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Everything posted by Invictus
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public AfterSpray(playerid) { new carid = GetPlayerVehicleID(playerid), Float:health, string[MAX_STRING]; if(IsPlayerInRangeOfPoint(playerid,15.0,1025.0671,-1023.7895,32.1016)) { GetVehicleHealth(carid, health); if(health < 1000.0) { GivePlayerCash(playerid, -BizzInfo[36][bEntranceCost]); Update(playerid, pCashx); BizzInfo[36][bTill] += BizzInfo[36][bEntranceCost]; new str[128]; mysql_format(SQL,str,sizeof(str),"UPDATE `bizz` SET `Till`='%d' WHERE `ID`='36'",BizzInfo[36][bTill]); mysql_tquery(SQL,str,"",""); format(string,sizeof(string),"~r~-%d$", BizzInfo[36][bEntranceCost]); GameTextForPlayer(playerid, string, 5000, 1); return 1; } } if(IsPlayerInRangeOfPoint(playerid,15.0,719.9537,-457.2771,16.3359)) { GetVehicleHealth(carid, health); if(health < 1000.0) { ia uite si tot nu merge
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Nu am nimic care sa fie legat de repair, imi zice daca playeru are viata aia la masina si se afla in raza aia la momentu ala sa ii ia banii.
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Problema intalnita (descriere): Dupa ce imi repara masina nu imi ia banii la PNSEro(area / rile) / warning-(ul / urile): Nu primesc nici o eroare.Liniile de cod / sursa / script-ul(obligatoriu): if(IsPlayerInRangeOfPoint(playerid,15.0,1025.0671,-1023.7895,32.1016)) { GetVehicleHealth(carid, health); if(health == 1000.0) { Cash[playerid] -= BizzInfo[36][bEntranceCost]; Update(playerid, pCashx); BizzInfo[36][bTill] += BizzInfo[36][bEntranceCost]; new str[128]; mysql_format(SQL,str,sizeof(str),"UPDATE `bizz` SET `Till`='%d' WHERE `ID`='36'",BizzInfo[36][bTill]); mysql_tquery(SQL,str,"",""); format(string,sizeof(string),"~r~-%d$", BizzInfo[36][bEntranceCost]); GameTextForPlayer(playerid, string, 5000, 1); return 1; } } Imagini / Video (optional): -Ati incercat sa rezolvati singur? Desigur, fara reusita.
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Problema intalnita (descriere): Am un script care ar trebui sa inlocuiasca PNS-ul dar nu se intampla nimic, chiar daca nu am banii la mine nu imi da niciun mesaj, nimic.Ero(area / rile) / warning-(ul / urile): Nu am nicio eroareLiniile de cod / sursa / script-ul(obligatoriu): if(IsPlayerInRangeOfPoint(playerid, 4.0, 1024.8258, -1032.1052, 31.5072) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) // PNS 1 { if(GetPlayerCash(playerid) < BizzInfo[10][bEntranceCost]) return SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money."); format(gString, sizeof(gString), "~r~~h~-$%s", FormatNumber(BizzInfo[10][bEntranceCost])); GameTextForPlayer(playerid, gString, 1000, 1); GivePlayerCash(playerid, -BizzInfo[10][bEntranceCost]); BizzInfo[10][bSafe] += BizzInfo[10][bEntranceCost]; bUpdate(10,bSafex); BizzPayLog(playerid, 10, BizzInfo[10][bEntranceCost]); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), playerid+1); SetPlayerVirtualWorld(playerid, playerid+1); foreach(new i : Player) { if(IsPlayerInVehicle(i, GetPlayerVehicleID(playerid))) SetPlayerVirtualWorld(i, playerid+1); } SetVehiclePos(GetPlayerVehicleID(playerid), 1025.1403, -1023.2640, 31.6690); SetVehicleZAngle(GetPlayerVehicleID(playerid), 360.0); TogglePlayerControllableEx(playerid, 0); SetTimerEx("AfterSpray", 4000, false, "ii", playerid, 1); } else if(IsPlayerInRangeOfPoint(playerid, 4.0, 2074.9380, -1831.1598, 13.1756) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) // PNS 2 { if(GetPlayerCash(playerid) < BizzInfo[11][bEntranceCost]) return SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money."); format(gString, sizeof(gString), "~r~~h~-$%s", FormatNumber(BizzInfo[11][bEntranceCost])); GameTextForPlayer(playerid, gString, 1000, 1); GivePlayerCash(playerid, -BizzInfo[11][bEntranceCost]); BizzInfo[11][bSafe] += BizzInfo[11][bEntranceCost]; bUpdate(11,bSafex); BizzPayLog(playerid, 11, BizzInfo[11][bEntranceCost]); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), playerid+1); SetPlayerVirtualWorld(playerid, playerid+1); foreach(new i : Player) { if(IsPlayerInVehicle(i, GetPlayerVehicleID(playerid))) SetPlayerVirtualWorld(i, playerid+1); } SetVehiclePos(GetPlayerVehicleID(playerid), 2064.9763, -1831.3236, 13.1724); SetVehicleZAngle(GetPlayerVehicleID(playerid), 90.0); TogglePlayerControllableEx(playerid, 0); SetTimerEx("AfterSpray", 4000, false, "ii", playerid, 2); } else if(IsPlayerInRangeOfPoint(playerid, 4.0, 488.6419, -1731.3525, 10.8720) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) // PNS 3 { if(GetPlayerCash(playerid) < BizzInfo[12][bEntranceCost]) return SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money."); format(gString, sizeof(gString), "~r~~h~-$%s", FormatNumber(BizzInfo[12][bEntranceCost])); GameTextForPlayer(playerid, gString, 1000, 1); GivePlayerCash(playerid, -BizzInfo[12][bEntranceCost]); BizzInfo[12][bSafe] += BizzInfo[12][bEntranceCost]; bUpdate(12,bSafex); BizzPayLog(playerid, 12, BizzInfo[12][bEntranceCost]); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), playerid+1); SetPlayerVirtualWorld(playerid, playerid+1); foreach(new i : Player) { if(IsPlayerInVehicle(i, GetPlayerVehicleID(playerid))) SetPlayerVirtualWorld(i, playerid+1); } SetVehiclePos(GetPlayerVehicleID(playerid), 487.4325, -1739.9144, 10.7542); SetVehicleZAngle(GetPlayerVehicleID(playerid), 170.0); TogglePlayerControllableEx(playerid, 0); SetTimerEx("AfterSpray", 4000, false, "ii", playerid, 3); } else if(IsPlayerInRangeOfPoint(playerid, 4.0, 720.0894, -464.7029, 16.3359) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) // PNS 4 { if(GetPlayerCash(playerid) < BizzInfo[28][bEntranceCost]) return SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money."); format(gString, sizeof(gString), "~r~~h~-$%s", FormatNumber(BizzInfo[28][bEntranceCost])); GameTextForPlayer(playerid, gString, 1000, 1); GivePlayerCash(playerid, -BizzInfo[28][bEntranceCost]); BizzInfo[28][bSafe] += BizzInfo[28][bEntranceCost]; bUpdate(28,bSafex); BizzPayLog(playerid, 28, BizzInfo[28][bEntranceCost]); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), playerid+1); SetPlayerVirtualWorld(playerid, playerid+1); foreach(new i : Player) { if(IsPlayerInVehicle(i, GetPlayerVehicleID(playerid))) SetPlayerVirtualWorld(i, playerid+1); } SetVehiclePos(GetPlayerVehicleID(playerid), 720.2044, -458.1455, 15.9609); SetVehicleZAngle(GetPlayerVehicleID(playerid), 360.0); TogglePlayerControllableEx(playerid, 0); SetTimerEx("AfterSpray", 4000, false, "ii", playerid, 4); } return 1; } Imagini / Video (optional): - Ati incercat sa rezolvati singur?: Da, dar fara succes.
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Eu vreau ca, cine foloseste /createclan sa primeasca leader la clanul respectiv..
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Da, dar e doar pentru admini si vreau sa fac comanda /createclan care sa poata fi accesata de catre playeri
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Problema intalnita (descriere): As vrea o solutie despre cum as putea sa ia leader cel care a creat clanulEro(area / rile) / warning-(ul / urile): -Liniile de cod / sursa / script-ul(obligatoriu): CMD:createclan(playerid, params[]) { new cname[64], tag[24], tagtype; if(gLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_ERROR, "You are not logged in."); if(PlayerInfo[playerid][pCoins] < 1000) return SendClientMessage(playerid, COLOR_ERROR, "You don't have enough Gold. To create a clan you need to have 1000 gold."); if(PlayerInfo[playerid][pCMember] + PlayerInfo[playerid][pCLeader] != 0) return SendClientMessage(playerid, COLOR_ERROR, "You already are in a clan. You can't create one."); if(sscanf(params,"s[24]iis[64]",tag,tagtype,cname)) return SendClientMessage(playerid, COLOR_SYN, "Synthax:{FFFFFF} /createclan <tag> <tagtype (0 before / 1 after)> <name> | (!)Cost: 1000 gold"); { if(ExistClan(tag)) return SendClientMessage(playerid, COLOR_ERROR, "Clan already exist."); if(strlen(tag) > 10) return SendClientMessage(playerid, COLOR_ERROR, "Clan tag is to long."); if(strlen(cname) > 32) return SendClientMessage(playerid, COLOR_ERROR, "Clan name is to long."); TotalClans ++; strmid(ClanInfo[TotalClans][cName], cname, 0, 32, 32); strmid(ClanInfo[TotalClans][cTag], tag, 0, 10, 10); ClanInfo[TotalClans][cTagType] = tagtype; ClanInfo[TotalClans][cSlots] = 10; gQuery[0] = (EOS); mysql_format(handle, gQuery, sizeof(gQuery) ,"INSERT INTO `clans` (`Name`,`Tag`,`TagType`,`Slots`) VALUES ('%e','%e',%d,%d)", ClanInfo[TotalClans][cName], ClanInfo[TotalClans][cTag], ClanInfo[TotalClans][cTagType], ClanInfo[TotalClans][cSlots]); mysql_query(handle ,gQuery); format(gString,sizeof(gString),"Clan - %s - (ID:%d) with tag: %s and %d slots was created. Type [/shop] to buy more slots.", ClanInfo[TotalClans][cName], TotalClans, ClanInfo[TotalClans][cTag], ClanInfo[TotalClans][cSlots]); SendClientMessage(playerid, COLOR_SYN2,gString); format(gString, sizeof(gString), "%s created a clan: %s - (ID:%d) with tag: %s and %d slots.",GetName(playerid),ClanInfo[TotalClans][cName], TotalClans, ClanInfo[TotalClans][cTag], ClanInfo[TotalClans][cSlots]); CMDRaport(gString, 5, 0); PlayerInfo[playerid][pCoins] -= 1000; Update(playerid, pCoinsx); } return 1; } Imagini / Video (optional): -Ati incercat sa rezolvati singur?: Da, am incercat mai multe variante dar mereu imi dadeau erori.
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Dupa cum recunosti si tu, mi-ai dat altceva decat ceea ce mi-ai spus prin urmare te-am blocat.
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Descriere tutorial: As avea nevoie de un tutorial cu o idee pentru jobul de farmer, stiu sa il integrez pe gamemode-ul meu
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Am avut un cont si l-am pierdut. Nu iti arat banii pe care urmeaza sa ii bag. Iti arat bani care sunt deja in paysafe
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Descriere produs: Caut un gamemode unic, cu panel. As vrea sa contina urmatoarele sisteme: -Cont premium pe zile -Sistem puncte premium -Factiuni, sistem masini complex, business-uri, case - Sistemul de masini sa fie cu days, km si insurance. - Sistem war - Sistem joburi complex - Sistem de clanuri cu chat, tag, etc - Panel functionabil si bine optimizat - Sistem de reports si /n optimizat la care sa ai comenzi de delete, accept iar raspunsul pe /n sa fie global. - Sistem de administrare/aplicatii pe panel - Toate sistemele sa fie cat mai unice. Cat sunt dispus să plătesc: Am aproximativ 700 lei pe un cont de paysafe.Alte detalii: Ofer orice dovada ca detin banii (team viewer & skype) ca sa nu spuneti ca e inspect element. Astept o oferta aici sau in privat.
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Buna ziua, as vrea sa imi recomandati un gamemode care sa fie publicat pe internet. Cerinte pe care as vrea sa le respecte : - Sa fie RPG - Sa nu fie buguit - Sa aiva sistem de masini, factiuni, case si business-uri Va multumesc, no hate !