Lasa doar odata onplayercommandtext primu. [pawn]//---------------------------<[ ]>-------------------------------------------------------- public OnPlayerCommandText(playerid, cmdtext[]) { new string[256]; new playermoney; new sendername[MAX_PLAYER_NAME]; new giveplayer[MAX_PLAYER_NAME]; new playername[MAX_PLAYER_NAME]; new cmd[256]; new tmp[256]; new giveplayerid, moneys, idx; cmd = strtok(cmdtext, idx); dcmd(rset, 4, cmdtext); if (strcmp("/fevent2", cmdtext, true, 9) == 0) { if(IsPlayerAdmin(playerid)) { ReactionTest(); return 1; } else return 0; } if (strcmp("/fightstyles", cmdtext, true, 10) == 0) { ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Fighting Styles", "Fighting Styles", "Select", "Cancel"); return 1; } // [... Alte comenzi....] if(strcmp(cmdtext, "/plane", true) == 0) { ShowModelSelectionMenu(playerid, planelist, "->Planes<-"); return 1; } if(strcmp(cmdtext, "/changeskin", true) == 0) { ShowModelSelectionMenu(playerid, skinlist, "Select Skin"); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, "/plane", true) == 0) { ShowModelSelectionMenu(playerid, planelist, "->Planes<-"); return 1; } if(strcmp(cmdtext, "/changeskin", true) == 0) { ShowModelSelectionMenu(playerid, skinlist, "Select Skin"); return 1; } return 0; } [/pawn] Cam asa ceva.