M.Cosmin
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http://pastebin.com/nHvxwwnv
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[pawn] if(strcmp(cmd, "/war", true) == 0) { if(IsAMafia(playerid)) { new rhour, rminute, rsecond, zone[MAX_ZONE_NAME]; GetPlayer2DRadarZone(playerid, zone, sizeof(zone)); gettime(rhour, rminute, rsecond); if(rhour < 6) return SendClientMessage(playerid, COLOR_WHITE, "{00D7D7}War: {FFFFFF}Nu poti declansa un razboi in toiul noptii!"); new side[MAX_PLAYERS], ncount=0; if(PlayerInfo[playerid][pLeader] != 0) side[playerid] = PlayerInfo[playerid][pLeader]; else if(PlayerInfo[playerid][pMember] != 0) side[playerid] = PlayerInfo[playerid][pMember]; for(new n=1; n { if(GangInfo[n][gFaction] == side[playerid]) ncount++; } if(PlayerInfo[playerid][pRank] >= 5) {} else return SendClientMessage(playerid, COLOR_WHITE, "{00D7D7}War: {FFFFFF}Nu ai rangul necesar!"); if(ncount >= 16) return SendClientMessage(playerid, COLOR_WHITE, "{00D7D7}War: {FFFFFF}Deja detii 16 teritorii!"); if(GetPlayerInterior(playerid) != 0) return 1; if(War != 0) return SendClientMessage(playerid, COLOR_WHITE, "{00D7D7}War: {FFFFFF}Este deja un razboi in desfasurare!"); new ward; if(Warallowed == 0) return SendClientMessage(playerid, COLOR_WHITE, "{00D7D7}War: {FFFFFF}Un admin a inchis sistemul de razboaie temporar!"); GetPlayerName(playerid, sendername, sizeof(sendername)); if(IsPlayerInArea(playerid, 114.21, 506.54, -1364.93, -912.91)) ward = 1; else if(IsPlayerInArea(playerid, 506.54, 899.25, -1364.93, -912.91)) ward = 2; else if(IsPlayerInArea(playerid, 899.25, 1313.58, -1313.70, -912.91)) ward = 3; else if(IsPlayerInArea(playerid, 1313.58, 1727.49, -1364.93, -912.91)) ward = 4; else if(IsPlayerInArea(playerid, 1727.49, 2108.13, -1364.93, -912.91)) ward = 5; else if(IsPlayerInArea(playerid, 2108.13, 2499.38, -1364.93, -912.91)) ward = 6; else if(IsPlayerInArea(playerid, 2499.38, 2916.17, -1313.70, -912.91)) ward = 7; else if(IsPlayerInArea(playerid, 114.21, 506.54, -1821.03, -1364.93)) ward = 8; else if(IsPlayerInArea(playerid, 506.54, 899.25, -1821.03, -1364.93)) ward = 9; else if(IsPlayerInArea(playerid, 899.25, 1313.58, -1721.90, -1313.70)) ward = 10; else if(IsPlayerInArea(playerid, 1313.58, 1727.49, -1821.03, -1364.93)) ward = 11; else if(IsPlayerInArea(playerid, 1727.49, 2108.13, -1821.03, -1364.93)) ward = 12; else if(IsPlayerInArea(playerid, 2108.13, 2499.38, -1821.03, -1364.93)) ward = 13; else if(IsPlayerInArea(playerid, 2499.38, 2916.17, -1737.65, -1313.70)) ward = 14; else if(IsPlayerInArea(playerid, 899.25, 1313.58, -2131.32, -1721.90)) ward = 15; else if(IsPlayerInArea(playerid, 899.25, 1313.58, -2489.99, -2131.32)) ward = 16; else if(IsPlayerInArea(playerid, 1313.58, 1727.49, -2250.92, -1821.03)) ward = 17; else if(IsPlayerInArea(playerid, 1727.49, 2108.13, -2250.92, -1821.03)) ward = 18; else if(IsPlayerInArea(playerid, 2108.13, 2499.38, -2250.92, -1821.03)) ward = 19; else if(IsPlayerInArea(playerid, 2499.38, 2916.17, -2172.41, -1737.65)) ward = 20; else if(IsPlayerInArea(playerid, 1313.58, 1727.49, -2690.47, -2250.92)) ward = 21; else if(IsPlayerInArea(playerid, 1727.49, 2108.13, -2690.47, -2250.92)) ward = 22; else if(IsPlayerInArea(playerid, 2108.13, 2499.38, -2690.47, -2250.92)) ward = 23; else if(IsPlayerInArea(playerid, 2499.38, 2916.17, -2567.91, -2172.41)) ward = 24; else if(IsPlayerInArea(playerid, 1114.47, 1478.16, 2444.49, 2901.03)) ward = 25; else if(IsPlayerInArea(playerid, 1478.16, 1828.16, 2444.49, 2901.03)) ward = 26; else if(IsPlayerInArea(playerid, 1828.16, 2150.16, 2444.49, 2901.03)) ward = 27; else if(IsPlayerInArea(playerid, 2150.16, 2528.16, 2444.49, 2901.03)) ward = 28; else if(IsPlayerInArea(playerid, 2528.16, 2878.16, 2444.49, 2901.03)) ward = 29; else if(IsPlayerInArea(playerid, 901.16, 1307.16, 1980.34, 2444.49)) ward = 30; else if(IsPlayerInArea(playerid, 1307.16, 1677.16, 1980.34, 2444.49)) ward = 31; else if(IsPlayerInArea(playerid, 1677.16, 2076.16, 1980.34, 2444.49)) ward = 32; else if(IsPlayerInArea(playerid, 2076.16, 2482.00, 1980.34, 2444.49)) ward = 33; else if(IsPlayerInArea(playerid, 2482.00, 2878.16, 1980.34, 2444.49)) ward = 34; else if(IsPlayerInArea(playerid, 901.16, 1307.16, 1528.09, 1980.34)) ward = 35; else if(IsPlayerInArea(playerid, 1307.16, 1677.16, 1528.09, 1980.34)) ward = 36; else if(IsPlayerInArea(playerid, 1677.16, 2076.16, 1528.09, 1980.34)) ward = 37; else if(IsPlayerInArea(playerid, 2076.16, 2482.00, 1528.09, 1980.34)) ward = 38; else if(IsPlayerInArea(playerid, 2482.00, 2878.16, 1528.09, 1980.34)) ward = 39; else if(IsPlayerInArea(playerid, 901.16, 1307.16, 1074.90, 1528.09)) ward = 40; else if(IsPlayerInArea(playerid, 1307.16, 1677.16, 1074.90, 1528.09)) ward = 41; else if(IsPlayerInArea(playerid, 1677.16, 2076.16, 1074.90, 1528.09)) ward = 42; else if(IsPlayerInArea(playerid, 2076.16, 2482.00, 1074.90, 1528.09)) ward = 43; else if(IsPlayerInArea(playerid, 2482.00, 2878.16, 1074.90, 1528.09)) ward = 44; else if(IsPlayerInArea(playerid, 1307.16, 1677.16, 663.83, 1074.90)) ward = 45; else if(IsPlayerInArea(playerid, 1677.16, 2076.16, 663.83, 1074.90)) ward = 46; else if(IsPlayerInArea(playerid, 2076.16, 2482.00, 663.83, 1074.90)) ward = 47; else if(IsPlayerInArea(playerid, 2482.00, 2878.16, 663.83, 1074.90)) ward = 48; else return 1;[/pawn](ganginfo);>
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in asta [pawn]public OnPlayerDeath(playerid, killerid, reason)[/pawn] iar timer-ul de unde il scot ? :|
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Cauta [pawn]2495.3325,-1690.7804,14.7656[/pawn] pana ajungi la o linie cu Bind, si schimbi si acolo pozitia si gata.
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Problemă întâlnită (descriere): La /sws, imi apare 1 minut, adica ca si cum war-ul tine un minut, nu imi apare cand omor pe cineva, nici nu imi da bani, si teritoriul clipeste si dupa acel 1 minut... Ero(area / rile) / warning-(ul / urile): - Liniile de cod / sursa / script-ul: - Imagini / Video (optional): - Aţi încercat să rezolvaţi singur?: dea... dadea erori /sws [pawn]if(strcmp(cmd, "/sws", true) == 0) { if(WarStarted >= 1) { new ftext[64], ftext1[64]; if(WarF == 5 || WarF == 13 || WarF == 14) strmid(ftext, "Alianta Los Santos", 0, 64, 64); if(WarF == 6 || WarF == 12 || WarF == 15) strmid(ftext, "Alianta Las Venturas", 0, 64, 64); if(WarF1 == 5 || WarF1 == 13 || WarF1 == 14) strmid(ftext1, "Alianta Los Santos", 0, 64, 64); if(WarF1 == 6 || WarF1 == 12 || WarF1 == 15) strmid(ftext1, "Alianta Las Venturas", 0, 64, 64); format(string, sizeof(string), "{8D8DFF}(( Statistici War: )) {8D8DFF}Scor: {FFFFFF}%s {FF0000}%d {FFFFFF}- {FF0000}%d {FFFFFF}%s", ftext, WarPoints[WarF], WarPoints[WarF1], ftext1); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "{8D8DFF}(( Statistici War: )) {8D8DFF}Timp Ramas: {FFFFFF}%d {8D8DFF}Minute", WarStarted); SendClientMessage(playerid, COLOR_WHITE, string); } else if(WarStarted == 0) { format(string, sizeof(string), "{8D8DFF}(( Statistici War: )) {FFFFFF}In acest moment nu este razboi ! ", WarStarted); SendClientMessage(playerid, COLOR_WHITE, string); } }[/pawn] Am 3 de genu: [pawn] if(IsAAAlliance(playerid) && IsAIAlliance(killerid) || IsAAAlliance(killerid) && IsAIAlliance(playerid)) { if(War != 0) { //new string[256]; new sendername[MAX_PLAYER_NAME], sendernamen[MAX_PLAYER_NAME]; GetPlayerName(killerid, sendername, sizeof(sendername)); GetPlayerName(playerid, sendernamen, sizeof(sendernamen)); GivePlayerCash(killerid, 300); GivePlayerCash(playerid, -300); GameTextForPlayer(playerid, "~r~-$300", 3000, 1); GameTextForPlayer(killerid, "~g~$300", 3000, 1); format(string, sizeof(string), "{a9c4e4}War: {FFFFFF}Ai fost omorat de catre {00D7D7}%s{FFFFFF} si ai pierdut suma de $300!", sendername); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "{a9c4e4}War: {FFFFFF}L-ai omorat pe {00D7D7}%s{FFFFFF} si ai primit suma de $300!", sendernamen); SendClientMessage(killerid, COLOR_WHITE, string); } }[/pawn] Dar nu imi merge in joc
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Ai vazut la cineva pana acum ?
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intri in phpmyadmin, si stergi de acolo.
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Am sters cel din GM... Nu are nici un fel de treaba batutul in cap, trebuie definite calumea... si nu stiu cum :/
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Am vazut pe cateva servere, ca in locul unor cladiri 'clasice', cele din GTA, sunt alte 'chestii' Cum pot sterge sau adauga peste o cladire din GTA ceva facut de mine ?
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Problemă întâlnită (descriere): nu gasesc un speedometer compatibil Ero(area / rile) / warning-(ul / urile): - Liniile de cod / sursa / script-ul: - Imagini / Video (optional): - Aţi încercat să rezolvaţi singur?: Am cautat/probat multe, dar toate is aiurea si nu se potrivesc, cu fuel-ul. Vreau ceva cu Speedometer / Fuel / Damage, sa mearga pe gm RedzMax. Am vazut ca a mai cerut cineva, dar a postat gresit in categorie, Mi-ar place si ceva de genu : http://imgur.com/f7gtAJH daca stiti... si imi puteti oferi.
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Am reusit, am avut mari probleme din cauza numarului la checkpoint. Asa cum ai spus tu, am cautat "dmv1" dupa numele masinii, si am dat de un check, care era primul. Multumesc. TC.
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Coordonatele alea care le-ai pus tu, is dupa ce ai dat examenul, e pentru flylicente...
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Nu am adaugat nimic in + si nici nu am sters nimic, atataea cate erau, atat am facut si eu. [pawn]if(strcmp(cmd, "/exam", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerToPoint(3.0,playerid, 1592.9581,-2163.6072,13.6000) && PlayerInfo[playerid][pCarLic] == 1) return SendClientMessage(playerid, COLOR_WHITE, "{00D7D7}Exam: {FFFFFF}Ai deja licenta!"); if(PlayerInfo[playerid][pBoatLic] == 0) { if(dmvtime == 0) { if(PlayerToPoint(3.0,playerid,436.4564,-1900.2853,2.8703)) { if(GetPlayerCash(playerid) >= 5000) {} else return SendClientMessage(playerid, COLOR_WHITE, "{00D7D7}DMV: {FFFFFF}Iti trebuie $5,000!"); if(!IsVehicleOccupied(boatsi)) PutPlayerInVehicle(playerid, boatsi, 0); else if(!IsVehicleOccupied(boatsi1)) PutPlayerInVehicle(playerid, boatsi1, 0); else { SendClientMessage(playerid, COLOR_WHITE, "{00D7D7}Info: {FFFFFF}Toate barcile sunt ocupate!"); return 1; } TakingLesson[playerid] = 1; SetPlayerRaceCheckpoint(playerid,3,418.4089,-1956.2709,-0.1005, 401.8729,-2021.8424,-0.2336,7); CP[playerid] = 320; SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_FADE1, "{ee5555}DMV: {a9c4e4}Vei fi taxat cu $5,000 daca vei termina testul."); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_FADE1, "{ee5555}DMV: {a9c4e4}Pentru a termina testul, navigheaza barca prin checkpoint-uri."); return 1; } } else { SendClientMessage(playerid, 0xee5555FF, "Nu putem gasi niciun instructor. Asteapta inca 5 secunde te rog."); return 1; } } if(PlayerInfo[playerid][pFlyLic] == 0) { if(dmvtime == 0) { if(PlayerToPoint(3.0,playerid,1957.1649,-2183.6143,13.5469)) { if(GetPlayerCash(playerid) >= 5000) {} else return SendClientMessage(playerid, COLOR_WHITE, "{00D7D7}DMV: {FFFFFF}Iti trebuie $5,000!"); if(!IsVehicleOccupied(planesi)) PutPlayerInVehicle(playerid, planesi, 0); else if(!IsVehicleOccupied(planesi1)) PutPlayerInVehicle(playerid, planesi1, 0); else { SendClientMessage(playerid, COLOR_WHITE, "{00D7D7}Info: {FFFFFF}Toate avioanele sunt ocupate!"); return 1; } TakingLesson[playerid] = 1; SetPlayerRaceCheckpoint(playerid,3,1570.0110,-2593.5493,14.0566, 1789.3186,-2593.9263,20.4397,10); CP[playerid] = 300; SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_FADE1, "{ee5555}DMV: {a9c4e4}Vei fi taxat cu $5,000 daca vei termina testul."); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_FADE1, "{ee5555}DMV: {a9c4e4}Pentru a termina testul, piloteaza avionul prin checkpoint-uri."); return 1; } } else { SendClientMessage(playerid, 0xee5555FF, "Nu putem gasi niciun instructor. Asteapta 5 secunde te rog."); return 1; } } if(PlayerInfo[playerid][pCarLic] == 0) { if(dmvtime == 0) { if(PlayerToPoint(3.0,playerid, 1592.9581,-2163.6072,13.6000)) { if(GetPlayerCash(playerid) >= 5000) {} else return SendClientMessage(playerid, COLOR_WHITE, "{00D7D7}DMV: {FFFFFF}Iti trebuie $5,000!"); dmvtime = 5; SetPlayerPos(playerid, 360.3414,197.9407,1014.1879); SetPlayerFacingAngle(playerid, 357.9603); ApplyAnimation(playerid,"MISC","SEAT_LR",4.1,0,0,0,1,1,1); DMVTime[playerid] = 1; TogglePlayerControllable(playerid, 0); SetPlayerInterior(playerid, 3); TakingLesson[playerid] = 1; return 1; } } else { SendClientMessage(playerid, 0xee5555FF, "Nu putem gasi niciun instructor. Asteapta 5 secunde te rog."); return 1; } } } return 1; }[/pawn] [pawn] else if(CP[playerid]==200)//Exam_01 // TRASEU DMV { if(IsPlayerInVehicle(playerid, dmv) || IsPlayerInVehicle(playerid, dmv1) || IsPlayerInVehicle(playerid, dmv2) || IsPlayerInVehicle(playerid, dmv3) || IsPlayerInVehicle(playerid, dmv4) || IsPlayerInVehicle(playerid, dmv5) || IsPlayerInVehicle(playerid, dmv6) || IsPlayerInVehicle(playerid, dmv7) || IsPlayerInVehicle(playerid, dmv8)) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 1585.8557,-2192.0796,13.1180, 5.0); CP[playerid] = 201; } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"[iNFO:] Nu esti in masina!"); SendClientMessage(playerid, COLOR_LIGHTBLUE,"[iNFO:] Ai picat testul."); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); SetVehicleToRespawn(GetPlayerVehicleID(playerid)); SetVehicleNumberPlate(dmv, "{167BEE}D{EDF338}M{00D7D7}V"); SetVehicleNumberPlate(dmv1, "{167BEE}D{EDF338}M{00D7D7}V"); SetVehicleNumberPlate(dmv2, "{167BEE}D{EDF338}M{00D7D7}V"); SetVehicleNumberPlate(dmv3, "{167BEE}D{EDF338}M{00D7D7}V"); TakingLesson[playerid] = 0; } } else if(CP[playerid]==201)//Exam_02 { DisablePlayerCheckpoint(playerid); CP[playerid] = 202; SetPlayerCheckpoint(playerid, 1608.5106,-2175.2104,13.2982, 5.0); } else if(CP[playerid]==202)//Exam_03 { DisablePlayerCheckpoint(playerid); CP[playerid] = 203; SetPlayerCheckpoint(playerid, 1585.8557,-2192.0796,13.1180, 5.0); } else if(CP[playerid]==203)//Exam_04 { DisablePlayerCheckpoint(playerid); CP[playerid] = 204; SetPlayerCheckpoint(playerid, 1485.7909,-2191.6021,13.1216, 5.0); } else if(CP[playerid]==204)//Exam_05 { DisablePlayerCheckpoint(playerid); CP[playerid] = 205; SetPlayerCheckpoint(playerid, 1473.4989,-2226.7456,13.1260, 5.0); } else if(CP[playerid]==205)//Exam_06 { DisablePlayerCheckpoint(playerid); CP[playerid] = 206; SetPlayerCheckpoint(playerid, 1426.6222,-2274.4917,13.1311, 5.0); } else if(CP[playerid]==206)//Exam_07 { DisablePlayerCheckpoint(playerid); CP[playerid] = 207; SetPlayerCheckpoint(playerid, 1461.8458,-2334.3921,13.1308, 5.0); } else if(CP[playerid]==207)//Exam_08 { DisablePlayerCheckpoint(playerid); CP[playerid] = 208; SetPlayerCheckpoint(playerid, 1522.5117,-2300.1011,13.1305, 5.0); } else if(CP[playerid]==208)//Exam_09 { DisablePlayerCheckpoint(playerid); CP[playerid] = 209; SetPlayerCheckpoint(playerid, 1484.0066,-2237.9741,13.1288, 5.0); } else if(CP[playerid]==209)//Exam_10 { DisablePlayerCheckpoint(playerid); CP[playerid] = 210; SetPlayerCheckpoint(playerid, 1476.7159,-2209.2720,13.1258, 5.0); } else if(CP[playerid]==210)//Exam_11 { DisablePlayerCheckpoint(playerid); CP[playerid] = 211; SetPlayerCheckpoint(playerid, 1425.5187,-2192.3516,15.7925, 5.0); } else if(CP[playerid]==211)//Exam_12 { DisablePlayerCheckpoint(playerid); CP[playerid] = 101; SetPlayerCheckpoint(playerid, 1303.0377,-2191.7573,21.4324, 5.0); } else if(CP[playerid]==101)//EXAM!!!!! { DisablePlayerCheckpoint(playerid); CP[playerid] = 212; SetPlayerCheckpoint(playerid, 1271.0830,-2259.8855,14.0728, 5.0); } else if(CP[playerid]==212)//Exam_13 { DisablePlayerCheckpoint(playerid); CP[playerid] = 213; SetPlayerCheckpoint(playerid, 1320.2417,-2259.0732,13.1249, 5.0); } else if(CP[playerid]==213)//Exam_14 { DisablePlayerCheckpoint(playerid); CP[playerid] = 214; SetPlayerCheckpoint(playerid, 1329.7965,-2282.4033,13.1331, 5.0); } else if(CP[playerid]==214)//Exam_15 { DisablePlayerCheckpoint(playerid); CP[playerid] = 215; SetPlayerCheckpoint(playerid, 1306.9902,-2305.9561,13.1221, 5.0); } else if(CP[playerid]==215)//Exam_16 { DisablePlayerCheckpoint(playerid); CP[playerid] = 216; SetPlayerCheckpoint(playerid, 1259.1298,-2335.5886,16.1704, 5.0); } else if(CP[playerid]==216)//Exam_17 { DisablePlayerCheckpoint(playerid); CP[playerid] = 217; SetPlayerCheckpoint(playerid, 1292.0201,-2379.8240,21.3370, 5.0); } else if(CP[playerid]==217)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 231; SetPlayerCheckpoint(playerid, 1378.3474,-2380.9705,20.8559, 5.0); } else if(CP[playerid]==218)//Exam_19 { DisablePlayerCheckpoint(playerid); CP[playerid] = 219; SetPlayerCheckpoint(playerid, 1457.7865,-2381.2886,13.5328, 5.0); } else if(CP[playerid]==219)//Exam_20 { DisablePlayerCheckpoint(playerid); CP[playerid] = 220; SetPlayerCheckpoint(playerid, 1551.8851,-2380.8777,13.1160, 5.0); } else if(CP[playerid]==220)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 221; SetPlayerCheckpoint(playerid, 1688.5701,-2380.4399,13.1160, 5.0); } else if(CP[playerid]==221)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 222; SetPlayerCheckpoint(playerid, 1794.7103,-2380.7783,13.1160, 5.0); } else if(CP[playerid]==222)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 223; SetPlayerCheckpoint(playerid, 1840.6002,-2330.5281,13.1228, 5.0); } else if(CP[playerid]==222)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 223; SetPlayerCheckpoint(playerid, 1841.2820,-2244.5151,13.1228, 5.0); } else if(CP[playerid]==222)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 223; SetPlayerCheckpoint(playerid, 1806.3806,-2192.7961,13.1230, 5.0); } else if(CP[playerid]==222)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 223; SetPlayerCheckpoint(playerid, 1762.9240,-2192.5933,13.1160, 5.0); } else if(CP[playerid]==222)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 223; SetPlayerCheckpoint(playerid, 1698.7273,-2192.7986,13.1160, 5.0); } else if(CP[playerid]==222)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 223; SetPlayerCheckpoint(playerid, 1635.5392,-2193.0020,13.1159, 5.0); } else if(CP[playerid]==222)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 223; SetPlayerCheckpoint(playerid, 1607.9235,-2176.5256,13.2978, 5.0); } /* else if(CP[playerid]==222)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 223; SetPlayerCheckpoint(playerid, 303.3516,-1486.5341,24.3362, 5.0); } else if(CP[playerid]==223)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 224; SetPlayerCheckpoint(playerid, 981.1396,-963.1172,39.4459, 5.0); } else if(CP[playerid]==224)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 225; SetPlayerCheckpoint(playerid, 681.9829,-1154.2633,15.0273, 5.0); } else if(CP[playerid]==225)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 226; SetPlayerCheckpoint(playerid, 509.8344,-1268.4532,15.6305, 5.0); } else if(CP[playerid]==226)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 227; SetPlayerCheckpoint(playerid, 486.3130,-1349.1676,16.9522, 5.0); } else if(CP[playerid]==227)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 228; SetPlayerCheckpoint(playerid, 414.7928,-1443.0562,31.1948, 5.0); } else if(CP[playerid]==228)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 229; SetPlayerCheckpoint(playerid, 395.8875,-1481.7737,31.1009, 5.0); } else if(CP[playerid]==229)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 230; SetPlayerCheckpoint(playerid, 317.7572,-1542.3584,33.5168, 5.0); } else if(CP[playerid]==230)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 231; SetPlayerCheckpoint(playerid, 302.5586,-1486.1516,24.3359, 5.0); }*/ else if(CP[playerid]==223)//Exam_Final { new Float:vehhealth; GetVehicleHealth(GetPlayerVehicleID(playerid), vehhealth); //if(vehhealth <= 850.0) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "{00D7D7}Ai picat testul pentru ca masina ta {FFFFFF}este prea lovita{00D7D7}!"); } new pNamee[24]; new str[128]; GetPlayerName(playerid, pNamee, 24); GivePlayerCash(playerid, -100); RemovePlayerFromVehicle(playerid); SetVehicleToRespawn(GetPlayerVehicleID(playerid)); SetVehicleNumberPlate(dmv, "{167BEE}D{EDF338}M{00D7D7}V"); SetVehicleNumberPlate(dmv1, "{167BEE}D{EDF338}M{00D7D7}V"); SetVehicleNumberPlate(dmv2, "{167BEE}D{EDF338}M{00D7D7}V"); SetVehicleNumberPlate(dmv3, "{167BEE}D{EDF338}M{00D7D7}V"); SetVehicleNumberPlate(dmv4, "{167BEE}D{EDF338}M{00D7D7}V"); SetVehicleNumberPlate(dmv5, "{167BEE}D{EDF338}M{00D7D7}V"); SetVehicleNumberPlate(dmv6, "{167BEE}D{EDF338}M{00D7D7}V"); SetVehicleNumberPlate(dmv7, "{167BEE}D{EDF338}M{00D7D7}V"); SetVehicleNumberPlate(dmv8, "{167BEE}D{EDF338}M{00D7D7}V"); TakingLesson[playerid] = 0; DisablePlayerCheckpoint(playerid); if(vehhealth <= 850.0) return 1; format(str, 128,"{ee5555}Felicitari!{a9c4e4} Ai terminat testul!", pNamee); SendClientMessage(playerid, COLOR_LIGHTBLUE, str); SendClientMessage(playerid, COLOR_WHITE, "{a9c4e4}Ai fost taxat cu {ee5555}$5,000{a9c4e4}!"); GivePlayerCash(playerid, -5000); format(str, 128,"{a9c4e4}Acum poti lua un job. Te poti duce la primarie pentru a lua unul.", pNamee); SendClientMessage(playerid, COLOR_LIGHTBLUE, str); format(str, 128,"{a9c4e4}Nu uita sa iei si celelalte licente - cea de navigat de la plaja iar cea de pilotat de la aeroport.", pNamee); SendClientMessage(playerid, COLOR_LIGHTBLUE, str); SetPlayerCheckpoint(playerid, 1480.63,-1767.43,18.79, 4.0); PlayerInfo[playerid][pCarLic] = 1; Update(playerid, pCarLicx); if(PlayerInfo[playerid][pAchievement2] == 0) { SetTimerEx("Achievement2", 4000, false, "i", playerid); } CP[playerid] = 0; }[/pawn] le-am pus in ordine, iar acum doar primul checkpoint e aiurea, dupa e ok
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Problemă întâlnită (descriere): Checkpoint-uri DMV Ero(area / rile) / warning-(ul / urile): nu stiu unde... Liniile de cod / sursa / script-ul:Am pus jos. Imagini / Video (optional):- Aţi încercat să rezolvaţi singur?: Da Nu mi se pun checkpoint-urile schimbate de mine, si da am dat compile... Folosesc GM RedzMax, am mutat DMV-ul cu obiecte cu tot, dar checkpoint-urile nu le pot schimba / ori nu stiu de unde. Sunt cateva din checkpoint-uri. [pawn][pawn]else if(CP[playerid]==201)//Exam_02 { DisablePlayerCheckpoint(playerid); CP[playerid] = 202; SetPlayerCheckpoint(playerid, 1608.5106,-2175.2104,13.2982, 5.0); } else if(CP[playerid]==202)//Exam_03 { DisablePlayerCheckpoint(playerid); CP[playerid] = 203; SetPlayerCheckpoint(playerid, 1585.8557,-2192.0796,13.1180, 5.0); } else if(CP[playerid]==203)//Exam_04 { DisablePlayerCheckpoint(playerid); CP[playerid] = 204; SetPlayerCheckpoint(playerid, 1485.7909,-2191.6021,13.1216, 5.0); } else if(CP[playerid]==204)//Exam_05 { DisablePlayerCheckpoint(playerid); CP[playerid] = 205; SetPlayerCheckpoint(playerid, 1473.4989,-2226.7456,13.1260, 5.0); } else if(CP[playerid]==205)//Exam_06 { DisablePlayerCheckpoint(playerid); CP[playerid] = 206; SetPlayerCheckpoint(playerid, 1426.6222,-2274.4917,13.1311, 5.0); } else if(CP[playerid]==206)//Exam_07 { DisablePlayerCheckpoint(playerid); CP[playerid] = 207; SetPlayerCheckpoint(playerid, 1461.8458,-2334.3921,13.1308, 5.0); } else if(CP[playerid]==207)//Exam_08 { DisablePlayerCheckpoint(playerid); CP[playerid] = 208; SetPlayerCheckpoint(playerid, 1522.5117,-2300.1011,13.1305, 5.0); } else if(CP[playerid]==208)//Exam_09 { DisablePlayerCheckpoint(playerid); CP[playerid] = 209; SetPlayerCheckpoint(playerid, 1484.0066,-2237.9741,13.1288, 5.0); }[/pawn][/pawn]
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Salut, recent am incercat sa mut DMV-ul, obiectele text etc. am mutat. Dar la checkpoint-uri... Am schimbat nu gasesc nici un fel de pozitie a unui checkpoint pe care mi-l da. Nu imi apar cele puse de mine. Folosesc GM RedzMax, ma puteti ajuta ? cele de mai jos, sunt cateva din checkpoint-uri, cu pozitiile schimbate de mine, dar mi le arata tot pe cele vechi. [pawn]else if(CP[playerid]==201)//Exam_02 { DisablePlayerCheckpoint(playerid); CP[playerid] = 202; SetPlayerCheckpoint(playerid, 1608.5106,-2175.2104,13.2982, 5.0); } else if(CP[playerid]==202)//Exam_03 { DisablePlayerCheckpoint(playerid); CP[playerid] = 203; SetPlayerCheckpoint(playerid, 1585.8557,-2192.0796,13.1180, 5.0); } else if(CP[playerid]==203)//Exam_04 { DisablePlayerCheckpoint(playerid); CP[playerid] = 204; SetPlayerCheckpoint(playerid, 1485.7909,-2191.6021,13.1216, 5.0); } else if(CP[playerid]==204)//Exam_05 { DisablePlayerCheckpoint(playerid); CP[playerid] = 205; SetPlayerCheckpoint(playerid, 1473.4989,-2226.7456,13.1260, 5.0); } else if(CP[playerid]==205)//Exam_06 { DisablePlayerCheckpoint(playerid); CP[playerid] = 206; SetPlayerCheckpoint(playerid, 1426.6222,-2274.4917,13.1311, 5.0); } else if(CP[playerid]==206)//Exam_07 { DisablePlayerCheckpoint(playerid); CP[playerid] = 207; SetPlayerCheckpoint(playerid, 1461.8458,-2334.3921,13.1308, 5.0); } else if(CP[playerid]==207)//Exam_08 { DisablePlayerCheckpoint(playerid); CP[playerid] = 208; SetPlayerCheckpoint(playerid, 1522.5117,-2300.1011,13.1305, 5.0); } else if(CP[playerid]==208)//Exam_09 { DisablePlayerCheckpoint(playerid); CP[playerid] = 209; SetPlayerCheckpoint(playerid, 1484.0066,-2237.9741,13.1288, 5.0); }[/pawn]
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Arata bine, bravo.
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La nevoie înveti. Prima mea intrare în MTA, am iesit cu Casa pe VW. Ceva simplu si frumos, sper sa va placa. imagini: [pawn]CreateObject(1371, 329, -1182.90002, 76.3, 0, 0, 0); CreateObject(1371, 314.20001, -1194.40002, 76, 0, 0, 82); CreateObject(3472, 329, -1182.5, 75.5, 0, 0, 0); CreateObject(3472, 313.79999, -1194.30005, 75.2, 0, 0, 0); CreateObject(983, 304.5, -1184, 80.6, 0, 0, 314); CreateObject(983, 299.89999, -1188.40002, 80.6, 0, 0, 314); CreateObject(983, 295.39999, -1188.19995, 80.6, 0, 0, 42); CreateObject(983, 291, -1183.5, 80.6, 0, 0, 44); CreateObject(983, 286.69922, -1178.69922, 80.6, 0, 0, 41.995); CreateObject(983, 278.60001, -1170.19995, 80.6, 0, 0, 44); CreateObject(3809, 301.70001, -1155.5, 82.8, 0, 0, 228); CreateObject(3809, 299.29999, -1153, 82.7, 0, 0, 222); CreateObject(983, 274.10001, -1165.59998, 80.6, 0, 0, 44); CreateObject(983, 269.60001, -1161, 80.5, 0, 0, 44); CreateObject(983, 269.70001, -1156.59998, 80.6, 0, 0, 312); CreateObject(3472, 297.60001, -1190.59998, 79.9, 0, 0, 0); CreateObject(3472, 267.39999, -1158.69995, 79.7, 0, 0, 0); CreateObject(3877, 306.79999, -1181.80005, 81.6, 0, 0, 0); CreateObject(3877, 284.5, -1176.40002, 81.6, 0, 0, 314); CreateObject(3877, 280.70001, -1172.40002, 81.6, 0, 0, 314); CreateObject(3877, 316.5, -1172.59998, 81.6, 0, 0, 318); CreateObject(2773, 302.20001, -1156.30005, 80.4, 0, 0, 358); CreateObject(2773, 298.39999, -1152.59998, 80.4, 0, 0, 282);[/pawn]