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Edduard

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Everything posted by Edduard

  1. Mai exista gm vortex pe net , as dori sa ma apuc de el si nu il gasesc
  2. Edduard

    Intrebare

    rezolvat t/c
  3. Edduard

    Problema server

    Pai vezi la pluginuri ca nu le-ai pus bine
  4. Nu ai dreptu sa faci pe nimeni nob , stiu ca sunt sute de server indentice care unii nici numele nu il schimba , eu nu am avut niciodata un server propriu pt ca succesu nu vine peste noapte , poti sa ai un gm unic 100% si sa nu ai succes cu el ,,dar unu care are gm tau poate avea succes cu el , este dupa noroc acum
  5. Prietene nu este normal ce faci , acest topic este pentru a publica gm ce nu mai au nevoie de ele , nu pentru a publica 5 minute , nu erai obligat sa postezi este alegerea ta ce faci , dar sa stergi dupa 5 minute este bataie de joc
  6. Drept sa iti spun ,nu am inteles nimic, ai nevoie de gm ruleplay si ai un panel la gm ruleplay si nu arata factiunile ? sau..
  7. Daca postezi un Gamemode posteaza tot ce tine de el , nu posta doar de forma , aici ma refer la baza de date
  8. Salut astazi am sa va prezit gm bugged cel de pe net , dar o versiune mai avansata reparat 80 % CE ESTE NOU IN ACEST GAMEMODE FATA DE VERSIUNEA ANTERIOARA ? -IN ACEASTA NOUA VERSIUNE SA ADAUGAT NOI TEXTDRAW-URI FACTIUNI NOI COMENZI NOI SISTEME NOI FACTIUNI NOI LVPD TAXI LV TOTAL FACTIUNI 16 SA SCOS FACTIUNEA GOUVERNAMENT SISTEM NOU /SHOP CULORI NOI APROAPE PESTE TOT REFACTUTA COMANDA /PCOLOR -PENTRU PLAYERI PREMIUM TUTORIAL REFACUT IN MARE PARTE SISTEMUL DEALERSHIP SCHIMBAT OBIECTE NOI PE MAPA ADAUGAT TEXTDRAW NOU IN DREAPTA NUME SERVER EDITAT SISTEM LOGARE TRADUS IN MARE PARTE IN LIMBA ROMANA SISTEMUL DE SLOTURI INCA NU ESTE TERMINAT VA AVEA LOC UN NOU UPDATE CU ACESTA IN CURAND ADAUGAT SISTEM HIDDEN ADAUGAT NOU TEXTDRAW REPORTS SCHIMBATE COMANDA /AH ADAUGATE 7 GRADE LA ADMIN ADAUGATE 5 GRADE LA HELPERI ADAUGATE NOI COMENZI LA ADMINI / HELPERI INBUNATATITA COMANDA /GETGIFT UN /REPORT SE POATE DA LA 3 MINUTE SAU /N (INAINTE ERA 1) ADAUGAT CAZINO IN ORASUL LV SCHIMBATE HQ & INTERIORURI ADAUGATA COMANDA /SO LA DEPARTAMENTE INBUNATATITA COMANDA /MEMBERS REPARATE JOBURILE (NU TOATE) REPARATA SISTEMUL INSURANCE REPARAT DEALER DE DROGURI REPARAT FIND REPARAT TEXTDRAW JOB FARMER SCHIMBAT TEXTDRAW CEAS DATA SCHIMBAT TEXTDRAW SPEDOMETRU ODOMETRU FUEL LOCK / UNLOCK ADAUGATE 100 MODELE IN DS MASINI ADAUGAREA DE MASINI SE FACE CU COMANDA /CREATEDSCAR ADAUGAT CASE NOI BIZURI DESCHIS ORASUL LV ADAUGATE CULORI NOI LA COMANDA /PCOLOR RESTU DE UPDATE LE DESCOPERITI SINGURI IN CURAND SI PANEL REPARAT Daca am gresit ceva gramatical imi cer scuze nu imi merg unele litere IMAGINI:http://imgur.com/a/uVcnb DOWNLOAND: http://www.girlshare.ro/234234r1
  9. Din cate stiu eu la acel gm nu stiu daca a reusit 1 sa il repare in totalitae problemele lui sunt ore skin joburi insurance job dealer de droguri da 1kkk chiar si mai mult daca scrii ex: /getdrugs 1000000000 iti va da 1kkk bani sau chiar mai mult functioneaza doar cateva joburi bine are o comanda ascunsa din cate stiu case bizuri joburi au bani in ele 2kkk 1kkk etc nu merge /find nu merge uneori /stats nu merge /check la insurance tot la fel iti da bani daca bagi multe insurance 1kkk masinile de la factiuni unori se respawn/deaza aiurea pe mapa nu buguite comenzi freeze unfreeze range Ce trebuie sa faci este sa iei fiecare variabila in parte si sa creezi o noua baza de date si sa repari comenzile, cred ca mai are si alte buguri dar nu mai imi aduc eu aminte
  10. Versiunea 3.4.6 Multumesc de ajutor t/c
  11. Da trebuie sa il descarc si sa il bag pe host sau
  12. Daca folosesti gm bugged de pe net descurca variabilele si repara baza de date (recomandat sa o faci din nou) si daca este vorba de acel gm are mult mai multe buguri
  13. Scuze de categorie nu stiu daca aceasta problema se incadreaza aici Am un forum si as dori sa il opresc temporar dar nu stiu cum, eu nu ma prea pricep la forumuri , folosesc IP BOARD (IPS ) imi explica cineva unde trebuie sa intru
  14. up
  15. public OnPlayerDeath(playerid, killerid, reason) { #if defined DEBUG printf("[debug] (%d, %d, %d)", playerid, killerid, reason); #endif if(killerid != INVALID_PLAYER_ID) { new turfkiller, turfplayerid; if(PlayerPaintballing[playerid] != 0) { if(pTeam[playerid] != pTeam[killerid]) { if(pTeam[playerid] == 1) { TeamScore2++; } if(pTeam[playerid] == 2) { TeamScore1++; } new string[500]; KillP[killerid]++; format(string, sizeof(string), "You have killed %s. You now have %d kills.",playerVariables[playerid][pNormalName], KillP[killerid]); SendClientMessage(killerid, COLOR_GENANNOUNCE, string); format(string, sizeof(string), "You have been killed by %s.",playerVariables[killerid][pNormalName]); SendClientMessage(playerid, COLOR_GENANNOUNCE, string); PaintKillStreak[killerid]++; PaintKillStreak[playerid] = 0; foreach(Player, x) { if(PlayerPaintballing[x] == 1) { if(PaintKillStreak[killerid] == 2) { format(string, sizeof(string), "~y~%s~w~ double kill!", playerVariables[killerid][pNormalName]); GameTextForPlayer(x, string, 3000, 4); } else if(PaintKillStreak[killerid] == 3) { format(string, sizeof(string), "~y~%s~w~ hattrick!", playerVariables[killerid][pNormalName]); GameTextForPlayer(x, string, 3000, 4); } else if(PaintKillStreak[killerid] == 4) { format(string, sizeof(string), "~y~%s~w~ poker!", playerVariables[killerid][pNormalName]); GameTextForPlayer(x, string, 3000, 4); } else if(PaintKillStreak[killerid] == 6) { format(string, sizeof(string), "~y~%s~w~ godlike!", playerVariables[killerid][pNormalName]); GameTextForPlayer(x, string, 3000, 4); } else if(PaintKillStreak[killerid] == 8) { format(string, sizeof(string), "~y~%s~w~ rampage!", playerVariables[killerid][pNormalName]); GameTextForPlayer(x, string, 3000, 4); } SendDeathMessageToPlayer(x, killerid, playerid, reason); } } return 1; } } public OnPlayerDeath(playerid, killerid, reason) { #if defined DEBUG printf("[debug] (%d, %d, %d)", playerid, killerid, reason); #endif if(killerid != INVALID_PLAYER_ID) { new turfkiller, turfplayerid; if(PlayerPaintballing[playerid] != 0) { if(pTeam[playerid] != pTeam[killerid]) { if(pTeam[playerid] == 1) { TeamScore2++; } if(pTeam[playerid] == 2) { TeamScore1++; } new string[500]; KillP[killerid]++; format(string, sizeof(string), "You have killed %s. You now have %d kills.",playerVariables[playerid][pNormalName], KillP[killerid]); SendClientMessage(killerid, COLOR_GENANNOUNCE, string); format(string, sizeof(string), "You have been killed by %s.",playerVariables[killerid][pNormalName]); SendClientMessage(playerid, COLOR_GENANNOUNCE, string); PaintKillStreak[killerid]++; PaintKillStreak[playerid] = 0; foreach(Player, x) { if(PlayerPaintballing[x] == 1) { if(PaintKillStreak[killerid] == 2) { format(string, sizeof(string), "~y~%s~w~ double kill!", playerVariables[killerid][pNormalName]); GameTextForPlayer(x, string, 3000, 4); } else if(PaintKillStreak[killerid] == 3) { format(string, sizeof(string), "~y~%s~w~ hattrick!", playerVariables[killerid][pNormalName]); GameTextForPlayer(x, string, 3000, 4); } else if(PaintKillStreak[killerid] == 4) { format(string, sizeof(string), "~y~%s~w~ poker!", playerVariables[killerid][pNormalName]); GameTextForPlayer(x, string, 3000, 4); } else if(PaintKillStreak[killerid] == 6) { format(string, sizeof(string), "~y~%s~w~ godlike!", playerVariables[killerid][pNormalName]); GameTextForPlayer(x, string, 3000, 4); } else if(PaintKillStreak[killerid] == 8) { format(string, sizeof(string), "~y~%s~w~ rampage!", playerVariables[killerid][pNormalName]); GameTextForPlayer(x, string, 3000, 4); } SendDeathMessageToPlayer(x, killerid, playerid, reason); } } return 1; } } if(dDrugsTime[playerid] >= 1) { SendClientMessage(playerid, -1, "You have failed to take the drugs."); dDrugsTime[playerid] = 0; ClearAnimations(playerid); playerVariables[playerid][pFreezeType] = 0; playerVariables[playerid][pFreezeTime] = 0; } if(playerVariables[killerid][pGroup] == 4) { if(Hit[killerid] == playerid) { new Float: dist = GetDistanceBetweenPlayers(playerid, killerid); playerVariables[killerid][pMoney] += playerVariables[playerid][pHeadValue]; Hitman[playerid] = -1; Hit[killerid] = -1; format(szMessage, sizeof(szMessage), "[AGENCY NEWS] %s finished the contract on %s and received $%s. Distance: %.0f", playerVariables[killerid][pNormalName], playerVariables[playerid][pNormalName], NumberFormat(playerVariables[playerid][pHeadValue]), dist); SendToGroup(4, COLOR_RADIOCHAT, szMessage); playerVariables[playerid][pHeadValue] = 0; playerVariables[playerid][pCheckpoint] = 0; DisablePlayerCheckpoint(playerid); FindedPlayer[playerid] = -1; } } new string[256]; if((playerVariables[playerid][pGroup] != 1 && playerVariables[playerid][pGroup] != 10) && (groupVariables[playerVariables[killerid][pGroup]][gInWar] == 0 || groupVariables[playerVariables[playerid][pGroup]][gInWar] == 0) && (PlayerPaintballing[killerid] == 0 && PlayerPaintballing[playerid] == 0) && (playerVariables[killerid][pGroup] != 10 && playerVariables[killerid][pGroup] != 1) && (playerVariables[killerid][pGroup] != playerVariables[playerid][pGroup])) { WantedID[playerid] = killerid; SCM(playerid, COLOR_TEAL, "You have been attacked by another player. You have 60 seconds to call the police to report this crime. Use /call 112."); WantedIDTime[playerid] = 60; } if((playerVariables[playerid][pGroup] == 5 || playerVariables[playerid][pGroup] == 6 || playerVariables[playerid][pGroup] == 8 || playerVariables[playerid][pGroup] == 9 || playerVariables[playerid][pGroup] == 14 || playerVariables[playerid][pGroup] == 15) && (playerVariables[killerid][pGroup] == 5 || playerVariables[killerid][pGroup] == 6 || playerVariables[killerid][pGroup] == 8 || playerVariables[killerid][pGroup] == 9 || playerVariables[playerid][pGroup] == 14 || playerVariables[playerid][pGroup] == 15)) { for(new i = 1; i <= sizeof(TurfInfo)-1; i++) { if(IsPlayerInTurf(playerid, i) == 1) { turfplayerid = i; break; } } for(new i = 1; i <= sizeof(TurfInfo)-1; i++) { if(IsPlayerInTurf(killerid, i) == 1) { turfkiller = i; break; } } if(WarInfo[turfplayerid][wTime] > 0 && WarInfo[turfkiller][wTime] > 0) { if(turfplayerid == turfkiller) { if(playerVariables[playerid][pGroup] == WarInfo[turfplayerid][wAttacker] && playerVariables[killerid][pGroup] == WarInfo[turfplayerid][wFaction]) { playerVariables[playerid][pWarDeaths] += 1; new Float: dist2; dist2 = GetDistanceBetweenPlayers(playerid, killerid); format(string, sizeof(string), "%s(%d) has killed you from %.0f meters.", playerVariables[killerid][pNormalName], killerid, dist2); SCM(playerid, COLOR_GENANNOUNCE, string); groupVariables[WarInfo[turfkiller][wFaction]][gScore] += 1; playerVariables[killerid][pWarScore] += 1; new Float: dist; dist = GetDistanceBetweenPlayers(killerid, playerid); format(string, sizeof(string), "You have killed %s(%d) from %.0f meters.", playerVariables[playerid][pNormalName], playerid, dist); SCM(killerid, COLOR_GENANNOUNCE, string); playerVariables[killerid][pWarKillStreak]++; playerVariables[playerid][pWarKillStreak] = 0; foreach(Player, x) { if(playerVariables[x][pGroup] == WarInfo[turfplayerid][wAttacker] || playerVariables[x][pGroup] == WarInfo[turfplayerid][wFaction]) { if(playerVariables[killerid][pWarKillStreak] == 2) { format(string, sizeof(string), "~y~%s~w~ double kill!", playerVariables[killerid][pNormalName]); GameTextForPlayer(x, string, 3000, 4); } else if(playerVariables[killerid][pWarKillStreak] == 3) { format(string, sizeof(string), "~y~%s~w~ hattrick!", playerVariables[killerid][pNormalName]); GameTextForPlayer(x, string, 3000, 4); } else if(playerVariables[killerid][pWarKillStreak] == 4) { format(string, sizeof(string), "~y~%s~w~ poker!", playerVariables[killerid][pNormalName]); GameTextForPlayer(x, string, 3000, 4); } else if(playerVariables[killerid][pWarKillStreak] == 6) { format(string, sizeof(string), "~y~%s~w~ godlike!", playerVariables[killerid][pNormalName]); GameTextForPlayer(x, string, 3000, 4); } else if(playerVariables[killerid][pWarKillStreak] == 8) { format(string, sizeof(string), "~y~%s~w~ rampage!", playerVariables[killerid][pNormalName]); GameTextForPlayer(x, string, 3000, 4); } SendDeathMessageToPlayer(x, killerid, playerid, reason); } } SCM(playerid, COLOR_LIGHTBLUE, "You will be spawned in the HQ."); } else if(playerVariables[killerid][pGroup] == WarInfo[turfkiller][wAttacker] && playerVariables[playerid][pGroup] == WarInfo[turfkiller][wFaction]) { playerVariables[playerid][pWarDeaths] += 1; new Float: dist2; dist2 = GetDistanceBetweenPlayers(playerid, killerid); format(string, sizeof(string), "%s(%d) has killed you from %.0f meters.", playerVariables[killerid][pNormalName], killerid, dist2); SCM(playerid, COLOR_GENANNOUNCE, string); new Float: dist; dist = GetDistanceBetweenPlayers(killerid, playerid); groupVariables[WarInfo[turfkiller][wAttacker]][gScore] += 1; playerVariables[killerid][pWarScore] += 1; format(string, sizeof(string), "You have killed %s(%d) from %.0f meters", playerVariables[playerid][pNormalName], playerid, dist); SCM(killerid, COLOR_GENANNOUNCE, string); playerVariables[killerid][pWarKillStreak]++; playerVariables[playerid][pWarKillStreak] = 0; foreach(Player, x) { if(playerVariables[x][pGroup] == WarInfo[turfplayerid][wAttacker] || playerVariables[x][pGroup] == WarInfo[turfplayerid][wFaction]) { if(playerVariables[killerid][pWarKillStreak] == 2) { format(string, sizeof(string), "~y~%s~w~ double kill!", playerVariables[killerid][pNormalName]); GameTextForPlayer(x, string, 3000, 4); } else if(playerVariables[killerid][pWarKillStreak] == 3) { format(string, sizeof(string), "~y~%s~w~ hattrick!", playerVariables[killerid][pNormalName]); GameTextForPlayer(x, string, 3000, 4); } else if(playerVariables[killerid][pWarKillStreak] == 4) { format(string, sizeof(string), "~y~%s~w~ poker!", playerVariables[killerid][pNormalName]); GameTextForPlayer(x, string, 3000, 4); } else if(playerVariables[killerid][pWarKillStreak] == 6) { format(string, sizeof(string), "~y~%s~w~ godlike!", playerVariables[killerid][pNormalName]); GameTextForPlayer(x, string, 3000, 4); } else if(playerVariables[killerid][pWarKillStreak] == 8) { format(string, sizeof(string), "~y~%s~w~ rampage!", playerVariables[killerid][pNormalName]); GameTextForPlayer(x, string, 3000, 4); } SendDeathMessageToPlayer(x, killerid, playerid, reason); } } SCM(playerid, COLOR_LIGHTBLUE, "You will be spawned in the HQ."); } } } } } return 1; }
  16. Problema intalnita (descriere): Daca un player are wanted si il omoara cineva intra in inchisoare , chiar daca cel care la omorat nu este membru pd fbi ng si nu stiu cum sa reZolvEro(area / rile) / warning-(ul / urile): Nu imi da nici o eroareLiniile de cod / sursa / script-ul(obligatoriu): Nu stiu ce trebuie sa postez daca imi spuneti unde trebuie sa ma uitImagini / Video (optional):Ati incercat sa rezolvati singur?:Am cautat in gm si nu stiu unde trebuie sa ma uit
  17. Daca mai doresti gm da-mi Pm
  18. Daca folosesti xamp nu iti merg toate bazele din cauza dimensiuni dupa cum vezi Probabil ați încercat să încărcați un fișier prea mare. Faceți referire la documentație pentru căi de ocolire a acestei limite.
  19. Daca folostesti localhost ai nevoie de xamp sau de alt program , urci baza de date pe xamp dupa in gm scrii la ip : localhost, user: root, pass: " "(la parola nu pui nimic) si la db pui bigzone sau cum ai creat tu pe xamp, asta este numai in caz ca vrei sa folosesti xamp , daca vrei sa folosesti un site de gazduire pui datele care ti le da ei , daca nu ai inteles imi lasi un pm cu date de contact si iti arat eu
  20. Adauga in baza ta de date ppoints sau cum se numeste variabila la punctele premium si se va salva probabil nu se salveaza pt nu este creata in baza de date este posibil sa fie si de la alt ceva vezi daca exista
  21. Am o intrebare , nu stiu daca se incadreaza in acest topic , imi cer scuze daca nu se incadreaza aici Nu stiu cum sa ma exprim sper sa intelegeti din imagine Vreau sa pun un text o imagine ceva sub fiecare coment pe care il postez pe forum
  22. Gm merge chiar bine nu are create unele chesti in baza de date si cateva buguri am rezolvat din ele si inca repar multumim de postare 9/10
  23. Problema intalnita (descriere):Problema care o am eu nu este una grava dar , din cate am incercat eu sa schimb nu mi-a iesit, ea este la comanda /factions vreau sa arate asa ex:[15/50]Los Santos police departament am incercat sa inlocuiesc %s\n%s [%d/%d] adica sa fie asa [%d/%d] %s\n%s si nu a mers dupa am incercat sa schimb szMessage, groupVariables[xf][gGroupName], members, groupVariables[xf][gSlots]); si le-am facut asa members, groupVariables[xf][gSlots] ,szMessage, groupVariables[xf][gGroupName] , tot nu a mers Ero(area / rile) / warning-(ul / urile):Liniile de cod / sursa / script-ul(obligatoriu): CMD:factions(playerid, params[]) { new members; format(szMessage, sizeof(szMessage), "Factions:"); for(new xf = 0; xf < MAX_GROUPS; xf++) { if(strlen(groupVariables[xf][gGroupName]) >= 1 && strcmp(groupVariables[xf][gGroupName], "None", true)) { new stringy2[256]; mysql_format(handle, stringy2, 256, "SELECT * FROM `playeraccounts` WHERE `playerGroup` = '%d'", xf); new Cache: resultx = mysql_query (handle, stringy2); members = cache_get_row_count(); cache_delete(resultx); format(szMessage, sizeof(szMessage),"%s\n%s [%d/%d]", szMessage, groupVariables[xf][gGroupName], members, groupVariables[xf][gSlots]); } } ShowPlayerDialog(playerid, 4500, DIALOG_STYLE_LIST,"Server: Factions", szMessage, "Select", "Cancel"); SelFaction[playerid] = 0; return 1; }Imagini / Video (optional):Ati incercat sa rezolvati singur?:
  24. CRASHED RPG IP SERVER : 93.119.26.204:7777 PANEL:www.crashed.ro FORUM: ***************** Serverul Crashed sa deschis acum 2 saptamani in prezent el detine 15 factiuni in jur de 5 joburi si multe sisteme interesante FACTIUNILE SERVERULUI 1.POLICE DEPARTAMENT 2. NATIONAL GUARD 3. F.B.I 4. PARAMEDIC DEPARTAMENT 5. GOUVERNMENT 6. THE RUSSIAN MAFIA 7. GROVE STREET 8. LOS ASTECAS 9. THE RIFA 10. BALLAS 11. LOS VAGOS 12. HITMAN AGENCY 13. SCHOOL INSTRUCTOR 14. TAXI 15. NEW REPORTERS RECRUTARILE PE SERVER SE FAC DE LA LEVEL 3 BONUS PLAYERI NOI LEVEL 3 SI 1KK GETGIFT - O DATA LA 4 ORE SISTEM CLAN SISTEM /SHOP LIDERI SE RECRUTEAZA APLICAND PE FORUM MEMBRI FACTIUNILOR SE RECRUTEAZA APLICAND PE PANEL SERVERUL DETINE GRADE : PREMIUM HELPER ADMIN Gradele pe server se obtin in functie de PREMIUM- PRIN DONATIE (PRIMESTI SI PUNCTE PREMIUM ACCES LA MULTE CHESTI INTERESANTE) HELPER- PRIN EXPERIENTA SI ACTIVITATI PE FORUM, SERVER ADMIN- PRIN EXPERIENTA SI ACTIVITATI PE FORUM ,SERVER JOBURILE Toate joburile serverului sunt bune Cele care ofera cei mai multi bani de pe server sunt TRUCKR FERMIER
  25. Problema intalnita (descriere):Problema este ca , eu dau /givegunrange 38 si 1 (adica sa dea doar la un metru) si ea da la tot svrEro(area / rile) / warning-(ul / urile):Liniile de cod / sursa / script-ul(obligatoriu): CMD:givegunrange(playerid, params[]) { if(playerVariables[playerid][pAdminLevel] >= 2) { new gun,sendername[25],string[128],range; new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x,y,z); if(sscanf(params, "ii", gun,range)) return SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /givegunrange [weapon id] [range]"); { if(gun > 0 && gun < 47) { for(new i,g=GetMaxPlayers(); i < g; i ++) { if(IsPlayerConnected(i)) { if(IsPlayerInRangeOfPoint(i,range*1000,x,y,z)) { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "Admin %s has given you gun id %d.", sendername, gun); SendClientMessage(i, COLOR_IN2, string); GivePlayerWeapon(i, gun, 999); Weapon = 1; playerVariables[pJetpack] = 1; } } } } else return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: Invalid weapon id."); } } else return SendClientMessage(playerid, COLOR_WHITE, AdminOnly); return 1; }Imagini / Video (optional):Ati incercat sa rezolvati singur?: cred ca ar putea fii de aici if(IsPlayerInRangeOfPoint(i,range*1000,x,y,z)) dar nu stiu sigur ar trebui sa pun 1
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