor1 = CreateActor(224, -29.2677,-186.8154,1003.5469,7.1932); SetActorVirtualWorld(Actor1, 7); SetActorInvulnerable(Actor1, true); ApplyActorAnimation(Actor1, "DEALER","DEALER_IDLE",4.0,1,0,0,0,0); De aici poti schimba animatiile pozitiile schinul si vw bafta
  20. unele verificari trebuie scoase eu am luat-o din gm burned
  21. pai nu stiu exact ca nu am folosit nici o data programul/filescript-ul daca e filescript poti face o comanda /gotoxyz un ex:
  22. cauta pe google all interiors samp
  23. Am incercat sa fac la un sistem de pet sa poti selecta ce animal vrei, dar cand compilez imi da pawn compiler has stop working nu vad ce limita am incalcat!
  24. dar imi poti da un exemplu macar cu un obiect, ca asa am facut si eu un dialog dar nu a mers
  25. ba cum pot adauga mai multe animale din astea ca e doar un papagal am incercat sa fac si eu ceva, dar nu mi-a iesit dati un exemplu macar..
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