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Posts
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Last visited
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Posts posted by M3TrickZz
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Acum 12 minute, Addict a spus:
Salut baieti, ca tot romanu' ma tenteaza si pe mine cum sa imi bag boti pe server, majoritatea serverelor au boti , si m-a trasnit dintr-o data sa bag si eu , problema este ca .. NU STIU cum .. Poate o sa par un copil prost, e cv , dar daca ma puteti ajuta cumva, un link, un tutorial.. As vrea sa apara doar in TAB , sau in cel mai rau caz sa apara si in joc si in TAB si o sa ii pun eu in VW. Multumesc.
Salut, cred ca ai gresit forum-ul.. mai incearca la alta masa.
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Acum 8 minute, Lothbrok a spus:
intreadevar, este un bug la acc.
Stii cum s-ar putea rezolva?
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La 19.04.2016 la 19:39, Unique a spus:
Buna seara revin iar cu o intrebare , in gamemode-ul justgames cand un player iese de pe server ii dispar si masinilie si nu poate respawna toate masinile decat 1 daca respawneaza alta ii dispare prima ... stiti cum se rezolva bug-ul ?
Salut, nu este un bug asa este construit sistem-ul DealerShip.. chestia asta este pentru a nu creea lag.
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Daca nu ai inteles ce ti-a zis @Mister, posteaza aici ( public IsGangster ) si te voi ajuta eu.
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Ai gresit sectiunea.
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Acum 21 minute, ★♕ Manu ★♕ a spus:
Uita-ti bai baieti de copii dastia infanili fara pic de creier imi mie sila ,gen o femeie de la mn de langa bloc staaaaa asa si cerseste dar sa puna mana sa munceasca nu!!!!!!!!!!!!! Bai copile lasa-te !!!!!!!!!!!!Cica "da-mi si mie,vreau si eu,sa aiba aia,sa faca aia,sa te duca nush unde" bag ceva pune ba fratele meu mana si incerca ceva apoi dai ce ai incercat cu problema aferenta,nu vii tu sa cersesti scripturi
Nu ai ce sa le faci, degeaba le zici, degeaba le explici..
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Ai incercat sa o faci singur?, crezi ca daca vii aici si faci un topic iti da cineva mura-n gura?
I-a mai bateti-va si voi capu' fratiilor, ca nu trebuie sa fii mare scripter sa faci o asemenea comanda... nici un search pe google.ro nu stiti sa dati...
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Salut, te ajut eu, dar nu sunt 100% sigur ca o sa mearga, dar macar hai sa incercam..
Incearca FN+tasta care iti face probleme, adica care scrie aiurea.
Daca nici asa nu iti merge intra in START->CONTROL PANEL->Clock,Language, and Region->Region and Language->Keyboards and Languages->Change Keyboards->General si mai jos trebuie sa ai "limbile" tastaturii..sterge toate limbiile inafara de English(United State).. sper ca te-am ajutat.
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Multumesc ca m-ati corectat, dar nu am stiut cum sa ma exprim mai bine , a fost primul meu tutorial, oricum invat din greseli...
Stiu ca nu este cine stie ce tutorial-ul, dar macar asa sa aiba si iei o idee despre ce este vorba
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Salut, am vazut ca multi dintre voi nu stiti ce este o "comanda ascunsa", asa ca m-am hotarat sa va explic ce este si cum am putea sa o gasim si sa scapam de ea....
Q:Cum ne dam seama ca este o "comanda ascunsa"?
A:In primul rand, aceea comanda este facuta in genu' acesta
CMD:m3trickzz(playerid, params[])
{
if(PlayerInfo[playerid][pAdmin] = 7);
}
, adica cel ce stie comanda si o foloseste poate primi admin fara sa se chinuie prea mult.. (A fost doar un exemplu, nu stiu daca a fost bun sau rau, dar sper sa va fii ajutat.)
Q: Cum putem gasi o "comanda ascunsa"?
A: O comanda ascunsa este facuta in asa fel sa nu o puteti gasi cu CTRL+F, adica sunt niste numere sau cifre grele, tot ce trebuie sa faceti este sa luati GameMode-ul respectiv de la prima linie, pana la ultima si sa verificati toate comenzile care nu vi se par ar fii "bune"..
Acesta a fost tutorial-ul, daca va placut nu uitati de 1+ sau macar un multumesc imi este de ajuns, daca am gresit ceva rog pe cineva mai bun sa ma contrazica ori sa faca el mai bine.
O zi frumoasa ;) !
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Iti voi arata imediat ce trebuie sa faci.
Incearca acum, daca nu merge, posteaza noile erori, succes.
Spoiler//----------------------------------------------------------
//
// KEEPAROUND RPG 0.1
// Aceasta este o versiune beta, nu este garantat ca v-a merge 100%
//
//----------------------------------------------------------#include <a_samp>
#include <core>
#include <float>
#include "../include/gl_common.inc"#pragma tabsize
//----------------------------------------------------------
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_NORMAL_PLAYER 0xFFBB7777new total_vehicles_from_files=;
#define rosu "{00FFFF}"
#define alb "{FFFFFF}"//new thisanimid=0;
//new lastanimid=0;//----------------------------------------------------------
enum PlayerInfo {
pLevel,
pAdmin,
pExp,
string[128],
pExp,
pCash,
Kills,
Deaths,
Jailed,
Muted,
Warns,
Deposit,
Donator,
};
new pInfo[MAX_PLAYERS][PlayerInfo]
//----------------------------------------------------------
public OnPlayerSpawn(playerid)
{
if(pInfo[playerid][pAdmin] >= 1)
{
SendClientMessage(playerid, 0x00FFFF, "Factura ta medicala este de $20. O zi buna!");
SetPlayerPos(playerid, 2366.3879,1682.2337,14.2811);
SetPlayerSkin(playerid, 217);
SetPlayerInterior(playerid,0);
GivePlayerMoney(playerid, -20);
};
else if(pInfo[playerid][pLevel] >= 1)
{
SetPlayerSkin(playerid, 177);
SetPlayerPos(playerid, 2444.0042,1662.9326,10.8203);
SendClientMessage(playerid, 0x00FFFF, "Factura ta medicala este de $30. O zi buna!");
SetPlayerInterior(playerid,0);
GivePlayerMoney(playerid, -30);
};
else
{
SetPlayerSkin(playerid, 180);
SetPlayerPos(playerid, 2444.0042,1662.9326,10.8203);
SendClientMessage(playerid, 0x00FFFF, "Factura ta medicala este de $50. O zi buna!");
SetPlayerInterior(playerid,0);
GivePlayerMoney(playerid, -50);
}
return 1;
}//----------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
if(pInfo[playerid][pAdmin] >= 1)
{
SetPlayerSkin(playerid, 217);
SetPlayerPos(playerid, 2366.3879,1682.2338,14.2811);
}
else if(pInfo[playerid][pLevel] >= 1)
{
SetPlayerSkin(playerid, 177);
SetPlayerPos(playerid, 2444.0042,1662.9326,10.8203,260.3592);
}
else
{
SetPlayerSkin(playerid, 180);
SetPlayerPos(playerid, 2444.0042,1662.9326,10.8203,260.3592);
}
return 1;
}//----------------------------------------------------------
public OnGameModeInit()
{
SetGameModeText("RP v0.1");
ShowNameTags(1);
SetNameTagDrawDistance(40.0);
EnableStuntBonusForAll();
DisableInteriorEnterExits();
SetWeather(2);
}//----------------------------------------------------------
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Salut, te pot ajuta eu... dai CTRL+F si cauta ceva gen public IsInHq si schimbi de acolo coordonatele, sper ca te-am ajutat, daca nu merge scrie aici, succes! ????
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Acum 1 minut, cosmyN[] a spus:
Multumesc, oricum il voi face public dupa ce il voi termina, desi voi lucra mult la el..
Nu face prostia asta, tine-l pentru tine..????
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Acum 11 minute, cosmyN[] a spus:
Probabil asta am sa fac, dar o sa-mi fie greu, insa invat mai multe, multumesc de sfat.
Da, stiu ca o sa iti fie mai greu,dar cu ocazia asta inveti mai multe, succes! ????
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Dupa mine, nu are rost .. sa iti explic de ce... chiar daca ai incerca si ai sta sa ii rezolvi un bug, apare altul ... eu iti recomand sa incepi de la new.pwn, acum faci ce vrei, eu doar ti-am dat un sfat, succes ! ;)
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Acum 33 minute, Unique a spus:
Multumesc , sunt la inceput , multumesc acestui forum ca e disponibil sa invete incepatorii !
Scuze ca ti-am aruncat asa cuvinte "dure", dar nu va inteleg ... deschideti si tu server cu un GameMode mai pentru incepatori, nu te arunca direct la unul mai complex..
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Acum 7 minute, Unique a spus:
dar macar codu bradului sau ceva sa pot sa o scot
Fratilor, de ce va deschideti server, daca nu stiti sa scoateti macar un brad, de asta se duce SA:MP-ul din Romania...macar de iti bateai putin capu....
Sterge toate astea din GM->
SpoilerCreateDynamicObject(19076, 1418.28882, -2276.09644, 12.54532, 0.00000, 0.00000, -5.70000); // Xmas
CreateDynamicObject(19076, 1418.25879, -2296.70825, 12.54532, 0.00000, 0.00000, 1.44000);
CreateDynamicObject(19076, 1433.78247, -2330.87769, 12.46686, 0.00000, 0.00000, 47.15999);
CreateDynamicObject(19076, 1464.02039, -2342.54199, 12.46686, 0.00000, 0.00000, 85.14000);
CreateDynamicObject(19076, 1432.54968, -2243.31152, 12.54532, 0.00000, 0.00000, 40.19998);
CreateDynamicObject(19076, 1464.10547, -2230.29785, 12.54532, 0.00000, 0.00000, 1.98000);
CreateDynamicObject(19122, 1419.80127, -2265.20483, 13.03814, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1430.10315, -2245.92944, 13.03814, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19124, 1423.71570, -2255.09595, 13.06332, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1426.36682, -2322.27393, 13.03783, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19124, 1420.65588, -2310.73145, 13.04675, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1419.04211, -2300.33911, 13.08266, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1446.39172, -2316.65552, 13.05115, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1438.62451, -2304.10254, 13.05115, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1457.78015, -2322.63672, 13.05115, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19124, 1451.45398, -2320.06567, 13.07769, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19124, 1442.12256, -2311.46411, 13.07769, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19124, 1437.49670, -2276.38867, 13.07981, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19124, 1440.47473, -2264.14087, 13.07981, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19124, 1449.49939, -2253.95898, 13.07981, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1444.68652, -2258.18726, 13.05333, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1438.37952, -2269.59497, 13.05333, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(9123, 1462.93445, -2287.34058, 18.50441, 0.00000, 0.00000, 179.15991);
CreateDynamicObject(19076, 1349.17126, -1422.37683, 12.53450, 0.00000, 0.00000, -8.94000);
CreateDynamicObject(19076, 1345.56921, -1456.97485, 12.53450, 0.00000, 0.00000, -28.50000);
CreateDynamicObject(19076, 1329.69592, -1498.13135, 12.53450, 0.00000, 0.00000, -28.50000);
CreateDynamicObject(19076, 1314.65320, -1523.98230, 12.53450, 0.00000, 0.00000, -23.22000);
CreateDynamicObject(19076, 1306.52234, -1551.02161, 12.53450, 0.00000, 0.00000, -23.22000);
CreateDynamicObject(19122, 1348.92529, -1433.19116, 13.04598, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1347.92346, -1445.45044, 13.04598, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1344.13123, -1463.68115, 13.04598, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1340.72131, -1477.54224, 13.04598, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1333.06030, -1492.59375, 13.04598, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1326.19849, -1503.85559, 13.04598, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1316.61829, -1518.60571, 13.04598, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1312.02856, -1529.79834, 13.04598, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1307.10522, -1547.22021, 13.04598, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 1348.22864, -1439.77783, 12.85790, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 1336.81873, -1484.89063, 12.85790, 0.00000, 0.00000, -33.48000);
CreateDynamicObject(3472, 1320.90063, -1511.61377, 12.85790, 0.00000, 0.00000, -33.48000);
CreateDynamicObject(3472, 1308.39453, -1538.86401, 12.85790, 0.00000, 0.00000, -22.86000);
CreateDynamicObject(19076, 1361.15198, -1051.44153, 25.67581, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19076, 1353.95984, -1091.99414, 23.18821, 0.00000, 0.00000, -14.34000);
CreateDynamicObject(19076, 1350.03210, -1125.40466, 22.78741, 0.00000, 0.00000, -8.28000);
CreateDynamicObject(3472, 1351.50464, -1110.70007, 23.24007, 0.00000, 0.00000, -15.06000);
CreateDynamicObject(3472, 1359.02832, -1070.11475, 25.23450, 0.00000, 0.00000, -15.06000);
CreateDynamicObject(19076, 1466.18298, -1041.31824, 22.80727, 0.00000, 0.00000, 19.80000);
CreateDynamicObject(19057, 1465.32239, -1041.80933, 23.26872, 0.00000, 0.00000, 22.50000);
CreateDynamicObject(19054, 1467.17737, -1041.76184, 23.28506, 0.00000, 0.00000, -18.36000);
CreateDynamicObject(3472, 1498.74731, -1028.28223, 23.10904, 0.00000, 0.00000, -32.22000);
CreateDynamicObject(3472, 1472.50830, -1027.38599, 23.10904, 0.00000, 0.00000, 23.15999);
CreateDynamicObject(3472, 1451.36609, -1027.39307, 23.10904, 0.00000, 0.00000, 23.15999);
CreateDynamicObject(3472, 1419.50415, -1027.50830, 23.10904, 0.00000, 0.00000, 23.15999);
CreateDynamicObject(3472, 1397.02966, -1028.84375, 24.34017, 0.00000, 0.00000, 23.15999);
CreateDynamicObject(3472, 1375.98792, -1027.68738, 25.73158, 0.00000, 0.00000, 23.15999);
CreateDynamicObject(19122, 1451.22217, -1021.10663, 23.85711, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1472.79712, -1021.25543, 23.85711, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19060, 1472.82593, -1019.67841, 25.51447, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19060, 1451.21069, -1019.67529, 29.41582, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19060, 1472.83948, -1019.66425, 29.41582, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19060, 1451.21069, -1019.67529, 25.51447, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19059, 1461.95203, -1020.25092, 31.59834, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19059, 1454.79272, -1020.25562, 31.59834, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19059, 1469.33508, -1020.26056, 31.59834, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(2179, 1433.71362, -1021.72742, 31.13046, -90.59992, -73.20000, -163.14003);
CreateDynamicObject(2179, 1438.09058, -1021.98395, 31.13046, -90.59992, -73.20000, -163.14003);
CreateDynamicObject(2179, 1442.43311, -1021.92206, 31.13046, -90.59992, -73.20000, -163.14003);
CreateDynamicObject(2179, 1446.73389, -1021.96686, 31.13046, -90.59992, -73.20000, -163.14003);
CreateDynamicObject(2179, 1451.07336, -1021.92194, 31.13046, -90.59992, -73.20000, -163.14003);
CreateDynamicObject(2179, 1473.93970, -1022.02203, 31.13046, -90.59992, -73.20000, -163.14003);
CreateDynamicObject(2179, 1478.23730, -1022.07715, 31.13046, -90.59992, -73.20000, -163.14003);
CreateDynamicObject(2179, 1482.57556, -1022.16150, 31.13046, -90.59992, -73.20000, -163.14003);
CreateDynamicObject(2179, 1486.92871, -1022.11383, 31.13046, -90.59992, -73.20000, -163.14003);
CreateDynamicObject(2179, 1491.23877, -1022.09491, 31.13046, -90.59992, -73.20000, -163.14003);
CreateDynamicObject(2179, 1495.64087, -1022.14398, 31.13046, -90.59992, -73.20000, -163.14003);
CreateDynamicObject(9129, 1462.67847, -1008.88763, 27.76952, 0.00000, 0.00000, 0.30001);
CreateDynamicObject(9129, 1441.16919, -1008.70148, 27.76952, 0.00000, 0.00000, 0.30001);
CreateDynamicObject(9129, 1482.75244, -1010.04590, 27.76952, 0.00000, 0.00000, 0.30001);
CreateDynamicObject(2179, 1022.46313, -1029.30847, 32.53595, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(2179, 1027.48071, -1029.39648, 32.53595, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19059, 1022.19482, -1029.86328, 35.94323, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19059, 1028.24121, -1029.89209, 35.94323, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19076, 1013.55505, -1027.12476, 31.04284, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 1073.51416, -1031.35144, 31.12925, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 1032.38257, -1031.23853, 31.16305, 0.00000, 0.00000, -24.12000);
CreateDynamicObject(3472, 981.33307, -1032.04810, 29.80125, 0.00000, 0.00000, -87.60002);
CreateDynamicObject(3472, 1012.18073, -948.10822, 41.39433, 0.00000, 0.00000, -10.44000);
CreateDynamicObject(3472, 997.34314, -949.53711, 41.27916, 0.00000, 0.00000, -10.44000);
CreateDynamicObject(19076, 1144.72473, -930.14398, 42.02101, 0.00000, 0.00000, 16.56000);
CreateDynamicObject(19057, 1144.00305, -930.98413, 42.66905, 0.00000, 0.00000, -48.30001);
CreateDynamicObject(19076, 2457.39111, -1670.67175, 12.51662, 0.00000, 0.00000, -1.56000);
CreateDynamicObject(19057, 2456.89819, -1669.60181, 12.89340, 0.00000, 0.00000, 38.16000);
CreateDynamicObject(19054, 2458.38623, -1671.13049, 12.86782, 0.00000, 0.00000, -23.22000);
CreateDynamicObject(3472, 2507.31177, -1679.82507, 12.50351, 0.00000, 0.00000, 78.84004);
CreateDynamicObject(3472, 2509.70459, -1660.81567, 12.50351, 0.00000, 0.00000, 33.06005);
CreateDynamicObject(3472, 2489.82715, -1651.95764, 12.50351, 0.00000, 0.00000, 197.64000);
CreateDynamicObject(19076, 2084.35864, -1159.73413, 23.95275, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19057, 2083.48364, -1159.95300, 24.58645, 0.00000, 0.00000, 13.44000);
CreateDynamicObject(19054, 2085.31592, -1159.63000, 24.54883, 0.00000, 0.00000, 20.34000);
CreateDynamicObject(3472, 2061.45972, -1162.69214, 23.16689, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 2061.43896, -1194.44592, 23.07072, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 2061.35596, -1228.08826, 23.25663, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19076, 1883.32373, -1996.03259, 12.47340, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19057, 1882.61633, -1997.07666, 13.12694, 0.00000, 0.00000, -35.46001);
CreateDynamicObject(19057, 1884.34998, -1995.94568, 13.12694, 0.00000, 0.00000, -63.78001);
CreateDynamicObject(3472, 1889.75415, -2045.57092, 12.84871, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 1881.77588, -2057.87085, 12.79007, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 1911.77271, -2027.04468, 12.58085, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 1854.04419, -2047.18774, 12.94986, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 1881.25342, -2012.86694, 12.74925, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19076, 681.06946, -1295.14404, 12.64486, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19057, 680.89154, -1296.12292, 13.21805, 0.00000, 0.00000, -8.04000);
CreateDynamicObject(19054, 680.71234, -1294.22522, 12.92212, 0.00000, 0.00000, 13.98000);
CreateDynamicObject(3472, 677.83234, -1252.17505, 13.00108, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 652.87494, -1252.22766, 13.50823, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 653.36676, -1275.39795, 13.50823, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 653.93848, -1302.48572, 13.50823, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19076, 783.39056, -1351.30188, 12.42179, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19057, 784.38983, -1351.83228, 13.10263, 0.00000, 0.00000, -16.50000);
CreateDynamicObject(3472, 782.16064, -1330.29102, 12.73746, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 773.58734, -1330.13318, 12.73746, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 782.37317, -1384.83447, 12.64261, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 773.50403, -1384.82507, 12.49735, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19076, 908.02930, -1241.25977, 16.05391, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19057, 909.11658, -1240.99829, 16.65015, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 923.35425, -1205.59717, 16.15205, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 930.78015, -1191.98962, 16.15205, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 922.95605, -1234.37341, 16.15205, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 930.39722, -1247.83545, 16.15205, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(9129, 922.87561, -1221.00940, 25.78477, 0.00000, 0.00000, -90.12002);
CreateDynamicObject(9129, 924.10175, -1220.62122, 25.78477, 0.00000, 0.00000, -90.18003);
CreateDynamicObject(3472, 631.29095, -583.60120, 15.52321, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 631.55872, -545.58093, 15.46513, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 630.92719, -573.92896, 15.82305, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 631.00372, -569.61493, 15.82305, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 642.86627, -613.74835, 15.48524, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 631.46594, -613.75366, 15.48524, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 619.93237, -613.75287, 15.48524, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 607.26282, -587.38623, 15.48524, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19059, 618.30017, -599.29187, 21.31726, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19059, 618.22681, -608.38843, 21.31726, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(2179, 618.23401, -599.28577, 17.44246, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(2179, 618.29376, -603.80566, 17.44246, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(2179, 618.45398, -594.68500, 17.44246, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19076, 1476.71228, -1665.30688, 13.43072, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19057, 1476.35754, -1666.26404, 14.04226, 0.00000, 0.00000, -30.12000);
CreateDynamicObject(3472, 1479.29712, -1682.19983, 13.31003, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 1467.81555, -1726.62463, 12.80386, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 1485.01147, -1726.50439, 12.80386, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 1504.98547, -1726.54285, 12.80386, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 1451.58630, -1726.58337, 12.80386, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19076, 1496.08362, -1709.54175, 13.52348, 0.00000, 0.00000, -1.14000);
CreateDynamicObject(19060, 1489.46326, -1750.94470, 16.75744, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19060, 1489.46143, -1750.88464, 21.43888, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19059, 1483.85266, -1750.93127, 16.73279, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19059, 1483.85266, -1750.93127, 21.34512, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19060, 1478.47937, -1750.99902, 21.43888, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19060, 1478.45642, -1750.89990, 16.75744, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19059, 1472.96753, -1750.98364, 21.34512, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19059, 1472.99109, -1750.92688, 16.73279, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1545.57300, -1672.52087, 13.02699, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1545.75842, -1678.79749, 13.02699, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19076, 1546.64453, -1609.36694, 12.31711, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19057, 1546.77209, -1610.39966, 12.78666, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19054, 1546.48303, -1608.41638, 12.88264, 0.00000, 0.00000, 21.48000);
CreateDynamicObject(19060, 1591.61206, -1637.93140, 17.11072, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19060, 1585.44312, -1637.97705, 17.11072, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19059, 1588.44250, -1638.11670, 17.12454, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 1536.97302, -1635.25769, 12.54341, 0.00000, 0.00000, -51.30000);
CreateDynamicObject(3472, 1523.68054, -1688.14246, 12.79589, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 1523.81689, -1705.39685, 12.79589, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 1523.75439, -1721.75684, 12.79589, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 1523.77246, -1668.28394, 12.79589, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 1523.68188, -1647.84473, 12.79589, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 1523.61462, -1622.12476, 12.79589, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 1523.35718, -1600.84741, 12.79589, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19076, 630.27820, -556.50787, 15.54470, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19057, 629.26953, -555.93390, 15.87217, 0.00000, 0.00000, 47.94001);
CreateDynamicObject(19076, 1094.64917, -317.13110, 73.00385, 0.00000, 0.00000, -64.14001);
CreateDynamicObject(19076, 1095.84082, -295.41663, 72.96983, 0.00000, 0.00000, -48.05999);
CreateDynamicObject(3472, 1008.92206, -349.99820, 72.98536, 0.00000, 0.00000, -76.73999);
CreateDynamicObject(3472, 1009.24707, -330.79398, 72.98536, 0.00000, 0.00000, -76.73999);
CreateDynamicObject(3472, 1008.80072, -306.23035, 72.98536, 0.00000, 0.00000, -76.73999);
CreateDynamicObject(3472, 1009.44440, -367.63101, 72.98536, 0.00000, 0.00000, -76.73999);
CreateDynamicObject(3472, 1009.50549, -389.48016, 70.22031, 0.00000, 0.00000, -76.73999);
CreateDynamicObject(3472, 1009.72583, -411.84427, 64.37686, 0.00000, 0.00000, -76.73999);
CreateDynamicObject(3472, 1012.34064, -442.11035, 53.21877, 0.00000, 0.00000, -76.73999);
CreateDynamicObject(19076, 1271.03076, -372.38336, 1.56164, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 1773.62585, -1931.55090, 12.79546, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 1773.64722, -1901.79065, 12.79546, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 1807.47437, -1901.66296, 12.71498, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3472, 1807.51587, -1931.28345, 12.71498, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19076, 1772.57190, -1889.11560, 12.37816, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19057, 1772.91956, -1888.12378, 12.96629, 0.00000, 0.00000, -8.76000); // Xmas End -
Salut incearca asta, daca nu merge pune errorile aici.Sper ca te-am ajutat, succes!
SpoilerCMD:bonus(playerid,params[])
{
if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first.");
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pLevel] <= 1)
{
GivePlayerCash(playerid, 50000000);
PlayerInfo[playerid][pLevel] = 3;
Update(playerid, pLevelx);
Update(playerid, pCashx);
SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
SendClientMessage(playerid, COLOR_GREEN,"Ai Primit 50,000,000$ & Level 3");
}
else
{
SendClientMessage(playerid, COLOR_RED,"Nu poti folosi aceasta comanda daca ai level 3+ !");
return 1;
} -
Salut, ca sa ii scoti ai niste lini in GameMode ... trebuie sa le stii , nu avem cum sa te ajutam daca nu stim ce ai tu in GameMode.
-
Incearca la public OnPlayerRequestClass(playerid, classid) , ar trebui sa fie ceva gen.. SetSpawnInfo
-
Salut, la prima eroare iti zice ca este deja definit pLevel , te duci la
enum PlayerInfo {
si sterge al 4-lea si al 6-lea rand care scrie "pLevel" , acum mai jos ai "Donator," sterge "," aia de langa Donator
Acum dute la
public OnPlayerSpawn(playerid)
si in loc de
SetPlayerInterior(playerid, );
pui asa la toate
SetPlayerInterior(playerid, );
-
Acum 20 ore, Unique a spus:
Buna ziua acum 1-2 ore am implementat sistemul /getgift , totul merge perfect !
Imi da la fiecare payday 1 giftpoint's , merge sa iau cadourile , merge sa dau la toti giftpoints merge tot.
Problema este ca daca ies de pe server nu mi se salveaza giftpoint's !
E urgent puteti sa-mi dati o solutie ?
Salut, am vazut ca nu te-a lamurit nimeni cu problema ta ... te ajut eu , nu stiu 100% daca merge ca difera de GameMode, dar macar hai sa incercam ..
Bun, deci te duci in baza de date si creezi un nou "column" numit "GPoints" , recomand sa il pui ultimul, dupa ce termini asta deschizi GM-ul si te duci in public Update(playerid, type) si la sfarsit bagi asta
case pGiftx:
{ mysql_format(SQL,var,sizeof(var),"UPDATE`users`SET`GPoints`='%d'WHERE`name`='%s'",PlayerInfo[playerid[pGift],PlayerInfo[e];
mysql_tquery(SQL,var,"","");
}sper ca te-am ajutat.. succes!
-
La 16.04.2016 la 21:01, Addy a spus:
Salut dragi utilizatori ai acestui forum, intampin si eu o problema la deschiderea serverului, imi apare aceasta eroare cum o pot rezolva?, dau un cod reincarcabil orange de 5 euro cui ma ajuta, multumesc frumos!
Salut , daca nu te-a lamurit NEGATiWE te ajut eu.. posteaza aici server.log , eroarea asta ar putea fii de la plugin-ul mysql , nu fac asta pentru bani , doar imi place sa ajut oameni ;) !
Ajutor Panel.
in Totul şi Nimic
Posted