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Posts posted by MytzaMytz
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Frumos tutorial.
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Incearca asta,in loc de /veh e /car.
Pawno Code: [select]
[pawn]if(strcmp(cmd, "/car", true) == 0)
{
new carid;
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pAdmin] < 4)
{
SendClientMessage(playerid, COLOR_GRAD1, " nu esti autorizat sa folosesti aceasta comanda!");
return 1;
}
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_YELLOW2, "Use: /car [carid] [color1] [color2]");
return 1;
}
new car;
car = strval(tmp);
if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_YELLOW2, " Vehicle Number can't be below 400 or above 611 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_YELLOW2, "Use: /car [carid] [color1] [color2]");
return 1;
}
new color1;
color1 = strval(tmp);
//if(color1 < 0 || color1 > 255) { SendClientMessage(playerid, COLOR_YELLOW2, " Color Number can't be below 0 or above 126 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_YELLOW2, "Use: /car [carid] [color1] [color2]");
return 1;
}
new color2;
color2 = strval(tmp);
//if(color2 < 0 || color2 > 255) { SendClientMessage(playerid, COLOR_YELLOW2, " Color Number can't be below 0 or above 126 !"); return 1; }
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
carid = CreateVehicle(car, X,Y +4,Z, 0.0, color1, color2, 6000000000000);
PutPlayerInVehicle(playerid,carid,0);
format(string, sizeof(string), "Vehicle spawned ID: %d", carid);
SendClientMessage(playerid, COLOR_BLUE, string);
}
return 1;
}
return 1;
}[/pawn]
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10/10 daca e al tau,0/10 daca nu.
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Simplu si frumos...sper sa fie facut de tine.
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Frumos GameMode.4/5.
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A incercat cineva si nu a mers.....1/5.
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10/10 dar mai trebuie UpDate-uri.
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Defapt este o comanda:
[pawn] if(strcmp(cmd, "/veh", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pAdmin] < 4)
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]");
return 1;
}
new car;
car = strval(tmp);
if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_GREY, " Vehicle Number can't be below 400 or above 611 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]");
return 1;
}
new color1;
color1 = strval(tmp);
if(color1 < 0 || color1 > 126) { SendClientMessage(playerid, COLOR_GREY, " Color Number can't be below 0 or above 126 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]");
return 1;
}
new color2;
color2 = strval(tmp);
if(color2 < 0 || color2 > 126) { SendClientMessage(playerid, COLOR_GREY, " Color Number can't be below 0 or above 126 !"); return 1; }
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
new carid = CreateVehicle(car, X,Y,Z, 0.0, color1, color2, 60000);
CreatedCars[CreatedCar] = carid;
CreatedCar ++;
format(string, sizeof(string), " Vehicle %d spawned.", carid);
SendClientMessage(playerid, COLOR_GREY, string);
}
return 1;
}[/pawn]
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interesant:)
9.5/10
OFF:Post-Hunter.
Oricum...Pai,imi place sintaxa,e simpla si face mai usor sa faci un jucator invicibil si imi mai place ca e organizat acest script,bravo.
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Frumos,5/5. :D
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Schimba House Systemul,e asa de greu?
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Problema rezolvata.
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Schimba systemul de bizzuri si case.
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Am o intrebare,vrei sa faci teleporturi sau sa fie pick-upuri normale,ca armele sa le iei.
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M-i se pare sau cam frameaza.Nu e rau.
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Foarte frumos GM-ul,l-ai dezvolat mult,5/5.
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Frumos system.
5/5
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Pai, eu as dorii sa fie la /stats in caz ca un COP ataca un player aiurea sa verific daca chiar are wanted sau nu...
Ai putea sa ma ajuti? Nu stiu sa fac legatura intre stats si clear ... Te rog :o3
Da,o sa iti dau Y!M-ul meu prin PM,acum sunt obosit,vorbim maine.
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Gata stiu care e problema,lasa acolo #include <time> si baga asta in pawno/include.
Il ai la attachments.
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Scuza`ma, sunt [censured by the system] recunosc:)) O sa incerc asa si o sa revin cu un edit in 5 minute:D
Mda, avea include`ul "timer", nu inteleg de la ce dreacu nu arata ceasul :@
Acum iti merge?Daca da,cer T/C.
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Cum a zis si Gireada,treuie sa faci o variabila care salveaza skinurile,dar cand dai /setskin se salveaza?Sai ce comanda ai tu pentru schimbarea skinului.
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[pawn] if (strcmp(cmd, "/admins", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new count = 0;
SendClientMessage(playerid, CRISTIAN, "|_________Admini online_________|");
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[pAdmin] == 1)
{
GetPlayerName(i, sendername, sizeof(sendername));
if(AdminDuty == 0)
//format(string, 128, "{F21717}%s{FFFFFF} - Admin-Level %d (Id: %d)", sendername, PlayerInfo[pAdmin], i);
format(string, sizeof(string),"Admin Level 1 - {F21717}%s ({FFFFFF}%d{F21717})", sendername, i);
//format(string, 128, "{B57412}%s{FFFFFF} is Admin Level %d (%d)", sendername, PlayerInfo[pAdmin], i);
if(AdminDuty == 1)
format(string, sizeof(string),"Admin Level 1 - {F21717}%s ({FFFFFF}%d{F21717} - On Duty)", sendername, i);
if (strlen(string) > 1)SendClientMessage(playerid, COLOR_WHITE, string);
count++;
}
if(PlayerInfo[pAdmin] == 2)
{
GetPlayerName(i, sendername, sizeof(sendername));
if(AdminDuty == 0)
//format(string, 128, "{F21717}%s{FFFFFF} - Admin-Level %d (Id: %d)", sendername, PlayerInfo[pAdmin], i);
format(string, sizeof(string),"Admin Level 2 - {F21717}%s ({FFFFFF}%d{F21717})", sendername, i);
//format(string, 128, "{B57412}%s{FFFFFF} is Admin Level %d (%d)", sendername, PlayerInfo[pAdmin], i);
if(AdminDuty[playerid] == 1)
format(string, sizeof(string),"Admin Level 2 - {F21717}%s ({FFFFFF}%d{F21717} - On Duty)", sendername, i);
if (strlen(string) > 1)SendClientMessage(playerid, COLOR_WHITE, string);
count++;
}
if(PlayerInfo[pAdmin] == 3)
{
GetPlayerName(i, sendername, sizeof(sendername));
if(AdminDuty == 0)
//format(string, 128, "{F21717}%s{FFFFFF} - Admin-Level %d (Id: %d)", sendername, PlayerInfo[pAdmin], i);
format(string, sizeof(string),"Admin Level 3 - {F21717}%s ({FFFFFF}%d{F21717})", sendername, i);
//format(string, 128, "{B57412}%s{FFFFFF} is Admin Level %d (%d)", sendername, PlayerInfo[pAdmin], i);
if(AdminDuty == 1)
format(string, sizeof(string),"Admin Level 3 - {F21717}%s ({FFFFFF}%d{F21717} - On Duty)", sendername, i);
if (strlen(string) > 1)SendClientMessage(playerid, COLOR_WHITE, string);
count++;
}
if(PlayerInfo[pAdmin] == 4)
{
GetPlayerName(i, sendername, sizeof(sendername));
if(AdminDuty == 0)
//format(string, 128, "{F21717}%s{FFFFFF} - Admin-Level %d (Id: %d)", sendername, PlayerInfo[pAdmin], i);
format(string, sizeof(string),"Admin Level 4 - {F21717}%s ({FFFFFF}%d{F21717})", sendername, i);
//format(string, 128, "{B57412}%s{FFFFFF} is Admin Level %d (%d)", sendername, PlayerInfo[pAdmin], i);
if(AdminDuty == 1)
format(string, sizeof(string),"Admin Level 4 - {F21717}%s ({FFFFFF}%d{F21717} - On Duty)", sendername, i);
if (strlen(string) > 1)SendClientMessage(playerid, COLOR_WHITE, string);
count++;
}
if(PlayerInfo[pAdmin] == 5)
{
GetPlayerName(i, sendername, sizeof(sendername));
if(AdminDuty == 0)
//format(string, 128, "{F21717}%s{FFFFFF} - Admin-Level %d (Id: %d)", sendername, PlayerInfo[pAdmin], i);
format(string, sizeof(string),"Coordonator - {F21717}%s ({FFFFFF}%d{F21717})", sendername, i);
//format(string, 128, "{B57412}%s{FFFFFF} is Admin Level %d (%d)", sendername, PlayerInfo[pAdmin], i);
if(AdminDuty == 1)
format(string, sizeof(string),"Coordonator - {F21717}%s ({FFFFFF}%d{F21717} - On Duty)", sendername, i);
if (strlen(string) > 1)SendClientMessage(playerid, COLOR_WHITE, string);
count++;
}
if(PlayerInfo[pAdmin] == 6)
{
GetPlayerName(i, sendername, sizeof(sendername));
if(AdminDuty == 0)
//format(string, 128, "{F21717}%s{FFFFFF} - Admin-Level %d (Id: %d)", sendername, PlayerInfo[pAdmin], i);
format(string, sizeof(string),"Fondator - {F21717}%s ({FFFFFF}%d{F21717})", sendername, i);
//format(string, 128, "{B57412}%s{FFFFFF} is Admin Level %d (%d)", sendername, PlayerInfo[pAdmin], i);
if(AdminDuty[sendername] == 1)
format(string, sizeof(string),"Fondator - {F21717}%s ({FFFFFF}%d{F21717} - On Duty)", sendername, i);
if (strlen(string) > 1)SendClientMessage(playerid, COLOR_WHITE, string);
count++;
}
}
}[/pawn]
Sper sa iti mearga.
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Include`ul se numeste cumva timerfix?
Nu,include-ul trebuie sa se numeasca "time.inc".
[pawn]#include <a_samp>
#include <time>[/pawn]
Bug /acreatecar
in Arhivă probleme
Posted
Nu e bug,trebuie sa creeze comanda /adeletecar,din fericire am eu una:
[pawn] if(strcmp(cmd, "/adeletecar", true) == 0)
{
if(PlayerInfo[playerid][pAdmin] >= 1338)
{
CarInfo[idcar][cOwned] = 0; CarInfo[idcar][cModel] = 0; CarInfo[idcar][cColorOne] = 0; CarInfo[idcar][cColorTwo] = 0;
CarInfo[idcar][cLocationx] = 0; CarInfo[idcar][cLocationy] = 0; CarInfo[idcar][cLocationz] = 0; CarInfo[idcar][cAngle] = 0;
CarInfo[idcar][cValue] = 0; CarInfo[idcar][cLock] = 0; CarInfo[idcar][paintjob] = -1; LoadComponents(idcar);
strmid(CarInfo[idcar][cOwner], "Dealership", 0, strlen("Dealership"), 999);
format(CarInfo[idcar][cDescription], 32, "0");
DestroyVehicle(idcar);
OnPropUpdate(); SavePlayerData(playerid);
}
}[/pawn]