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Cordyandrey

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Everything posted by Cordyandrey

  1. Baga si tu tot codul ca nu putem sa ghicim in stele despre ce e vorba, e pornit de la bigzone gm.ul ca ei mai au de astea
  2. Aici e un ex la un minigame din paintball.
  3. Up, stie cineva cauza? Las codul la cererea voastra cu ce va intereseaza!
  4. Am incercat sa scap de tagul in plus pe care il baga.. adica sa schimb la SetPlayerName cand selectezi tagul.. insa am facut o prostie nici nu mai stiu ce sa fac
  5. Nu resuesc.. off nu stiu ce sa.i mai fac
  6. Am sa incerc sa fac cum mi.ai zis tu sa modific getplayername
  7. Undeva salveaza numele cu tagul.. si nu stiu unde..
  8. Pai am comentat atunci cand faci clanul iti baga numele dau un ex [r]Cordy adica clantag cu numele iar cand trebuie sa ma loghez nu merge asa bine.. face figuri cand aleg un tag in fata sau spate daca folosesc comanda /id pe mine apare ca am [r][r]Cordy... si cand vr sa selectez tag la spate apare Cordy[r][r] se obs in poze.. asta incerc sa rezolv dar nu gasesc o modalitate..
  9. [spoiler] case DIALOG_CLAN: { if(!response) return ShowShop(playerid); if(ExistaNumeClan(inputtext)) return SCM(playerid, COLOR_WARNING, "Exista deja un clan inregistrat cu acest nume!"); if(strlen(inputtext) < 2 || strlen(inputtext) > 20) { SCM(playerid, COLOR_GREY, "Numele clanului trebuie sa aiba intre 3 si 20 caractere."); if(sSlot[playerid] == 10) { ShowPlayerDialog(playerid, DIALOG_CLAN, DIALOG_STYLE_INPUT, "Shop:", "Esti pe cale sa-ti creezi un clan cu 10 locuri disponibile.\nTot ce trebuie sa faci in acest moment,\ este sa-ti alegi numele clanului.\nNumele clanului trebuie sa contina intre 3 si 10 caractere.", "Ok", "Back"); } else if(sSlot[playerid] == 20) { ShowPlayerDialog(playerid, DIALOG_CLAN, DIALOG_STYLE_INPUT, "Shop:", "Esti pe cale sa-ti creezi un clan cu 20 locuri disponibile.\nTot ce trebuie sa faci in acest moment,\ este sa-ti alegi numele clanului.\nNumele clanului trebuie sa contina intre 3 si 10 caractere.", "Ok", "Back"); } else if(sSlot[playerid] == 40) { ShowPlayerDialog(playerid, DIALOG_CLAN, DIALOG_STYLE_INPUT, "Shop:", "Esti pe cale sa-ti creezi un clan cu 40 locuri disponibile.\nTot ce trebuie sa faci in acest moment,\ este sa-ti alegi numele clanului.\nNumele clanului trebuie sa contina intre 3 si 10 caractere.", "Ok", "Back"); } return 1; } switch(sSlot[playerid]) { case 10: { if(PlayerInfo[playerid][pPremiumPoints] < 2000) return SCM(playerid, -1, "Nu ai destule puncte premium."); else { PlayerInfo[playerid][pPremiumPoints] -= 2000; Update(playerid, pPremiumPointsx); } } case 20: { if(PlayerInfo[playerid][pPremiumPoints] < 3000)return SCM(playerid, -1, "Nu ai destule puncte premium."); else { PlayerInfo[playerid][pPremiumPoints] -= 3000; Update(playerid, pPremiumPointsx); } } case 40: { if(PlayerInfo[playerid][pPremiumPoints] < 200)return SCM(playerid, -1, "Nu ai destule puncte premium."); else { PlayerInfo[playerid][pPremiumPoints] -= 200; Update(playerid, pPremiumPointsx); } } } new szDate[180], Year, Month, Day, Hour, Minute, Second; getdate(Year, Month, Day); gettime(Hour, Minute, Second); format(szDate, sizeof(szDate), "%02d/%02d/%d - %02d:%02d:%02d", Day, Month, Year, Hour, Minute, Second); mysql_format(SQL, query, sizeof(query), "INSERT INTO `clans` (`Name`, `Owner`, `OwnerSQL`, `RegisterDate`, `Color`, `Slots`) VALUES ('%e', '%e', '%d', '%e', 'FFFFFF', '%d')", inputtext, PlayerInfo[playerid][pUsername], PlayerInfo[playerid][pSQLID], szDate, sSlot[playerid]); new Cache: result = mysql_query(SQL, query); new i = cache_insert_id(); cache_delete(result); ClanInfo[i][clSlots] = sSlot[playerid]; format(ClanInfo[i][clName], 64, inputtext); format(ClanInfo[i][clOwner], 256, PlayerInfo[playerid][pUsername]); format(ClanInfo[i][clRegisterDate], 256, szDate); format(ClanInfo[i][clColor], 256, "FFFFFF"); ClanMembers[i] ++; PlayerInfo[playerid][pClan] = i; PlayerInfo[playerid][pClanRank] = 6; ClanInfo[i][clDays] = 60; new szText[180]; format(szText, sizeof(szText), "Numele ales de tine este: %s.\nCel de-al doilea pas, este de a alege tagul clanului.\nTagul clanului trebuie sa contina intre 3 si 6 caractere.", inputtext); ShowPlayerDialog(playerid, DIALOG_CLAN2, DIALOG_STYLE_INPUT, "Shop:", szText, "Ok", ""); format(query, sizeof(query), "UPDATE `users` SET `Clan`='%d', `ClanRank`='%d' WHERE `Name`='%s'", PlayerInfo[playerid][pClan], PlayerInfo[playerid][pClanRank], PlayerInfo[playerid][pUsername]); mysql_query(SQL, query); } case DIALOG_CLAN2: { if(!response) { SCM(playerid, COLOR_WHITE, "Tagul clanului trebuie sa aiba intre 3 si 9 caractere."); new szText[180]; format(szText, sizeof(szText), "Numele ales de tine este: %s.\nCel de-al doilea pas, este de a alege tagul clanului.\nTagul clanului trebuie sa contina intre 3 si 6 caractere.", ClanInfo[PlayerInfo[playerid][pClan]][clName]); ShowPlayerDialog(playerid, DIALOG_CLAN2, DIALOG_STYLE_INPUT, "Shop:", szText, "Ok", ""); return 1; } if(!ValidClanTag(inputtext)) { SCM(playerid, COLOR_GREY, "Tagul trebuie sa contina [ ] sau ."); new szText[180]; format(szText, sizeof(szText), "Numele ales de tine este: %s.\nCel de-al doilea pas, este de a alege tagul clanului.\nTagul clanului trebuie sa contina intre 3 si 6 caractere.", ClanInfo[PlayerInfo[playerid][pClan]][clName]); ShowPlayerDialog(playerid, DIALOG_CLAN2, DIALOG_STYLE_INPUT, "Shop:", szText, "Ok", ""); return 1; } if(InvalidClanTag(inputtext)) { SCM(playerid, COLOR_GREY, "Caractere invalide! Tag-ul nu poate contine #, {}, @."); new szText[180]; format(szText, sizeof(szText), "Numele ales de tine este: %s.\nCel de-al doilea pas, este de a alege tagul clanului.\nTagul clanului trebuie sa contina intre 3 si 6 caractere.", ClanInfo[PlayerInfo[playerid][pClan]][clName]); ShowPlayerDialog(playerid, DIALOG_CLAN2, DIALOG_STYLE_INPUT, "Shop:", szText, "Ok", ""); return 1; } if(ExistaTagClan(inputtext)) { SCM(playerid, COLOR_WARNING, "Exista deja un clan inregistrat cu acest TAG!"); new szText[180]; format(szText, sizeof(szText), "Numele ales de tine este: %s.\nCel de-al doilea pas, este de a alege tagul clanului.\nTagul clanului trebuie sa contina intre 3 si 6 caractere.", inputtext); ShowPlayerDialog(playerid, DIALOG_CLAN2, DIALOG_STYLE_INPUT, "Shop:", szText, "Ok", ""); return 1; } if(strlen(inputtext) < 3 || strlen(inputtext) > 9) { SCM(playerid, COLOR_WHITE, "Tagul clanului trebuie sa aiba intre 3 si 9 caractere."); new szText[180]; format(szText, sizeof(szText), "Numele ales de tine este: %s.\nCel de-al doilea pas, este de a alege tagul clanului.\nTagul clanului trebuie sa contina intre 3 si 6 caractere.", inputtext); ShowPlayerDialog(playerid, DIALOG_CLAN2, DIALOG_STYLE_INPUT, "Shop:", szText, "Ok", ""); return 1; } new clanid = PlayerInfo[playerid][pClan]; format(ClanInfo[clanid][clTag], 32, inputtext); format(query, sizeof(query), "UPDATE `clans` SET `Tag`='%s' WHERE `ID`='%d'", inputtext, clanid); mysql_query(SQL, query); // new szName[180]; format(string, sizeof(string), "Felicitari! Ti-ai cumparat din magazin, un clan cu %d locuri disponibile.", sSlot[playerid]); SCM(playerid, COLOR_GOLD, string); Update(playerid, pPremiumPointsx); format(string, sizeof(string), "Informatii: Numele clanului, este %s (tag: %s). [clan #%d]", ClanInfo[clanid][clName], ClanInfo[clanid][clTag], PlayerInfo[playerid][pClan]); SCM(playerid, COLOR_GOLD, string); format(query, sizeof(query), "UPDATE `clans` SET `TagType`='%d' WHERE `ID`='%d'", listitem, clanid); mysql_query(SQL, query); format(ClanInfo[clanid][clRankName1], 32, "Rank 1"); format(ClanInfo[clanid][clRankName2], 32, "Rank 2"); format(ClanInfo[clanid][clRankName3], 32, "Rank 3"); format(ClanInfo[clanid][clRankName4], 32, "Rank 4"); format(ClanInfo[clanid][clRankName5], 32, "Rank 5"); format(ClanInfo[clanid][clRankName6], 32, "Rank 6"); format(ClanInfo[clanid][clMotd], 32, "None"); // format(szName, sizeof(szName), "%s%s", ClanInfo[clanid][clTag], PlayerInfo[playerid][pUsername]); // SetPlayerName(playerid, szName); } case DIALOG_CLAN_SETTINGS: { if(!response) return ShowPlayerDialog(playerid, DIALOG_CLAN_COMMAND, DIALOG_STYLE_LIST, "Clan:", "Comenzile clanului\nMembrii clanului\nSetari\nTag", "Select", "Close"); switch(listitem) { case 0: { ShowPlayerDialog(playerid, DIALOG_CLAN_COLOR, DIALOG_STYLE_INPUT, "Setari:", "Scrie mai jos culoarea clanului. (EX: FFFFFF - ALB)\nSite recomandat: http://www.colorpicker.com/", "Select", "Back"); } case 1: { ShowPlayerDialog(playerid, DIALOG_CLAN_MOTD, DIALOG_STYLE_INPUT, "Settings", "Introdu textul pe care vrei sa-l pui la MOTD.", "Select", "Back"); } case 2: { ShowPlayerDialog(playerid, DIALOG_CLAN_RANK, DIALOG_STYLE_INPUT, "Settings", "Introdu numele pe care vrei sa-l pui la rankuri.", "Select", "Back"); } case 3: { if(PlayerInfo[playerid][pPremiumPoints] < 40) return SCM(playerid, COLOR_GREY, "Ai nevoie de 40 puncte premium pentru a face aceasta schimbare!"); ShowPlayerDialog(playerid, DIALOG_CLANNAME, DIALOG_STYLE_INPUT, "Change clan name", "Introdu mai jos numele pe care doresti sa-l aiba clanul.\nAceasta schimbare costa 40 puncte premium, gandeste-te bine la alegere!", "Select", "Back"); } case 4: { if(PlayerInfo[playerid][pPremiumPoints] < 40) return SCM(playerid, COLOR_GREY, "Ai nevoie de 40 puncte premium pentru a face aceasta schimbare!"); ShowPlayerDialog(playerid, DIALOG_CHANGETAG, DIALOG_STYLE_INPUT, "Change clan TAG", "Introdu mai jos numele pe care doresti sa-l aiba tagul clanului.\nAceasta schimbare costa 40 puncte premium, gandeste-te bine la alegere!", "Select", "Back"); } case 5: { if(PlayerInfo[playerid][pPremiumPoints] < 50) return SCM(playerid, COLOR_GREY, "Ai nevoie de 50 puncte premium pentru a face aceasta schimbare!"); new clanid = PlayerInfo[playerid][pClan]; PlayerInfo[playerid][pPremiumPoints] -= 50; Update(playerid, pPremiumPointsx); ClanInfo[clanid][clDays] += 30; format(query, sizeof(query), "UPDATE `clans` SET `Days`='%d' WHERE `ID`='%d'", ClanInfo[clanid][clDays], clanid); mysql_query(SQL, query); format(string, sizeof(string), "Ai marit zilele clanului cu 30 de zile. Clanul tau va expira peste %d zile.", ClanInfo[clanid][clDays]); SCM(playerid, COLOR_MONEY, string); } } } case DIALOG_CLANNAME: { if(ExistaNumeClan(inputtext)) return SCM(playerid, COLOR_WARNING, "Exista deja un clan inregistrat cu acest nume!"); if(strlen(inputtext) < 3 || strlen(inputtext) > 10) return SCM(playerid, COLOR_GREY, "Numele clanului trebuie sa contina cel putin 3 caractere si maxim 10!"); if(PlayerInfo[playerid][pPremiumPoints] < 40) return SCM(playerid, COLOR_GREY, "Ai nevoie de 40 puncte premium pentru a face aceasta schimbare!"); PlayerInfo[playerid][pPremiumPoints] -= 40; Update(playerid, pPremiumPointsx); new clanid = PlayerInfo[playerid][pClan]; format(ClanInfo[clanid][clName], 64, inputtext); format(query, sizeof(query), "UPDATE `clans` SET `Name`='%s' WHERE `ID`='%d'", inputtext, clanid); mysql_query(SQL, query); format(string, sizeof(string), "{%s}[CLAN] %s a schimbat numele clanului in %s.", ClanInfo[clanid][clColor], GetName(playerid), inputtext); SendClanMessage(clanid, string); new tagname[180]; for(new i = 0; i < MAX_SAFEZONES; i++) { if(GraffitiInfo[i][gfOwned] == PlayerInfo[playerid][pClan]) { DestroyDynamicObject(GraffitiInfo[i][gfObject]); GraffitiInfo[i][gfObject] = CreateDynamicObject(19353, GraffitiInfo[i][gfX], GraffitiInfo[i][gfY], GraffitiInfo[i][gfZ], 0.0, 0.0, GraffitiInfo[i][gfRot]); format(tagname, sizeof(tagname), "{%s}%s\n%s", ClanInfo[GraffitiInfo[i][gfOwned]][clColor], ClanInfo[GraffitiInfo[i][gfOwned]][clName], ClanInfo[GraffitiInfo[i][gfOwned]][clTag]); SetDynamicObjectMaterialText(GraffitiInfo[i][gfObject], 0, tagname, OBJECT_MATERIAL_SIZE_512x256, "BankGothic Md BT", 60, 1, 0xfff0f0f0, 0, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } } } case DIALOG_CHANGETAG: { if(ExistaTagClan(inputtext)) return SCM(playerid, COLOR_WARNING, "Exista deja un clan inregistrat cu acest TAG!"); if(!ValidClanTag(inputtext)) return SCM(playerid, COLOR_GREY, "Tagul trebuie sa contina [ ] sau ."); if(InvalidClanTag(inputtext)) return SCM(playerid, COLOR_GREY, "Caractere invalide! Tag-ul nu poate contine #, {}, @."); if(strlen(inputtext) < 3 || strlen(inputtext) > 10) return SCM(playerid, COLOR_GREY, "Tagul clanului trebuie sa contina cel putin 3 caractere si maxim 10!"); if(PlayerInfo[playerid][pPremiumPoints] < 40) return SCM(playerid, COLOR_GREY, "Ai nevoie de 40 puncte premium pentru a face aceasta schimbare!"); new clanid = PlayerInfo[playerid][pClan]; PlayerInfo[playerid][pPremiumPoints] -= 40; Update(playerid, pPremiumPointsx); format(ClanInfo[clanid][clTag], 64, inputtext); format(query, sizeof(query), "UPDATE `clans` SET `Tag`='%s' WHERE `ID`='%d'", inputtext, clanid); mysql_query(SQL, query); format(string, sizeof(string), "{%s}[CLAN] %s a schimbat TAG-ul clanului in %s.", ClanInfo[clanid][clColor], GetName(playerid), inputtext); SendClanMessage(clanid, string); new tagname[180]; for(new i = 0; i < MAX_SAFEZONES; i++) { if(GraffitiInfo[i][gfOwned] == PlayerInfo[playerid][pClan]) { DestroyDynamicObject(GraffitiInfo[i][gfObject]); GraffitiInfo[i][gfObject] = CreateDynamicObject(19353, GraffitiInfo[i][gfX], GraffitiInfo[i][gfY], GraffitiInfo[i][gfZ], 0.0, 0.0, GraffitiInfo[i][gfRot]); format(tagname, sizeof(tagname), "{%s}%s\n%s", ClanInfo[GraffitiInfo[i][gfOwned]][clColor], ClanInfo[GraffitiInfo[i][gfOwned]][clName], ClanInfo[GraffitiInfo[i][gfOwned]][clTag]); SetDynamicObjectMaterialText(GraffitiInfo[i][gfObject], 0, tagname, OBJECT_MATERIAL_SIZE_512x256, "BankGothic Md BT", 60, 1, 0xfff0f0f0, 0, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } } foreach(Player, i) { if(PlayerInfo[i][pClan] == clanid && IsPlayerConnected(i)) { if(PlayerInfo[i][pTag] == 0) { format(string, sizeof(string), "%s%s", ClanInfo[clanid][clTag], PlayerInfo[i][pUsername]); SetPlayerName(i, string); } else if(PlayerInfo[i][pTag] == 1) { format(string, sizeof(string), "%s%s", PlayerInfo[i][pUsername], ClanInfo[clanid][clTag]); SetPlayerName(i, string); } } } } case DIALOG_CLAN_COLOR: { new clanid = PlayerInfo[playerid][pClan]; if(!response) return ShowPlayerDialog(playerid, DIALOG_CLAN_SETTINGS, DIALOG_STYLE_LIST, "Setari:", "Schimba culoarea\nSchimba MOTD-ul\nSchimba numele rankurilor\n{FFCC00}(620 PP){FFFFFF} Schimba numele clanului\n{FFCC00}(310 PP){FFFFFF} Schimba tagul clanului\n{FFCC00}(720PP){FFFFFF} +30 Clan days", "Select", "Back"); if(strlen(inputtext) <= 0 || strlen(inputtext) > 6) return ShowPlayerDialog(playerid, DIALOG_CLAN_SETTINGS, DIALOG_STYLE_LIST, "Setari:", "Schimba culoarea\nSchimba MOTD-ul\nSchimba numele rankurilor\n{FFCC00}(620 PP){FFFFFF} Schimba numele clanului\n{FFCC00}(310 PP){FFFFFF} Schimba tagul clanului\n{FFCC00}(720PP){FFFFFF} +30 Clan days", "Select", "Back"); format(ClanInfo[clanid][clColor], 256, inputtext); format(string, sizeof(string), "{%s}[CLAN] %s a schimbat culoarea la clan.", ClanInfo[clanid][clColor], GetName(playerid), inputtext); SendClanMessage(clanid, string); new tagname[180]; for(new i = 0; i < MAX_SAFEZONES; i++) { if(GraffitiInfo[i][gfOwned] == PlayerInfo[playerid][pClan]) { DestroyDynamicObject(GraffitiInfo[i][gfObject]); GraffitiInfo[i][gfObject] = CreateDynamicObject(19353, GraffitiInfo[i][gfX], GraffitiInfo[i][gfY], GraffitiInfo[i][gfZ], 0.0, 0.0, GraffitiInfo[i][gfRot]); format(tagname, sizeof(tagname), "{%s}%s\n%s", ClanInfo[GraffitiInfo[i][gfOwned]][clColor], ClanInfo[GraffitiInfo[i][gfOwned]][clName], ClanInfo[GraffitiInfo[i][gfOwned]][clTag]); SetDynamicObjectMaterialText(GraffitiInfo[i][gfObject], 0, tagname, OBJECT_MATERIAL_SIZE_512x256, "BankGothic Md BT", 60, 1, 0xfff0f0f0, 0, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } } format(query, sizeof(query), "UPDATE `clans` SET `Color`='%s' WHERE `ID`='%d'", ClanInfo[clanid][clColor], clanid); mysql_query(SQL, query); } case DIALOG_CLAN_MOTD: { if(!response) return ShowPlayerDialog(playerid, DIALOG_CLAN_SETTINGS, DIALOG_STYLE_LIST, "Setari:", "Schimba culoarea\nSchimba MOTD-ul\nSchimba numele rankurilor\n{FFCC00}(620 PP){FFFFFF} Schimba numele clanului\n{FFCC00}(310 PP){FFFFFF} Schimba tagul clanului\n{FFCC00}(720PP){FFFFFF} +30 Clan days", "Select", "Back"); new clanid = PlayerInfo[playerid][pClan]; format(string, sizeof(string), "{%s}[CLAN] %s a schimbat MOTD clan in %s.", ClanInfo[clanid][clColor], GetName(playerid), inputtext); SendClanMessage(clanid, string); format(ClanInfo[clanid][clMotd], 32, "%s", inputtext); format(query, sizeof(query), "UPDATE `clans` SET `Motd`='%s' WHERE `ID`='%d'", ClanInfo[clanid][clMotd], clanid); mysql_query(SQL, query); } case DIALOG_CLAN_RANK: { if(!response) return ShowPlayerDialog(playerid, DIALOG_CLAN_SETTINGS, DIALOG_STYLE_LIST, "Setari:", "Schimba culoarea\nSchimba MOTD-ul\nSchimba numele rankurilor\n{FFCC00}(620 PP){FFFFFF} Schimba numele clanului\n{FFCC00}(310 PP){FFFFFF} Schimba tagul clanului\n{FFCC00}(720PP){FFFFFF} +30 Clan days", "Select", "Back"); format(string, sizeof(string), "%s", inputtext); format(szRank[playerid], 256, string); ShowPlayerDialog(playerid, DIALOG_CLAN_RANK2, DIALOG_STYLE_LIST, "Selecteaza rank-ul:", "Rank 1\nRank 2\nRank 3\nRank 4\nRank 5\nRank 6", "Schimba", "Back"); } case DIALOG_CLAN_RANK2: { if(!response) return ShowPlayerDialog(playerid, DIALOG_CLAN_RANK, DIALOG_STYLE_INPUT, "Setarile clanului:", "{FFFFFF}Introdu numele pe care vrei sa-l pui la rankuri.", "Select", "Back"); new ClanRank, clanid = PlayerInfo[playerid][pClan]; switch(listitem) { case 0: { ClanRank = 1; format(ClanInfo[clanid][clRankName1], 32, "%s", szRank[playerid]); format(query, sizeof(query), "UPDATE `clans` SET `RankName1`='%s' WHERE `ID`='%d'", ClanInfo[clanid][clRankName1], clanid); mysql_query(SQL, query); } case 1: { ClanRank = 2; format(ClanInfo[clanid][clRankName2], 32, "%s", szRank[playerid]); format(query, sizeof(query), "UPDATE `clans` SET `RankName2`='%s' WHERE `ID`='%d'", ClanInfo[clanid][clRankName2], clanid); mysql_query(SQL, query); } case 2: { ClanRank = 3; format(ClanInfo[clanid][clRankName3], 32, "%s", szRank[playerid]); format(query, sizeof(query), "UPDATE `clans` SET `RankName3`='%s' WHERE `ID`='%d'", ClanInfo[clanid][clRankName3], clanid); mysql_query(SQL, query); } case 3: { ClanRank = 4; format(ClanInfo[clanid][clRankName4], 32, "%s", szRank[playerid]); format(query, sizeof(query), "UPDATE `clans` SET `RankName4`='%s' WHERE `ID`='%d'", ClanInfo[clanid][clRankName4], clanid); mysql_query(SQL, query); } case 4: { ClanRank = 5; format(ClanInfo[clanid][clRankName5], 32, "%s", szRank[playerid]); format(query, sizeof(query), "UPDATE `clans` SET `RankName5`='%s' WHERE `ID`='%d'", ClanInfo[clanid][clRankName5], clanid); mysql_query(SQL, query); } case 5: { ClanRank = 6; format(ClanInfo[clanid][clRankName6], 32, "%s", szRank[playerid]); format(query, sizeof(query), "UPDATE `clans` SET `RankName6`='%s' WHERE `ID`='%d'", ClanInfo[clanid][clRankName6], clanid); mysql_query(SQL, query); } } format(string, sizeof(string), "{%s}[CLAN] %s a schimbat name rank %d in %s.", ClanInfo[clanid][clColor], GetName(playerid), ClanRank, szRank[playerid]); SendClanMessage(clanid, string); } [/spoiler] Aici e sistemul de clan..
  10. A mers bine faza cu clantag scos, insa tot n-am gasit rezolvare la asta: https://imgur.com/a/8RQ6C4U Nu stiu cand fac clan nu-mi seteaza numele dar cand bag tag... atunci modifica si numele meu dar si tagul gen numele il face [R]Cordy insa mai adauga tagul [R] in fata iar...
  11. Voi incerca sper sa mearga, revin cu raspuns!
  12. Si aici e scriptul: case DIALOG_CLAN_COMMAND: { if(!response) return 1; switch(listitem) { case 0: ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX , "Comenzile clanului:", "/clan, /(c)lanchat, /cinvite, /clanduty, /spray, /clanzones.", "Close", ""); case 1: { new szDialog[1024], szDialog2[1024], Members, name[180], cwarn[180], cdays[180], szRank1[180]; format(query, sizeof(query), "SELECT * FROM `users` WHERE `users`.`Clan`='%d' ORDER BY `users`.`ClanRank` DESC LIMIT 50", PlayerInfo[playerid][pClan]); new Cache: result = mysql_query(SQL, query); strcat(szDialog2, "#. Name\tRank\tClan Warns\tClan Days\n"); for(new i, j = cache_get_row_count (); i != j; ++i) { cache_get_field_content(i, "name", name); cache_get_field_content(i, "ClanRank", szRank1); cache_get_field_content(i, "ClanWarns", cwarn); cache_get_field_content(i, "ClanDays", cdays); format(Selected[playerid][Members], MAX_PLAYER_NAME, name); format(szDialog, sizeof(szDialog), "%d. %s\t%d\t%s/3\t%s\n", Members+1, name, strval(szRank1), cwarn, cdays); strcat(szDialog2, szDialog); Members++; } cache_delete(result); ShowPlayerDialog(playerid, DIALOG_CLAN_MEMBERS, DIALOG_STYLE_TABLIST_HEADERS, "Clan members", szDialog2, "Ok", "Back"); } case 2: { if(PlayerInfo[playerid][pClanRank] < 6) return 1; ShowPlayerDialog(playerid, DIALOG_CLAN_SETTINGS, DIALOG_STYLE_LIST, "Setari:", "Schimba culoarea\nSchimba MOTD-ul\nSchimba numele rankurilor\n{FFCC00}(40 PP){FFFFFF} Schimba numele clanului\n{FFCC00}(40 PP){FFFFFF} Schimba tagul clanului\n{FFCC00}(50PP){FFFFFF} +30 Clan days", "Select", "Back"); } case 3: { new clanid = PlayerInfo[playerid][pClan]; format(string, sizeof(string), "{FFF785}%s{FFFFFF}%s\n%s{FFF785}%s{FFFFFF}\nScoate TAG-ul", ClanInfo[clanid][clTag], GetName(playerid), GetName(playerid), ClanInfo[clanid][clTag]); ShowPlayerDialog(playerid, DIALOG_CLANTAG, DIALOG_STYLE_LIST , "Clan TAG", string, "Ok", "Close"); } } } case DIALOG_CLANTAG: { if(!response) return 1; if(listitem == 2) { PlayerInfo[playerid][pTag] = -1; UpdateVar(playerid, "Tag", -1); SCM(playerid, COLOR_LGREEN, "Ti-ai scos tagul!"); return 1; } PlayerInfo[playerid][pTag] = listitem; UpdateVar(playerid, "Tag", listitem); SCM(playerid, COLOR_LGREEN, "Pozitia TAG-ului a fost modificata!"); new clanid = PlayerInfo[playerid][pClan]; if(PlayerInfo[playerid][pClan] != 0 && PlayerInfo[playerid][pTag] == 0) { format(string, sizeof(string), "%s%s", ClanInfo[clanid][clTag], PlayerInfo[playerid][pUsername]); SetPlayerName(playerid, string); } else if(PlayerInfo[playerid][pClan] != 0 && PlayerInfo[playerid][pTag] == 1) { format(string, sizeof(string), "%s%s", PlayerInfo[playerid][pUsername], ClanInfo[clanid][clTag]); SetPlayerName(playerid, string); } }
  13. Probleme la clan tag... 1. As vrea sa nu apara jos in colt si tagul clanului impreuna cu numele.. 2. La scoate tag trebuie sa dai relog.. nu se poate direct din joc? bine nu e mare problema asta 3. Apare asa in clan tag cand vr sa selectez pozitia 4. uneori cand ma inregistrez trebuie sa bag si tagul clanului sa mearga...
  14. stock ShowPlayerVehicle(playerid) { new szTitle[180], szDialog[1300], szDialog2[1300], vstatus[1024]; if(GetVehicles(playerid) == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu ai un vehicul personal!"); format(szTitle, sizeof(szTitle), "Vehicles (%d/%d)", GetVehicles(playerid), TotalSlots(playerid)); for(new i = 0; i < 10; i++) { if(i < 5) { if(i < 3) { if(PlayerInfo[playerid][pCarKey][i] != 0) { new car = PlayerInfo[playerid][pCarKey][i]; if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); format(szDialog, sizeof(szDialog), "%s\n", vstatus); strcat(szDialog2, szDialog); } else strcat(szDialog2, "{F3FF73}[ empty ]\n"), sVehicle[i][playerid] = 0; } else { if(PlayerInfo[playerid][pCarKey][i] != 0) { new car = PlayerInfo[playerid][pCarKey][i]; if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); format(szDialog, sizeof(szDialog), "%s\n", vstatus); strcat(szDialog2, szDialog); } else if(PlayerInfo[playerid][pPremiumAccount] == 1) strcat(szDialog2, "{F3FF73}[ empty ]\n"), sVehicle[i][playerid] = 0; } } else { if(PlayerInfo[playerid][pCarKey][i] != 0) { new car = PlayerInfo[playerid][pCarKey][i]; if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); format(szDialog, sizeof(szDialog), "%s\n", vstatus); strcat(szDialog2, szDialog); } else if(PlayerInfo[playerid][pSlot][i-5] == 1) strcat(szDialog2, "{F3FF73}[ empty ]\n"), sVehicle[i][playerid] = 0; } } ShowPlayerDialog(playerid, DIALOG_GARAGE, DIALOG_STYLE_LIST, szTitle, szDialog2, "Ok", "Exit"); return 1; } Aici e stock ShowPlayerVeh
  15. function CancelTestDrive(playerid) { if(TestingModel[playerid] == 0) return 1; SCM(playerid, COLOR_YELLOW, "Timpul disponibil pentru test-drive a expirat."); PutPlayerInVehicleEx(playerid, DealerCar[playerid], 0); if(DealerCarType[playerid] == 1) { SetPlayerInterior(playerid, 0); DealerCarAngle[playerid] = -61.3200; SetVehiclePosEx(playerid, DealerCar[playerid], -2316.1819, 198.3852, 35.5608), SetVehicleZAngleEx(DealerCar[playerid], 75.7200); LinkVehicleToInterior(DealerCar[playerid], 0); SetPlayerCameraPos(playerid, -2329.9380, 185.0620, 37.8267); SetPlayerCameraLookAt(playerid, -2329.1919, 185.7270, 37.6017); } else if(DealerCarType[playerid] == 2) { SetPlayerInterior(playerid, 0); LINIA PROBLEMA DealerCarAngle[playerid] = -61.3200; SetVehiclePosEx(playerid, DealerCar[playerid], -2316.1819, 198.3852, 35.5608), SetVehicleZAngleEx(DealerCar[playerid], 75.7200); LinkVehicleToInterior(DealerCar[playerid], 0); SetPlayerCameraPos(playerid, -2329.9380, 185.0620, 37.8267); SetPlayerCameraLookAt(playerid, -2329.1919, 185.7270, 37.6017); } else if(DealerCarType[playerid] == 3) { DealerCarAngle[playerid] = 214.5153; SetVehiclePosEx(playerid, DealerCar[playerid], 179.2214,-1935.9833,-0.2331), SetVehicleZAngleEx(DealerCar[playerid], 214.5153); SetPlayerCameraPos(playerid, 195.5355, -1952.8099, 8.7636); SetPlayerCameraLookAt(playerid, 194.7955, -1952.1398, 8.3886); } Am bagat mai mult cod. poate te ajuta
  16. function CancelTestDrive(playerid) { if(TestingModel[playerid] == 0) return 1; SCM(playerid, COLOR_YELLOW, "Timpul disponibil pentru test-drive a expirat."); PutPlayerInVehicleEx(playerid, DealerCar[playerid], 0); if(DealerCarType[playerid] == 1) { SetPlayerInterior(playerid, 0); DealerCarAngle[playerid] = -61.3200; SetVehiclePosEx(playerid, DealerCar[playerid], -2316.1819, 198.3852, 35.5608), SetVehicleZAngleEx(DealerCar[playerid], 75.7200); LinkVehicleToInterior(DealerCar[playerid], 0); SetPlayerCameraPos(playerid, -2329.9380, 185.0620, 37.8267); SetPlayerCameraLookAt(playerid, -2329.1919, 185.7270, 37.6017); } else if(DealerCarType[playerid] == 2) { SetPlayerInterior(playerid, 0); LINIA PROBLEMA DealerCarAngle[playerid] = -61.3200; SetVehiclePosEx(playerid, DealerCar[playerid], -2316.1819, 198.3852, 35.5608), SetVehicleZAngleEx(DealerCar[playerid], 75.7200); LinkVehicleToInterior(DealerCar[playerid], 0); SetPlayerCameraPos(playerid, -2329.9380, 185.0620, 37.8267); SetPlayerCameraLookAt(playerid, -2329.1919, 185.7270, 37.6017); }
  17. Uite aici.. nu prea cred ca asta e problema dar SetPlayerInterior(playerid, 0); Doar atat e
  18. @Banditul apare problema doar ca n-am habar s-o rezolv
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