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ValyYouTube

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Posts posted by ValyYouTube

  1. CMD:getgift(playerid)
    {
        if(!IsPlayerConnected(playerid))
            return SendClientMessage(playerid, -1, "You must be logged in to do this.");

        GetObjectPos(giftboxobject, giftPos[0], giftPos[1], giftPos[2]);
        
        if(IsPlayerInRangeOfPoint(playerid, 5.0, giftPos[0], giftPos[1], giftPos[2]) && giftboxcreated == 1)
        {
        RandomGift(playerid);
        }
        if (GiftTakenTime[playerid] > gettime())
        {
        return SendClientMessage(playerid, -1, "Ai luat deja cadoul, revin-o mai tarziu.");
        }
        GiftTakenTime[playerid] = gettime() + 86400;
        return 1;
    }

    • Upvote 1
  2. 15 minutes ago, WopsS said:
    
    if (GiftTakenDate[playerid] > gettime()) // Verifici daca au trecut 24 de ore sau nu in momentul in care se executa comanda.
    {
    	return SendClientMessage(playerid, -1, "Ai luat deja cadoul, revin-o mai tarziu.");
    }
    
    // Codul tau daca trece de verificarea de mai sus.
    
    GiftTakenDate[playerid] = gettime() + 86400; // Atribui valoarea variabilei adunand 86400 (86400 = 24 de ore in secunde) la timpul curent.

     

     0

    astea le pun la comanda /getgift ?

    • Upvote 1
  3. 12 minutes ago, WopsS said:

    asta trebuie sa al pun si atat

    daca da Mersi 

    
    new GiftTakenTime[MAX_PLAYERS]; // Initializezi un vector cu numarul maxim de jucatori care pot fi suportati simultan.

    dupa care o sa trebuiasca sa faci verificarea si atribuirea, care o sa arate cam asa

    
    if (GiftTakenDate[playerid] > gettime()) // Verifici daca au trecut 24 de ore sau nu in momentul in care se executa comanda.
    {
    	return SendClientMessage(playerid, -1, "Ai luat deja cadoul, revin-o mai tarziu.");
    }
    
    // Codul tau daca trece de verificarea de mai sus.
    
    GiftTakenDate[playerid] = gettime() + 86400; // Atribui valoarea variabilei adunand 86400 (86400 = 24 de ore in secunde) la timpul curent.

     

    • Upvote 1
  4. imi poti lasa codul te rog

     

    12 minutes ago, WopsS said:

    Salut,

    Daca vrei s-o faci doar sa se poata folsi o singura data pe zi trebuie sa ai o variabila pe jucator care sa retina ultima timpul pana cand poate sa o foloseasca iar sau alta varianta daca vrei sa se poata da fix dupa ora 00 este sa memorezi timpul cand a executat comanda si sa verifici daca cand a executat-o iar este trecut de ora 00. Verificarea o faci in comanda /getgift.

     

    • Upvote 1
  5. Salut am o problema la/ getgift poti sa dai de cate ori vrei iar eu vreau sa  o fac sa poti da odata la o zi cine ma poate ajuta?

    #include            <a_samp>
    #include            <streamer>
    #include            <sscanf2>
    #include            <zcmd>
    #define COLOR_YELLOW 0xFFFFFFC8
    #define COLOR_RED 0xFF0000C8

    #define MAX_RANDOM_GIFTS 4

    public OnFilterScriptInit()
    {
        return 1;
    }

    #pragma tabsize 0


    stock RandomGift(playerid)
    {
        new randomgift = random(MAX_RANDOM_GIFTS) + 1;
        switch (randomgift)
        {
            case 1:
            {
                GivePlayerMoney(playerid, 500000);
                SendClientMessage(playerid, COLOR_YELLOW, "Ai primt de la gift 500000$!");
            }
            case 2:
            {
                GivePlayerMoney(playerid, 10000);
                SendClientMessage(playerid, COLOR_YELLOW, "Ai primit de la gift 10000$!");
            }
            case 3:
            {
                SetPlayerScore(playerid, 4);
                SendClientMessage(playerid, COLOR_YELLOW, "Ai primit level up +4");
            }
            case 4:
            {
                SendClientMessage(playerid, COLOR_YELLOW, "Nu ai primit nimic!imi pare rau.");
            }
        }
        return 1;
    }


    new Float:giftPos[4];
    new giftboxobject;
    new giftboxcreated = 0;
    new Text3D:giftbox3DText;


    CMD:giftbox(playerid, params[])
    {
        if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, -1, "You are not an admin!");
        if (isnull(params))
         {
             SendClientMessage(playerid, -1, "/giftbox [Option]");
            SendClientMessage(playerid, COLOR_YELLOW, "[OPTIONS]: place, destroy");
            return 1;
        }
        static
            Float:X,
            Float:Y,
            Float:Z,
            Float:A;

        GetPlayerPos(playerid, X, Y, Z);
        GetPlayerFacingAngle(playerid, A);

        if (!strcmp(params, "place", true))
        {
            if (IsPlayerInAnyVehicle(playerid))
                return SendClientMessage(playerid, COLOR_RED, "You must be outside vehicle first.");
            if(giftboxcreated == 1) return SendClientMessage(playerid, COLOR_RED, "Giftbox is already placed.");
                giftPos[0] = X;
                giftPos[1] = Y;
                giftPos[2] = Z;
                giftboxcreated = 1;
                giftboxobject = CreateDynamicObject(19054, X, Y, Z - 0.4, 0.0, 0.0, A);
                giftbox3DText = CreateDynamic3DTextLabel("/getgift\nTo get your gift.",0x10F441AA,X, Y, Z+0.25,8.0);
                SendClientMessage(playerid, -1, "You have placed a giftbox");
                return 1;
        }
        
        if (!strcmp(params, "destroy", true))
        {
         if(giftboxcreated == 0) return SendClientMessage(playerid, COLOR_RED, "Giftbox is not placed yet.");
                DestroyDynamicObject(giftboxobject);
                DestroyDynamic3DTextLabel(giftbox3DText);
                giftboxcreated = 0;
                SendClientMessage(playerid, -1, "You have destoryed the giftbox");
                return 1;
        }
        return 1;
    }

    CMD:getgift(playerid)
    {
        if(!IsPlayerConnected(playerid))
            return SendClientMessage(playerid, -1, "You must be logged in to do this.");

        GetObjectPos(giftboxobject, giftPos[0], giftPos[1], giftPos[2]);
        
        if(IsPlayerInRangeOfPoint(playerid, 5.0, giftPos[0], giftPos[1], giftPos[2]) && giftboxcreated == 1)
        {
        RandomGift(playerid);
        }
        return 1;
    }

    • Upvote 1
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