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xImAndrew

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Everything posted by xImAndrew

  1. Am pus si imi da erorile astea..https://imgur.com/a/DnCAEQ1
  2. pai nu stiu unde sa il pun in gamemode
  3. gamemodes\case.pwn(110) : warning 215: expression has no effect Am incercat sa editez filterscript-ul sa iti dea premiul, pentru ca dadeai degeaba. cod : // This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #include <streamer> #include <zcmd> #include <sscanf2> #include <foreach> #define highpos 700 #define BULLET o #define PlayerInfo #define GiveVehicle #define INFERNUS #define LEVELUP2 ì #define LEVELUP1 Ó #define RP10 m #define RP40 $ #define HIDDEN ´ #define PREMIUMP10 e #define CASH650 % #define CASH320 new ReceivedItem[MAX_PLAYERS],SpinInterval[MAX_PLAYERS], PlayerCaseOBJ[210][MAX_PLAYERS],Float:PlayerCaseX[MAX_PLAYERS], PlayerProb[MAX_PLAYERS],CaseDrop[][]= { " ", "Infernus", "Bullet", "4x Level UP", "2x Level UP", "10RP Points", "40RP Points", "25 PP", "50 PP", "$10.000.000", "$35.000.000" }; public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Case Opening CS:GO"); print("--------------------------------------\n"); return 1; } public OnPlayerSpawn(playerid) { SpinInterval[playerid] = 0; PlayerCaseX[playerid] = 0; return 1; } CMD:opencase(playerid,params[]) { if(IsValidObject(PlayerCaseOBJ[209][playerid])&&PlayerCaseX[playerid] != 0) return SendClientMessage(playerid,-1,"You already do this!"); TogglePlayerControllable(playerid,0); OpenCrate(playerid); return 1; } forward ExitCase(playerid); public ExitCase(playerid) { for(new i=0;i<210;i++) if(IsValidObject(PlayerCaseOBJ[i][playerid])) DestroyObject(PlayerCaseOBJ[i][playerid]); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid,1); SetPlayerVirtualWorld(playerid,0); PlayerCaseX[playerid] = 0; return 1; } public OnObjectMoved(objectid) { for(new playerid=0;playerid<MAX_PLAYERS;playerid++) { if(IsValidObject(PlayerCaseOBJ[209][playerid]) && objectid==PlayerCaseOBJ[209][playerid]) { new Float:X,Float:Y,Float:Z,strings[100],colortext[40],raretext[40],reward=ReceivedItem[playerid]; GetObjectPos(PlayerCaseOBJ[209][playerid],X,Y,Z); if(X==(PlayerCaseX[playerid]+1.1192+5*playerid)) { if(SpinInterval[playerid]==5) { switch(reward) { case 1,2: colortext="{FFFF00}",raretext=" Legendary"; case 3,4: colortext="{FF0000}",raretext="n Ultra Rare"; case 5,6: colortext="{FF00FF}",raretext=" Rare"; case 7,8: colortext="{0080FF}",raretext="n UnCommon"; case 9,10: colortext="{C0C0C0}",raretext=" Common"; } SetTimerEx("ExitCase",2500,false,"u",playerid); format(strings,sizeof strings,"*%s You received a%s item",colortext,raretext);SendClientMessage(playerid,-1,strings); format(strings,sizeof strings,"* You win %s. (Probability Fair: %d)",CaseDrop[reward],PlayerProb[playerid]);SendClientMessage(playerid,-1,strings); if( reward==1||reward==2) PlayerPlaySound(playerid, 1058, 0.0, 0.0, 1.0); else if(reward==3||reward==4) PlayerPlaySound(playerid, 1137, 0.0, 0.0, 1.0); else if(reward==5||reward==6) PlayerPlaySound(playerid, 1138, 0.0, 0.0, 1.0); else PlayerPlaySound(playerid, 1139, 0.0, 0.0, 1.0); switch(reward) { case 1: //Infernus { //GiveVehicle(playerid, 411); } case 2: //Bullet { //GiveVehicle(playerid, 541); } case 3: //4x Level UP { //PlayerInfo[playerid][pLevel] +=4, Update(playerid,pLevelx); } case 4: //2x Level UP { //PlayerInfo[playerid][pLevel] +=2, Update(playerid,pLevelx); } case 5: //25RP Points { //PlayerInfo[playerid][pRP] +=10, Update(playerid,pRPx); } case 6: //50RP Points { //PlayerInfo[playerid][pRP] +=50, Update(playerid,pRPx); } case 7: //25 PP { //PlayerInfo[playerid][pPremiumPoints] +=25, Update(playerid,pPremiumPointsx); } case 8: //50 PP { //PlayerInfo[playerid][pPremiumPoints] +=50, Update(playerid,pPremiumPointsx); } case 9: //$10.000.000 { //GiveCash(playerid,10000000); } case 10://$35.000.000 { //GiveCash(playerid,35000000); } } return 1; } else if(SpinInterval[playerid]<6) MoveObject(PlayerCaseOBJ[209][playerid],X, Y+1.51200, Z,0.6); else if(SpinInterval[playerid]<8) MoveObject(PlayerCaseOBJ[209][playerid],X, Y+1.51200, Z,1); else if(SpinInterval[playerid]<13) MoveObject(PlayerCaseOBJ[209][playerid],X, Y+1.51200, Z,2); else if(SpinInterval[playerid]<24) MoveObject(PlayerCaseOBJ[209][playerid],X, Y+1.51200, Z,4); else if(SpinInterval[playerid]<60) MoveObject(PlayerCaseOBJ[209][playerid],X, Y+1.51200, Z,9); else MoveObject(PlayerCaseOBJ[209][playerid],X, Y+1.51200, Z,12); SpinInterval[playerid]--; PlayerPlaySound(playerid, 1135, 0.0, 0.0, 0.0); } } } return 1; } forward OpenCrate(playerid); public OpenCrate(playerid) { new Float:X,Float:Y,Float:Z,Float:begin=51*1.51200; GetPlayerPos(playerid,X,Y,Z); PlayerCaseX[playerid] = X; PlayerCaseOBJ[200][playerid] = CreateObject(19448, X+1.16767+5*playerid, Y+-0.08158, Z+highpos-8.56462, 0.00000, 0.00000, 0.00000); SetObjectMaterial(PlayerCaseOBJ[200][playerid], 0, 1676, "wshxrefpump", "black64", 0xFFFFFFFF); PlayerCaseOBJ[201][playerid] = CreateObject(19447, X+0.00000+5*playerid, Y+0.00000, Z+highpos-5.43388, 0.00000, 0.00000, 0.00000); SetObjectMaterial(PlayerCaseOBJ[201][playerid], 0, 1675, "wshxrefhse", "duskyblue_128", 0xFFFFFFFF); PlayerCaseOBJ[202][playerid] = CreateObject(19447, X+0.00000+5*playerid, Y+0.00000, Z+highpos-10.19381, 0.00000, 0.00000, 0.00000); SetObjectMaterial(PlayerCaseOBJ[202][playerid], 0, 1675, "wshxrefhse", "duskyblue_128", 0xFFFFFFFF); PlayerCaseOBJ[203][playerid] = CreateObject(19447, X+0.00090+5*playerid, Y+7.15430, Z+highpos-8.41380, 0.00000, 0.00000, 0.00000); SetObjectMaterial(PlayerCaseOBJ[203][playerid], 0, 1675, "wshxrefhse", "duskyblue_128", 0xFFFFFFFF); PlayerCaseOBJ[204][playerid] = CreateObject(19447, X+0.00350+5*playerid, Y+-7.12040, Z+highpos-8.41380, 0.00000, 0.00000, 0.00000); SetObjectMaterial(PlayerCaseOBJ[204][playerid], 0, 1675, "wshxrefhse", "duskyblue_128", 0xFFFFFFFF); PlayerCaseOBJ[205][playerid] = CreateObject(19087, X+0.6140+5*playerid, Y+0.00000, Z+highpos-7.13523, 0.00000, 0.00000, 0.00000); SetObjectMaterial(PlayerCaseOBJ[205][playerid], 0, 16150, "ufo_bar", "GEwhite1_64", 0xFFFFFFFF); PlayerCaseOBJ[206][playerid] = CreateObject(19131, X+-0.11290+5*playerid, Y+2.01870, Z+highpos-9.22520, 0.00000, 10.00000, 0.00000); SetObjectMaterialText(PlayerCaseOBJ[206][playerid],"i", 0, OBJECT_MATERIAL_SIZE_128x128,"Comic", 100, 1, 0xFF000000, 0xC0C0C0, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); PlayerCaseOBJ[207][playerid] = CreateObject(19353, X+-0.0730+5*playerid, Y+0.5698, Z+highpos-9.2395, 0.00000, 10.00000, 0.00000); SetObjectMaterialText(PlayerCaseOBJ[207][playerid],"{000040}Unlocking Container...", 0,OBJECT_MATERIAL_SIZE_512x512,"Arial",31,1,0x00000000,0x000000,OBJECT_MATERIAL_TEXT_ALIGN_CENTER); PlayerCaseOBJ[208][playerid] = CreateObject(18762, X+ 0.36960+5*playerid, Y+0.00000, Z+highpos-9.15070, 10.00000, 90.00000, 90.00000);SetObjectMaterial(PlayerCaseOBJ[208][playerid] ,0, 8839, "vgsecarshow", "lightblue2_32", 0xFFFFFFFF); PlayerCaseOBJ[209][playerid] = CreateObject(19304, X+1.1192+5*playerid, Y+-71.026, Z+highpos-7.81800, 0.00000, 0.00000, 90.00000); SetPlayerCameraPos(playerid,X+-5.9000+5*playerid, Y+0.0000, Z+highpos-7.9852); SetPlayerCameraLookAt(playerid, X+0.6000+5*playerid, Y+0.0000, Z+highpos-7.9852); for(new i=0;i<100;i++) { PlayerCaseOBJ[i][playerid]=CreateObject(2258, 0,0,0,0,0,0); PlayerCaseOBJ[i+100][playerid]=CreateObject(2258, 0,0,0,0,0,0); AttachObjectToObject(PlayerCaseOBJ[i][playerid],PlayerCaseOBJ[209][playerid],(0.00000-begin)+(i*1.51200),0.50400, 0, 0.00000, 0.00000, 180.00000, 1); AttachObjectToObject(PlayerCaseOBJ[i+100][playerid],PlayerCaseOBJ[209][playerid],(0.00000-begin)+(i*1.51200),0.51400, -0.3, 0.00000, 0.00000, 180.00000, 1); } SpinInterval[playerid]=100; MoveObject(PlayerCaseOBJ[209][playerid],X+1.1192+5*playerid, Y+-71.026+1.51200, Z+highpos-7.81800,21); for(new i=0;i<100;i++) { new classitem = random(100); PlayerProb[playerid] = classitem; switch (classitem) { case 0..1: { switch(random(2)) { case 0: { if(i==2) ReceivedItem[playerid]=1; SetObjectMaterialText(PlayerCaseOBJ[i][playerid] , #INFERNUS ,0, OBJECT_MATERIAL_SIZE_128x128,"Webdings", 58, 0, 0xFF000000, 0xFFFF00, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); SetObjectMaterialText(PlayerCaseOBJ[i+100][playerid],CaseDrop[1] ,0 , OBJECT_MATERIAL_SIZE_128x128,"Arial", 20, 1, 0xFF000000, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } default: { if(i==2) ReceivedItem[playerid]=2; SetObjectMaterialText(PlayerCaseOBJ[i][playerid] , #BULLET ,0, OBJECT_MATERIAL_SIZE_128x128,"Webdings", 58, 0, 0xFF000000, 0xFFFF00, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); SetObjectMaterialText(PlayerCaseOBJ[i+100][playerid],CaseDrop[2] ,0 , OBJECT_MATERIAL_SIZE_128x128,"Arial", 20, 1, 0xFF000000, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } } } case 2..13: { switch(random(2)) { case 0: { if(i==2)ReceivedItem[playerid]=3; SetObjectMaterialText(PlayerCaseOBJ[i][playerid] , #LEVELUP2 ,0, OBJECT_MATERIAL_SIZE_128x128,"Webdings", 58, 0, 0xFF000000,0xFF0000 , OBJECT_MATERIAL_TEXT_ALIGN_CENTER); SetObjectMaterialText(PlayerCaseOBJ[i+100][playerid],CaseDrop[3] ,0 , OBJECT_MATERIAL_SIZE_128x128,"Arial", 20, 1, 0xFF000000, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } default: { if(i==2)ReceivedItem[playerid]=4; SetObjectMaterialText(PlayerCaseOBJ[i][playerid] , #LEVELUP1 ,0, OBJECT_MATERIAL_SIZE_128x128,"Webdings", 58, 0, 0xFF000000, 0xFF0000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); SetObjectMaterialText(PlayerCaseOBJ[i+100][playerid],CaseDrop[4] ,0 , OBJECT_MATERIAL_SIZE_128x128,"Arial", 20, 1, 0xFF000000, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } } } case 14..30: { switch(random(2)) { case 0: { if(i==2)ReceivedItem[playerid]=5; SetObjectMaterialText(PlayerCaseOBJ[i][playerid], #RP10 ,0, OBJECT_MATERIAL_SIZE_128x128,"Webdings", 58, 0, 0xFF000000, 0xFF00FF, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); SetObjectMaterialText(PlayerCaseOBJ[i+100][playerid],CaseDrop[5] ,0, OBJECT_MATERIAL_SIZE_128x128,"Arial", 20, 1, 0xFF000000, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } default: { if(i==2)ReceivedItem[playerid]=6; SetObjectMaterialText(PlayerCaseOBJ[i][playerid] ,#RP40 ,0, OBJECT_MATERIAL_SIZE_128x128,"Webdings", 58, 0, 0xFF000000, 0xFF00FF, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); SetObjectMaterialText(PlayerCaseOBJ[i+100][playerid],CaseDrop[6] ,0, OBJECT_MATERIAL_SIZE_128x128,"Arial", 20, 1, 0xFF000000, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } } } case 31..50: { switch(random(2)) { case 0: { if(i==2)ReceivedItem[playerid]=7; SetObjectMaterialText(PlayerCaseOBJ[i][playerid], #HIDDEN ,0, OBJECT_MATERIAL_SIZE_128x128,"Webdings", 58, 0, 0xFF000000,0x1580EA , OBJECT_MATERIAL_TEXT_ALIGN_CENTER); SetObjectMaterialText(PlayerCaseOBJ[i+100][playerid],CaseDrop[7] ,0, OBJECT_MATERIAL_SIZE_128x128,"Arial", 20, 1, 0xFF000000,0x00000000 , OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } default: { if(i==2)ReceivedItem[playerid]=8; SetObjectMaterialText(PlayerCaseOBJ[i][playerid], #PREMIUMP10 ,0, OBJECT_MATERIAL_SIZE_128x128,"Webdings", 58, 0, 0xFF000000,0x1580EA , OBJECT_MATERIAL_TEXT_ALIGN_CENTER); SetObjectMaterialText(PlayerCaseOBJ[i+100][playerid],CaseDrop[8] ,0, OBJECT_MATERIAL_SIZE_128x128,"Arial", 20, 1, 0xFF000000,0x00000000 , OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } } } case 51..99: { switch(random(2)) { case 0: { if(i==2)ReceivedItem[playerid]=9; SetObjectMaterialText(PlayerCaseOBJ[i][playerid],#CASH650,0 , OBJECT_MATERIAL_SIZE_128x128,"Webdings", 58, 0, 0xFF000000, 0x808080, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); SetObjectMaterialText(PlayerCaseOBJ[i+100][playerid], CaseDrop[9] ,0, OBJECT_MATERIAL_SIZE_128x128,"Arial", 20, 1, 0xFF000000, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } default: { if(i==2)ReceivedItem[playerid]=10; SetObjectMaterialText(PlayerCaseOBJ[i][playerid],#CASH320 ,0 , OBJECT_MATERIAL_SIZE_128x128,"Webdings", 58, 0, 0xFF000000, 0x808080, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); SetObjectMaterialText(PlayerCaseOBJ[i+100][playerid], CaseDrop[10] ,0, OBJECT_MATERIAL_SIZE_128x128,"Arial", 20, 1, 0xFF000000, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } } } } } return 1; }
  4. Salut, am bagat o insula (filterscript) si cand ma teleportez la ea nu imi arata nimic.. Sursa : https://forum.sa-mp.com/showthread.php?t=438219
  5. https://imgur.com/a/KVUGuLc Cam asa arata comanda /bonus pe gm burned
  6. Salut, as sa iti dea o masina la /bonus, landstalker. Multumesc, iar masina sa se spawneze la aceste coordonate 1508.8016,-2212.3308,13.5469
  7. Salut, as dorii si eu sa imi dea cineva comanda asta : /quitgroup - sa iesi din factiune, chiar daca esti lider
  8. Am descarcat acest sistem si nu stiu cum sa il implementez https://imgur.com/lKaZhqM
  9. Salut, cum as putea creea o factiune (Uber Company) pe gm burned ?
  10. Cum imi pot da toate licentele pe gm burned?
  11. Vreau sa deschid event arena (gm burned) si nu stiu
  12. Am gm burned. Si nu stiu cum adaug un sistem, adica unde il adaug gen
  13. Salut, unde pot adauga un sistem in samp si cum pot schimba banii la /dice adica sa poti juca mai mult, la fel si la event sa poti da recompensa de de mai multi bani?
  14. Systems.pwn unde gasesc adica e gamemode-ul ? Scuze dar nu gasesc si nu prea stiu ca sunt nou
  15. pickup = CreatePickup(1242, 2, 1503.3359, 1432.3585, 10.1191, -1); Pun la final asta?
  16. Am gamemode-ul asta : Am pus ala acolo, iar apoi urc folderu pawno pe Winscp sau cum? Si il pun la final? Sunt incepator si nu prea stiu
  17. Salut, cum pot pune acel obiect in fata la un biz care sa arate informatii ? Pentru ca nu am la toate acest obiect Imagine : https://imgur.com/a/qj4TPS4
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