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Mister

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Posts posted by Mister

  1. 32808037_1602622786502519_2229699926319693824_n.png.7b8f88b49e03c43ae7a911d15403eeb8.png

     

    Faceam curat prin PC si am gasit sistemul acesta de ruleta il folosisem pe serverul meu mai de mult si stiu ca nu il apreciasera prea multi.

    Am vazut ca tot posteaza lumea scripturi de genul si ca le plac asa ca m am gandit sa va intreb ce parere aveti si ce propuneri aveti pentru el.

    Momentan comanda e /betcolor pentru a paria si /mybet pentru a vedea cat si pe ce ai pariat

    Negru si Rosu iti dau de doua ori suma pariata iar Galbenul iti da de 30 de ori.

    Sunt 55 de pozitii:  27 de posibilitati pentru a cadea rosu

    26 de posibilitati pentru negru

    2 pentru galben

    Daca aveti vreo propunere sunt dispus la orice as vrea sa il mai imbunatatesc

    Eu nu am mai vazut pana acum pe vreun server ceva asemanator sa se invarta cu totul deci daca spune ti ca ati mai vazut asta undeva astept si niste poze caci sunt si eu curios :D 

    Totul este random nu este nimic masluit ca pe siteurile de pariuri ;) 

    Prezentarea Enjoy

     

     

     

  2. 12 minutes ago, CSORIN said:

    mai am o nelamurire de exemplu cand castig bani imi zice (ai castigat bani!), eu vreau sa imi zica si cati bani am castigat

    1. default: {
    2.                     amount = random(700000) + 500000;
    3.                     format(string, sizeof(string), "~r~Crate System~w~~b~~n~~n~Step: %d/30~n~~g~$%s", 30-CrateTime[i], FormatNumber(amount));
    4.                     PlayerTextDrawSetString(i, CrateTD, string);
    5.                     if(CrateTime[i] == 0) GivePlayerCash(i, amount), PlayerTextDrawHide(i, CrateTD), SCM(i, COLOR_YELLOW, "Ai castigat bani!");              
    6.                     }
     
     
    Modifici in 
     
      default: {
                        amount = random(700000) + 500000;
                        format(string, sizeof(string), "~r~Crate System~w~~b~~n~~n~Step: %d/30~n~~g~$%s", 30-CrateTime[i], FormatNumber(amount));
                        PlayerTextDrawSetString(i, CrateTD, string);
                        if(CrateTime[i] == 0)
    					{
    					    static stringg[100];
    						GivePlayerCash(i, amount);
    						PlayerTextDrawHide(i, CrateTD);
    						format(stringg,sizeof stringg,"Ai castigat $%d",amount);
    						SCM(i, COLOR_YELLOW,stringg);
    					}
    }

     

     

    Am inteles ca problema este rezolvata deci T.C.

  3. salut, la ongamemodeinit adaugi un timer   settimer("randomspawnobjects",60000,true);// la fiecare minut se va repeta functia

     

    public randomspawnobjects()

    {

     new obj = random(10);

    createobject(obj ,x,y,z,rx,ry,rz);//
    }

     

    Cam atat pot da exemplu din putinele detalii pe care le ai dat

    • Like 1
  4. Nu ai ce sa le faci de unde altii mai buni, la gamemodeuri au fost puse reguli noi poate si la celelalte sectiuni se va pune

    De pe comunitatea aceea de ce nu vin sa ne posteze si noua tutoriale de emit, matrix si psihycs? sigur au cont dar de ce nu sunt activi?

  5. Sincer am mai vazut ceva asemanator, evident din moment ce sunt sute de servere deschise. in opinia mea este foarte ok un sistem ca acesta pentru RP, dar in ziua de azi playerii nu stiu sa scrie comanda /exam. 

    Daca l ai facut tu complet atunci foarte bine!

  6. 25 minutes ago, AlexxAdv said:

    Hai sa iti dau un exemplu...

    definesti 

    new test;

    dar nu uita sa faci 

    test = CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_OBJECT_SD, Float:drawdistance = STREAMER_OBJECT_DD, STREAMER_TAG_AREA areaid = STREAMER_TAG_AREA -1, priority = 0)

    te duci la onplayerpickupdynamicpickup si faci asa

    if(pickupid == test)

    {

    GivePlayerWeaponEx(playerid, 24, 100);

    SCM(playerid, -1, "Ai primit un deagle cu 100 gloante");

    DestroyPickup(test);

    }

    si ar trebui sa iti mearga

    Si cum ar trebui sa ridici un obiect precum un pickup?  daca tu ai facut asa test = CreateDynamicObject atunci nu iti va merge if(pickupid == test) de la onplayerpickupdynamicpickup, ar trebui sa faci test = CreateDynamicPickup sau daca nu vrei cu pickup cum a zis el cu obiect faci cum am zis eu mai sus cu timer de o secunda sa verifice daca e langa obiect si sa il distruga

  7. Creezi variabila pentru obiecte

    New object[10]

    La ongamemodeinit sau unde doresti creezi obiectele

    Object[0]=createdynamicobject ... ... ...

    Object[1]=... ...

    La un timer de o secunda recomandat adaugi

     

    For(new i;i<sizeof(object);i++)

    Get dynamic object pos object  X Y z

    If isplayerinrangeofpoint playerid 2, X Y z

    Destroy dynamic object object

    Send client message ....

     

    Te descurci si tu cu paranteze parametrii alea alea.

  8. 3 minutes ago, CosminZEQ said:

    ca pe ruby fratemiu cum e cu quest-ul  cu vacile iti pica un nr random de vaci

    Nu stiu cum e acel sistem si sincer nici nu ma intereseaza de serverele mari, ma deranjeaza cand lumea incearca sa le copieze.

    On: daca zici ca iti pica un numar random din acele coordonate ce legaira are numarul 17 si nu pui simplu random din toate acele coordonate?

  9. 37 minutes ago, DaNl said:

    Mi s-a parut mie ca am mai vazut sistem-ul asta undeva, vor sa il bage pe t4p parca.

    Da si eu l am vazut intr un video de prezentare ceva, dar din moment ce nu stim videoul sau creatorul nu avem de ce sa criticam poate chiar el facuse sistemul.

    • Like 1
  10. Vrei un numar random din acele 25 de coordonate dar sa nu fie una din primele 17 coordonate?

    Atunci faci new randpos = random(9)+17;

    In felul acesta daca pica 0 va fi 0+17 adica coordonata de pe pozitia 17 iar daca pica 9 maximul va fi 8+17 va pica ultima coordonata de pe pozitia 25

    Eu asta am inteles

  11. Codul de mai jos sterge toate mesele ruletele si ce se mai poate juca la casino, teoretic. Codul este de pe samp.com la primul search pe Google

    stock RemoveCasinoObjectsAndNPC(playerid)
    {
    	RemoveBuildingForPlayer(playerid, 2786, 1968.7344, 1029.6641, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 1967.4063, 1029.6563, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 1968.7344, 1021.6875, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 1967.4063, 1021.6875, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 1968.7344, 1014.0000, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 1967.4063, 1014.0000, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 1968.7344, 1006.3438, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 1967.4063, 1006.3438, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 1941.0234, 1014.2266, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 1939.6953, 1014.2188, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 1941.0234, 1021.4141, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 1939.6953, 1021.4141, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 1941.8438, 1029.1328, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 1940.5547, 1029.4766, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 1942.1250, 1006.5703, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 1940.8828, 1006.1094, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 2273.4609, 1596.4766, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 2268.7188, 1596.4688, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 2273.4609, 1589.7969, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 2268.7188, 1589.7969, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 2263.6563, 1589.7969, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 2258.2578, 1589.7969, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 2253.2344, 1589.7969, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 2263.6563, 1596.4844, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 2258.2578, 1596.4766, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 2253.2344, 1596.4844, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 2254.1797, 1596.4844, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 2259.2188, 1596.4844, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 2264.6250, 1596.4844, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 2269.6719, 1596.4844, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 2274.4063, 1596.4844, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 2274.4063, 1589.7891, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 2269.6563, 1589.7891, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 2264.6094, 1589.7891, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 2259.1875, 1589.7969, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2786, 2254.1563, 1589.7969, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 1895, 1938.0469, 986.6250, 992.8828, 0.25);
    	RemoveBuildingForPlayer(playerid, 1895, 1940.6875, 989.1719, 992.8828, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 1940.8828, 1006.1094, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 1942.1250, 1006.5703, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 1895, 1943.2188, 986.5234, 992.8828, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 1939.6953, 1014.2188, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 1941.0234, 1014.2266, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 1939.6953, 1021.4141, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 1941.0234, 1021.4141, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 1957.4453, 987.6719, 992.9844, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 1957.7188, 987.1953, 992.9844, 0.25);
    	RemoveBuildingForPlayer(playerid, 1978, 1959.3984, 1010.1172, 992.5078, 0.25);
    	RemoveBuildingForPlayer(playerid, 2188, 1960.3672, 1015.6641, 992.4688, 0.25);
    	RemoveBuildingForPlayer(playerid, 2188, 1960.3672, 1020.1719, 992.4688, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 1961.9609, 992.2031, 992.9844, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 1962.4063, 991.8750, 992.9844, 0.25);
    	RemoveBuildingForPlayer(playerid, 2188, 1962.3438, 1015.6641, 992.4688, 0.25);
    	RemoveBuildingForPlayer(playerid, 2188, 1962.3438, 1020.1797, 992.4688, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 1964.5703, 998.4531, 992.9844, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 1965.1016, 998.3047, 992.9844, 0.25);
    	RemoveBuildingForPlayer(playerid, 1978, 1963.7109, 1010.1172, 992.5078, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 1967.4063, 1014.0000, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 1967.4063, 1006.3438, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 1968.7344, 1006.3438, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 1968.7344, 1014.0000, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 1967.4063, 1021.6875, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 1968.7344, 1021.6875, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 1940.5547, 1029.4766, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 1941.8438, 1029.1328, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 1978, 1959.3984, 1025.6953, 992.5078, 0.25);
    	RemoveBuildingForPlayer(playerid, 1978, 1963.7109, 1025.6953, 992.5078, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 1967.4063, 1029.6563, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 1968.7344, 1029.6641, 992.3125, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 1964.5469, 1037.2813, 992.9844, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 1965.0938, 1037.3516, 992.9844, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 1961.9219, 1043.3594, 992.9844, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 1962.3984, 1043.6328, 992.9844, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 1957.3203, 1047.9766, 992.9844, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 1957.6563, 1048.4141, 992.9844, 0.25);
    	RemoveBuildingForPlayer(playerid, 14621, 2204.4766, 1601.9922, 1010.6406, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 2217.0234, 1603.9297, 1006.7656, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 2217.5469, 1603.8984, 1006.7656, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 2218.6328, 1588.0781, 1006.7656, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 2218.6641, 1588.6016, 1006.7656, 0.25);
    	RemoveBuildingForPlayer(playerid, 1978, 2230.5703, 1589.1875, 1006.2266, 0.25);
    	RemoveBuildingForPlayer(playerid, 1978, 2242.3672, 1589.1875, 1006.2266, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 2218.6328, 1592.3828, 1006.7656, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 2218.6641, 1592.9063, 1006.7656, 0.25);
    	RemoveBuildingForPlayer(playerid, 1978, 2230.5703, 1594.7578, 1006.2266, 0.25);
    	RemoveBuildingForPlayer(playerid, 1978, 2242.3672, 1594.7578, 1006.2266, 0.25);
    	RemoveBuildingForPlayer(playerid, 2188, 2230.3750, 1602.7500, 1006.1563, 0.25);
    	RemoveBuildingForPlayer(playerid, 2188, 2241.3125, 1602.7500, 1006.1563, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 2220.6797, 1603.9297, 1006.7656, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 2221.2031, 1603.8984, 1006.7656, 0.25);
    	RemoveBuildingForPlayer(playerid, 2188, 2243.1250, 1604.4375, 1006.1563, 0.25);
    	RemoveBuildingForPlayer(playerid, 2188, 2232.1875, 1604.4375, 1006.1563, 0.25);
    	RemoveBuildingForPlayer(playerid, 2188, 2239.4297, 1604.4531, 1006.1563, 0.25);
    	RemoveBuildingForPlayer(playerid, 2188, 2228.4922, 1604.4531, 1006.1563, 0.25);
    	RemoveBuildingForPlayer(playerid, 2188, 2241.3125, 1606.2734, 1006.1563, 0.25);
    	RemoveBuildingForPlayer(playerid, 2188, 2230.3750, 1606.2734, 1006.1563, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 2218.6328, 1614.2266, 1006.7656, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 2218.6641, 1614.7500, 1006.7656, 0.25);
    	RemoveBuildingForPlayer(playerid, 1978, 2230.5703, 1614.5938, 1006.2266, 0.25);
    	RemoveBuildingForPlayer(playerid, 1978, 2241.4453, 1614.5547, 1006.2266, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 2218.6328, 1618.5625, 1006.7656, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 2218.6641, 1619.0859, 1006.7656, 0.25);
    	RemoveBuildingForPlayer(playerid, 1978, 2230.5703, 1619.6563, 1006.2266, 0.25);
    	RemoveBuildingForPlayer(playerid, 1978, 2241.4453, 1619.6094, 1006.2266, 0.25);
    	RemoveBuildingForPlayer(playerid, 1895, 2252.0313, 1584.4219, 1007.1094, 0.25);
    	RemoveBuildingForPlayer(playerid, 1895, 2261.6328, 1584.4297, 1007.1094, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 2264.6094, 1589.7891, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 2263.6563, 1589.7969, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 2258.2578, 1589.7969, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 2253.2344, 1589.7969, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 2259.1875, 1589.7969, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 2254.1563, 1589.7969, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 2258.2578, 1596.4766, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 2263.6563, 1596.4844, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 2253.2344, 1596.4844, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 2254.1797, 1596.4844, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 2259.2188, 1596.4844, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 2264.6250, 1596.4844, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 2255.1563, 1609.6016, 1006.7656, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 2255.1875, 1610.1250, 1006.7656, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 2255.1563, 1613.6484, 1006.7656, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 2255.1875, 1614.1719, 1006.7656, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 2255.1563, 1617.5469, 1006.7656, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 2255.1875, 1618.0703, 1006.7656, 0.25);
    	RemoveBuildingForPlayer(playerid, 1895, 2271.7266, 1584.4219, 1007.1094, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 2268.7188, 1589.7969, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 2269.6563, 1589.7891, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 2268.7188, 1596.4688, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 2269.6719, 1596.4844, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 2269.7734, 1606.6484, 1006.7656, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 2269.2500, 1606.6797, 1006.7656, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 2273.4609, 1589.7969, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 2274.4063, 1589.7891, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 2273.4609, 1596.4766, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2785, 2274.4063, 1596.4844, 1006.0156, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 2273.2969, 1606.6797, 1006.7656, 0.25);
    	RemoveBuildingForPlayer(playerid, 2325, 2273.8203, 1606.6484, 1006.7656, 0.25);
    	return 1;
    }
       
     
  12. Baga crashdetect porneste serveru scrie comanda sa iti dea iar acea eroare si arata noul server log, problema asta o face doar contului tau sa la toata lumea? E posibil ca variabila playerului din baza de date "Carkey1" 2 sau 3 sau cat ai, acel id sa nu fie in tabelul "vehicles"

  13. 8 minutes ago, McClane said:

    De cand primesti crash la server daca datele nu sunt bune? in cel mai rau caz o inchide nu ii da crash.

     

    Daca ai crashdetect dai update la ultima versiune.

    Ei bine eu te anun ca primesc si crash daca am datele gresite nu inteleg de ce vorbesti in necunostiinta de cauza. Cred ca depinde de gamemode

    EDIT: Te inteleg dar si eu ti am spus tot din experienta mie imi da crash daca nu am datele corecte, intradevar unele gmuri se inchid si gata

     

  14. Ce ai pus tu sunt doar teleporturile din interior spre exterior iar tu spuneai ca atunci cand intri este problema deci codurile de mai sus nu sunt bune.

    BizzInfo si  HouseInfo  verifici cum sunt create de exemplu 

    new BizzInfo[15][benum];  acel 15 sau variabila careia i ai atribuit tu maximul ar putea fi problema, mareste variabila si verifica daca merge

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