@MisterImi poti spune mai exact unde trb? Asa e la mn. (p.s sunt mai multe chestii in continuare, cu if, case x, etc.)
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new vehicleid = GetPlayerVehicleID(playerid);
new sendername[30];
new string[300];
if(strfind(inputtext, "%", true) != -1)
{
SendClientMessage(playerid, COLOR_GENANNOUNCE, "SERVER: Invalid dialog input. You can't use %%.");
ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, "Invalid dialog input", "Invalid dialog input", "OK", "Exit");
return 1;
}
if(dialogid == 6267)
{
if(response)
{
switch(listitem)
{
case 0:
{
PlayerInfo[playerid][pColor] = 0;
Update(playerid, pColorx);
SCM(playerid, COLOR_WHITE,"{CECECE}Server:{FFFFFF} Nick color changed! Hope you like the new color!");
}
case 1:
{
PlayerInfo[playerid][pColor] = 1;
Update(playerid, pColorx);
SCM(playerid, COLOR_WHITE,"{4169E1}Server:{FFFFFF} Nick color changed! Hope you like the new color!");
}
case 2:
{
PlayerInfo[playerid][pColor] = 2;
Update(playerid, pColorx);
SCM(playerid, COLOR_WHITE,"{662BBE}Server:{FFFFFF} Nick color changed! Hope you like the new color!");
}
case 3:
{
PlayerInfo[playerid][pColor] = 3;
Update(playerid, pColorx);
SCM(playerid, COLOR_WHITE,"{FFE600}Server:{FFFFFF} Nick color changed! Hope you like the new color!");
}
case 4:
{
PlayerInfo[playerid][pColor] = 4;
Update(playerid, pColorx);
SCM(playerid, COLOR_WHITE,"{FF00FF}Server:{FFFFFF} Nick color changed! Hope you like the new color!");
}
case 5:
{
PlayerInfo[playerid][pColor] = 5;
Update(playerid, pColorx);
SCM(playerid, COLOR_WHITE,"{3FFF3F}Server:{FFFFFF} Nick color changed! Hope you like the new color!");
}
case 6:
{
PlayerInfo[playerid][pColor] = 6;
Update(playerid, pColorx);
SCM(playerid, COLOR_WHITE,"{83D553}Server:{FFFFFF} Nick color changed! Hope you like the new color!");
}
case 7:
{
PlayerInfo[playerid][pColor] = 7;
Update(playerid, pColorx);
SCM(playerid, COLOR_WHITE,"{187700}Server:{FFFFFF} Nick color changed! Hope you like the new color!");
}
case 8:
{
PlayerInfo[playerid][pColor] = 8;
Update(playerid, pColorx);