Care este diferenta? :| ARTIST: [pawn]//////////////////////////////////////////////////////////////////////////////// // Ninsoare pe Server, versiune functionala by ARTIST // // Data proiectarii: 30/11/2011 // //////////////////////////////////////////////////////////////////////////////// #include <a_samp> #include <streamer> #include <zcmd> #undef MAX_PLAYERS #define MAX_SLOTS 50 //Indicam numarul sloturilor pe serverul nostru #define MAX_SNOW_OBJECTS 20 #define UPDATE_INTERVAL 750 #if MAX_SLOTS == -1 #endif #define ploop(%0) for(new %0 = 0; %0 < MAX_SLOTS; %0++) if(IsPlayerConnected(%0)) #define CB:%0(%1) forward %0(%1); public %0(%1) new bool:ShowOn[MAX_SLOTS char], snowObject[MAX_SLOTS][MAX_SNOW_OBJECTS], updateTimer[MAX_SLOTS char] ; public OnFilterScriptExit() { ploop(i) { if(ShowOn{i}) { for(new j = 0; j < MAX_SNOW_OBJECTS; j++) DestroyDynamicObject(snowObject[j]); KillTimer(updateTimer{i}); } } return true; } public OnPlayerDisconnect(playerid) { if(ShowOn{playerid}) { for(new i = 0; i < MAX_SNOW_OBJECTS; i++) DestroyDynamicObject(snowObject[playerid]); ShowOn{playerid} = false; KillTimer(updateTimer{playerid}); } return true; } CB:UpdateSnow(playerid) { if(!ShowOn{playerid}) return false; new Float:pPos[3]; GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]); for(new i = 0; i < MAX_SNOW_OBJECTS; i++) SetDynamicObjectPos(snowObject[playerid], pPos[0] + random(25), pPos[1] + random(25), pPos[2] - 5); return true; } stock CreateSnow(playerid) { if(ShowOn{playerid}) return false; new Float:pPos[3]; GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]); for(new i = 0; i < MAX_SNOW_OBJECTS; i++) snowObject[playerid] = CreateDynamicObject(18864, pPos[0] + random(25), pPos[1] + random (25), pPos[2] - 5, random(100), random(100), random(100), -1, -1, playerid); ShowOn{playerid} = true; updateTimer{playerid} = SetTimerEx("UpdateSnow", UPDATE_INTERVAL, true, "i", playerid); return true; } stock DeleteSnow(playerid) { if(!ShowOn{playerid}) return false; for(new i = 0; i < MAX_SNOW_OBJECTS; i++) DestroyDynamicObject(snowObject[playerid]); KillTimer(updateTimer{playerid}); ShowOn{playerid} = false; return true; } CMD:snow(playerid, params[]) { if(ShowOn{playerid}) { DeleteSnow(playerid); SendClientMessage(playerid, 0x00FF00AA, "Ninsoarea a incetat..."); } else { CreateSnow(playerid); SendClientMessage(playerid, 0x00FF00AA, "A inceput sa ninga! A venit Iarna !!!"); } return true; } CMD:snowon(playerid, params[]) //Activeaza ninsoarea pentru toti jucatorii { if(!IsPlayerAdmin(playerid)) return false; ploop(i) { if(ShowOn{i}) continue; CreateSnow(i); } return true; } CMD:snowoff(playerid, params[]) //Dezactiveaza ninsoarea la toti jucatorii { if(!IsPlayerAdmin(playerid)) return false; ploop(i) { if(!ShowOn{i}) continue; DeleteSnow(i); } return true; }[/pawn] Tu: [pawn]#include <a_samp> #include <streamer> #include <zcmd> #undef MAX_PLAYERS #define MAX_SLOTS -1 #define MAX_SNOW_OBJECTS 8 #define UPDATE_INTERVAL 750 #if MAX_SLOTS == -1 #error Schimba MAX_SLOTS pentru cati jucatori ai pe serverul tau! #endif #define ploop(%0) for(new %0 = 0; %0 < MAX_SLOTS; %0++) if(IsPlayerConnected(%0)) #define CB:%0(%1) forward %0(%1); public %0(%1) new bool:snowOn[MAX_SLOTS char], snowObject[MAX_SLOTS][MAX_SNOW_OBJECTS], updateTimer[MAX_SLOTS char] ; public OnFilterScriptExit() { ploop(i) { if(snowOn{i}) { for(new j = 0; j < MAX_SNOW_OBJECTS; j++) DestroyDynamicObject(snowObject[j]); KillTimer(updateTimer{i}); } } return 1; } public OnPlayerDisconnect(playerid) { if(snowOn{playerid}) { for(new i = 0; i < MAX_SNOW_OBJECTS; i++) DestroyDynamicObject(snowObject[playerid]); snowOn{playerid} = false; KillTimer(updateTimer{playerid}); } return 1; } CB:UpdateSnow(playerid) { if(!snowOn{playerid}) return 0; new Float:pPos[3]; GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]); for(new i = 0; i < MAX_SNOW_OBJECTS; i++) SetDynamicObjectPos(snowObject[playerid], pPos[0] + random(25), pPos[1] + random(25), pPos[2] - 5 + random(10)); return 1; } stock CreateSnow(playerid) { if(snowOn{playerid}) return 0; new Float:pPos[3]; GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]); for(new i = 0; i < MAX_SNOW_OBJECTS; i++) snowObject[playerid] = CreateDynamicObject(18864, pPos[0] + random(25), pPos[1] + random (25), pPos[2] - 5 + random(10), random(280), random(280), 0, -1, -1, playerid); snowOn{playerid} = true; updateTimer{playerid} = SetTimerEx("UpdateSnow", UPDATE_INTERVAL, true, "i", playerid); return 1; } stock DeleteSnow(playerid) { if(!snowOn{playerid}) return 0; for(new i = 0; i < MAX_SNOW_OBJECTS; i++) DestroyDynamicObject(snowObject[playerid]); KillTimer(updateTimer{playerid}); snowOn{playerid} = false; return 1; } CMD:snow(playerid, params[]) { if(snowOn{playerid}) { DeleteSnow(playerid); SendClientMessage(playerid, 0x00FF00AA, "* Numai ninge acum."); } else { CreateSnow(playerid); SendClientMessage(playerid, 0x00FF00AA, "* Incepe sa ninga!"); } return 1; } CMD:allsnowon(playerid, params[]) { if(!IsPlayerAdmin(playerid)) return 0; ploop(i) { if(snowOn{i}) continue; CreateSnow(i); } return 1; } CMD:allsnowoff(playerid, params[]) { if(!IsPlayerAdmin(playerid)) return 0; ploop(i) { if(!snowOn{i}) continue; DeleteSnow(i); } return 1; }[/pawn] Foarte greu copy+paste. )