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M.Cosmin

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Everything posted by M.Cosmin

  1. http://pastebin.com/nHvxwwnv
  2. [pawn] if(strcmp(cmd, "/war", true) == 0) { if(IsAMafia(playerid)) { new rhour, rminute, rsecond, zone[MAX_ZONE_NAME]; GetPlayer2DRadarZone(playerid, zone, sizeof(zone)); gettime(rhour, rminute, rsecond); if(rhour < 6) return SendClientMessage(playerid, COLOR_WHITE, "{00D7D7}War: {FFFFFF}Nu poti declansa un razboi in toiul noptii!"); new side[MAX_PLAYERS], ncount=0; if(PlayerInfo[playerid][pLeader] != 0) side[playerid] = PlayerInfo[playerid][pLeader]; else if(PlayerInfo[playerid][pMember] != 0) side[playerid] = PlayerInfo[playerid][pMember]; for(new n=1; n { if(GangInfo[n][gFaction] == side[playerid]) ncount++; } if(PlayerInfo[playerid][pRank] >= 5) {} else return SendClientMessage(playerid, COLOR_WHITE, "{00D7D7}War: {FFFFFF}Nu ai rangul necesar!"); if(ncount >= 16) return SendClientMessage(playerid, COLOR_WHITE, "{00D7D7}War: {FFFFFF}Deja detii 16 teritorii!"); if(GetPlayerInterior(playerid) != 0) return 1; if(War != 0) return SendClientMessage(playerid, COLOR_WHITE, "{00D7D7}War: {FFFFFF}Este deja un razboi in desfasurare!"); new ward; if(Warallowed == 0) return SendClientMessage(playerid, COLOR_WHITE, "{00D7D7}War: {FFFFFF}Un admin a inchis sistemul de razboaie temporar!"); GetPlayerName(playerid, sendername, sizeof(sendername)); if(IsPlayerInArea(playerid, 114.21, 506.54, -1364.93, -912.91)) ward = 1; else if(IsPlayerInArea(playerid, 506.54, 899.25, -1364.93, -912.91)) ward = 2; else if(IsPlayerInArea(playerid, 899.25, 1313.58, -1313.70, -912.91)) ward = 3; else if(IsPlayerInArea(playerid, 1313.58, 1727.49, -1364.93, -912.91)) ward = 4; else if(IsPlayerInArea(playerid, 1727.49, 2108.13, -1364.93, -912.91)) ward = 5; else if(IsPlayerInArea(playerid, 2108.13, 2499.38, -1364.93, -912.91)) ward = 6; else if(IsPlayerInArea(playerid, 2499.38, 2916.17, -1313.70, -912.91)) ward = 7; else if(IsPlayerInArea(playerid, 114.21, 506.54, -1821.03, -1364.93)) ward = 8; else if(IsPlayerInArea(playerid, 506.54, 899.25, -1821.03, -1364.93)) ward = 9; else if(IsPlayerInArea(playerid, 899.25, 1313.58, -1721.90, -1313.70)) ward = 10; else if(IsPlayerInArea(playerid, 1313.58, 1727.49, -1821.03, -1364.93)) ward = 11; else if(IsPlayerInArea(playerid, 1727.49, 2108.13, -1821.03, -1364.93)) ward = 12; else if(IsPlayerInArea(playerid, 2108.13, 2499.38, -1821.03, -1364.93)) ward = 13; else if(IsPlayerInArea(playerid, 2499.38, 2916.17, -1737.65, -1313.70)) ward = 14; else if(IsPlayerInArea(playerid, 899.25, 1313.58, -2131.32, -1721.90)) ward = 15; else if(IsPlayerInArea(playerid, 899.25, 1313.58, -2489.99, -2131.32)) ward = 16; else if(IsPlayerInArea(playerid, 1313.58, 1727.49, -2250.92, -1821.03)) ward = 17; else if(IsPlayerInArea(playerid, 1727.49, 2108.13, -2250.92, -1821.03)) ward = 18; else if(IsPlayerInArea(playerid, 2108.13, 2499.38, -2250.92, -1821.03)) ward = 19; else if(IsPlayerInArea(playerid, 2499.38, 2916.17, -2172.41, -1737.65)) ward = 20; else if(IsPlayerInArea(playerid, 1313.58, 1727.49, -2690.47, -2250.92)) ward = 21; else if(IsPlayerInArea(playerid, 1727.49, 2108.13, -2690.47, -2250.92)) ward = 22; else if(IsPlayerInArea(playerid, 2108.13, 2499.38, -2690.47, -2250.92)) ward = 23; else if(IsPlayerInArea(playerid, 2499.38, 2916.17, -2567.91, -2172.41)) ward = 24; else if(IsPlayerInArea(playerid, 1114.47, 1478.16, 2444.49, 2901.03)) ward = 25; else if(IsPlayerInArea(playerid, 1478.16, 1828.16, 2444.49, 2901.03)) ward = 26; else if(IsPlayerInArea(playerid, 1828.16, 2150.16, 2444.49, 2901.03)) ward = 27; else if(IsPlayerInArea(playerid, 2150.16, 2528.16, 2444.49, 2901.03)) ward = 28; else if(IsPlayerInArea(playerid, 2528.16, 2878.16, 2444.49, 2901.03)) ward = 29; else if(IsPlayerInArea(playerid, 901.16, 1307.16, 1980.34, 2444.49)) ward = 30; else if(IsPlayerInArea(playerid, 1307.16, 1677.16, 1980.34, 2444.49)) ward = 31; else if(IsPlayerInArea(playerid, 1677.16, 2076.16, 1980.34, 2444.49)) ward = 32; else if(IsPlayerInArea(playerid, 2076.16, 2482.00, 1980.34, 2444.49)) ward = 33; else if(IsPlayerInArea(playerid, 2482.00, 2878.16, 1980.34, 2444.49)) ward = 34; else if(IsPlayerInArea(playerid, 901.16, 1307.16, 1528.09, 1980.34)) ward = 35; else if(IsPlayerInArea(playerid, 1307.16, 1677.16, 1528.09, 1980.34)) ward = 36; else if(IsPlayerInArea(playerid, 1677.16, 2076.16, 1528.09, 1980.34)) ward = 37; else if(IsPlayerInArea(playerid, 2076.16, 2482.00, 1528.09, 1980.34)) ward = 38; else if(IsPlayerInArea(playerid, 2482.00, 2878.16, 1528.09, 1980.34)) ward = 39; else if(IsPlayerInArea(playerid, 901.16, 1307.16, 1074.90, 1528.09)) ward = 40; else if(IsPlayerInArea(playerid, 1307.16, 1677.16, 1074.90, 1528.09)) ward = 41; else if(IsPlayerInArea(playerid, 1677.16, 2076.16, 1074.90, 1528.09)) ward = 42; else if(IsPlayerInArea(playerid, 2076.16, 2482.00, 1074.90, 1528.09)) ward = 43; else if(IsPlayerInArea(playerid, 2482.00, 2878.16, 1074.90, 1528.09)) ward = 44; else if(IsPlayerInArea(playerid, 1307.16, 1677.16, 663.83, 1074.90)) ward = 45; else if(IsPlayerInArea(playerid, 1677.16, 2076.16, 663.83, 1074.90)) ward = 46; else if(IsPlayerInArea(playerid, 2076.16, 2482.00, 663.83, 1074.90)) ward = 47; else if(IsPlayerInArea(playerid, 2482.00, 2878.16, 663.83, 1074.90)) ward = 48; else return 1;[/pawn](ganginfo);>
  3. in asta [pawn]public OnPlayerDeath(playerid, killerid, reason)[/pawn] iar timer-ul de unde il scot ? :|
  4. Cauta [pawn]2495.3325,-1690.7804,14.7656[/pawn] pana ajungi la o linie cu Bind, si schimbi si acolo pozitia si gata.
  5. Problemă întâlnită (descriere): La /sws, imi apare 1 minut, adica ca si cum war-ul tine un minut, nu imi apare cand omor pe cineva, nici nu imi da bani, si teritoriul clipeste si dupa acel 1 minut... Ero(area / rile) / warning-(ul / urile): - Liniile de cod / sursa / script-ul: - Imagini / Video (optional): - Aţi încercat să rezolvaţi singur?: dea... dadea erori /sws [pawn]if(strcmp(cmd, "/sws", true) == 0) { if(WarStarted >= 1) { new ftext[64], ftext1[64]; if(WarF == 5 || WarF == 13 || WarF == 14) strmid(ftext, "Alianta Los Santos", 0, 64, 64); if(WarF == 6 || WarF == 12 || WarF == 15) strmid(ftext, "Alianta Las Venturas", 0, 64, 64); if(WarF1 == 5 || WarF1 == 13 || WarF1 == 14) strmid(ftext1, "Alianta Los Santos", 0, 64, 64); if(WarF1 == 6 || WarF1 == 12 || WarF1 == 15) strmid(ftext1, "Alianta Las Venturas", 0, 64, 64); format(string, sizeof(string), "{8D8DFF}(( Statistici War: )) {8D8DFF}Scor: {FFFFFF}%s {FF0000}%d {FFFFFF}- {FF0000}%d {FFFFFF}%s", ftext, WarPoints[WarF], WarPoints[WarF1], ftext1); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "{8D8DFF}(( Statistici War: )) {8D8DFF}Timp Ramas: {FFFFFF}%d {8D8DFF}Minute", WarStarted); SendClientMessage(playerid, COLOR_WHITE, string); } else if(WarStarted == 0) { format(string, sizeof(string), "{8D8DFF}(( Statistici War: )) {FFFFFF}In acest moment nu este razboi ! ", WarStarted); SendClientMessage(playerid, COLOR_WHITE, string); } }[/pawn] Am 3 de genu: [pawn] if(IsAAAlliance(playerid) && IsAIAlliance(killerid) || IsAAAlliance(killerid) && IsAIAlliance(playerid)) { if(War != 0) { //new string[256]; new sendername[MAX_PLAYER_NAME], sendernamen[MAX_PLAYER_NAME]; GetPlayerName(killerid, sendername, sizeof(sendername)); GetPlayerName(playerid, sendernamen, sizeof(sendernamen)); GivePlayerCash(killerid, 300); GivePlayerCash(playerid, -300); GameTextForPlayer(playerid, "~r~-$300", 3000, 1); GameTextForPlayer(killerid, "~g~$300", 3000, 1); format(string, sizeof(string), "{a9c4e4}War: {FFFFFF}Ai fost omorat de catre {00D7D7}%s{FFFFFF} si ai pierdut suma de $300!", sendername); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "{a9c4e4}War: {FFFFFF}L-ai omorat pe {00D7D7}%s{FFFFFF} si ai primit suma de $300!", sendernamen); SendClientMessage(killerid, COLOR_WHITE, string); } }[/pawn] Dar nu imi merge in joc
  6. Ai vazut la cineva pana acum ?
  7. M.Cosmin

    Help

    intri in phpmyadmin, si stergi de acolo.
  8. Am sters cel din GM... Nu are nici un fel de treaba batutul in cap, trebuie definite calumea... si nu stiu cum :/
  9. Am vazut pe cateva servere, ca in locul unor cladiri 'clasice', cele din GTA, sunt alte 'chestii' Cum pot sterge sau adauga peste o cladire din GTA ceva facut de mine ?
  10. Problemă întâlnită (descriere): nu gasesc un speedometer compatibil Ero(area / rile) / warning-(ul / urile): - Liniile de cod / sursa / script-ul: - Imagini / Video (optional): - Aţi încercat să rezolvaţi singur?: Am cautat/probat multe, dar toate is aiurea si nu se potrivesc, cu fuel-ul. Vreau ceva cu Speedometer / Fuel / Damage, sa mearga pe gm RedzMax. Am vazut ca a mai cerut cineva, dar a postat gresit in categorie, Mi-ar place si ceva de genu : http://imgur.com/f7gtAJH daca stiti... si imi puteti oferi.
  11. M.Cosmin

    DMV

    Am reusit, am avut mari probleme din cauza numarului la checkpoint. Asa cum ai spus tu, am cautat "dmv1" dupa numele masinii, si am dat de un check, care era primul. Multumesc. TC.
  12. M.Cosmin

    DMV

    Coordonatele alea care le-ai pus tu, is dupa ce ai dat examenul, e pentru flylicente...
  13. M.Cosmin

    DMV

    Nu am adaugat nimic in + si nici nu am sters nimic, atataea cate erau, atat am facut si eu. [pawn]if(strcmp(cmd, "/exam", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerToPoint(3.0,playerid, 1592.9581,-2163.6072,13.6000) && PlayerInfo[playerid][pCarLic] == 1) return SendClientMessage(playerid, COLOR_WHITE, "{00D7D7}Exam: {FFFFFF}Ai deja licenta!"); if(PlayerInfo[playerid][pBoatLic] == 0) { if(dmvtime == 0) { if(PlayerToPoint(3.0,playerid,436.4564,-1900.2853,2.8703)) { if(GetPlayerCash(playerid) >= 5000) {} else return SendClientMessage(playerid, COLOR_WHITE, "{00D7D7}DMV: {FFFFFF}Iti trebuie $5,000!"); if(!IsVehicleOccupied(boatsi)) PutPlayerInVehicle(playerid, boatsi, 0); else if(!IsVehicleOccupied(boatsi1)) PutPlayerInVehicle(playerid, boatsi1, 0); else { SendClientMessage(playerid, COLOR_WHITE, "{00D7D7}Info: {FFFFFF}Toate barcile sunt ocupate!"); return 1; } TakingLesson[playerid] = 1; SetPlayerRaceCheckpoint(playerid,3,418.4089,-1956.2709,-0.1005, 401.8729,-2021.8424,-0.2336,7); CP[playerid] = 320; SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_FADE1, "{ee5555}DMV: {a9c4e4}Vei fi taxat cu $5,000 daca vei termina testul."); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_FADE1, "{ee5555}DMV: {a9c4e4}Pentru a termina testul, navigheaza barca prin checkpoint-uri."); return 1; } } else { SendClientMessage(playerid, 0xee5555FF, "Nu putem gasi niciun instructor. Asteapta inca 5 secunde te rog."); return 1; } } if(PlayerInfo[playerid][pFlyLic] == 0) { if(dmvtime == 0) { if(PlayerToPoint(3.0,playerid,1957.1649,-2183.6143,13.5469)) { if(GetPlayerCash(playerid) >= 5000) {} else return SendClientMessage(playerid, COLOR_WHITE, "{00D7D7}DMV: {FFFFFF}Iti trebuie $5,000!"); if(!IsVehicleOccupied(planesi)) PutPlayerInVehicle(playerid, planesi, 0); else if(!IsVehicleOccupied(planesi1)) PutPlayerInVehicle(playerid, planesi1, 0); else { SendClientMessage(playerid, COLOR_WHITE, "{00D7D7}Info: {FFFFFF}Toate avioanele sunt ocupate!"); return 1; } TakingLesson[playerid] = 1; SetPlayerRaceCheckpoint(playerid,3,1570.0110,-2593.5493,14.0566, 1789.3186,-2593.9263,20.4397,10); CP[playerid] = 300; SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_FADE1, "{ee5555}DMV: {a9c4e4}Vei fi taxat cu $5,000 daca vei termina testul."); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_FADE1, "{ee5555}DMV: {a9c4e4}Pentru a termina testul, piloteaza avionul prin checkpoint-uri."); return 1; } } else { SendClientMessage(playerid, 0xee5555FF, "Nu putem gasi niciun instructor. Asteapta 5 secunde te rog."); return 1; } } if(PlayerInfo[playerid][pCarLic] == 0) { if(dmvtime == 0) { if(PlayerToPoint(3.0,playerid, 1592.9581,-2163.6072,13.6000)) { if(GetPlayerCash(playerid) >= 5000) {} else return SendClientMessage(playerid, COLOR_WHITE, "{00D7D7}DMV: {FFFFFF}Iti trebuie $5,000!"); dmvtime = 5; SetPlayerPos(playerid, 360.3414,197.9407,1014.1879); SetPlayerFacingAngle(playerid, 357.9603); ApplyAnimation(playerid,"MISC","SEAT_LR",4.1,0,0,0,1,1,1); DMVTime[playerid] = 1; TogglePlayerControllable(playerid, 0); SetPlayerInterior(playerid, 3); TakingLesson[playerid] = 1; return 1; } } else { SendClientMessage(playerid, 0xee5555FF, "Nu putem gasi niciun instructor. Asteapta 5 secunde te rog."); return 1; } } } return 1; }[/pawn] [pawn] else if(CP[playerid]==200)//Exam_01 // TRASEU DMV { if(IsPlayerInVehicle(playerid, dmv) || IsPlayerInVehicle(playerid, dmv1) || IsPlayerInVehicle(playerid, dmv2) || IsPlayerInVehicle(playerid, dmv3) || IsPlayerInVehicle(playerid, dmv4) || IsPlayerInVehicle(playerid, dmv5) || IsPlayerInVehicle(playerid, dmv6) || IsPlayerInVehicle(playerid, dmv7) || IsPlayerInVehicle(playerid, dmv8)) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 1585.8557,-2192.0796,13.1180, 5.0); CP[playerid] = 201; } else { SendClientMessage(playerid, COLOR_LIGHTBLUE,"[iNFO:] Nu esti in masina!"); SendClientMessage(playerid, COLOR_LIGHTBLUE,"[iNFO:] Ai picat testul."); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); SetVehicleToRespawn(GetPlayerVehicleID(playerid)); SetVehicleNumberPlate(dmv, "{167BEE}D{EDF338}M{00D7D7}V"); SetVehicleNumberPlate(dmv1, "{167BEE}D{EDF338}M{00D7D7}V"); SetVehicleNumberPlate(dmv2, "{167BEE}D{EDF338}M{00D7D7}V"); SetVehicleNumberPlate(dmv3, "{167BEE}D{EDF338}M{00D7D7}V"); TakingLesson[playerid] = 0; } } else if(CP[playerid]==201)//Exam_02 { DisablePlayerCheckpoint(playerid); CP[playerid] = 202; SetPlayerCheckpoint(playerid, 1608.5106,-2175.2104,13.2982, 5.0); } else if(CP[playerid]==202)//Exam_03 { DisablePlayerCheckpoint(playerid); CP[playerid] = 203; SetPlayerCheckpoint(playerid, 1585.8557,-2192.0796,13.1180, 5.0); } else if(CP[playerid]==203)//Exam_04 { DisablePlayerCheckpoint(playerid); CP[playerid] = 204; SetPlayerCheckpoint(playerid, 1485.7909,-2191.6021,13.1216, 5.0); } else if(CP[playerid]==204)//Exam_05 { DisablePlayerCheckpoint(playerid); CP[playerid] = 205; SetPlayerCheckpoint(playerid, 1473.4989,-2226.7456,13.1260, 5.0); } else if(CP[playerid]==205)//Exam_06 { DisablePlayerCheckpoint(playerid); CP[playerid] = 206; SetPlayerCheckpoint(playerid, 1426.6222,-2274.4917,13.1311, 5.0); } else if(CP[playerid]==206)//Exam_07 { DisablePlayerCheckpoint(playerid); CP[playerid] = 207; SetPlayerCheckpoint(playerid, 1461.8458,-2334.3921,13.1308, 5.0); } else if(CP[playerid]==207)//Exam_08 { DisablePlayerCheckpoint(playerid); CP[playerid] = 208; SetPlayerCheckpoint(playerid, 1522.5117,-2300.1011,13.1305, 5.0); } else if(CP[playerid]==208)//Exam_09 { DisablePlayerCheckpoint(playerid); CP[playerid] = 209; SetPlayerCheckpoint(playerid, 1484.0066,-2237.9741,13.1288, 5.0); } else if(CP[playerid]==209)//Exam_10 { DisablePlayerCheckpoint(playerid); CP[playerid] = 210; SetPlayerCheckpoint(playerid, 1476.7159,-2209.2720,13.1258, 5.0); } else if(CP[playerid]==210)//Exam_11 { DisablePlayerCheckpoint(playerid); CP[playerid] = 211; SetPlayerCheckpoint(playerid, 1425.5187,-2192.3516,15.7925, 5.0); } else if(CP[playerid]==211)//Exam_12 { DisablePlayerCheckpoint(playerid); CP[playerid] = 101; SetPlayerCheckpoint(playerid, 1303.0377,-2191.7573,21.4324, 5.0); } else if(CP[playerid]==101)//EXAM!!!!! { DisablePlayerCheckpoint(playerid); CP[playerid] = 212; SetPlayerCheckpoint(playerid, 1271.0830,-2259.8855,14.0728, 5.0); } else if(CP[playerid]==212)//Exam_13 { DisablePlayerCheckpoint(playerid); CP[playerid] = 213; SetPlayerCheckpoint(playerid, 1320.2417,-2259.0732,13.1249, 5.0); } else if(CP[playerid]==213)//Exam_14 { DisablePlayerCheckpoint(playerid); CP[playerid] = 214; SetPlayerCheckpoint(playerid, 1329.7965,-2282.4033,13.1331, 5.0); } else if(CP[playerid]==214)//Exam_15 { DisablePlayerCheckpoint(playerid); CP[playerid] = 215; SetPlayerCheckpoint(playerid, 1306.9902,-2305.9561,13.1221, 5.0); } else if(CP[playerid]==215)//Exam_16 { DisablePlayerCheckpoint(playerid); CP[playerid] = 216; SetPlayerCheckpoint(playerid, 1259.1298,-2335.5886,16.1704, 5.0); } else if(CP[playerid]==216)//Exam_17 { DisablePlayerCheckpoint(playerid); CP[playerid] = 217; SetPlayerCheckpoint(playerid, 1292.0201,-2379.8240,21.3370, 5.0); } else if(CP[playerid]==217)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 231; SetPlayerCheckpoint(playerid, 1378.3474,-2380.9705,20.8559, 5.0); } else if(CP[playerid]==218)//Exam_19 { DisablePlayerCheckpoint(playerid); CP[playerid] = 219; SetPlayerCheckpoint(playerid, 1457.7865,-2381.2886,13.5328, 5.0); } else if(CP[playerid]==219)//Exam_20 { DisablePlayerCheckpoint(playerid); CP[playerid] = 220; SetPlayerCheckpoint(playerid, 1551.8851,-2380.8777,13.1160, 5.0); } else if(CP[playerid]==220)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 221; SetPlayerCheckpoint(playerid, 1688.5701,-2380.4399,13.1160, 5.0); } else if(CP[playerid]==221)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 222; SetPlayerCheckpoint(playerid, 1794.7103,-2380.7783,13.1160, 5.0); } else if(CP[playerid]==222)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 223; SetPlayerCheckpoint(playerid, 1840.6002,-2330.5281,13.1228, 5.0); } else if(CP[playerid]==222)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 223; SetPlayerCheckpoint(playerid, 1841.2820,-2244.5151,13.1228, 5.0); } else if(CP[playerid]==222)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 223; SetPlayerCheckpoint(playerid, 1806.3806,-2192.7961,13.1230, 5.0); } else if(CP[playerid]==222)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 223; SetPlayerCheckpoint(playerid, 1762.9240,-2192.5933,13.1160, 5.0); } else if(CP[playerid]==222)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 223; SetPlayerCheckpoint(playerid, 1698.7273,-2192.7986,13.1160, 5.0); } else if(CP[playerid]==222)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 223; SetPlayerCheckpoint(playerid, 1635.5392,-2193.0020,13.1159, 5.0); } else if(CP[playerid]==222)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 223; SetPlayerCheckpoint(playerid, 1607.9235,-2176.5256,13.2978, 5.0); } /* else if(CP[playerid]==222)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 223; SetPlayerCheckpoint(playerid, 303.3516,-1486.5341,24.3362, 5.0); } else if(CP[playerid]==223)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 224; SetPlayerCheckpoint(playerid, 981.1396,-963.1172,39.4459, 5.0); } else if(CP[playerid]==224)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 225; SetPlayerCheckpoint(playerid, 681.9829,-1154.2633,15.0273, 5.0); } else if(CP[playerid]==225)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 226; SetPlayerCheckpoint(playerid, 509.8344,-1268.4532,15.6305, 5.0); } else if(CP[playerid]==226)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 227; SetPlayerCheckpoint(playerid, 486.3130,-1349.1676,16.9522, 5.0); } else if(CP[playerid]==227)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 228; SetPlayerCheckpoint(playerid, 414.7928,-1443.0562,31.1948, 5.0); } else if(CP[playerid]==228)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 229; SetPlayerCheckpoint(playerid, 395.8875,-1481.7737,31.1009, 5.0); } else if(CP[playerid]==229)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 230; SetPlayerCheckpoint(playerid, 317.7572,-1542.3584,33.5168, 5.0); } else if(CP[playerid]==230)//Exam_18 { DisablePlayerCheckpoint(playerid); CP[playerid] = 231; SetPlayerCheckpoint(playerid, 302.5586,-1486.1516,24.3359, 5.0); }*/ else if(CP[playerid]==223)//Exam_Final { new Float:vehhealth; GetVehicleHealth(GetPlayerVehicleID(playerid), vehhealth); //if(vehhealth <= 850.0) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "{00D7D7}Ai picat testul pentru ca masina ta {FFFFFF}este prea lovita{00D7D7}!"); } new pNamee[24]; new str[128]; GetPlayerName(playerid, pNamee, 24); GivePlayerCash(playerid, -100); RemovePlayerFromVehicle(playerid); SetVehicleToRespawn(GetPlayerVehicleID(playerid)); SetVehicleNumberPlate(dmv, "{167BEE}D{EDF338}M{00D7D7}V"); SetVehicleNumberPlate(dmv1, "{167BEE}D{EDF338}M{00D7D7}V"); SetVehicleNumberPlate(dmv2, "{167BEE}D{EDF338}M{00D7D7}V"); SetVehicleNumberPlate(dmv3, "{167BEE}D{EDF338}M{00D7D7}V"); SetVehicleNumberPlate(dmv4, "{167BEE}D{EDF338}M{00D7D7}V"); SetVehicleNumberPlate(dmv5, "{167BEE}D{EDF338}M{00D7D7}V"); SetVehicleNumberPlate(dmv6, "{167BEE}D{EDF338}M{00D7D7}V"); SetVehicleNumberPlate(dmv7, "{167BEE}D{EDF338}M{00D7D7}V"); SetVehicleNumberPlate(dmv8, "{167BEE}D{EDF338}M{00D7D7}V"); TakingLesson[playerid] = 0; DisablePlayerCheckpoint(playerid); if(vehhealth <= 850.0) return 1; format(str, 128,"{ee5555}Felicitari!{a9c4e4} Ai terminat testul!", pNamee); SendClientMessage(playerid, COLOR_LIGHTBLUE, str); SendClientMessage(playerid, COLOR_WHITE, "{a9c4e4}Ai fost taxat cu {ee5555}$5,000{a9c4e4}!"); GivePlayerCash(playerid, -5000); format(str, 128,"{a9c4e4}Acum poti lua un job. Te poti duce la primarie pentru a lua unul.", pNamee); SendClientMessage(playerid, COLOR_LIGHTBLUE, str); format(str, 128,"{a9c4e4}Nu uita sa iei si celelalte licente - cea de navigat de la plaja iar cea de pilotat de la aeroport.", pNamee); SendClientMessage(playerid, COLOR_LIGHTBLUE, str); SetPlayerCheckpoint(playerid, 1480.63,-1767.43,18.79, 4.0); PlayerInfo[playerid][pCarLic] = 1; Update(playerid, pCarLicx); if(PlayerInfo[playerid][pAchievement2] == 0) { SetTimerEx("Achievement2", 4000, false, "i", playerid); } CP[playerid] = 0; }[/pawn] le-am pus in ordine, iar acum doar primul checkpoint e aiurea, dupa e ok
  14. M.Cosmin

    DMV

    Problemă întâlnită (descriere): Checkpoint-uri DMV Ero(area / rile) / warning-(ul / urile): nu stiu unde... Liniile de cod / sursa / script-ul:Am pus jos. Imagini / Video (optional):- Aţi încercat să rezolvaţi singur?: Da Nu mi se pun checkpoint-urile schimbate de mine, si da am dat compile... Folosesc GM RedzMax, am mutat DMV-ul cu obiecte cu tot, dar checkpoint-urile nu le pot schimba / ori nu stiu de unde. Sunt cateva din checkpoint-uri. [pawn][pawn]else if(CP[playerid]==201)//Exam_02 { DisablePlayerCheckpoint(playerid); CP[playerid] = 202; SetPlayerCheckpoint(playerid, 1608.5106,-2175.2104,13.2982, 5.0); } else if(CP[playerid]==202)//Exam_03 { DisablePlayerCheckpoint(playerid); CP[playerid] = 203; SetPlayerCheckpoint(playerid, 1585.8557,-2192.0796,13.1180, 5.0); } else if(CP[playerid]==203)//Exam_04 { DisablePlayerCheckpoint(playerid); CP[playerid] = 204; SetPlayerCheckpoint(playerid, 1485.7909,-2191.6021,13.1216, 5.0); } else if(CP[playerid]==204)//Exam_05 { DisablePlayerCheckpoint(playerid); CP[playerid] = 205; SetPlayerCheckpoint(playerid, 1473.4989,-2226.7456,13.1260, 5.0); } else if(CP[playerid]==205)//Exam_06 { DisablePlayerCheckpoint(playerid); CP[playerid] = 206; SetPlayerCheckpoint(playerid, 1426.6222,-2274.4917,13.1311, 5.0); } else if(CP[playerid]==206)//Exam_07 { DisablePlayerCheckpoint(playerid); CP[playerid] = 207; SetPlayerCheckpoint(playerid, 1461.8458,-2334.3921,13.1308, 5.0); } else if(CP[playerid]==207)//Exam_08 { DisablePlayerCheckpoint(playerid); CP[playerid] = 208; SetPlayerCheckpoint(playerid, 1522.5117,-2300.1011,13.1305, 5.0); } else if(CP[playerid]==208)//Exam_09 { DisablePlayerCheckpoint(playerid); CP[playerid] = 209; SetPlayerCheckpoint(playerid, 1484.0066,-2237.9741,13.1288, 5.0); }[/pawn][/pawn]
  15. Salut, recent am incercat sa mut DMV-ul, obiectele text etc. am mutat. Dar la checkpoint-uri... Am schimbat nu gasesc nici un fel de pozitie a unui checkpoint pe care mi-l da. Nu imi apar cele puse de mine. Folosesc GM RedzMax, ma puteti ajuta ? cele de mai jos, sunt cateva din checkpoint-uri, cu pozitiile schimbate de mine, dar mi le arata tot pe cele vechi. [pawn]else if(CP[playerid]==201)//Exam_02 { DisablePlayerCheckpoint(playerid); CP[playerid] = 202; SetPlayerCheckpoint(playerid, 1608.5106,-2175.2104,13.2982, 5.0); } else if(CP[playerid]==202)//Exam_03 { DisablePlayerCheckpoint(playerid); CP[playerid] = 203; SetPlayerCheckpoint(playerid, 1585.8557,-2192.0796,13.1180, 5.0); } else if(CP[playerid]==203)//Exam_04 { DisablePlayerCheckpoint(playerid); CP[playerid] = 204; SetPlayerCheckpoint(playerid, 1485.7909,-2191.6021,13.1216, 5.0); } else if(CP[playerid]==204)//Exam_05 { DisablePlayerCheckpoint(playerid); CP[playerid] = 205; SetPlayerCheckpoint(playerid, 1473.4989,-2226.7456,13.1260, 5.0); } else if(CP[playerid]==205)//Exam_06 { DisablePlayerCheckpoint(playerid); CP[playerid] = 206; SetPlayerCheckpoint(playerid, 1426.6222,-2274.4917,13.1311, 5.0); } else if(CP[playerid]==206)//Exam_07 { DisablePlayerCheckpoint(playerid); CP[playerid] = 207; SetPlayerCheckpoint(playerid, 1461.8458,-2334.3921,13.1308, 5.0); } else if(CP[playerid]==207)//Exam_08 { DisablePlayerCheckpoint(playerid); CP[playerid] = 208; SetPlayerCheckpoint(playerid, 1522.5117,-2300.1011,13.1305, 5.0); } else if(CP[playerid]==208)//Exam_09 { DisablePlayerCheckpoint(playerid); CP[playerid] = 209; SetPlayerCheckpoint(playerid, 1484.0066,-2237.9741,13.1288, 5.0); }[/pawn]
  16. M.Cosmin

    Casa VW

    La nevoie înveti. Prima mea intrare în MTA, am iesit cu Casa pe VW. Ceva simplu si frumos, sper sa va placa. imagini: [pawn]CreateObject(1371, 329, -1182.90002, 76.3, 0, 0, 0); CreateObject(1371, 314.20001, -1194.40002, 76, 0, 0, 82); CreateObject(3472, 329, -1182.5, 75.5, 0, 0, 0); CreateObject(3472, 313.79999, -1194.30005, 75.2, 0, 0, 0); CreateObject(983, 304.5, -1184, 80.6, 0, 0, 314); CreateObject(983, 299.89999, -1188.40002, 80.6, 0, 0, 314); CreateObject(983, 295.39999, -1188.19995, 80.6, 0, 0, 42); CreateObject(983, 291, -1183.5, 80.6, 0, 0, 44); CreateObject(983, 286.69922, -1178.69922, 80.6, 0, 0, 41.995); CreateObject(983, 278.60001, -1170.19995, 80.6, 0, 0, 44); CreateObject(3809, 301.70001, -1155.5, 82.8, 0, 0, 228); CreateObject(3809, 299.29999, -1153, 82.7, 0, 0, 222); CreateObject(983, 274.10001, -1165.59998, 80.6, 0, 0, 44); CreateObject(983, 269.60001, -1161, 80.5, 0, 0, 44); CreateObject(983, 269.70001, -1156.59998, 80.6, 0, 0, 312); CreateObject(3472, 297.60001, -1190.59998, 79.9, 0, 0, 0); CreateObject(3472, 267.39999, -1158.69995, 79.7, 0, 0, 0); CreateObject(3877, 306.79999, -1181.80005, 81.6, 0, 0, 0); CreateObject(3877, 284.5, -1176.40002, 81.6, 0, 0, 314); CreateObject(3877, 280.70001, -1172.40002, 81.6, 0, 0, 314); CreateObject(3877, 316.5, -1172.59998, 81.6, 0, 0, 318); CreateObject(2773, 302.20001, -1156.30005, 80.4, 0, 0, 358); CreateObject(2773, 298.39999, -1152.59998, 80.4, 0, 0, 282);[/pawn]
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