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Sn4Ke

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Everything posted by Sn4Ke

  1. Sn4Ke

    Ajutor cash

    Pai da' nu ii greu dar am cautat dar nu am gasit decar new =randphone 1000000; Sau poate nu am gasit ce trebe.
  2. Sn4Ke

    Ajutor cash

    @mafia. Am incercat cum ai zis tu si nu am reusit
  3. Sn4Ke

    Ajutor cash

    Problema intalnita (descriere):Salut, vreau sa schimb suma de bani care ii acordata unui player nou, suma este de 1kk si eu vreau sa ii dau 10k din partea serverului. ma ajutati ? , severul ruleaza pe MYSQL R5 Ero(area / rile) / warning-(ul / urile):- Liniile de cod / sursa / script-ul:nu stiu unde sa caut Imagini / Video (optional):- Ati incercat sa rezolvati singur?:da
  4. Problema intalnita (descriere):Deci am in gamemode dmv-u inclus, si am vrut sa-l mut in Los Santos pentru ca la aeroport este prea departe de oras, am facut tot bine, e super merge, numa ca ma o problema: Dupa ce dau testu in scris trebuie sa iau o masina si sa urmez CP. Intru in ea si primu cp imi da acolo unde a fost prima data, am schimbat eu coordonatele da degeaba, nu gasesc Coordonatele de la primu CP, serverul ruleaza pe mysql. Ero(area / rile) / warning-(ul / urile):- Liniile de cod / sursa / script-ul: else if(CP[playerid]==80) { DisablePlayerCheckpoint(playerid); } else if((CP[playerid]==200)||(CP[playerid]==225))//Exam_02 { if(IsAExamCar(GetPlayerVehicleID(playerid)) && TakingLesson[playerid]) { DisablePlayerCheckpoint(playerid); CP[playerid] = 202; SetPlayerCheckpoint(playerid, 1152.6417,-1672.0526,13.7813, 5.0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar nu esti in masina de examen!"); SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar ai picat testul, incearca din nou!"); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); SetVehicleToRespawn(GetPlayerVehicleID(playerid)); if(HireCar[playerid] != 299) { HireCar[playerid] = 299; } //SetVehicleNumberPlate(examcar[playerid], "School"); TakingLesson[playerid] = 0; // if(examcar[playerid] == 307) Examen[1][playerid] = 0; // if(examcar[playerid] == 308) Examen[0][playerid] = 0; new varsf; new idc; varsf = 999; idc = 999; for(new i = 0; i<= MAX_PLAYERS; i++) { new newcar = GetPlayerVehicleID(i); if(IsPlayerConnected(i)) { if(Examen[1] != 0) { if(varsf > Examen[1]) { varsf = Examen[1]; idc = i; examcar[idc] = newcar; } } else if(Examen[0] != 0) { if(varsf > Examen[0]) { varsf = Examen[0]; idc = i; examcar[idc] = newcar; } } } } TogglePlayerControllable(idc, 1); // //PutPlayerInVehicle(idc, examcar[idc], 0); } } else if(CP[playerid]==202)//Exam_03 { if(IsAExamCar(GetPlayerVehicleID(playerid)) && TakingLesson[playerid]) { DisablePlayerCheckpoint(playerid); CP[playerid] = 203; SetPlayerCheckpoint(playerid, 1147.0327,-1567.9899,13.2734, 5.0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar nu esti in masina de examen!"); SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar ai picat testul, incearca din nou!"); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); if(HireCar[playerid] != 299) { HireCar[playerid] = 299; } SetVehicleToRespawn(GetPlayerVehicleID(playerid)); //SetVehicleNumberPlate(examcar[playerid], "School"); TakingLesson[playerid] = 0; // if(examcar[playerid] == 307) Examen[1][playerid] = 0; // if(examcar[playerid] == 308) Examen[0][playerid] = 0; new varsf; new idc; varsf = 999; idc = 999; for(new i = 0; i<= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(Examen[1] != 0) { if(varsf > Examen[1]) { varsf = Examen[1]; idc = i; examcar[idc] =examcar[playerid]; } } else if(Examen[0] != 0) { if(varsf > Examen[0]) { varsf = Examen[0]; idc = i; examcar[idc] =examcar[playerid]; } } } } TogglePlayerControllable(idc, 1); // //PutPlayerInVehicle(idc, examcar[idc], 0); } } else if(CP[playerid]==203)//Exam_04 { if(IsAExamCar(GetPlayerVehicleID(playerid)) && TakingLesson[playerid]) { DisablePlayerCheckpoint(playerid); CP[playerid] = 204; SetPlayerCheckpoint(playerid, 1024.0900,-1568.4730,13.3906, 5.0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar nu esti in masina de examen!"); SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar ai picat testul, incearca din nou!"); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); if(HireCar[playerid] != 299) { HireCar[playerid] = 299; } SetVehicleToRespawn(GetPlayerVehicleID(playerid)); //SetVehicleNumberPlate(examcar[playerid], "School"); TakingLesson[playerid] = 0; // if(examcar[playerid] == 307) Examen[1][playerid] = 0; // if(examcar[playerid] == 308) Examen[0][playerid] = 0; new varsf; new idc; varsf = 999; idc = 999; for(new i = 0; i<= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(Examen[1] != 0) { if(varsf > Examen[1]) { varsf = Examen[1]; idc = i; examcar[idc] =examcar[playerid]; } } else if(Examen[0] != 0) { if(varsf > Examen[0]) { varsf = Examen[0]; idc = i; examcar[idc] =examcar[playerid]; } } } } TogglePlayerControllable(idc, 1); // //PutPlayerInVehicle(idc, examcar[idc], 0); } } else if(CP[playerid]==204)//Exam_05 { if(IsAExamCar(GetPlayerVehicleID(playerid)) && TakingLesson[playerid]) { DisablePlayerCheckpoint(playerid); CP[playerid] = 205; SetPlayerCheckpoint(playerid, 886.8193,-1568.4426,13.3906, 5.0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar nu esti in masina de examen!"); SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar ai picat testul, incearca din nou!"); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); if(HireCar[playerid] != 299) { HireCar[playerid] = 299; } SetVehicleToRespawn(GetPlayerVehicleID(playerid)); //SetVehicleNumberPlate(examcar[playerid], "School"); TakingLesson[playerid] = 0; // if(examcar[playerid] == 307) Examen[1][playerid] = 0; // if(examcar[playerid] == 308) Examen[0][playerid] = 0; new varsf; new idc; varsf = 999; idc = 999; for(new i = 0; i<= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(Examen[1] != 0) { if(varsf > Examen[1]) { varsf = Examen[1]; idc = i; examcar[idc] =examcar[playerid]; } } else if(Examen[0] != 0) { if(varsf > Examen[0]) { varsf = Examen[0]; idc = i; examcar[idc] =examcar[playerid]; } } } } TogglePlayerControllable(idc, 1); // //PutPlayerInVehicle(idc, examcar[idc], 0); } } else if(CP[playerid]==205)//Exam_06 { if(IsAExamCar(GetPlayerVehicleID(playerid)) && TakingLesson[playerid]) { DisablePlayerCheckpoint(playerid); CP[playerid] = 206; SetPlayerCheckpoint(playerid, 836.6210,-1605.9832,13.3828, 5.0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar nu esti in masina de examen!"); SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar ai picat testul, incearca din nou!"); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); if(HireCar[playerid] != 299) { HireCar[playerid] = 299; } SetVehicleToRespawn(GetPlayerVehicleID(playerid)); ////SetVehicleNumberPlate(examcar[playerid], "School"); TakingLesson[playerid] = 0; // if(examcar[playerid] == 307) Examen[1][playerid] = 0; // if(examcar[playerid] == 308) Examen[0][playerid] = 0; new varsf; new idc; varsf = 999; idc = 999; for(new i = 0; i<= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(Examen[1] != 0) { if(varsf > Examen[1]) { varsf = Examen[1]; idc = i; examcar[idc] =examcar[playerid]; } } else if(Examen[0] != 0) { if(varsf > Examen[0]) { varsf = Examen[0]; idc = i; examcar[idc] =examcar[playerid]; } } } } TogglePlayerControllable(idc, 1); // //PutPlayerInVehicle(idc, examcar[idc], 0); } } else if(CP[playerid]==206)//Exam_07 { if(IsAExamCar(GetPlayerVehicleID(playerid)) && TakingLesson[playerid]) { DisablePlayerCheckpoint(playerid); CP[playerid] = 207; SetPlayerCheckpoint(playerid, 756.9556,-1583.1981,13.5628, 5.0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar nu esti in masina de examen!"); SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar ai picat testul, incearca din nou!"); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); if(HireCar[playerid] != 299) { HireCar[playerid] = 299; } SetVehicleToRespawn(GetPlayerVehicleID(playerid)); //SetVehicleNumberPlate(examcar[playerid], "School"); TakingLesson[playerid] = 0; // if(examcar[playerid] == 307) Examen[1][playerid] = 0; // if(examcar[playerid] == 308) Examen[0][playerid] = 0; new varsf; new idc; varsf = 999; idc = 999; for(new i = 0; i<= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(Examen[1] != 0) { if(varsf > Examen[1]) { varsf = Examen[1]; idc = i; examcar[idc] =examcar[playerid]; } } else if(Examen[0] != 0) { if(varsf > Examen[0]) { varsf = Examen[0]; idc = i; examcar[idc] =examcar[playerid]; } } } } TogglePlayerControllable(idc, 1); //PutPlayerInVehicle(idc, examcar[idc], 0); } } else if(CP[playerid]==207)//Exam_08 { if(IsAExamCar(GetPlayerVehicleID(playerid)) && TakingLesson[playerid]) { DisablePlayerCheckpoint(playerid); CP[playerid] = 208; SetPlayerCheckpoint(playerid, 680.3774,-1583.0547,14.0148, 5.0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar nu esti in masina de examen!"); SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar ai picat testul, incearca din nou!"); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); if(HireCar[playerid] != 299) { HireCar[playerid] = 299; } SetVehicleToRespawn(GetPlayerVehicleID(playerid)); //SetVehicleNumberPlate(examcar[playerid], "School"); TakingLesson[playerid] = 0; // if(examcar[playerid] == 307) Examen[1][playerid] = 0; // if(examcar[playerid] == 308) Examen[0][playerid] = 0; new varsf; new idc; varsf = 999; idc = 999; for(new i = 0; i<= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(Examen[1] != 0) { if(varsf > Examen[1]) { varsf = Examen[1]; idc = i; examcar[idc] =examcar[playerid]; } } else if(Examen[0] != 0) { if(varsf > Examen[0]) { varsf = Examen[0]; idc = i; examcar[idc] =examcar[playerid]; } } } } TogglePlayerControllable(idc, 1); //PutPlayerInVehicle(idc, examcar[idc], 0); } } else if(CP[playerid]==208)//Exam_09 { if(IsAExamCar(GetPlayerVehicleID(playerid)) && TakingLesson[playerid]) { DisablePlayerCheckpoint(playerid); CP[playerid] = 209; SetPlayerCheckpoint(playerid, 545.7734,-1582.6548,16.0078, 5.0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar nu esti in masina de examen!"); SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar ai picat testul, incearca din nou!"); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); if(HireCar[playerid] != 299) { HireCar[playerid] = 299; } SetVehicleToRespawn(GetPlayerVehicleID(playerid)); // //SetVehicleNumberPlate(examcar[playerid], "School"); TakingLesson[playerid] = 0; // if(examcar[playerid] == 307) Examen[1][playerid] = 0; // if(examcar[playerid] == 308) Examen[0][playerid] = 0; new varsf; new idc; varsf = 999; idc = 999; for(new i = 0; i<= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(Examen[1] != 0) { if(varsf > Examen[1]) { varsf = Examen[1]; idc = i; examcar[idc] =examcar[playerid]; } } else if(Examen[0] != 0) { if(varsf > Examen[0]) { varsf = Examen[0]; idc = i; examcar[idc] =examcar[playerid]; } } } } TogglePlayerControllable(idc, 1); //PutPlayerInVehicle(idc, examcar[idc], 0); } } else if(CP[playerid]==209)//Exam_10 { if(IsAExamCar(GetPlayerVehicleID(playerid)) && TakingLesson[playerid]) { DisablePlayerCheckpoint(playerid); CP[playerid] = 210; SetPlayerCheckpoint(playerid, 340.5156,-1576.3375,33.1094, 5.0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar nu esti in masina de examen!"); SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar ai picat testul, incearca din nou!"); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); if(HireCar[playerid] != 299) { HireCar[playerid] = 299; } SetVehicleToRespawn(GetPlayerVehicleID(playerid)); // //SetVehicleNumberPlate(examcar[playerid], "School"); TakingLesson[playerid] = 0; // if(examcar[playerid] == 307) Examen[1][playerid] = 0; // if(examcar[playerid] == 308) Examen[0][playerid] = 0; new varsf; new idc; varsf = 999; idc = 999; for(new i = 0; i<= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(Examen[1] != 0) { if(varsf > Examen[1]) { varsf = Examen[1]; idc = i; examcar[idc] =examcar[playerid]; } } else if(Examen[0] != 0) { if(varsf > Examen[0]) { varsf = Examen[0]; idc = i; examcar[idc] =examcar[playerid]; } } } } TogglePlayerControllable(idc, 1); //PutPlayerInVehicle(idc, examcar[idc], 0); } } else if(CP[playerid]==210)//Exam_11 { if(IsAExamCar(GetPlayerVehicleID(playerid)) && TakingLesson[playerid]) { DisablePlayerCheckpoint(playerid); CP[playerid] = 211; SetPlayerCheckpoint(playerid, 312.9176,-1578.7537,33.2099, 5.0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar nu esti in masina de examen!"); SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar ai picat testul, incearca din nou!"); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); if(HireCar[playerid] != 299) { HireCar[playerid] = 299; } SetVehicleToRespawn(GetPlayerVehicleID(playerid)); // //SetVehicleNumberPlate(examcar[playerid], "School"); TakingLesson[playerid] = 0; // if(examcar[playerid] == 307) Examen[1][playerid] = 0; // if(examcar[playerid] == 308) Examen[0][playerid] = 0; new varsf; new idc; varsf = 999; idc = 999; for(new i = 0; i<= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(Examen[1] != 0) { if(varsf > Examen[1]) { varsf = Examen[1]; idc = i; examcar[idc] =examcar[playerid]; } } else if(Examen[0] != 0) { if(varsf > Examen[0]) { varsf = Examen[0]; idc = i; examcar[idc] =examcar[playerid]; } } } } TogglePlayerControllable(idc, 1); //PutPlayerInVehicle(idc, examcar[idc], 0); } } else if(CP[playerid]==211)//Exam_12 { if(IsAExamCar(GetPlayerVehicleID(playerid)) && TakingLesson[playerid]) { DisablePlayerCheckpoint(playerid); CP[playerid] = 212; SetPlayerCheckpoint(playerid, 247.1437,-1561.8162,33.0469, 5.0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar nu esti in masina de examen!"); SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar ai picat testul, incearca din nou!"); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); if(HireCar[playerid] != 299) { HireCar[playerid] = 299; } SetVehicleToRespawn(GetPlayerVehicleID(playerid)); //SetVehicleNumberPlate(examcar[playerid], "School"); TakingLesson[playerid] = 0; // if(examcar[playerid] == 307) Examen[1][playerid] = 0; // if(examcar[playerid] == 308) Examen[0][playerid] = 0; new varsf; new idc; varsf = 999; idc = 999; for(new i = 0; i<= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(Examen[1] != 0) { if(varsf > Examen[1]) { varsf = Examen[1]; idc = i; examcar[idc] =examcar[playerid]; } } else if(Examen[0] != 0) { if(varsf > Examen[0]) { varsf = Examen[0]; idc = i; examcar[idc] =examcar[playerid]; } } } } TogglePlayerControllable(idc, 1); //PutPlayerInVehicle(idc, examcar[idc], 0); } } else if(CP[playerid]==212)//Exam_13 { if(IsAExamCar(GetPlayerVehicleID(playerid)) && TakingLesson[playerid]) { DisablePlayerCheckpoint(playerid); CP[playerid] = 213; SetPlayerCheckpoint(playerid, 286.1284,-1483.7595,32.4459, 5.0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar nu esti in masina de examen!"); SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar ai picat testul, incearca din nou!"); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); if(HireCar[playerid] != 299) { HireCar[playerid] = 299; } SetVehicleToRespawn(GetPlayerVehicleID(playerid)); //SetVehicleNumberPlate(examcar[playerid], "School"); TakingLesson[playerid] = 0; // if(examcar[playerid] == 307) Examen[1][playerid] = 0; // if(examcar[playerid] == 308) Examen[0][playerid] = 0; new varsf; new idc; varsf = 999; idc = 999; for(new i = 0; i<= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(Examen[1] != 0) { if(varsf > Examen[1]) { varsf = Examen[1]; idc = i; examcar[idc] =examcar[playerid]; } } else if(Examen[0] != 0) { if(varsf > Examen[0]) { varsf = Examen[0]; idc = i; examcar[idc] =examcar[playerid]; } } } } TogglePlayerControllable(idc, 1); //PutPlayerInVehicle(idc, examcar[idc], 0); } } else if(CP[playerid]==213)//Exam_14 { if(IsAExamCar(GetPlayerVehicleID(playerid)) && TakingLesson[playerid]) { DisablePlayerCheckpoint(playerid); CP[playerid] = 214; SetPlayerCheckpoint(playerid, 195.9597,-1506.6589,12.6348, 5.0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar nu esti in masina de examen!"); SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar ai picat testul, incearca din nou!"); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); if(HireCar[playerid] != 299) { HireCar[playerid] = 299; } SetVehicleToRespawn(GetPlayerVehicleID(playerid)); //SetVehicleNumberPlate(examcar[playerid], "School"); TakingLesson[playerid] = 0; // if(examcar[playerid] == 307) Examen[1][playerid] = 0; // if(examcar[playerid] == 308) Examen[0][playerid] = 0; new varsf; new idc; varsf = 999; idc = 999; for(new i = 0; i<= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(Examen[1] != 0) { if(varsf > Examen[1]) { varsf = Examen[1]; idc = i; examcar[idc] =examcar[playerid]; } } else if(Examen[0] != 0) { if(varsf > Examen[0]) { varsf = Examen[0]; idc = i; examcar[idc] =examcar[playerid]; } } } } TogglePlayerControllable(idc, 1); //PutPlayerInVehicle(idc, examcar[idc], 0); } } else if(CP[playerid]==214)//Exam_15 { if(IsAExamCar(GetPlayerVehicleID(playerid)) && TakingLesson[playerid]) { DisablePlayerCheckpoint(playerid); CP[playerid] = 215; SetPlayerCheckpoint(playerid, 610.8026,-1225.4506,18.1094, 5.0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar nu esti in masina de examen!"); SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar ai picat testul, incearca din nou!"); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); if(HireCar[playerid] != 299) { HireCar[playerid] = 299; } SetVehicleToRespawn(GetPlayerVehicleID(playerid)); //SetVehicleNumberPlate(examcar[playerid], "School"); TakingLesson[playerid] = 0; // if(examcar[playerid] == 307) Examen[1][playerid] = 0; // if(examcar[playerid] == 308) Examen[0][playerid] = 0; new varsf; new idc; varsf = 999; idc = 999; for(new i = 0; i<= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(Examen[1] != 0) { if(varsf > Examen[1]) { varsf = Examen[1]; idc = i; examcar[idc] =examcar[playerid]; } } else if(Examen[0] != 0) { if(varsf > Examen[0]) { varsf = Examen[0]; idc = i; examcar[idc] =examcar[playerid]; } } } } TogglePlayerControllable(idc, 1); //PutPlayerInVehicle(idc, examcar[idc], 0); } } else if(CP[playerid]==215)//Exam_16 { if(IsAExamCar(GetPlayerVehicleID(playerid)) && TakingLesson[playerid]) { DisablePlayerCheckpoint(playerid); CP[playerid] = 216; SetPlayerCheckpoint(playerid, 623.8561,-1379.4194,13.5327, 5.0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar nu esti in masina de examen!"); SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar ai picat testul, incearca din nou!"); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); if(HireCar[playerid] != 299) { HireCar[playerid] = 299; } SetVehicleToRespawn(GetPlayerVehicleID(playerid)); //SetVehicleNumberPlate(examcar[playerid], "School"); TakingLesson[playerid] = 0; // if(examcar[playerid] == 307) Examen[1][playerid] = 0; // if(examcar[playerid] == 308) Examen[0][playerid] = 0; new varsf; new idc; varsf = 999; idc = 999; for(new i = 0; i<= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(Examen[1] != 0) { if(varsf > Examen[1]) { varsf = Examen[1]; idc = i; examcar[idc] =examcar[playerid]; } } else if(Examen[0] != 0) { if(varsf > Examen[0]) { varsf = Examen[0]; idc = i; examcar[idc] =examcar[playerid]; } } } } TogglePlayerControllable(idc, 1); //PutPlayerInVehicle(idc, examcar[idc], 0); } } else if(CP[playerid]==216)//Exam_17 { if(IsAExamCar(GetPlayerVehicleID(playerid)) && TakingLesson[playerid]) { DisablePlayerCheckpoint(playerid); CP[playerid] = 217; SetPlayerCheckpoint(playerid, 624.6761,-1497.3062,14.6761, 5.0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar nu esti in masina de examen!"); SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar ai picat testul, incearca din nou!"); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); if(HireCar[playerid] != 299) { HireCar[playerid] = 299; } SetVehicleToRespawn(GetPlayerVehicleID(playerid)); //SetVehicleNumberPlate(examcar[playerid], "School"); TakingLesson[playerid] = 0; // if(examcar[playerid] == 307) Examen[1][playerid] = 0; // if(examcar[playerid] == 308) Examen[0][playerid] = 0; new varsf; new idc; varsf = 999; idc = 999; for(new i = 0; i<= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(Examen[1] != 0) { if(varsf > Examen[1]) { varsf = Examen[1]; idc = i; examcar[idc] =examcar[playerid]; } } else if(Examen[0] != 0) { if(varsf > Examen[0]) { varsf = Examen[0]; idc = i; examcar[idc] =examcar[playerid]; } } } } TogglePlayerControllable(idc, 1); //PutPlayerInVehicle(idc, examcar[idc], 0); } } else if(CP[playerid]==217)//Exam_18 { if(IsAExamCar(GetPlayerVehicleID(playerid)) && TakingLesson[playerid]) { DisablePlayerCheckpoint(playerid); CP[playerid] = 218; SetPlayerCheckpoint(playerid, 650.9077,-1588.7133,15.2824, 5.0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar nu esti in masina de examen!"); SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar ai picat testul, incearca din nou!"); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); if(HireCar[playerid] != 299) { HireCar[playerid] = 299; } SetVehicleToRespawn(GetPlayerVehicleID(playerid)); //SetVehicleNumberPlate(examcar[playerid], "School"); TakingLesson[playerid] = 0; // if(examcar[playerid] == 307) Examen[1][playerid] = 0; // if(examcar[playerid] == 308) Examen[0][playerid] = 0; new varsf; new idc; varsf = 999; idc = 999; for(new i = 0; i<= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(Examen[1] != 0) { if(varsf > Examen[1]) { varsf = Examen[1]; idc = i; examcar[idc] =examcar[playerid]; } } else if(Examen[0] != 0) { if(varsf > Examen[0]) { varsf = Examen[0]; idc = i; examcar[idc] =examcar[playerid]; } } } } TogglePlayerControllable(idc, 1); //PutPlayerInVehicle(idc, examcar[idc], 0); } } else if(CP[playerid]==218)//Exam_19 { if(IsAExamCar(GetPlayerVehicleID(playerid)) && TakingLesson[playerid]) { DisablePlayerCheckpoint(playerid); CP[playerid] = 219; SetPlayerCheckpoint(playerid, 823.9927,-1605.8190,13.3828, 5.0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar nu esti in masina de examen!"); SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar ai picat testul, incearca din nou!"); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); if(HireCar[playerid] != 299) { HireCar[playerid] = 299; } SetVehicleToRespawn(GetPlayerVehicleID(playerid)); //SetVehicleNumberPlate(examcar[playerid], "School"); TakingLesson[playerid] = 0; // if(examcar[playerid] == 307) Examen[1][playerid] = 0; // if(examcar[playerid] == 308) Examen[0][playerid] = 0; new varsf; new idc; varsf = 999; idc = 999; for(new i = 0; i<= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(Examen[1] != 0) { if(varsf > Examen[1]) { varsf = Examen[1]; idc = i; examcar[idc] =examcar[playerid]; } } else if(Examen[0] != 0) { if(varsf > Examen[0]) { varsf = Examen[0]; idc = i; examcar[idc] =examcar[playerid]; } } } } TogglePlayerControllable(idc, 1); //PutPlayerInVehicle(idc, examcar[idc], 0); } } else if(CP[playerid]==219)//Exam_20 { if(IsAExamCar(GetPlayerVehicleID(playerid)) && TakingLesson[playerid]) { DisablePlayerCheckpoint(playerid); CP[playerid] = 220; SetPlayerCheckpoint(playerid, 904.6216,-1576.1307,13.3828, 5.0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar nu esti in masina de examen!"); SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar ai picat testul, incearca din nou!"); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); if(HireCar[playerid] != 299) { HireCar[playerid] = 299; } SetVehicleToRespawn(GetPlayerVehicleID(playerid)); //SetVehicleNumberPlate(examcar[playerid], "School"); TakingLesson[playerid] = 0; // if(examcar[playerid] == 307) Examen[1][playerid] = 0; // if(examcar[playerid] == 308) Examen[0][playerid] = 0; new varsf; new idc; varsf = 999; idc = 999; for(new i = 0; i<= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(Examen[1] != 0) { if(varsf > Examen[1]) { varsf = Examen[1]; idc = i; examcar[idc] =examcar[playerid]; } } else if(Examen[0] != 0) { if(varsf > Examen[0]) { varsf = Examen[0]; idc = i; examcar[idc] =examcar[playerid]; } } } } TogglePlayerControllable(idc, 1); //PutPlayerInVehicle(idc, examcar[idc], 0); } } else if(CP[playerid]==220)//Exam_21 { if(IsAExamCar(GetPlayerVehicleID(playerid)) && TakingLesson[playerid]) { DisablePlayerCheckpoint(playerid); CP[playerid] = 221; SetPlayerCheckpoint(playerid, 1030.9469,-1575.9701,13.3828, 5.0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar nu esti in masina de examen!"); SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar ai picat testul, incearca din nou!"); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); if(HireCar[playerid] != 299) { HireCar[playerid] = 299; } SetVehicleToRespawn(GetPlayerVehicleID(playerid)); //SetVehicleNumberPlate(examcar[playerid], "School"); TakingLesson[playerid] = 0; // if(examcar[playerid] == 307) Examen[1][playerid] = 0; // if(examcar[playerid] == 308) Examen[0][playerid] = 0; new varsf; new idc; varsf = 999; idc = 999; for(new i = 0; i<= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(Examen[1] != 0) { if(varsf > Examen[1]) { varsf = Examen[1]; idc = i; examcar[idc] =examcar[playerid]; } } else if(Examen[0] != 0) { if(varsf > Examen[0]) { varsf = Examen[0]; idc = i; examcar[idc] =examcar[playerid]; } } } } TogglePlayerControllable(idc, 1); //PutPlayerInVehicle(idc, examcar[idc], 0); } } else if(CP[playerid]==221)//Exam_22 { if(IsAExamCar(GetPlayerVehicleID(playerid)) && TakingLesson[playerid]) { DisablePlayerCheckpoint(playerid); CP[playerid] = 222; SetPlayerCheckpoint(playerid, 1142.2386,-1575.6610,13.2734, 5.0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar nu esti in masina de examen!"); SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar ai picat testul, incearca din nou!"); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); if(HireCar[playerid] != 299) { HireCar[playerid] = 299; } SetVehicleToRespawn(GetPlayerVehicleID(playerid)); //SetVehicleNumberPlate(examcar[playerid], "School"); TakingLesson[playerid] = 0; // if(examcar[playerid] == 307) Examen[1][playerid] = 0; // if(examcar[playerid] == 308) Examen[0][playerid] = 0; new varsf; new idc; varsf = 999; idc = 999; for(new i = 0; i<= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(Examen[1] != 0) { if(varsf > Examen[1]) { varsf = Examen[1]; idc = i; examcar[idc] =examcar[playerid]; } } else if(Examen[0] != 0) { if(varsf > Examen[0]) { varsf = Examen[0]; idc = i; examcar[idc] =examcar[playerid]; } } } } TogglePlayerControllable(idc, 1); //PutPlayerInVehicle(idc, examcar[idc], 0); } } else if(CP[playerid]==222)//Exam_23 { if(IsAExamCar(GetPlayerVehicleID(playerid)) && TakingLesson[playerid]) { DisablePlayerCheckpoint(playerid); CP[playerid] = 223; SetPlayerCheckpoint(playerid, 1144.5490,-1674.7679,13.9454, 5.0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar nu esti in masina de examen!"); SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar ai picat testul, incearca din nou!"); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); if(HireCar[playerid] != 299) { HireCar[playerid] = 299; } SetVehicleToRespawn(GetPlayerVehicleID(playerid)); //SetVehicleNumberPlate(examcar[playerid], "School"); TakingLesson[playerid] = 0; // if(examcar[playerid] == 307) Examen[1][playerid] = 0; // if(examcar[playerid] == 308) Examen[0][playerid] = 0; new varsf; new idc; varsf = 999; idc = 999; for(new i = 0; i<= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(Examen[1] != 0) { if(varsf > Examen[1]) { varsf = Examen[1]; idc = i; examcar[idc] =examcar[playerid]; } } else if(Examen[0] != 0) { if(varsf > Examen[0]) { varsf = Examen[0]; idc = i; examcar[idc] =examcar[playerid]; } } } } TogglePlayerControllable(idc, 1); //PutPlayerInVehicle(idc, examcar[idc], 0); } } else if(CP[playerid]==223)//Exam_24 { if(IsAExamCar(GetPlayerVehicleID(playerid)) && TakingLesson[playerid]) { DisablePlayerCheckpoint(playerid); CP[playerid] = 224; SetPlayerCheckpoint(playerid, 1132.0833,-1697.4258,13.6746, 5.0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar nu esti in masina de examen!"); SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar ai picat testul, incearca din nou!"); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); if(HireCar[playerid] != 299) { HireCar[playerid] = 299; } SetVehicleToRespawn(GetPlayerVehicleID(playerid)); //SetVehicleNumberPlate(examcar[playerid], "School"); TakingLesson[playerid] = 0; // if(examcar[playerid] == 307) Examen[1][playerid] = 0; // if(examcar[playerid] == 308) Examen[0][playerid] = 0; new varsf; new idc; varsf = 999; idc = 999; for(new i = 0; i<= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(Examen[1] != 0) { if(varsf > Examen[1]) { varsf = Examen[1]; idc = i; examcar[idc] =examcar[playerid]; } } else if(Examen[0] != 0) { if(varsf > Examen[0]) { varsf = Examen[0]; idc = i; examcar[idc] =examcar[playerid]; } } } } TogglePlayerControllable(idc, 1); //PutPlayerInVehicle(idc, examcar[idc], 0); } } else if(CP[playerid]==224)//Exam_Final { if(IsAExamCar(GetPlayerVehicleID(playerid)) && TakingLesson[playerid]) { new pName[24]; new str[128]; GetPlayerName(playerid, pName, 24); GivePlayerCash(playerid, -5000); ConsumingMoney[playerid] = 2; format(str, 128,"Felicitari %s, ai obtinut permisul auto iar acum esti un sofer adevarat!", pName); SendClientMessage(playerid, COLOR_WHITE, str); RemovePlayerFromVehicle(playerid); if(HireCar[playerid] != 299) { HireCar[playerid] = 299; } SetVehicleToRespawn(GetPlayerVehicleID(playerid)); //SetVehicleNumberPlate(examcar[playerid], "School"); TakingLesson[playerid] = 0; PlayerData[playerid][pCarLic] = 1; new query[MAX_STRING]; format(query, sizeof(query), "UPDATE players SET CarLic='%d' WHERE id=%d", PlayerData[playerid][pCarLic], PlayerData[playerid][pSQLID]); mysql_query(query); DisablePlayerCheckpoint(playerid); // if(examcar[playerid] == 307) Examen[1][playerid] = 0; // if(examcar[playerid] == 308) Examen[0][playerid] = 0; new varsf; new idc; varsf = 999; idc = 999; for(new i = 0; i<= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(Examen[1] != 0) { if(varsf > Examen[1]) { varsf = Examen[1]; idc = i; examcar[idc] =examcar[playerid]; } } else if(Examen[0] != 0) { if(varsf > Examen[0]) { varsf = Examen[0]; idc = i; examcar[idc] =examcar[playerid]; } } } } TogglePlayerControllable(idc, 1); // //PutPlayerInVehicle(idc, examcar[idc], 0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar nu esti in masina de examen!"); SendClientMessage(playerid, COLOR_LIGHTBLUE,"Ne pare rau dar ai picat testul, incearca din nou!"); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); if(HireCar[playerid] != 299) { HireCar[playerid] = 299; } SetVehicleToRespawn(GetPlayerVehicleID(playerid)); //SetVehicleNumberPlate(examcar[playerid], "School"); TakingLesson[playerid] = 0; // if(examcar[playerid] == 307) Examen[1][playerid] = 0; // if(examcar[playerid] == 308) Examen[0][playerid] = 0; new varsf; new idc; varsf = 999; idc = 999; for(new i = 0; i<= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(Examen[1] != 0) { if(varsf > Examen[1]) { varsf = Examen[1]; idc = i; examcar[idc] =examcar[playerid]; } } else if(Examen[0] != 0) { if(varsf > Examen[0]) { varsf = Examen[0]; idc = i; examcar[idc] =examcar[playerid]; } } } } TogglePlayerControllable(idc, 1); //PutPlayerInVehicle(idc, examcar[idc], 0); } }Imagini / Video (optional): Ati incercat sa rezolvati singur?:Da
  5. public OnPlayerSpawn(playerid) { if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC. { new npcname[MAX_PLAYER_NAME]; GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name. if(!strcmp(npcname, "[SFLVLS]Train", true)) //Checking if the NPC's name is MyFirstNPC { PutPlayerInVehicle(playerid, MyFirstNPCVehicle, 538); //Putting the NPC into the vehicle we created for it. SetPlayerInterior(playerid,0); TogglePlayerClock(playerid,0); } if(strcmp(npcname, "[LSSF]Pilot", true) == 0) //Checking if the NPC's name is MyFirstNPC { PutPlayerInVehicle(playerid, npclssf, 538); //Putting the NPC into the vehicle we created for it. SetPlayerInterior(playerid,0); TogglePlayerClock(playerid,0); } if(strcmp(npcname, "[LSLV]Pilot", true) == 0) //Checking if the NPC's name is MyFirstNPC { PutPlayerInVehicle(playerid, npclslv, 538); //Putting the NPC into the vehicle we created for it. SetPlayerInterior(playerid,0); TogglePlayerClock(playerid,0); } if(!strcmp(npcname, "[LS02]BusDriver", true)) //Checking if the NPC's name is MyFirstNPC { PutPlayerInVehicle(playerid, LS02BUS, 538); //Putting the NPC into the vehicle we created for it. SetPlayerInterior(playerid,0); TogglePlayerClock(playerid,0); } if(!strcmp(npcname, "[LS01]BusDriver", true)) //Checking if the NPC's name is MyFirstNPC { PutPlayerInVehicle(playerid, LS01BUS, 538); //Putting the NPC into the vehicle we created for it. SetPlayerInterior(playerid,0); TogglePlayerClock(playerid,0); } if(!strcmp(npcname, "[LSSF]BusDriver", true)) //Checking if the NPC's name is MyFirstNPC { PutPlayerInVehicle(playerid, LSSFBUS, 538); //Putting the NPC into the vehicle we created for it. SetPlayerInterior(playerid,0); TogglePlayerClock(playerid,0); } if(!strcmp(npcname, "[LSLVSF]Train", true)) //Checking if the NPC's name is MyFirstNPC { PutPlayerInVehicle(playerid, LS01MOTOR, 538); //Putting the NPC into the vehicle we created for it. SetPlayerInterior(playerid,0); TogglePlayerClock(playerid,0); } if(!strcmp(npcname, "Vanzator", true)) //Checking if the NPC's name is MyFirstNPC { SetPlayerSkin(playerid, 93); SetPlayerInterior(playerid,0); TogglePlayerClock(playerid,0); } return 1; }
  6. Problema intalnita (descriere):Vreau sa mut spawnu-l, serverul ruleaza pe mysql. Ero(area / rile) / warning-(ul / urile):- Liniile de cod / sursa / script-ul: PlayerData[playerid][pPos_x] = 1106.6024; PlayerData[playerid][pPos_y] = -1790.6959; PlayerData[playerid][pPos_z] = 16.5938; si mai am si asa if(PlayerData[playerid][pReg] == 0) { PlayerData[playerid][pLevel] = 1; PlayerData[playerid][pSHealth] = 0.0; PlayerData[playerid][pHealth] = 50.0; PlayerData[playerid][pArmour] = 0.0; PlayerData[playerid][pPos_x] = 1106.6024; PlayerData[playerid][pPos_y] = -1790.6959; PlayerData[playerid][pPos_z] = 16.5938; PlayerData[playerid][pInt] = 15; PlayerData[playerid][pLocal] = 255; PlayerData[playerid][pTeam] = 3; PlayerData[playerid][pModel] = 264; new randphone = 1000000 + random(8999999);//minimum 1000 max 9999 //giving one at the start PlayerData[playerid][pPnumber] = randphone; PlayerData[playerid][pPhousekey] = 255; PlayerData[playerid][pPbiskey] = 255; PlayerData[playerid][pPcarkey] = 999; PlayerData[playerid][pAccount] = 5000; PlayerData[playerid][pReg] = 1; PlayerData[playerid][pLocked] = 0; GivePlayerCash(playerid, 1000); format(string, sizeof(string), "UPDATE players SET Registered='%d' WHERE id=%d", PlayerData[playerid][pReg], PlayerData[playerid][pSQLID]); mysql_query(string); format(string, sizeof(string), "UPDATE players SET PhoneNr='%d' WHERE id=%d", PlayerData[playerid][pPnumber], PlayerData[playerid][pSQLID]); mysql_query(string); format(string, sizeof(string), "UPDATE players SET House='%d' WHERE id=%d", PlayerData[playerid][pPhousekey], PlayerData[playerid][pSQLID]); mysql_query(string); format(string, sizeof(string), "UPDATE players SET Car='%d' WHERE id=%d", PlayerData[playerid][pPcarkey], PlayerData[playerid][pSQLID]); mysql_query(string); format(string, sizeof(string), "UPDATE players SET Bank='%d' WHERE id=%d", PlayerData[playerid][pAccount], PlayerData[playerid][pSQLID]); mysql_query(string); format(string, sizeof(string), "UPDATE players SET Locked='%d' WHERE id=%d", PlayerData[playerid][pLocked], PlayerData[playerid][pSQLID]); mysql_query(string); } Imagini / Video (optional):- Ati incercat sa rezolvati singur?:Da am incercat am schimbat coordonatele! Am schimbat chiar si aici for(new i = 0; i <= sizeof(Peds)-1; i++) { AddPlayerClass(Peds[0],1106.6024,-1790.6959,16.5938,90.2357,-1,-1,-1,-1,-1,-1); } AddPlayerClass(60,1106.6024,-1790.6959,16.5938,90.2357,0,0,0,0,-1,-1);
  7. Am pus-o la IF[Tut time] sau ceva de genu ! Si la texdrawtut01,texdrawtut02,texdrawtut03 etc am sters alea.
  8. Gm-ul l-ai urcat pe Host sau e direct din Pc? Daca l-ai deschis pe Windows pune la plugin unde ai streamer.so mysql.so etc. Pune la toate .dll
  9. imi da erorile astea: C:Documents and SettingsJohnDesktopGameModesa-zoneservergamemodessa-zone.pwn(12604) : error 004: function "ClearChatbox" is not implemented C:Documents and SettingsJohnDesktopGameModesa-zoneservergamemodessa-zone.pwn(12623) : error 004: function "ClearChatbox" is not implemented C:Documents and SettingsJohnDesktopGameModesa-zoneservergamemodessa-zone.pwn(12638) : error 004: function "ClearChatbox" is not implemented C:Documents and SettingsJohnDesktopGameModesa-zoneservergamemodessa-zone.pwn(12654) : error 004: function "ClearChatbox" is not implemented C:Documents and SettingsJohnDesktopGameModesa-zoneservergamemodessa-zone.pwn(12668) : error 004: function "ClearChatbox" is not implemented C:Documents and SettingsJohnDesktopGameModesa-zoneservergamemodessa-zone.pwn(12681) : error 004: function "ClearChatbox" is not implemented C:Documents and SettingsJohnDesktopGameModesa-zoneservergamemodessa-zone.pwn(12694) : error 004: function "ClearChatbox" is not implemented C:Documents and SettingsJohnDesktopGameModesa-zoneservergamemodessa-zone.pwn(12708) : error 004: function "ClearChatbox" is not implemented C:Documents and SettingsJohnDesktopGameModesa-zoneservergamemodessa-zone.pwn(12886) : error 017: undefined symbol "i" C:Documents and SettingsJohnDesktopGameModesa-zoneservergamemodessa-zone.pwn(12888) : error 017: undefined symbol "i" C:Documents and SettingsJohnDesktopGameModesa-zoneservergamemodessa-zone.pwn(12889) : error 017: undefined symbol "i" C:Documents and SettingsJohnDesktopGameModesa-zoneservergamemodessa-zone.pwn(12891) : error 017: undefined symbol "i" C:Documents and SettingsJohnDesktopGameModesa-zoneservergamemodessa-zone.pwn(12892) : error 017: undefined symbol "i" C:Documents and SettingsJohnDesktopGameModesa-zoneservergamemodessa-zone.pwn(12893) : error 017: undefined symbol "i" C:Documents and SettingsJohnDesktopGameModesa-zoneservergamemodessa-zone.pwn(12894) : error 017: undefined symbol "i" C:Documents and SettingsJohnDesktopGameModesa-zoneservergamemodessa-zone.pwn(12896) : error 017: undefined symbol "i" C:Documents and SettingsJohnDesktopGameModesa-zoneservergamemodessa-zone.pwn(12898) : error 017: undefined symbol "i" C:Documents and SettingsJohnDesktopGameModesa-zoneservergamemodessa-zone.pwn(12899) : error 017: undefined symbol "i" C:Documents and SettingsJohnDesktopGameModesa-zoneservergamemodessa-zone.pwn(12900) : error 017: undefined symbol "i" C:Documents and SettingsJohnDesktopGameModesa-zoneservergamemodessa-zone.pwn(12901) : error 017: undefined symbol "i" C:Documents and SettingsJohnDesktopGameModesa-zoneservergamemodessa-zone.pwn(12902) : error 017: undefined symbol "i" C:Documents and SettingsJohnDesktopGameModesa-zoneservergamemodessa-zone.pwn(12903) : error 017: undefined symbol "i" C:Documents and SettingsJohnDesktopGameModesa-zoneservergamemodessa-zone.pwn(12905) : error 017: undefined symbol "i" C:Documents and SettingsJohnDesktopGameModesa-zoneservergamemodessa-zone.pwn(12907) : error 017: undefined symbol "i" C:Documents and SettingsJohnDesktopGameModesa-zoneservergamemodessa-zone.pwn(12908) : error 017: undefined symbol "i" C:Documents and SettingsJohnDesktopGameModesa-zoneservergamemodessa-zone.pwn(12909) : error 017: undefined symbol "i" Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 26 Errors.
  10. Problema intalnita (descriere):Deci vrea sa mut un tutorial din gm, de pe texdraw pe SendClientMessage si nu reusesc, imi da o gramada de erori (26) Ero(area / rile) / warning-(ul / urile):Multe, o groaza. Liniile de cod / sursa / script-ul: Deci asta e pe texdraw if(TutTime >= 1) { TutTime += 1; if(TutTime == 3) { TogglePlayerControllable(i, 0); TextDrawShowForPlayer(i,Textdrawtut00); TextDrawShowForPlayer(i,Textdrawtut01); TextDrawShowForPlayer(i,Textdrawtut02); TextDrawShowForPlayer(i,Textdrawtut03); TextDrawShowForPlayer(i,Textdrawtut04); TextDrawShowForPlayer(i,Textdrawtut05); TextDrawShowForPlayer(i,Textdrawtut49); SetPlayerCameraPos(i, 1476.2671,-1774.8066,113.8872); SetPlayerCameraLookAt(i, 1477.8811,-1688.0593,14.0469); SetPlayerInterior(i,0); } else if(TutTime == 18) { TextDrawHideForPlayer(i, Text:Textdrawtut00); TextDrawHideForPlayer(i, Text:Textdrawtut01); TextDrawHideForPlayer(i, Text:Textdrawtut02); TextDrawHideForPlayer(i, Text:Textdrawtut03); TextDrawHideForPlayer(i, Text:Textdrawtut04); TextDrawHideForPlayer(i, Text:Textdrawtut05); TextDrawShowForPlayer(i,Textdrawtut10); TextDrawShowForPlayer(i,Textdrawtut11); TextDrawShowForPlayer(i,Textdrawtut12); TextDrawShowForPlayer(i,Textdrawtut13); TextDrawShowForPlayer(i,Textdrawtut14); TextDrawShowForPlayer(i,Textdrawtut15); TextDrawShowForPlayer(i,Textdrawtut16); TextDrawShowForPlayer(i,Textdrawtut17); SetPlayerCameraPos(i, -1970.9937,212.7623,45.5153); SetPlayerCameraLookAt(i,-1970.3352,172.8650,32.7846); } if(TutTime == 33) { TextDrawHideForPlayer(i, Text:Textdrawtut10); TextDrawHideForPlayer(i, Text:Textdrawtut11); TextDrawHideForPlayer(i, Text:Textdrawtut12); TextDrawHideForPlayer(i, Text:Textdrawtut13); TextDrawHideForPlayer(i, Text:Textdrawtut14); TextDrawHideForPlayer(i, Text:Textdrawtut15); TextDrawHideForPlayer(i, Text:Textdrawtut16); TextDrawHideForPlayer(i, Text:Textdrawtut17); TextDrawShowForPlayer(i,Textdrawtut20); TextDrawShowForPlayer(i,Textdrawtut21); TextDrawShowForPlayer(i,Textdrawtut22); TextDrawShowForPlayer(i,Textdrawtut23); TextDrawShowForPlayer(i,Textdrawtut24); TextDrawShowForPlayer(i,Textdrawtut25); TextDrawShowForPlayer(i,Textdrawtut26); TextDrawShowForPlayer(i,Textdrawtut27); SetPlayerCameraPos(i, 1771.4023,-1302.5677,114.8198); SetPlayerCameraLookAt(i,1531.4023,-1302.5677,141.3844); } if(TutTime == 48) { TextDrawHideForPlayer(i, Text:Textdrawtut20); TextDrawHideForPlayer(i, Text:Textdrawtut21); TextDrawHideForPlayer(i, Text:Textdrawtut22); TextDrawHideForPlayer(i, Text:Textdrawtut23); TextDrawHideForPlayer(i, Text:Textdrawtut24); TextDrawHideForPlayer(i, Text:Textdrawtut25); TextDrawHideForPlayer(i, Text:Textdrawtut26); TextDrawHideForPlayer(i, Text:Textdrawtut27); TextDrawShowForPlayer(i,Textdrawtut30); TextDrawShowForPlayer(i,Textdrawtut31); TextDrawShowForPlayer(i,Textdrawtut32); TextDrawShowForPlayer(i,Textdrawtut33); TextDrawShowForPlayer(i,Textdrawtut34); TextDrawShowForPlayer(i,Textdrawtut35); TextDrawShowForPlayer(i,Textdrawtut39); TextDrawShowForPlayer(i,Textdrawtut40); TextDrawShowForPlayer(i,Textdrawtut41); TextDrawShowForPlayer(i,Textdrawtut42); SetPlayerCameraPos(i, 1769.2427,-1812.9045,54.2991); SetPlayerCameraLookAt(i,1761.4122,-1863.4390,13.5751); } if(TutTime == 62) { TextDrawHideForPlayer(i, Text:Textdrawtut30); TextDrawHideForPlayer(i, Text:Textdrawtut31); TextDrawHideForPlayer(i, Text:Textdrawtut32); TextDrawHideForPlayer(i, Text:Textdrawtut33); TextDrawHideForPlayer(i, Text:Textdrawtut34); TextDrawHideForPlayer(i, Text:Textdrawtut35); TextDrawHideForPlayer(i, Text:Textdrawtut39); TextDrawHideForPlayer(i, Text:Textdrawtut40); TextDrawHideForPlayer(i, Text:Textdrawtut41); TextDrawHideForPlayer(i, Text:Textdrawtut42); TextDrawShowForPlayer(i, Textdrawtut50); TextDrawShowForPlayer(i,Textdrawtut51); TextDrawShowForPlayer(i,Textdrawtut52); TextDrawShowForPlayer(i,Textdrawtut53); TextDrawShowForPlayer(i,Textdrawtut54); TextDrawShowForPlayer(i,Textdrawtut55); SetPlayerCameraPos(i, 823.1203,-2032.6189,12.8672); SetPlayerCameraLookAt(i,823.6872,-2121.6526,16.4577); } if(TutTime == 79) { TextDrawHideForPlayer(i, Text:Textdrawtut50); TextDrawHideForPlayer(i, Text:Textdrawtut51); TextDrawHideForPlayer(i, Text:Textdrawtut52); TextDrawHideForPlayer(i, Text:Textdrawtut53); TextDrawHideForPlayer(i, Text:Textdrawtut54); TextDrawHideForPlayer(i, Text:Textdrawtut55); TextDrawShowForPlayer(i,Textdrawtut44); TextDrawShowForPlayer(i,Textdrawtut45); TextDrawShowForPlayer(i,Textdrawtut46); TextDrawShowForPlayer(i,Textdrawtut47); TextDrawShowForPlayer(i,Textdrawtut48); SetPlayerCameraPos(i, 823.1203,-2032.6189,12.8672); SetPlayerCameraLookAt(i,823.6872,-2121.6526,16.4577); } else if(TutTime == 95) { TextDrawHideForPlayer(i, Text:Textdrawtut40); TextDrawHideForPlayer(i, Text:Textdrawtut41); TextDrawHideForPlayer(i, Text:Textdrawtut42); TextDrawHideForPlayer(i, Text:Textdrawtut43); TextDrawHideForPlayer(i, Text:Textdrawtut44); TextDrawHideForPlayer(i, Text:Textdrawtut45); TextDrawHideForPlayer(i, Text:Textdrawtut46); TextDrawHideForPlayer(i, Text:Textdrawtut47); TextDrawHideForPlayer(i, Text:Textdrawtut48); TextDrawHideForPlayer(i, Text:Textdrawtut49); TutTime = 0; PlayerData[pTut] = 1; gOoc = 0; gNews = 0; gFam = 0; TogglePlayerControllable(i, 1); MedicBill = 0; SetPlayerSpawn(i); SetCameraBehindPlayer(i); CP = 80; if(PlayerData[pOrigin] == 1) { SetPlayerCheckpoint(i,1730.5081,-2238.4375,13.5423,7.0); } else if(PlayerData[pOrigin] == 2) { SetPlayerCheckpoint(i,-2084.10,67.28,34.27,7.0); } SendClientMessage(i, COLOR_WHITE, "Ti-am pus un checkpoint {FF0000}rosu {FFFFFF}pe harta. Du-te la el si da examenul pentru permisul de conducere."); format(string, sizeof(string), "UPDATE players SET Tutorial='%d' WHERE id=%d", PlayerData[pTut], PlayerData[pSQLID]); mysql_query(string); } } Si asta e pe SendClientMessage if(TutTime >= 1) { TutTime += 1; if(TutTime == 3) { SetPlayerTime(i, 24, 0); ClearChatbox(i, 10); SendClientMessage(i, COLOR_WHITE, "{DC0C0C}SRF: {FFFFFF}Poti folosi /skip pentru a trece de tutorial, dar aceste informatii sunt vitale!"); SendClientMessage(i, COLOR_WHITE, "Deci esti nou pe aici? Ei bine, in acest tutorial vei invata multe lucruri importante."); SendClientMessage(i, COLOR_WHITE, "Sa incepem cu inceputul:"); SendClientMessage(i, COLOR_WHITE, " "); SetPlayerCameraPos(i, 2247.0215,-1655.0173,17.2856); SetPlayerCameraLookAt(i, 2244.6536,-1663.9304,15.4766); SetPlayerInterior(i, 0); SetPlayerVirtualWorld(i, 99); SetPlayerPos(i, 2256.3555,-1646.6377,15.4959); SendClientMessage(i, COLOR_YELLOW, ":: Magazinul de Haine ::"); SendClientMessage(i, COLOR_WHITE, " "); SendClientMessage(i, COLOR_YELLOW2, "Hainele acelea nu arata prea bine... De ce nu cumperi cateva de aici?"); SendClientMessage(i, COLOR_YELLOW2, "Cand esti in magazin tasteaza /clothes pentru a alege niste haine."); SendClientMessage(i, COLOR_YELLOW2, "Liderii au skinuri private, si le pot schimba cu ajutorul comenzii /leaderskin."); } else if(TutTime == 10) { SetPlayerTime(i, 24, 0); ClearChatbox(i, 10); SetPlayerPos(i, 908.0259,-1743.8546,13.5469); SetPlayerCameraPos(i, 908.0259,-1743.8546,18.5469); SetPlayerCameraLookAt(i, 927.3522,-1723.3080,13.5469); SetPlayerVirtualWorld(i, 0); SetPlayerInterior(i, 0); SendClientMessage(i, COLOR_YELLOW, ":: Scoala de soferi ::"); SendClientMessage(i, COLOR_WHITE, " "); SendClientMessage(i, COLOR_YELLOW2, "Inca nu ai licenta de condus?"); SendClientMessage(i, COLOR_YELLOW2, "Ei bine, poti da testul de condus aici. Ce mai astepti?"); SendClientMessage(i, COLOR_YELLOW2, "Poti vedea o lista a licentelor pe care le ai tastand /licenses."); } else if(TutTime == 25) { SetPlayerTime(i, 24, 0); ClearChatbox(i, 10); SetPlayerPos(i, 1514.3059,-1667.8116,14.0469); SetPlayerCameraPos(i, 1485.9294,-1770.9418,18.7958); SetPlayerCameraLookAt(i, 1484.8512,-1771.4022,18.7958); SetPlayerInterior(i, 0); SetPlayerVirtualWorld(i, 99); SendClientMessage(i, COLOR_YELLOW, ":: Magazin Virtual ::"); SendClientMessage(i, COLOR_WHITE, " "); SendClientMessage(i, COLOR_YELLOW2, "Acesta este un Magazin Virtual, adica un magazin de unde iti poti lua obiecte extra."); SendClientMessage(i, COLOR_YELLOW2, "Exemple: Premium, RP Boost"); SendClientMessage(i, COLOR_YELLOW2, "Pentru a cumpara un obiect extra, iti trebuie GamePoints. Acestea le poti primi"); SendClientMessage(i, COLOR_YELLOW2, "la evenimente sau in urma a diferite indepliniri pe parcursul jocului, precum tikki sau achievements."); } else if(TutTime == 35) { SetPlayerTime(i, 24, 0); ClearChatbox(i, 10); SetPlayerPos(i, 1514.3059,-1667.8116,14.0469); SetPlayerCameraPos(i, 1535.9584,-1676.1428,18.3828); SetPlayerCameraLookAt(i, 1553.7861,-1676.4270,16.1953); SetPlayerInterior(i, 0); SendClientMessage(i, COLOR_YELLOW, ":: Politia ::"); SendClientMessage(i, COLOR_WHITE, " "); SendClientMessage(i, COLOR_YELLOW2, "Politia SRF e in oras ca sa te ajute."); SendClientMessage(i, COLOR_YELLOW2, "Oamenii care comit crime vor fi pedepsiti fiind arestati."); SendClientMessage(i, COLOR_YELLOW2, "Pentru a suna la un politist, foloseste /call 112."); } else if(TutTime == 44) { SetPlayerTime(i, 24, 0); ClearChatbox(i, 10); SetPlayerPos(i, 1514.3059,-1667.8116,14.0469); SetPlayerCameraPos(i, 1535.9584,-1676.1428,18.3828); SetPlayerCameraLookAt(i, 1553.7861,-1676.4270,16.1953); SetPlayerInterior(i, 0); SendClientMessage(i, COLOR_YELLOW, ":: DeathMatch ::"); SendClientMessage(i, COLOR_WHITE, " "); SendClientMessage(i, COLOR_YELLOW2, "DeathMatch-ul(DM) este cand omori pe cineva fara motiv(fara ca el sa iti faca ceva)."); SendClientMessage(i, COLOR_YELLOW2, "Acesta este STRICT INTERZIS!"); SendClientMessage(i, COLOR_YELLOW2, "Daca vezi pe cineva facand DM, nu ezita sa ii faci plangere(/report sau post pe forum)."); } else if(TutTime == 63) { ClearChatbox(i, 10); SetPlayerTime(i, 24, 0); SetPlayerPos(i, 1221.7010,-1328.6449,13.4821); SetPlayerCameraPos(i, 1204.3781,-1313.3323,16.3984); SetPlayerCameraLookAt(i, 1174.7167,-1323.4485,14.5938); SetPlayerInterior(i, 0); SendClientMessage(i, COLOR_YELLOW, ":: Spitalul SRF ::"); SendClientMessage(i, COLOR_WHITE, " "); SendClientMessage(i, COLOR_YELLOW2, "Te simti rau? Vino aici pentru a te trata."); SendClientMessage(i, COLOR_YELLOW2, "Daca e o urgenta, suna la /call 112"); } else if(TutTime == 73) { ClearChatbox(i, 10); SetPlayerTime(i, 24, 0); SetPlayerPos(i, 404.5051,177.8436,894.5491); SetPlayerCameraPos(i, 404.5051,177.8436,894.5491); SetPlayerCameraLookAt(i, 383.0614,165.8229,893.7183); SetPlayerInterior(i, 0); SendClientMessage(i, COLOR_YELLOW, ":: Inchisoarea ::"); SendClientMessage(i, COLOR_WHITE, " "); SendClientMessage(i, COLOR_YELLOW2, "Nu incalca legea, pentru ca altfel vei ajunge aici!"); SendClientMessage(i, COLOR_YELLOW2, "Acesta este locul unde vei sta dupa arestare."); SendClientMessage(i, COLOR_YELLOW2, "Poti iesi afara pentru un loc de recreere."); } else if(TutTime == 85) { ClearChatbox(i, 10); SetPlayerTime(i, 24, 0); SetPlayerPos(i, 1475.7020,-1050.9489,23.8246); SetPlayerCameraPos(i, 1458.3872,-1042.2423,24.8281); SetPlayerCameraLookAt(i, 1458.5930,-1019.9205,24.5264); SetPlayerInterior(i, 0); SendClientMessage(i, COLOR_YELLOW, ":: Banca ::"); SendClientMessage(i, COLOR_WHITE, " "); SendClientMessage(i, COLOR_YELLOW2, "Nu poti tine toti banii in mana, mafiotii vor incerca sa te jefuiasca."); SendClientMessage(i, COLOR_YELLOW2, "Poti sa folosesti /deposit(pentru a depozita), /withdraw(pentru a lua bani din cont) si /wiretransfer(pentru a transfera)."); SendClientMessage(i, COLOR_YELLOW2, "Vrem sa iti reamintim ca Economia este scazuta pe serverul nostru."); SendClientMessage(i, COLOR_YELLOW2, "De exemplu, afacerile si casele sunt mult mai ieftine, exact ca in viata reala !"); } else if(TutTime == 100) { TutTime = 0; PlayerInfo[pTut] = 1; Update(i, pTutorialx); gOoc = 0; gNews = 0; gFam = 0; TogglePlayerControllable(i, 1); MedicBill = 0; //SetSpawnInfo(i, PlayerInfo[pTeam], PlayerInfo[pModel], 0.0, 0.0, 0.0, 10.0, -1, -1, -1, -1, -1, -1); //SpawnPlayer(i); //SpawnPlayer(i); //AfterTutorial = 1; SetCameraBehindPlayer(i); CP = 80; ClearChatbox(i, 10); SetPlayerInterior(i, 0); SetPlayerPos(i, 861.9123,-1636.0752,14.9297); SetCameraBehindPlayer(i); SetPlayerVirtualWorld(i, 0); //PlayerInfo[pVirWorld] = 0; SetCameraBehindPlayer(i); //SetTimerEx("UnsetAfterTutorial", 2500, false, "i", i); //SetTimerEx("UnsetFirstSpawn", 5000, false, "i", i); new hour,minute,second; gettime(hour, minute, second); SetPlayerTime(i, hour, minute); SendClientMessage(i, COLOR_YELLOW, ":: Finalul ::"); SendClientMessage(i, COLOR_WHITE, " "); SendClientMessage(i, COLOR_YELLOW2, "Echipa SRF RPG iti multumeste pentru citirea acestui tutorial!"); SendClientMessage(i, COLOR_YELLOW2, "Poti folosi chat-ul /newbie(/n) pentru intrebari."); SendClientMessage(i, COLOR_YELLOW2, "Scrie /job pentru a afla locatia job-urilor."); SendClientMessage(i, COLOR_YELLOW2, "Distractie placuta!"); if(PlayerInfo[pAchievement4] == 0) { SetTimerEx("Achievement4", 4000, false, "i", i); } SetPlayerCheckpoint(i,937.4717,-1739.2224,13.5469,7.0); PlayerInfo[pExp] = 0; PlayerInfo[pMuted] = 0; PlayerInfo[pKills] = 0; PlayerInfo[pLevel] = 1; Update(i, pLevelx); PlayerInfo[pSHealth] = 0.0; PlayerInfo[pHealth] = 100.0; PlayerInfo[pPos_x] = 1612.3240; PlayerInfo[pPos_y] = -2330.1670; PlayerInfo[pPos_z] = 13.5469; PlayerInfo[pInt] = 0; PlayerInfo[pLocal] = 255; PlayerInfo[pTeam] = 3; PlayerInfo[pModel] = 29; new randphone = 1000 + random(9999);//minimum 1000 max 9999 //giving one at the start PlayerInfo[pPnumber] = randphone; Update(i, pPhoneNrx); PlayerInfo[pPhousekey] = 255; //PlayerInfo[playerid][pCar] = 0; //PlayerInfo[playerid][pMoto] = 0; //PlayerInfo[playerid][pHeli] = 0; PlayerInfo[pPbiskey] = 255; PlayerInfo[pAccount] = 5000; //PlayerInfo[playerid][pCard] = 0; PlayerInfo[pReg] = 1; Update(i, pRegisteredx); PlayerInfo[pRPBoost] = 0; PlayerInfo[pAdmin] = 0; PlayerInfo[pPunish] = 0; Update(i, pAdminLevelx); GivePlayerCash(i, 15000); if(PlayerInfo[pSex] == 1) { SetPlayerSkin(i, 29); PlayerInfo[pModel] = 29; } if(PlayerInfo[pSex] == 2) { SetPlayerSkin(i, 192); PlayerInfo[pModel] = 192; } Update(i, pModelx); PlayerInfo[pMuted] = 0; PlayerInfo[pExp] = 0; new stringn[256], sendernamen[MAX_PLAYER_NAME]; GetPlayerName(i, sendernamen, sizeof(sendernamen)); format(stringn, sizeof(stringn), "{DC0C0C}Atentie! {FFFFFF}%s s-a inregistrat! Folositi /goto %s pentru a-i face un tur al server-ului!", sendernamen, sendernamen); SendTrialMessage(COLOR_YELLOW2, stringn); } } Imagini / Video (optional):- Ati incercat sa rezolvati singur?:Am incercat multe, chiar o zi am pierdut si degeaba, va rog HELP!
  11. Problema intalnita (descriere):Am comanda /makepremium, dau la un player cont premium iar acesta cand iasa din joc si sintra iara nu mai are cont premium, mai exact dupa relog nu mai are cont premium! Ero(area / rile) / warning-(ul / urile):- Liniile de cod / sursa / script-ul: if(strcmp(cmd, "/makepremium", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "{00FF00}Folosire:{FFFFFF} /makepremium[playerid/numejucator] [day] [month] [year]"); return 1; } new para1; para1 = ReturnUser(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_GRAD2, "{00FF00}Folosire:{FFFFFF} /makepremium [playerid/numejucator] [day] [month] [year]"); new daymax = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_GRAD2, "{00FF00}Folosire:{FFFFFF} /makepremium [playerid/numejucator] [day] [month] [year]"); new monthmax = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_GRAD2, "{00FF00}Folosire:{FFFFFF} /makepremium [playerid/numejucator] [day] [month] [year]"); new yearmax = strval(tmp); if (PlayerInfo[playerid][pAdmin] >= 5 || IsPlayerAdmin(playerid)) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pDonateRank] = 2; Update(para1, pDonateRankx); printf("[Info:] %s l-a promovat pe %s la gradul de MAXer.", sendername, giveplayer); format(string, sizeof(string), "{DC740C}Admin:{FFFFFF} Felicitari! %d ti-a dat grad {FFCC30}PREMIUM {FFFFFF} Timpul tau ca utilizator premium este: %d/%d/%d. scrie /help sa vezi comenzile", sendername, daymax, monthmax, yearmax); SendClientMessage(para1, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "{DC740C}Admin:{FFFFFF} %s a fost promovat la gradul de Premium.", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); MAXerDay[para1] = daymax; MAXerMonth[para1] = monthmax; MAXerYear[para1] = yearmax; Update(para1, pMAXerYearx); Update(para1, pMAXerMonthx); Update(para1, pMAXerDayx); } } } else { SendClientMessage(playerid, COLOR_GRAD1, "Nu ai rangul administrativ necesar!"); } } return 1; } if(strcmp(cmd, "/unmakepremium", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "{00FF00}Folosire:{FFFFFF} /unmakepremium [playerid/numejucator]"); return 1; } new para1; para1 = ReturnUser(tmp); if (PlayerInfo[playerid][pAdmin] >= 5 || IsPlayerAdmin(playerid)) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pDonateRank] = 0; Update(para1, pDonateRankx); printf("[Info:] %s l-a scos pe %s de la gradul de premium ", sendername, giveplayer); format(string, sizeof(string), "{DC740C}Admin:{FFFFFF} Gradul tau premium a fost luat de catre%s.", sendername); SendClientMessage(para1, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "{DC740C}Admin:{FFFFFF} %s a ramas fara grad premium.", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); } } } else { SendClientMessage(playerid, COLOR_GRAD1, "Nu ai rangul administrativ necesar!"); } } return 1; } Imagini / Video (optional):- Ati incercat sa rezolvati singur?:Da
  12. Sn4Ke

    Intrebare !

    Stiu ca is in joc, asta am vrut sa stiu , ca mai trebe sa ster si de la new curier1, curier2 s.a.m.d . Mersi pentru ajutor !
  13. Sn4Ke

    Intrebare !

    Problema intalnita (descriere): Va explic mai jos Ero(area / rile) / warning-(ul / urile):- Liniile de cod / sursa / script-ul: else if(CP[playerid] == 358) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { new newcar = GetPlayerVehicleID(playerid); if(newcar == curier || newcar == curier1 || newcar == curier2 || newcar == curier3 || newcar == curier4 || newcar == curier5 || newcar == curier6 || newcar == curier7) { Gas[GetPlayerVehicleID(playerid)] = 100; RepairVehicle(GetPlayerVehicleID(playerid)); new randrd = 750 + random(350); format(string, sizeof(string), "~b~~h~~h~Succes!~n~~w~Ai livrat ~r~~h~bunurile~n~~y~Recompensa: ~g~~h~$%d", randrd); GameTextForPlayer(playerid, string, 1000, 5); GivePlayerCash(playerid, randrd); DisablePlayerCheckpoint(playerid); CP[playerid] = 358; JobStep[playerid] ++; if(JobStep[playerid] > 6) JobStep[playerid] = 1; if(JobStep[playerid] == 1) SetPlayerCheckpoint(playerid, 445.9969,-1802.5266,5.6535,7); if(JobStep[playerid] == 2) SetPlayerCheckpoint(playerid, 334.5830,-1349.7561,14.6266,7); if(JobStep[playerid] == 3) SetPlayerCheckpoint(playerid, 1002.1112,-906.7217,42.2918,7); if(JobStep[playerid] == 4) SetPlayerCheckpoint(playerid, 1796.2457,-1105.7150,24.1856,7); if(JobStep[playerid] == 5) SetPlayerCheckpoint(playerid, 1730.5138,-1912.0095,13.6819,7); if(JobStep[playerid] == 6) SetPlayerCheckpoint(playerid, 1139.3263,-1760.6166,13.7229,7); SendClientMessage(playerid, COLOR_WHITE, "{DC740C}Curier: {FFFFFF}Asteapta sa se incarce pachetele..."); TogglePlayerControllable(playerid, 0); SetTimerEx("SetControllable", 5000, 0, "i", playerid); } if(newcar == curier8 || newcar == curier9 || newcar == curier10 || newcar == curier11) { Gas[GetPlayerVehicleID(playerid)] = 100; RepairVehicle(GetPlayerVehicleID(playerid)); new randrd = 750 + random(350); format(string, sizeof(string), "~b~~h~~h~Succes!~n~~w~Ai livrat ~r~~h~bunurile~n~~y~Recompensa: ~g~~h~$%d", randrd); GameTextForPlayer(playerid, string, 1000, 5); GivePlayerCash(playerid, randrd); DisablePlayerCheckpoint(playerid); CP[playerid] = 358; JobStep[playerid] ++; if(JobStep[playerid] > 6) JobStep[playerid] = 1; if(JobStep[playerid] == 1) SetPlayerCheckpoint(playerid, 445.9969,-1802.5266,5.6535,7); if(JobStep[playerid] == 2) SetPlayerCheckpoint(playerid, 334.5830,-1349.7561,14.6266,7); if(JobStep[playerid] == 3) SetPlayerCheckpoint(playerid, 1002.1112,-906.7217,42.2918,7); if(JobStep[playerid] == 4) SetPlayerCheckpoint(playerid, 1796.2457,-1105.7150,24.1856,7); if(JobStep[playerid] == 5) SetPlayerCheckpoint(playerid, 1730.5138,-1912.0095,13.6819,7); if(JobStep[playerid] == 6) SetPlayerCheckpoint(playerid, 1139.3263,-1760.6166,13.7229,7); //if(rand == 6) if(!IsPlayerInRangeOfPoint(playerid, 50.0, 446.1184,-1802.7191,5.5469)) SetPlayerCheckpoint(playerid, 446.1184,-1802.7191,5.5469, 5); else SetPlayerCheckpoint(playerid, 2684.4211,-1098.9794,68.8899,5); SendClientMessage(playerid, COLOR_WHITE, "{DC740C}Curier: {FFFFFF}Asteapta sa se incarce pachetele..."); TogglePlayerControllable(playerid, 0); SetTimerEx("SetControllable", 5000, 0, "i", playerid); } else SendClientMessage(playerid, COLOR_LIGHTBLUE, "{DC740C}Courier: {FFFFFF}Trebuie sa fie in duba curieratului!"); } } Imagini / Video (optional): Ati incercat sa rezolvati singur?: Deci vreau sa am mai putine masini la jobul curier, am prima parte asa: if(newcar == curier || newcar == curier1 || newcar == curier2 || newcar == curier3 || newcar == curier4 || newcar == curier5 || newcar == curier6 || newcar == curier7) si am a doua parte asa : if(newcar == curier8 || newcar == curier9 || newcar == curier10 || newcar == curier11) Daca scot a doua parte mi se va scoate numarul de masini ?
  14. Descriere tutorial:Salutare tuturora, cine ma ajuta si pe mine 2 secunde ? Deci cum aflu unde este in joc acel CreateDynamicObject ? De exemplu am asa CreateDynamicObject(1550, 2305.984375, -1.1397848129272, 26.135528564453, 0, 343.99987792969, 83.992492675781); CUm aflu eu ca acel obiect este in fata la lspd ? sau in la spawn, sau la farmer ? s.a.m.d ! Multumesc!
  15. Dupa tine e legata de roamana ?
  16. Descriere tutorial: Salut, ma puteti ajuta si pe mine ? Vreau sa fac un tutorial pe mysql in joc, adica cand un player nou se logheaza si se inregistreaza sa ii apra tutoria""lu "Salut bine ai venit pe ..... " Dar vreau sa il fac ceva de genu rpg1[playerid] = TextDrawCreate(252.089019, 179.510589, "Server"); TextDrawLetterSize(rpg1[playerid], 0.449999, 1.600000); TextDrawAlignment(rpg1[playerid], 1); TextDrawColor(rpg1[playerid], -16776961); TextDrawSetShadow(rpg1[playerid], 0); TextDrawSetOutline(rpg1[playerid], 1); TextDrawBackgroundColor(rpg1[playerid], 255); TextDrawFont(rpg1[playerid], 3); TextDrawSetProportional(rpg1[playerid], 1); Va multumesc~!
  17. Problema intalnita (descriere):Deci am gamemodul Toxic-Game, si la spawn sunt vreo 8 Bike-uri, trebe sa iei rent cu comanda /rentbike, daca dai /rentbike si te dai jos de pe motor si te urci iara, iara trebe sa dai /rentbike, stit vreo solutie? trebe sa fac un stock ? Ero(area / rile) / warning-(ul / urile):- Liniile de cod / sursa / script-ul: if(strcmp(cmd, "/rentbike", true) == 0) { if(IsPlayerConnected(playerid)) { if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130) { if(SBizzInfo[0][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } /*if(PlayerInfo[playerid][pPbiskey] == 0) { GameTextForPlayer(playerid, "~w~No charge for the boss", 5000, 3); TogglePlayerControllable(playerid, 1); return 1; }*/ if (GetPlayerCash(playerid) < SBizzInfo[0][sbEntranceCost]) { SendClientMessage(playerid, COLOR_GRAD2, " Nu ai atat de mult cash !"); return 1; } GivePlayerCash(playerid,-SBizzInfo[0][sbEntranceCost]); SBizzInfo[0][sbTill] += SBizzInfo[0][sbEntranceCost]; ExtortionSBiz(0, SBizzInfo[0][sbEntranceCost]); SBizzInfo[0][sbProducts]--; OnPropUpdate(); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); TogglePlayerControllable(playerid, 1); GameTextForPlayer(playerid, string, 5000, 3); } } return 1; } Imagini / Video (optional):- Ati incercat sa rezolvati singur?:Da, am incercat sa scot comanda, dar imi da bug la Clanu saran, cand ma irc in sultan imi zice Infernus de vanzare, tasteaza /buycar s.a.m.d .
  18. Am si eu o intrebare? De ce nu mi se salveaza dupa ce dau /rentbike si cobor si urc iara trebe sa platesc 5k ? Help!
  19. Problema intalnita (descriere):Vreau sa mut un gamemode de pe versiunea samp 0.3x pe versiunea 0.3z Ero(area / rile) / warning-(ul / urile):- Liniile de cod / sursa / script-ul:- Imagini / Video (optional):- Ati incercat sa rezolvati singur?:Nu stiu cum sa fac asta!
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