Jump to content

Stefano@ONYT

Membru
  • Posts

    95
  • Joined

  • Last visited

Everything posted by Stefano@ONYT

  1. A reusit cineva sa compileze GamemMode-ul Bottles cu Sublime Text 3?
  2. Stefano@ONYT

    -

    Functia este folosita, am patit si eu acelasi lucru, si tot nu am gasit o probabila rezolvare, asa ca m-am lasat de burned.
  3. Ai pus dialogul pe enum daca nu e pe enum schimba id-ul la dialog #define DIALOG_BUYCAR 1241
  4. nu i asta, faza i ca am obiectele in LoadSVehicles, nu am idee ce ar putea avea
  5. problema gm burned cu sirenele la inf de politie, au disparut pur si simplu nu am idee ce sa fac, am rebagat mappu si tot nu merge. am dat update la stremer si degeaba
  6. da o poza de mai sus, de la functia de mai sus sau comanda sau ce e
  7. aici e facut pentru gm burned defineste asta new Text3D:scripter[MAX_PLAYERS]; la reset variables scripter[playerid] = Create3DTextLabel("", -1, 0.0, 0.0, 0.0, 50.0, 0, 0); la onplayerspawn Update3DTextLabelText(scripter[playerid], -1, ""); if(PlayerInfo[playerid][pVip] != 0) { DestroyDynamic3DTextLabel(vipLabel[playerid]); } if(PlayerInfo[playerid][pAdmin] == 8) { Update3DTextLabelText(scripter[playerid], COLOR_LIGHTRED, "{FFFF00}Scripter"); Attach3DTextLabelToPlayer(scripter[playerid], playerid, 0.0, 0.0, 0.3); }
  8. foloseste asta daca nu o ai. function SendAdminMessage(color,const string[],level) { new text[180]; foreach(Player, i) { if(IsPlayerConnected(i) && IsPlayerLogged[i] == 1) { if(IsPlayerLogged[i] == 1) { if(PlayerInfo[i][pAdmin] >= level) { format(text, 256, string); SCM(i, color, text); } } } } printf("%s", string); return 1; }
  9. SendAdminMessage(COLOR_LIGHTRED, string, 1);
  10. iar, daca ai functia SendAdminMessage pune o in loc de SendClientMessage. SendClientMessage e pentru a trimite celui care acceseaza comanda.
  11. si foloseste stringu mai mic nu are nevoie de atat, foloseste la optimizare daca il pui mai mic, de 100 ar fi ok. stiam parca ca un rand e 142
  12. CMD:fly(playerid, params[]) { new string[180]; format(string, sizeof(string), "{FFFFFF}[{ad0000}AdmWarning{FFFFFF}]: %s switched to fly mode.", GetName(playerid)); SendClientMessage(playerid, -1, string); return 1; } trebuie facuta asa
  13. pwp, pune si ce ti-am lasat la function update ca sa se salveze in baza
  14. vezi sa fie in includeu systems
  15. pune ce ti-am lasat eu, apoi la function update pune asta case pPetStatusx: format(var, sizeof(var), "UPDATE `users` SET `PetStatus`='%d' WHERE `ID`='%d'",PlayerInfo[playerid][pPetStatus], PlayerInfo[playerid][pSQLID]); case pPetPointsx: format(var, sizeof(var), "UPDATE `users` SET `PetPoints`='%d' WHERE `ID`='%d'",PlayerInfo[playerid][pPetPoints], PlayerInfo[playerid][pSQLID]); case pPetLevelx: format(var, sizeof(var), "UPDATE `users` SET `PetLevel`='%d' WHERE `ID`='%d'",PlayerInfo[playerid][pPetLevel], PlayerInfo[playerid][pSQLID]); case pPetNamex: format(var, sizeof(var), "UPDATE `users` SET `PetName`='%d' WHERE `ID`='%d'",PlayerInfo[playerid][pPetName], PlayerInfo[playerid][pSQLID]);
  16. sau fa asa pune astea la // save in systems #define pPetStatusx 87 #define pPetPointsx 88 #define pPetLevelx 89 #define pPetNamex 90
  17. e de la include systems, cauta // SAVE in include si da poza
  18. https://forum.sa-mp.com/showthread.php?t=179089
  19. Cauta sa vezi daca ai PlayerTextDrawShow(playerid, TextLogo[playerid]);
  20. le-am scos dar degeaba, tot nu ii dau de cap cineva cu supremo sa se uite?
  21. am bagat doar la functia de showdealershiptextdraw asta PlayerTextDrawHide( playerid, Speedometer[0] ); PlayerTextDrawHide( playerid, Speedometer[1] ); PlayerTextDrawHide( playerid, Speedometer[2] ); PlayerTextDrawHide( playerid, Speedometer[3] ); PlayerTextDrawHide( playerid, Speedometer[4] ); PlayerTextDrawHide( playerid, Speedometer[5] ); PlayerTextDrawHide( playerid, Speedometer[6] ); PlayerTextDrawHide( playerid, Speedometer[7] ); PlayerTextDrawHide( playerid, Speedometer[8] );
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.