Jump to content

AlexxAdv

Membru
  • Posts

    544
  • Joined

  • Last visited

  • Days Won

    17

Posts posted by AlexxAdv

  1. Hmm, depinde cum si unde le ai puse, daca in gm ai #include <systems> si createvehicle este definit mai jos, inseamna ca pune define-ul jos la sfarsitul gamemode-ului, deci.

     

    Incearca sa pui #include <systems> la sfarsitul gamemode-ului.

    Incearca in loc de CreateVehicleEx sa pui AddStaticVehicleEx si in loc de GetPlayerCash sa pui GetPlayerMoney, dar cred ca prima varianta este buna.

  2. 10 hours ago, ASGOOD said:

    Bunule, uite asa se face.

    
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) {
    	if(newkeys == KEY_LOOK_BEHIND) return cmd_engine(playerid, params); // Fara []
    	return 1;
    }

     

    Garantez ca merge si cum am zis eu ;)

  3. 6 hours ago, Mister said:

    Si cum ar trebui sa ridici un obiect precum un pickup?  daca tu ai facut asa test = CreateDynamicObject atunci nu iti va merge if(pickupid == test) de la onplayerpickupdynamicpickup, ar trebui sa faci test = CreateDynamicPickup sau daca nu vrei cu pickup cum a zis el cu obiect faci cum am zis eu mai sus cu timer de o secunda sa verifice daca e langa obiect si sa il distruga

    Da era CreateDynamicPickup scz :))) orice om se mai incurca

  4. Hai sa iti dau un exemplu...

    definesti 

    new test;

    dar nu uita sa faci 

    test = CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_OBJECT_SD, Float:drawdistance = STREAMER_OBJECT_DD, STREAMER_TAG_AREA areaid = STREAMER_TAG_AREA -1, priority = 0)

    te duci la onplayerpickupdynamicpickup si faci asa

    if(pickupid == test)

    {

    GivePlayerWeaponEx(playerid, 24, 100);

    SCM(playerid, -1, "Ai primit un deagle cu 100 gloante");

    DestroyPickup(test);

    }

    si ar trebui sa iti mearga

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.