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TopGun

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Everything posted by TopGun

  1. Am comanda /bonusmission si acolo daca faci misiuni iti da un bonus sa zicem la 10/10 (10 e level 1) Apoi problema e ca vreau cand faci 10/10 misiuni vreau sa se reseteze sa fie 0/30 (30 este level urmator adica level 2) si tot asa 0/50 (50 level 3) cand fac 50/50 misiuni .... Ca asa cand faceam misiuni imi arata 10/10 si tot continuam 11/30 31/50 si numi place. Vreo idee?
  2. TopGun

    Problema

    da ma am pus pluginul ala in folderul unde am gamemode am creat un folder numit plugins apoi mam dus in server.cfg si am adaugat acolo plugins ---- si pluginu si nu merge
  3. TopGun

    Problema

    Vreau sa-mi spuneti si mie: De exemplu am niste obiecte care sunt de forma CreateDynamicObject si cand le bag in GM ( GM E Godfather) nu le citeste. Adica comanda merge activez ceea ce vreau sa activez si nu se vede mapa. Am auzit ceva de plugins dar nustiu cum sa-l bag.
  4. TopGun

    Ajutor

    [pawn] if(strcmp(cmd, "/minigun", true)==0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pMGDM] >= 1 || PlayerInfo[playerid][pAdmin] >= 1) { if(!IsMinigun) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: /minigun (prize - max. 300.000$)"); return 1; } new prize; prize = strval(tmp); if(prize < 50000 || prize > 300000) { SendClientMessage(playerid, COLOR_GREY, " Prize not below $50000 or above 300000$ !"); return 1; } MGPrize = prize; SendClientMessageToAll(0xFFD700AA,"{FFA500}==================={FF0000} [Minigun Event] {FFA500}==================="); SendClientMessageToAll(0xFFD700AA,"{CCCCCC}Event: {5EFB6E}Minigun DeathMatch"); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "{CCCCCC}Organizator: {FFA500}%s", sendername); SendClientMessageToAll(0xFFD700AA, string); format(string, sizeof(string), "{CCCCCC}Premiu: {5EFB6E}%d$", MGPrize); SendClientMessageToAll(0xFFD700AA, string); format(string, sizeof(string), "{CCCCCC}Timp: {5EFB6E}Acesta se va termina automat in 6 minute!"); SendClientMessageToAll(0xFFD700AA, string); SendClientMessageToAll(0xFFD700AA,"{CCCCCC}Pentru inscriere tastati:{5EFB6E} /joinminigun"); SendClientMessageToAll(0xFFD700AA,"{FFA500}==================={FF0000} [Minigun Event] {FFA500}==================="); StartingMG = 1; SetTimer("Minigun", 10, 0); } else { SendClientMessage(playerid, COLOR_GREY, "{CCCCCC}Este deja un event {5EFB6E}Minigun {CCCCCC}in desfasurare!"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "Nu ai acces la aceasta comanda"); return 1; } } return 1; }[/pawn]
  5. TopGun

    Ajutor

    ma eu vreau ca la minigun event cand dau /joinminigun sa se vada culoare pe minimap de exemplu Galben (Cum e la hunting event cand te alege hunting ai o culoare pe mapa si pana mori iti ramane culoare apoi mori si iti da culoare de gang/sau civil) CEA NORMALA ! Aici la minigun numi arata asa dau /joinminigun imi arata culoarea pe minimap si apoi cand ma omoara la event cineva si ma da in randomspawn la event nu-mi ramane culoare imi da CE NORMALA DE GANG/SAU CIVIL.
  6. TopGun

    Ajutor

    eu ce copii de la onplayerspawn?
  7. TopGun

    Ajutor

    asa si eu ce copii ca sa se vada culoare la minigun event cand intru sa ramana?
  8. TopGun

    Ajutor

    am sters cate ceva din motive de siguranta.
  9. TopGun

    Ajutor

    [pawn] if(strcmp(cmd, "/minigun", true)==0) { } SendClientMessageToAll(0xFFD700AA,"{FFA500}==================={FF0000} [Minigun Event] {FFA500}==================="); SendClientMessageToAll(0xFFD700AA,""); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "{CCCCCC} SendClientMessageToAll(0xFFD700AA, string); format(string, sizeof(string), "{CCCCCC} SendClientMessageToAll(0xFFD700AA, string); format(string, sizeof(string), "{CCCCCC} SendClientMessageToAll(0xFFD700AA, string); SendClientMessageToAll(0xFFD700AA," SendClientMessageToAll(0xFFD700AA,"{FFA500}==================="); Starting... = 1; SetTimer("...", 10, 0); } else { SendClientMessage(playerid, COLOR_GREY, "{CCCCCC}Este deja un event {5EFB6E}Minigun {CCCCCC}in desfasurare!"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "Nu ai acces la aceasta comanda"); return 1; } } return 1; }[/pawn]
  10. unde bag nativele alea? cam pe la ce linie pe sub #define sau #include sau forward
  11. TopGun

    Ajutor

    [pawn]public OnPlayerSpawn(playerid) { if (PowerEnabled[playerid]) SetPlayerHealth(playerid, 0x107FFF); SetPlayerVirtualWorld(playerid,0); PlayerInfo[playerid][pVirWorld] = 0; InitLockDoors(playerid); STDPlayer[playerid] = 0; gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team if (gTeam[playerid] == 4) //medic / criminal reset team { gTeam[playerid] = 3; } if(AdminDuty[playerid] == 1) { SendClientMessage(playerid, COLOR_LIGHTRED, "** Inainte de asta erai on duty, acum esti off **"); AdminDuty[playerid] = 0; } if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_LIGHTRED, "** This server requires a Login BEFORE spawn (Kicked) **"); KickPlayer[playerid] = 1; } if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1) { MedicBill[playerid] = 0; new rand = random(sizeof(CIV)); SendClientMessage(playerid, COLOR_LIGHTRED, "You are not an Approved Leader, you are now a Civilian !"); PlayerInfo[playerid][pTeam] = 3; gTeam[playerid] = 3; SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = CIV[rand]; SpawnPlayer(playerid); } if(gTeam[playerid] == 5) { if(PlayerInfo[playerid][pMember] < 1) { MedicBill[playerid] = 0; new rand = random(sizeof(CIV)); SendClientMessage(playerid, COLOR_LIGHTRED, "You are not a Family Member, you are now a Civilian !"); PlayerInfo[playerid][pTeam] = 3; gTeam[playerid] = 3; SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = CIV[rand]; SpawnPlayer(playerid); } } if(gTeam[playerid] == 10) { if(PlayerInfo[playerid][pMember] != 8) { MedicBill[playerid] = 0; new rand = random(sizeof(CIV)); SendClientMessage(playerid, COLOR_LIGHTRED, "You are not a Member of this Agency, you are now a Civilian !"); PlayerInfo[playerid][pTeam] = 3; gTeam[playerid] = 3; SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = CIV[rand]; SpawnPlayer(playerid); } } if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3) { MedicBill[playerid] = 0; new rand = random(sizeof(CIV)); SendClientMessage(playerid, COLOR_LIGHTRED, "You haven't applied for being an Officer / FBI / National Guard, you are now a Civilian !"); PlayerInfo[playerid][pTeam] = 3; gTeam[playerid] = 3; SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = CIV[rand]; SpawnPlayer(playerid); } if(gTeam[playerid] == 3) { if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0) { SendClientMessage(playerid, COLOR_LIGHTRED, "You are part of a Family/Force, you've been forced to the right Class + Char !"); MedicBill[playerid] = 0; new model = PlayerInfo[playerid][pChar]; if(PlayerInfo[playerid][pClubMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pClubMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pClubLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pClubLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = model; } if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; } //else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; } //else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; } //else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 17) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 18) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } //else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } //else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } //else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 17) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 18) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 19) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } //SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpawnPlayer(playerid); } } if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); } else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); } SetPlayerWeapons(playerid); SetPlayerSpawn(playerid); SetPlayerToTeamColor(playerid); PlayerFixRadio(playerid); for(new i = 0; i < sizeof(Turfs); i++) { GangZoneShowForPlayer(playerid, i, TurfInfo[zColor]); GangZoneShowForPlayer(playerid, gzmafia, 0xFF0000C7); GangZoneShowForPlayer(playerid, gztriads, 0x562C2CD2); GangZoneShowForPlayer(playerid, gzlsv, 0xFFFF00CC); GangZoneShowForPlayer(playerid, gzvla, 0x5BB9E6CA); GangZoneShowForPlayer(playerid, gzballas, 0x8000FFC9); GangZoneShowForPlayer(playerid, gzgrove, 0x00FF00D0); } if(warzone == 1) { GangZoneFlashForPlayer(playerid,warloc1,COLOR_THEMAFIA); } else if(warzone == 2) { GangZoneFlashForPlayer(playerid,warloc2,COLOR_THEMAFIA); } else if(warzone == 3) { GangZoneFlashForPlayer(playerid,warloc3,COLOR_THEMAFIA); } if(MapIconsShown[playerid] != 1) { MapIconsShown[playerid] = 1; for(new i = 0; i < sizeof(BizzInfo); i++) { SetPlayerMapIcon(playerid,i + 1,BizzInfo[bEntranceX],BizzInfo[bEntranceY],BizzInfo[bEntranceZ],36,COLOR_LIGHTRED); } for(new i = 0; i < sizeof(SBizzInfo); i++) { SetPlayerMapIcon(playerid,i + 20,SBizzInfo[sbEntranceX],SBizzInfo[sbEntranceY],SBizzInfo[sbEntranceZ],36,COLOR_LIGHTRED); } } return 1; }[/pawn]
  12. TopGun

    Ajutor

    Ce sa-ti dau de la OnPlayerSpawn?
  13. TopGun

    Ajutor

    Am si eu o problema. Am facut un minigun event totul bine dar problema e cand intri in event pe minimap se vede ca ai culoarea de exemplu galben, iti ramane galbenul ala pana mori dupaia nu-ti mai apare pe minimap culoarea galbena iti da culoarea normala. Am bagat SetPlayerColor si tot nimic. Ce pot face ca sa ramana culoarea pana se termina eventul apoi stiu ca se reseteaza culoarea la factiunea care esti.
  14. TopGun

    B-Zone's Jail

    dar unde pun mapa asta ? ca vreau cand ma baga la jail sa vina acolo in jailu ala. ??
  15. si unde o bag asta cam pe unde?
  16. Salut am si eu o problema pe serverul meu de GF cu /mk nu ma lasa sa fac misiuni, dar cand ma duc sa iau checkpointu nu mi-l ia si am setat acolo la /mk usecp am dat 1 si tot nu merge.Nu stiu daca e de la mk ori o fi alt bug. creez misiunea dau /savemission dau loadmission apoi iau misiunea si cand ma duc la checkpoint sa-l iau nu merge. Checkpointul este facut se vede cercul rosu dar nu merge,nu-l ia.
  17. TopGun

    Ajutor

    fix asa am facut si mia mers nu mi-a dat nicio erroarea Apoi l-am bagat in server.cfg la filterscript si apoi am dat rr la server Am intrat pe server am dat rcon login parola Apoi am dat rcon loadfs minigun si numi merge Scrie amx load failed Si in pawno cand am dat compile mergea nu avea nimic!
  18. TopGun

    Ajutor

    Deci eu am un event intrun format .txt si vreau sa stiu cum fac sa-l pun in GameMod (NU CER EU SCRIPT EU IL AM DEJA) Vreau doar sa-mi spuneti cum fac din fisierul ala .txt sa-l fac pwn. si amx. Ca in server stiu sa-l adaug in filterscript apoi dam server.cfg si adaugam acolo fs am nevoie de un mic tutorial multumesc!
  19. TopGun

    Problema

    Am un event CT VS T si nustiu cum sa-l bag in server meu Adica cum fac intru in pawno ceva dau la new sus cum fac??? Vreau sami zica cineva de la 0 totul pas cu pas Mai am si MTA-urile care nustiu unde sa le bag si alea..... Vreau tot tot de la 0
  20. TopGun

    Ajutor

    As vrea si eu daca se poate sa-mi spuneti cum sa fac un Minigun DM event De la 0 Sami explicati cum bag coordonatele toate alea Mapa in care sa se desfasoare Tot de la 0 Va rog.
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