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Razvan Eternity

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Everything posted by Razvan Eternity

  1. Lasa-te, daca nici atat nu stii sa faci :|.
  2. Mai faci o variabila prin care sa stochezi banii.
  3. Textul tau contine mai multe caractere decat ai setat, la new string[100]; sau cum ai tu, mareste numarul din paranteze.
  4. Daca ai un gamemode de la 0, ai nevoie de factiuni, tot ce se termina in Ex de la sistemul de rob trebuie scos. Iar in loc de CrimInRange trebuie sa pui functia care verifica daca jucatorul este langa un politai, sau ce trebuie sa faca.
  5. Mai adauga o acolada la CMD:rob, jos de tot, la sfarsitul comenzii.
  6. Din cate vad, la CMD:rob ai uitat sa inchizi acolada, iar cu ce e dupa ////////////////////////////////, la ce se refera? le ai puse asa in gamemode sau le ai puse la o publica / functie?
  7. Le are definite, nu-i da eroare la sistemul de rob cica. Probabil nu a inchis o acolada sau ceva.
  8. Uita-te pe la sistemul de rob, daca ai uitat sa inchizi o paranteza.
  9. Tutorialul care a fost facut de Edison a fost facut pe Bigzone din cate am observat, functiile 'SetPlayerPosEx', 'ShowLogin', 'SetPlayerArmourEx', 'ProxDetector' si 'CrimInRange' nu sunt in gamemode-ul pe care-l ai. Incearca sa pui functiile tale.
  10. https://pastebin.com/fMrCjJZy
  11. https://pastebin.com/5DcVjmzf
  12. if(PlayerInfo[playerid][pQuestZ2] == 6) { PlayerInfo[playerid][pQuestZ2Progress]++; FinalQuest2(playerid); [ sau cum ai tu]
  13. da, greseala mea, nu am fost atent.
  14. foreach(new i : Player) { new vehicle; vehicle = GetPlayerVehicleID(i); if(i == dbid) return 1; }
  15. verifici daca este numele tau sa iti seteze 'Scripter X'.
  16. Poti sa-mi dai +1, ca ma multumesc si cu atat, daca ai nevoie de ajutor, ma gasesti pe discord: RzNN#2890 sau un PM pe forum.
  17. Ia-l de aici, ca nu pot sa-l pun pe forum: https://pastebin.com/XCBA15pQ
  18. Nu stiu ce are de nu merge cu spoiler, ia-l asa: Am uitat sa copiez iar codu, ia-l: public LoadProperty() { housess = cache_num_rows(); for(new i = 0; i <= housess; i++) { new h = i - 1; HouseInfo[hID] = cache_get_field_content_int(h, "ID"); HouseInfo[hEntrancex] = cache_get_field_content_float(h, "Entrancex"); HouseInfo[hEntrancey] = cache_get_field_content_float(h, "Entrancey"); HouseInfo[hEntrancez] = cache_get_field_content_float(h, "Entrancez"); HouseInfo[hExitx] = cache_get_field_content_float(h, "Exitx"); HouseInfo[hExity] = cache_get_field_content_float(h, "Exity"); HouseInfo[hExitz] = cache_get_field_content_float(h, "Exitz"); cache_get_field_content(h, "Owner", HouseInfo[hOwner], SQL, 130); cache_get_field_content(h, "Discription", HouseInfo[hDiscription], SQL, 130); HouseInfo[hValue] = cache_get_field_content_int(h, "Value"); HouseInfo[hPrice] = cache_get_field_content_int(h, "Prices"); HouseInfo[hHel] = cache_get_field_content_int(h, "Hel"); HouseInfo[hMusic] = cache_get_field_content_int(h, "Music"); HouseInfo[hInterior] = cache_get_field_content_int(h, "Interior"); HouseInfo[hInteriorType] = cache_get_field_content_int(h, "InteriorType"); HouseInfo[hLock] = cache_get_field_content_int(h, "Lockk"); HouseInfo[hOwned] = cache_get_field_content_int(h, "Owned"); HouseInfo[hRent] = cache_get_field_content_int(h, "Rent"); HouseInfo[hRentabil] = cache_get_field_content_int(h, "Rentabil"); HouseInfo[hTakings] = cache_get_field_content_int(h, "Takings"); HouseInfo[hLevel] = cache_get_field_content_int(h, "Level"); HouseInfo[hVirtual] = cache_get_field_content_int(h, "Virtual"); /*Incep garajele*/ HouseInfo[gExtX] = cache_get_field_content_float(h, "gExtX"); HouseInfo[gExtY] = cache_get_field_content_float(h, "gExtY"); HouseInfo[gExtZ] = cache_get_field_content_float(h, "gExtZ"); HouseInfo[gAngel] = cache_get_field_content_float(h, "gAngel"); HouseInfo[hgaraj] = cache_get_field_content_int(h, "garaj"); HouseInfo[gSlot] = cache_get_field_content_int(h, "gSlot"); } for(new i = 0; i <= housess; i++) { OnPropTextdrawUpdate(1, i); } printf("[LOADING] %d houses loaded.", housess); printf("[LOADING] %d turfs loaded.", turfsss); } EDIT: Aparent nu merge nici asa, ia-l de aici: https://pastebin.com/XCBA15pQ
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