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Everything posted by Stefano@ONYT
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mi se da restart la server automat
Stefano@ONYT replied to Stefano@ONYT's question in Ajutor Scripting
ma ajuti te rog? -
mi se da restart la server automat
Stefano@ONYT replied to Stefano@ONYT's question in Ajutor Scripting
nu am bani, dar iti pot face o promovare pe youtube youtube.com/StefanoSAMP dar te rog sa ma ajuti cat de curand poti -
mi se da restart la server automat
Stefano@ONYT replied to Stefano@ONYT's question in Ajutor Scripting
este posibil sa fie de la functia stock getname? -
mi se da restart la server automat
Stefano@ONYT replied to Stefano@ONYT's question in Ajutor Scripting
am facut tot ce ai zis dar se intampla acelasi lucru -
mi se da restart la server automat
Stefano@ONYT replied to Stefano@ONYT's question in Ajutor Scripting
eu compilez cu sublime text 3 -
mi se da restart la server automat
Stefano@ONYT replied to Stefano@ONYT's question in Ajutor Scripting
ai putea sa imi lasi niste link-uri ? -
SA-MP Dedicated Server ---------------------- v0.3.7-R2, (C)2005-2015 SA-MP Team [13:00:29] [13:00:29] Server Plugins [13:00:29] -------------- [13:00:29] Loading plugin: crashdetect.so [13:00:29] CrashDetect v4.15.1 is OK. [13:00:29] Loaded. [13:00:29] Loading plugin: sscanf.so [13:00:29] [13:00:29] =============================== [13:00:29] sscanf plugin loaded. [13:00:29] Version: 2.8.1 [13:00:29] (c) 2012 Alex "Y_Less" Cole [13:00:29] =============================== [13:00:29] Loaded. [13:00:29] Loading plugin: mysql.so [13:00:29] >> plugin.mysql: R34 successfully loaded. [13:00:29] Loaded. [13:00:29] Loading plugin: streamer.so [13:00:29] *** Streamer Plugin v2.7.7 by Incognito loaded *** [13:00:29] Loaded. [13:00:29] Loading plugin: Whirlpool.so [13:00:29] [13:00:29] ================== [13:00:29] [13:00:29] Whirlpool loaded [13:00:29] [13:00:29] ================== [13:00:29] [13:00:29] Loaded. [13:00:29] Loaded 5 plugins. [13:00:29] [13:00:29] Filterscripts [13:00:29] --------------- [13:00:29] Loading filterscript 'ls_beachside.amx'... [13:00:29] [13:00:29] |--------------------------------------------------- [13:00:29] |--- LS BeachSide Filterscript [13:00:29] |-- Script v1.03 [13:00:29] |-- 19th April 2015 [13:00:29] |--------------------------------------------------- [13:00:29] |-- LS BeachSide Building Elevator created [13:00:29] |--------------------------------------------------- [13:00:29] Loaded 1 filterscripts. [13:00:30] [13:00:30] [13:00:30] [13:00:30] ======================================= [13:00:30] | | [13:00:30] | YSI version 3.09.0684 | [13:00:30] | By Alex "Y_Less" Cole | [13:00:30] | | [13:00:30] ======================================= [13:00:30] [13:00:30] [13:00:30] [13:00:30] Server: hosted [13:00:30] Server vehicles: 170 [13:00:30] Safezones: 13 [13:00:30] Houses: 98 [13:00:30] Clans: 2 [13:00:30] Clan zones: 20 [13:00:30] Bussines: 28 [13:00:30] Turfs: 26 [13:00:30] Factions: 13 [13:00:30] Jobs: 14 [13:00:30] Furnitures: 4 [13:00:30] Stuff Loaded [13:00:30] Safes: 13 [13:00:30] Apartaments: 24 [13:00:30] Number of vehicle models: 65 [13:00:30] [MySQL] Dealership models: 89 [13:00:31] Accesory loaded: 100 [13:04:12] [connection] incoming connection: (ip):50086 id: 0 [13:04:12] [join] Suleanu has joined the server (0:79.112.89.112) [13:04:19] Suleanu has logged in with IP (re) [13:12:49] [debug] Server crashed while executing gmm.amx [13:12:49] [debug] AMX backtrace: [13:12:49] [debug] #0 native SetPlayerName () from sscanf.so [13:12:49] [debug] #1 000a5bfc in ?? (0, 1) from gmm.amx [13:12:49] [debug] #2 000287a8 in public SSCANF_OnPlayerDisconnect (0, 1) from gmm.amx [13:12:49] [debug] #3 00012ccc in public Itter_OnPlayerDisconnect (0, 1) from gmm.amx [13:12:49] [debug] #4 00012118 in public OnPlayerDisconnect (0, 1) from gmm.amx [13:12:49] [debug] Native backtrace: [13:12:49] [debug] #0 f7435e8b in _ZN10StackTraceC1EPv () from plugins/crashdetect.so [13:12:49] [debug] #1 f742ebcf in _ZN11CrashDetect20PrintNativeBacktraceERSoPv () from plugins/crashdetect.so [13:12:49] [debug] #2 f742fdbc in _ZN11CrashDetect20PrintNativeBacktraceEPv () from plugins/crashdetect.so [13:12:49] [debug] #3 f7430226 in _ZN11CrashDetect11OnExceptionEPv () from plugins/crashdetect.so [13:12:49] [debug] #4 f7435adc in ?? () from plugins/crashdetect.so [13:12:49] [debug] #5 f77be420 in ?? () [13:12:49] [debug] #6 080d5b37 in ?? () from samp03svr [13:12:49] [debug] #7 080d7b65 in ?? () from samp03svr [13:12:49] [debug] #8 f7413b56 in ?? () from plugins/sscanf.so [13:12:49] [debug] #9 080950e4 in ?? () from samp03svr [13:12:49] [debug] #10 f743194b in _ZN11CrashDetect13DoAmxCallbackEiPiS0_ () from plugins/crashdetect.so [13:12:49] [debug] #11 f74348f8 in ?? () from plugins/crashdetect.so [13:12:49] [debug] #12 f7438916 in amx_Exec () from plugins/crashdetect.so [13:12:49] [debug] #13 f7430be6 in _ZN11CrashDetect9DoAmxExecEPii () from plugins/crashdetect.so [13:12:49] [debug] #14 f7434659 in ?? () from plugins/crashdetect.so [13:12:49] [debug] #15 f666e27c in ?? () from plugins/streamer.so [13:12:49] [debug] #16 080a523a in ?? () from samp03svr [13:12:49] [debug] #17 080d0b31 in ?? () from samp03svr [13:12:49] [debug] #18 080ad6b7 in ?? () from samp03svr [13:12:49] [debug] #19 080aeead in ?? () from samp03svr [13:12:49] [debug] #20 080aef02 in ?? () from samp03svr [13:12:49] [debug] #21 080aa13a in ?? () from samp03svr [13:12:49] [debug] #22 f7470e46 in __libc_start_main () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 [13:12:49] [debug] #23 0804b4e1 in ?? () from samp03svr
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Problema nu arata numele la orice comanda.
Stefano@ONYT replied to Stefano@ONYT's question in Ajutor Scripting
da-mi te rog codu ca nush ce zici -
ma ajut cineva va rog?
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D:\include\include\playerzone.inc(422) : warning 219: local variable "i" shadows a variable at a preceding level D:\include\include\playerzone.inc(445) : warning 219: local variable "i" shadows a variable at a preceding level D:\include\include\YSI\y_iterate.inc(696) : warning 219: local variable "i" shadows a variable at a preceding level D:\include\include\YSI\y_iterate.inc(820) : warning 219: local variable "i" shadows a variable at a preceding level D:\include\include\sscanf2.inc(149) : warning 219: local variable "i" shadows a variable at a preceding level D:\include\include\sscanf2.inc(193) : warning 219: local variable "i" shadows a variable at a preceding level D:\include\include\AutoAFK.inc(136) : warning 219: local variable "i" shadows a variable at a preceding level D:\include\include\mSelection.inc(207) : warning 219: local variable "x" shadows a variable at a preceding level D:\include\include\mSelection.inc(222) : warning 219: local variable "x" shadows a variable at a preceding level D:\include\include\mSelection.inc(426) : warning 219: local variable "x" shadows a variable at a preceding level D:\include\include\mSelection.inc(556) : warning 219: local variable "x" shadows a variable at a preceding level D:\include\include\mSelection.inc(656) : warning 219: local variable "i" shadows a variable at a preceding level D:\include\include\md5.inc(272) : warning 219: local variable "i" shadows a variable at a preceding level D:\include\include\md5.inc(316) : warning 219: local variable "index" shadows a variable at a preceding level D:\include\include\YSI\y_amx.inc(908) : warning 219: local variable "idx" shadows a variable at a preceding level D:\include\include\YSI\y_hooks/impl.inc(232) : warning 219: local variable "idx" shadows a variable at a preceding level D:\include\include\YSI\y_hooks/impl.inc(323) : warning 219: local variable "i" shadows a variable at a preceding level D:\include\include\YSI\y_master/once.inc(343) : warning 219: local variable "i" shadows a variable at a preceding level D:\include\include\YSI\y_master/once.inc(399) : warning 219: local variable "i" shadows a variable at a preceding level D:\include\include\YSI\y_master/once.inc(446) : warning 219: local variable "i" shadows a variable at a preceding level D:\include\include\YSI\y_commands.inc(874) : warning 219: local variable "i" shadows a variable at a preceding level D:\include\include\YSI\y_commands.inc(967) : warning 219: local variable "i" shadows a variable at a preceding level D:\include\include\YSI\y_commands.inc(978) : warning 219: local variable "idx" shadows a variable at a preceding level D:\include\include\YSI\y_commands.inc(1049) : warning 219: local variable "i" shadows a variable at a preceding level D:\include\include\YSI\y_commands.inc(1116) : error 025: function heading differs from prototype D:\include\include\YSI\y_commands.inc(1116) : error 025: function heading differs from prototype D:\include\include\YSI\y_commands.inc(1118) : error 025: function heading differs from prototype D:\include\include\YSI\y_commands.inc(1118) : error 025: function heading differs from prototype D:\include\include\YSI\y_commands.inc(1118) : error 025: function heading differs from prototype D:\include\include\YSI\y_commands.inc(1118) : fatal error 107: too many error messages on one line cum asi putea sa rezolv, am facut ca in tutorialul lui edison si imi da asa, uitati si codul din gm. format(string, sizeof(string), "Name:%s", GetName(playerid)); PlayerTextDrawSetString(playerid, LoginPTD[0], string); PlayerTextDrawSetString(playerid, LoginPTD[1], "Password: ~b~click"); format(string, sizeof(string), "Last Login:~n~%s", laston); PlayerTextDrawSetString(playerid, LoginPTD[2], string); for(new i = 0; i < 3; i++) PlayerTextDrawShow(playerid, LoginPTD[i]); for(new i = 0; i < 2; i++) TextDrawShowForPlayer(playerid, LoginTD[i]);
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Problema nu arata numele la orice comanda.
Stefano@ONYT replied to Stefano@ONYT's question in Ajutor Scripting
nu e doar la /a la fiecare comanda e problema, cred ca este ceva de la functia getname -
Problema nu arata numele la orice comanda.
Stefano@ONYT replied to Stefano@ONYT's question in Ajutor Scripting
stock GetName(playerid) { new pName[180]; format(pName, 256, PlayerInfo[playerid][pUsername]); if(GetPVarInt(playerid, "Cover") == 1) format(pName, 256, GetNameEx(playerid)); return pName; } -
Problema nu arata numele la orice comanda.
Stefano@ONYT replied to Stefano@ONYT's question in Ajutor Scripting
la toate comenzile face asa nu doar la aia -
https://imgur.com/a/YcYUYBz Am tot despre nume doar cand fac ceva nu mi-l arata e posibil a fi sters eu ceva va rog sa ma ajutati cei care stiu!
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updateaza mysql-ul pentru ca este cel vechi.
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mie imi merge.. incearca sa scoti acele include
- 19 replies
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- edit burned
- stefano
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https://www92.zippyshare.com/v/SlKlVrOB/file.html Am reuploadat linkul de la includes, nu inteleg de ce va da eroarea asta. La mine se compileaza perfect, incercati cu aceste include-uri. Daca nu va merge luati doar systems si scoateti restu pe care nu le aveti si cumpilati cu includes de la burned.
- 19 replies
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- edit burned
- stefano
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edit by Stefano & Skillz_IT (Burned Edit) Va rugam sa pastrati creditele ale lui Skillz si Ale mele. Gamemode-ul este pornit de la Burned si este un edit destul de frumos si cat de cat optimizat pentru 150 de playeri Salut, m-am decis sa postez gamemode-ul pe net. Link Download - https://www3.zippyshare.com/v/sbqa6gT0/file.html Includes bune - https://www118.zippyshare.com/v/pvs9HK1L/file.html [15.04.2018] Prezentare Gamemode -
- 19 replies
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- 1
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- edit burned
- stefano
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gamemode GameMode rpg.thug.ro (version 1.7) #Free
Stefano@ONYT replied to Edw24's topic in Gamemode-uri
[debug] Run time error 4: "Array index out of bounds" [debug] Attempted to read/write array element at index 60 in array of size 60 [debug] AMX backtrace: [debug] #0 0014f258 in public OnFurnLoad (x=127) at C:\Users\Stefano\Desktop\Gamemode rpg.thug.ro\gamemodes\GM.pwn:7091 -
CUM FAC SA SE DESPAWNEZE MASINILE LA DECONECTARE PE GM BURNED?
Stefano@ONYT posted a question in Suport Servere
CUM FAC SA SE DESPAWNEZE MASINILE LA DECONECTARE PE GM BURNED? Va rog eu mult sa ma ajutati, este gm burned, functia DestroyPlayerCar