Jump to content

Maurice

Membru
  • Posts

    39
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by Maurice

  1. Ai dreptate, scuze. Ma gandeam ca tutorial-ul meu contine mai multe poze, si e ceva mai pe intelesul tuturor! Edit: Am revenit si cu un video, pentru a fi mai complet:
  2. Am ales sa va prezint si voua cum lucrez eu in Pawno, folosind Notepad++ ! Puteti sa vedeti o parte din facilitatile Notepad++ (auto-complete) in poza de mai sus ! Pentru a putea folosi si voi Pawno in Notepad++ trebuie sa urmati cu atentie urmatorii pasi: 1. Downloadam Notepad++ de aici: http://notepad-plus-plus.org/ (apasam pe butonul “Download” din stanga) Atentie: Downloadati versiunea de 32-bit! 2. Dupa ce l-am instalat intram in My Computer (Computer pentru Windows 7 / Vista, sau This PC pentru cei cu Windows 10) 3. Scriem in casuta de sus, unde deobicei apare adresa folderului curent %appdata%\Notepad++ 4. Downloadam pachetul cu fisierele .xml de aici: Download Link (tutoriale-pe.net): click 5. Fisierul userDefineLang.xml il punem in locatia deschisa la pasul 3 6. Acum asociem extensiile .pwn cu Notepad++ ! Deschidem Notepad++ si intram in Settings > Preferences si selectam tab-ul “File Association” ! Mai departe dam click pe customize (sub Suported exts) si apasam pe sageata , iar apoi pe Close! 7. Acum vom avea nevoie de un fisier API pentru a putea sa utilizam functia auto-complete! Fisierul se numeste PAWN.xml si a fost downloadat la pasul 4 Pentru cei cu sitem de operare 32-bit: C:\Program Files\Notepad++\plugins\APIs Pentru cei cu sitem de operare 64-bit: C:\Program Files (x86)\Notepad++\plugins\APIs Locatia poate sa difere daca ati schimbat-o la instalare! 8. Acum intram din nou in Settings > Preferences si selectam tab-ul Auto-Completiton! Bifam tot la fel ca in imaginea de mai jos si schimbam cifra 1 cu cifra 3 (daca vrei sa vezi auto-complete instant, lasa cifra 1), apoi apasam pe Close ! 9. Pentru urmatorul pas avem nevoie de un plugin numit NppExec ! Intram in Plugins > Plugin Manager > Show Plugin Manger ! Cautam NppExec si il bifam, apoi dam click pe Install ! Dupa install retartam programul ! O sa ne apara dupa un mesaj “It has not been possible to validate the integrity of “NppExec.dll” needed to install or update a plugin. Do you want to copy this file anyway (not recommended)?”. Iar noi vom apasa pe butonul “Yes”. Dupa ce am facut asta, Notepad++ va cere sa fie restart, iar noi vom apasa din nou pe “Yes”. 10. Dupa ce am instalat pluginul NppExec, trebuie sa ne hotaram unde vom tine compilatorul PAWN, deoarece toate script-urile pe care le vom creea de acum inainte, vor fi compilate folosind doar aceasta locatie! Eu am ales locatia D:\samp03\pawno\pawncc.exe . De asemenea, daca se schimba include-urile (o versiune noua de SA-MP, etc), trebuie sa inlocuiti include-urile din acest folder, NU din folder-ul unde aveti voi GM-ul. 11. Intram in Plugins > NppExec > Execute si scriem urmatoarea linie: npp_save cd $(CURRENT_DIRECTORY) "D:\samp03\pawno\pawncc.exe" "$(FILE_NAME)" -; -( D:\samp03\pawno\pawncc.exe – Schimbati cu locatia fisierului pawncc.exe din calculatorul dvs. Dam apoi click pe Save si scriem PAWN Compile, apoi dam click pe Save si OK! 12. Acum intram din nou in Plugins > NppExec si bifam “No internal messages“, dupa care dam click pe Advanced Options ! Selectam la Associated script: PAWN Compile si apasam pe Add/Modify apoi pe OK ! Acum restartam din nou Notepad++ 13. Dupa restart-ul programului intram in Settings > Shortcut Mapper si selectam tab-ul Plugin commands ! Cautam Pawn Compile si selectam tastele pe care apasam pentru a converti in .amx (eu am slectat Shift+F7, voi selectati dupa bunul plac !) SFAT: Cautati PAWN Compile intre liniile 30 – 50 ! Apasam pe OK, apoi pe Close si GATA ! Sfarsit! Speram ca ti-a placut tutorialul, daca ai intampinat probleme / dificultati nu ezita sa lasi un comentariu, pentru a primi ajutorul necesar! 8 noiembrie 2016: Auto-complete si Synthax Highlight au fost updatate pentru SA-MP 0.3z
  3. Da, ai dreptate! Incerc sa ii scriu un mesaj lui Kalcor, sper sa raspunda..
  4. ​ (f) You may not create or distribute derivative works of the software or files contained within the package. Am citit, dar scrie ca nu pot distribui variante editate a sotware-ului. Eu am distribuit acelasi software (SA-MP), dar impreuna cu un gamemode.
  5. Multumesc! Am adaugat o precizare si un filmulet de prezentare.
  6. M-am conformat regulamentului si am modificat corespunzator primul post! Acum sper ca respecta cerintele!
  7. Uff.. Nu se poate face o exceptie? Am postat gamemode-ul pe mai multe forum-uri si nu pot intra pe fiecare sa updatez descrierea in caz ca mai adaug ceva. Sper sa ma intelegeti, astept un raspuns.
  8. Mai intai de toate, sa raspundem la cateva intrebari, nu? Introducere Ce este acest proiect? Acest proiect este un proiect de colaborare intre scripterii romani (in general) dornici sa ajute si sa creeze un gamemode frumos optimizat, care tine pasul cu tendintele actuale in lumea SA-MP. Acest gamemode este unul RPG, deoarece este cel mai jucat la ora actuala in tara noastra.Cine contribuie la el? Poti consulta asta pe pagina membrilor participanti: clickCat costa? Acest proiect este gratuit (si va ramane asa!), noi nu cerem nici un ban pentru a beneficia de pe urma muncii noastre, totul este voluntar din dorinta de a ajuta cat mai multi scripteri noi in domeniu. Dar daca doriti sa ne ajutati (si va rugam sa o faceti), puteti sa donati apasand pe butonul din josul forumului)De la ce vine rGaming v3? Ei bine, poate numele proiectului nu este foarte bine ales, dar el vine de la r(Romania) Gaming v3 (v2 a fost patentat de catre o comunitate ce a murit in urma cu un an). Vom prescurta totul, pe parcursul proiectului sub forma rG3. CaracteristiciSA-MP 0.3.7StreamerYCMD + SSCANFMySQL R34 (se poate alege dintre mai multe conexiuni)English (iar cum engleza mea este foarte defectuoasa, o sa gasiti multe greseli de exprimare)NU EXISTA NICI O COMANDA ASCUNSA!GAMEMODE UNIC - scris de la 0JoburiPizza BoyStreet SweeperTruckerFarmer (YouTube)Bus Driver (YouTube)GarbageArms DealerDrugs DealerAm incercat sa facem fiecare job cat mai unic in felul lui. Pentru unele am reusit, iar altele le-am lasat pentru imbunatatiri viitoare. Job-urile neimbunatatite se bazeaza pe un sistem foarte simplu: urmaresti cateva checkpoint-uri si primesti o suma de bani.Din toate joburile se castiga la fel de bine/mult: $10.000 / ora. FactiuniPolice DepartmentGrove St. 125Grape Street WattsVarrio Nuevo EstradaSA GovermentNews ReporterEmergency DepartmentBanuiesc ca ati observat deja ca printre factiuni nu se afla cea de Hitman. Noi consideram ca este non-rp aceasta factiune, in realitate un hitman se angajeaza cautand un jucator potrivit pentru asta, nu tastand o comanda. Sisteme speciale:Car Dealership (YouTube)* Pretul si stoc-ul masinilor se poate modifica direct din joc.* Toate cerintele actuale: se salveaza tuning-ul, etc. * O masina o poti folosii doar daca este spawnata. O spawnezi prin comanda /spawncar (sau /sc), si o despawnezi prin comanda /park. DMV (YouTube)Speedometer (YouTube)* Fiecare masina are un consum propriu. Dynamic House System: Se pot crea case direct din joc prin intermediul comenzii: /createhouse - totul devenind functionabil imediatDynamic Vehicle System: Toate masinile sunt gestionate prin MySQL, fiecare masina de civil are cativa parametrii care dau acces doar unor anumite persoane. De exemplu, poti modifica o masina de taxi, sa fie disponibila tuturor prin intermediul comenzii /vedit. La fel, prin intermediul comenzii /vpark, se poate modifica pozitia unei masini statice, direct din joc. De asemenea se pot adauga masini factiunilor direct din joc, fara a fi necesar un restart.Sistemul de level-up este putin diferit. Pentru a trece nivelul ai nevoie de puncte de XP, iar un punct de XP se obtine odata la un minut. De-asemenea odata ce ai acumulat suficiente puncte de XP, server-ul iti creste nivelul automat.Mafiile se pot lupta pentru teritorii. Daca stai pe teritoriu, echipa ta primeste 1 punct. De-asemenea daca omori un inamic, primesti 10 puncte, iar inamicul primeste 1 punct. La final, mafia care are cele mai multe puncte, castiga teritoriul, si suma pusa in joc prin intermediul /war.Multe altele care nu imi vin acum in minte. In principiu are aproape tot ceea ce gasim pe B-Zone, BUGGED, etc.Admin CMDS: hereLeader CMDS: hereCateva poze: Spawn 1 Spawn 2Spawn 3Spawn-ul pe timp de noapteIntrarea in cladirea de spawnPrimariaInchisoarea * - 1:1 copia de pe LS-RPMeeting Room 1 * - se ajunge tastand /teleport > Others > Meeting RoomMeeting Room 2Garajul PDMasinile specialeUn filmulet scurt de prezentare: rG3 Project by Matraguna Mihai-Alexandru is licensed under a Creative Commons Attribution 4.0 International License.Based on a work at See download link. Download Link: GitHub*Cont de test: Maurice (parola: qwaszx)*Sunteti liberi sa utilizati gamemode-ul (modificati, castigati bani din el, etc) cat timp pastrati creditele initiale (consultati CC Atribution 4.0 License pentru mai multe detalii)*In caz ca nu puteti importa baza de date, folositi varianta "clean-database.sql"*Trebuie introdus fisierul geoip_city.db pe in folderul scriptfiles deoarece GitHub nu ne permite sa incarcam fisiere mai mari de 100 MB. Download Link: aici
  9. Eu sunt.. :-j .. daca sunt newbie nu inseamna ca nu sunt el
  10. Macar daca aveai bunul simt sa pastrezi creditele si persoana care l-a facut.. dar nu pot cere foarte multe de la romani
  11. Cand te inregistrezi, se salveaza ?
  12. Maurice

    B-Zone's Jail

    [img width=500 height=363] [img width=500 height=363] [img width=500 height=363] [img width=500 height=363] [img width=500 height=363] [img width=500 height=363] [img width=500 height=363] [pawn]/* Credits: Wennicke - Prison Interior's creator Mastertrap21 - Edit for B-Zone Maurice - Steal from B-Zone */ new cell11, cell21, cell31, cell41, cell51, cell61, cell71, cell81, cell91, cell101, cell111, cell121, cell131, cell141, cell151, cell161, cell171, cell181, cell191, cell201, cell211, cell221, cell231, cell241; new cell12, cell22, cell32, cell42, cell52, cell62, cell72, cell82, cell92, cell102, cell112, cell122, cell132, cell142, cell152, cell162, cell172, cell182, cell192, cell202, cell212, cell222, cell232, cell242; new gate1; new gate2; CreateDynamicObject(1429, 1774.67, -1567.42, 1742.69, 0.00, 0.00, 0.00); //obiect 253 CreateDynamicObject(14387, 1780.69, -1577.22, 1740.26, 0.00, 114.00, 269.99); //obiect 180 CreateDynamicObject(14387, 1780.70, -1574.79, 1738.73, 0.00, 114.00, 270.00); //obiect 179 CreateDynamicObject(14387, 1780.80, -1574.75, 1738.73, 0.00, 0.00, 92.00); //obiect 178 CreateDynamicObject(14387, 1780.91, -1577.63, 1740.51, 0.00, 0.00, 92.00); //obiect 177 CreateDynamicObject(14401, 1767.80, -1573.59, 1734.27, 0.00, 0.00, 91.99); //obiect 191 CreateDynamicObject(14819, 1755.48, -1576.49, 1742.54, 358.25, 0.25, 91.26); //obiect 190 CreateDynamicObject(1671, 1757.02, -1571.60, 1741.96, 0.00, 0.00, 31.49); //obiect 204 CreateDynamicObject(1671, 1759.01, -1574.52, 1741.96, 0.00, 0.00, 215.49); //obiect 203 CreateDynamicObject(1671, 1759.24, -1569.98, 1741.96, 0.00, 0.00, 35.49); //obiect 205 CreateDynamicObject(1671, 1761.30, -1572.90, 1741.96, 0.00, 0.00, 215.50); //obiect 202 CreateDynamicObject(1671, 1761.53, -1568.54, 1741.96, 0.00, 0.00, 35.49); //obiect 206 CreateDynamicObject(1671, 1763.52, -1571.33, 1741.96, 0.00, 0.00, 218.00); //obiect 201 CreateDynamicObject(1713, 1776.78, -1574.27, 1741.44, 0.00, 0.00, 179.00); //obiect 250 CreateDynamicObject(1713, 1777.75, -1571.45, 1741.44, 0.00, 0.00, 272.00); //obiect 249 CreateDynamicObject(1800, 1756.04, -1585.60, 1733.94, 0.00, 0.00, 0.00); //obiect 277 CreateDynamicObject(1800, 1756.04, -1585.60, 1737.72, 0.00, 0.00, 0.00); //obiect 301 CreateDynamicObject(1800, 1756.10, -1565.10, 1733.94, 0.00, 0.00, 0.00); //obiect 288 CreateDynamicObject(1800, 1756.10, -1565.10, 1737.72, 0.00, 0.00, 0.00); //obiect 312 CreateDynamicObject(1800, 1759.99, -1585.62, 1733.94, 0.00, 0.00, 0.00); //obiect 278 CreateDynamicObject(1800, 1759.99, -1585.62, 1737.72, 0.00, 0.00, 0.00); //obiect 302 CreateDynamicObject(1800, 1760.10, -1565.11, 1733.94, 0.00, 0.00, 0.00); //obiect 287 CreateDynamicObject(1800, 1760.10, -1565.11, 1737.72, 0.00, 0.00, 0.00); //obiect 311 CreateDynamicObject(1800, 1764.24, -1585.64, 1733.94, 0.00, 0.00, 0.00); //obiect 279 CreateDynamicObject(1800, 1764.24, -1585.64, 1737.72, 0.00, 0.00, 0.00); //obiect 303 CreateDynamicObject(1800, 1764.38, -1565.11, 1733.94, 0.00, 0.00, 0.00); //obiect 286 CreateDynamicObject(1800, 1764.38, -1565.11, 1737.72, 0.00, 0.00, 0.00); //obiect 310 CreateDynamicObject(1800, 1768.44, -1585.66, 1733.94, 0.00, 0.00, 0.00); //obiect 280 CreateDynamicObject(1800, 1768.44, -1585.66, 1737.72, 0.00, 0.00, 0.00); //obiect 304 CreateDynamicObject(1800, 1768.63, -1565.12, 1733.94, 0.00, 0.00, 0.00); //obiect 285 CreateDynamicObject(1800, 1768.63, -1565.12, 1737.72, 0.00, 0.00, 0.00); //obiect 309 CreateDynamicObject(1800, 1772.66, -1585.68, 1733.94, 0.00, 0.00, 0.00); //obiect 281 CreateDynamicObject(1800, 1772.66, -1585.68, 1737.72, 0.00, 0.00, 0.00); //obiect 305 CreateDynamicObject(1800, 1772.90, -1565.10, 1733.94, 0.00, 0.00, 0.00); //obiect 284 CreateDynamicObject(1800, 1772.90, -1565.10, 1737.72, 0.00, 0.00, 0.00); //obiect 308 CreateDynamicObject(1800, 1776.94, -1585.70, 1733.94, 0.00, 0.00, 0.00); //obiect 282 CreateDynamicObject(1800, 1776.94, -1585.70, 1737.72, 0.00, 0.00, 0.00); //obiect 306 CreateDynamicObject(1800, 1777.15, -1565.11, 1733.94, 0.00, 0.00, 0.00); //obiect 283 CreateDynamicObject(1800, 1777.15, -1565.11, 1737.72, 0.00, 0.00, 0.00); //obiect 307 CreateDynamicObject(19302, 1756.31, -1574.22, 1742.70, 0.00, 0.00, 36.60); //obiect 327 CreateDynamicObject(19302, 1756.34, -1574.24, 1745.17, 0.00, 0.00, 36.60); //obiect 328 CreateDynamicObject(19302, 1756.42, -1579.66, 1736.44, 0.00, 0.00, 0.00); //obiect 447 CreateDynamicObject(19302, 1756.42, -1579.66, 1740.02, 0.00, 0.00, 0.00); //obiect 471 CreateDynamicObject(19302, 1756.45, -1579.66, 1735.21, 0.00, 0.00, 0.00); //obiect 446 CreateDynamicObject(19302, 1756.45, -1579.66, 1738.96, 0.00, 0.00, 0.00); //obiect 470 CreateDynamicObject(19302, 1757.74, -1573.31, 1745.21, 0.00, 0.00, 36.60); //obiect 326 CreateDynamicObject(19302, 1757.77, -1573.26, 1742.70, 0.00, 0.00, 36.60); //obiect 325 CreateDynamicObject(19302, 1758.15, -1566.86, 1735.21, 0.00, 0.00, 0.00); //obiect 397 CreateDynamicObject(19302, 1758.15, -1566.86, 1738.96, 0.00, 0.00, 0.00); //obiect 421 CreateDynamicObject(19302, 1758.16, -1566.86, 1736.44, 0.00, 0.00, 0.00); //obiect 396 CreateDynamicObject(19302, 1758.16, -1566.86, 1740.02, 0.00, 0.00, 0.00); //obiect 420 CreateDynamicObject(19302, 1759.16, -1572.25, 1742.70, 0.00, 0.00, 36.60); //obiect 323 CreateDynamicObject(19302, 1759.18, -1572.27, 1745.20, 0.00, 0.00, 36.60); //obiect 324 CreateDynamicObject(19302, 1760.59, -1571.29, 1742.70, 0.00, 0.00, 36.60); //obiect 321 CreateDynamicObject(19302, 1760.62, -1571.32, 1745.20, 0.00, 0.00, 36.60); //obiect 322 CreateDynamicObject(19302, 1760.69, -1579.66, 1735.21, 0.00, 0.00, 0.00); //obiect 442 CreateDynamicObject(19302, 1760.69, -1579.66, 1738.96, 0.00, 0.00, 0.00); //obiect 466 CreateDynamicObject(19302, 1760.71, -1579.66, 1736.44, 0.00, 0.00, 0.00); //obiect 443 CreateDynamicObject(19302, 1760.71, -1579.66, 1740.02, 0.00, 0.00, 0.00); //obiect 467 CreateDynamicObject(19302, 1761.98, -1570.29, 1742.70, 0.00, 0.00, 36.60); //obiect 319 CreateDynamicObject(19302, 1762.01, -1570.31, 1745.20, 0.00, 0.00, 36.60); //obiect 320 CreateDynamicObject(19302, 1762.34, -1566.86, 1736.44, 0.00, 0.00, 0.00); //obiect 392 CreateDynamicObject(19302, 1762.34, -1566.86, 1740.02, 0.00, 0.00, 0.00); //obiect 416 CreateDynamicObject(19302, 1762.39, -1566.86, 1735.21, 0.00, 0.00, 0.00); //obiect 393 CreateDynamicObject(19302, 1762.39, -1566.86, 1738.96, 0.00, 0.00, 0.00); //obiect 417 CreateDynamicObject(19302, 1763.43, -1569.32, 1745.25, 0.00, 0.00, 36.60); //obiect 318 CreateDynamicObject(19302, 1763.43, -1569.33, 1742.70, 0.00, 0.00, 36.60); //obiect 317 CreateDynamicObject(19302, 1764.83, -1568.29, 1745.44, 0.00, 0.00, 36.60); //obiect 316 CreateDynamicObject(19302, 1764.91, -1579.66, 1736.44, 0.00, 0.00, 0.00); //obiect 439 CreateDynamicObject(19302, 1764.91, -1579.66, 1740.02, 0.00, 0.00, 0.00); //obiect 463 CreateDynamicObject(19302, 1764.99, -1579.66, 1735.21, 0.00, 0.00, 0.00); //obiect 438 CreateDynamicObject(19302, 1764.99, -1579.66, 1738.96, 0.00, 0.00, 0.00); //obiect 462 CreateDynamicObject(19302, 1766.04, -1567.39, 1742.70, 0.00, 0.00, 36.60); //obiect 314 CreateDynamicObject(19302, 1766.19, -1567.28, 1745.19, 0.00, 0.00, 36.60); //obiect 315 CreateDynamicObject(19302, 1766.63, -1566.86, 1735.21, 0.00, 0.00, 0.00); //obiect 389 CreateDynamicObject(19302, 1766.63, -1566.86, 1738.96, 0.00, 0.00, 0.00); //obiect 413 CreateDynamicObject(19302, 1766.67, -1566.86, 1736.44, 0.00, 0.00, 0.00); //obiect 388 CreateDynamicObject(19302, 1766.67, -1566.86, 1740.02, 0.00, 0.00, 0.00); //obiect 412 CreateDynamicObject(19302, 1769.21, -1579.66, 1736.44, 0.00, 0.00, 0.00); //obiect 435 CreateDynamicObject(19302, 1769.21, -1579.66, 1740.02, 0.00, 0.00, 0.00); //obiect 459 CreateDynamicObject(19302, 1769.24, -1579.66, 1735.21, 0.00, 0.00, 0.00); //obiect 434 CreateDynamicObject(19302, 1769.24, -1579.66, 1738.96, 0.00, 0.00, 0.00); //obiect 458 CreateDynamicObject(19302, 1770.94, -1566.86, 1736.44, 0.00, 0.00, 0.00); //obiect 384 CreateDynamicObject(19302, 1770.94, -1566.86, 1740.02, 0.00, 0.00, 0.00); //obiect 408 CreateDynamicObject(19302, 1770.98, -1566.86, 1735.21, 0.00, 0.00, 0.00); //obiect 385 CreateDynamicObject(19302, 1770.98, -1566.86, 1738.96, 0.00, 0.00, 0.00); //obiect 409 CreateDynamicObject(19302, 1773.45, -1579.66, 1735.21, 0.00, 0.00, 0.00); //obiect 430 CreateDynamicObject(19302, 1773.45, -1579.66, 1738.96, 0.00, 0.00, 0.00); //obiect 454 CreateDynamicObject(19302, 1773.47, -1579.66, 1736.44, 0.00, 0.00, 0.00); //obiect 431 CreateDynamicObject(19302, 1773.47, -1579.66, 1740.02, 0.00, 0.00, 0.00); //obiect 455 CreateDynamicObject(19302, 1775.21, -1566.86, 1735.21, 0.00, 0.00, 0.00); //obiect 381 CreateDynamicObject(19302, 1775.21, -1566.86, 1736.44, 0.00, 0.00, 0.00); //obiect 380 CreateDynamicObject(19302, 1775.21, -1566.86, 1738.96, 0.00, 0.00, 0.00); //obiect 405 CreateDynamicObject(19302, 1775.21, -1566.86, 1740.02, 0.00, 0.00, 0.00); //obiect 404 CreateDynamicObject(19302, 1777.73, -1579.66, 1736.44, 0.00, 0.00, 0.00); //obiect 427 CreateDynamicObject(19302, 1777.73, -1579.66, 1740.02, 0.00, 0.00, 0.00); //obiect 451 CreateDynamicObject(19302, 1777.74, -1579.66, 1735.21, 0.00, 0.00, 0.00); //obiect 426 CreateDynamicObject(19302, 1777.74, -1579.66, 1738.96, 0.00, 0.00, 0.00); //obiect 450 CreateDynamicObject(19302, 1779.40, -1566.86, 1735.21, 0.00, 0.00, 0.00); //obiect 377 CreateDynamicObject(19302, 1779.40, -1566.86, 1736.44, 0.00, 0.00, 0.00); //obiect 376 CreateDynamicObject(19302, 1779.40, -1566.86, 1738.96, 0.00, 0.00, 0.00); //obiect 401 CreateDynamicObject(19302, 1779.40, -1566.86, 1740.02, 0.00, 0.00, 0.00); //obiect 400 CreateDynamicObject(2008, 1756.10, -1583.40, 1741.55, 0.00, 0.00, 0.00); //obiect 255 CreateDynamicObject(2008, 1759.10, -1583.39, 1741.55, 0.00, 0.00, 0.00); //obiect 256 CreateDynamicObject(2008, 1762.03, -1583.38, 1741.55, 0.00, 0.00, 0.00); //obiect 257 CreateDynamicObject(2135, 1767.35, -1570.86, 1741.48, 0.00, 0.00, 90.00); //obiect 226 CreateDynamicObject(2136, 1767.33, -1569.93, 1741.48, 0.00, 0.00, 90.00); //obiect 225 CreateDynamicObject(2139, 1767.36, -1567.97, 1741.48, 0.00, 0.00, 90.00); //obiect 229 CreateDynamicObject(2139, 1767.39, -1571.85, 1741.48, 0.00, 0.00, 90.00); //obiect 228 CreateDynamicObject(2140, 1767.41, -1572.82, 1741.48, 0.00, 0.00, 87.00); //obiect 230 CreateDynamicObject(2163, 1774.26, -1567.17, 1741.50, 0.00, 0.00, 0.00); //obiect 232 CreateDynamicObject(2164, 1776.05, -1567.08, 1741.47, 0.00, 0.00, 359.25); //obiect 231 CreateDynamicObject(2173, 1757.99, -1573.84, 1741.52, 0.00, 0.00, 35.49); //obiect 200 CreateDynamicObject(2173, 1758.09, -1572.25, 1741.52, 0.00, 0.00, 216.00); //obiect 195 CreateDynamicObject(2173, 1760.23, -1572.25, 1741.52, 0.00, 0.00, 35.49); //obiect 199 CreateDynamicObject(2173, 1760.34, -1570.66, 1741.52, 0.00, 0.00, 216.00); //obiect 196 CreateDynamicObject(2173, 1762.45, -1570.67, 1741.52, 0.00, 0.00, 35.49); //obiect 198 CreateDynamicObject(2173, 1762.62, -1569.16, 1741.52, 0.00, 0.00, 215.25); //obiect 197 CreateDynamicObject(2187, 1758.28, -1571.80, 1741.41, 0.00, 0.00, 214.00); //obiect 212 CreateDynamicObject(2187, 1758.28, -1571.80, 1742.24, 0.00, 0.00, 214.00); //obiect 211 CreateDynamicObject(2187, 1758.51, -1570.50, 1741.41, 0.00, 0.00, 34.25); //obiect 213 CreateDynamicObject(2187, 1758.51, -1570.50, 1742.24, 0.00, 0.00, 34.24); //obiect 214 CreateDynamicObject(2187, 1759.67, -1573.85, 1741.46, 0.00, 0.00, 214.00); //obiect 220 CreateDynamicObject(2187, 1759.67, -1573.85, 1742.24, 0.00, 0.00, 214.00); //obiect 219 CreateDynamicObject(2187, 1759.93, -1572.58, 1741.41, 0.00, 0.00, 34.00); //obiect 218 CreateDynamicObject(2187, 1759.93, -1572.58, 1742.23, 0.00, 0.00, 34.00); //obiect 217 CreateDynamicObject(2187, 1760.58, -1570.35, 1742.24, 0.00, 0.00, 214.00); //obiect 208 CreateDynamicObject(2187, 1760.59, -1570.35, 1741.51, 0.00, 0.00, 214.00); //obiect 207 CreateDynamicObject(2187, 1760.81, -1569.08, 1741.44, 0.00, 0.00, 36.50); //obiect 210 CreateDynamicObject(2187, 1760.81, -1569.08, 1742.24, 0.00, 0.00, 36.50); //obiect 209 CreateDynamicObject(2187, 1761.93, -1572.33, 1741.41, 0.00, 0.00, 214.00); //obiect 222 CreateDynamicObject(2187, 1761.93, -1572.33, 1742.24, 0.00, 0.00, 214.00); //obiect 221 CreateDynamicObject(2187, 1762.17, -1571.02, 1741.51, 0.00, 0.00, 34.00); //obiect 215 CreateDynamicObject(2187, 1762.17, -1571.02, 1742.23, 0.00, 0.00, 34.00); //obiect 216 CreateDynamicObject(2190, 1760.83, -1580.09, 1742.37, 0.00, 0.00, 342.00); //obiect 258 CreateDynamicObject(2190, 1767.27, -1584.07, 1742.37, 0.00, 0.00, 260.00); //obiect 259 CreateDynamicObject(2190, 1777.92, -1572.66, 1734.88, 0.00, 0.00, 89.25); //obiect 188 CreateDynamicObject(2190, 1779.52, -1571.44, 1734.88, 0.00, 0.00, 0.00); //obiect 187 CreateDynamicObject(2205, 1778.02, -1572.88, 1733.94, 0.00, 0.00, 89.50); //obiect 185 CreateDynamicObject(2205, 1778.94, -1571.54, 1733.94, 0.00, 0.00, 0.00); //obiect 184 CreateDynamicObject(2205, 1779.34, -1573.83, 1733.94, 0.00, 0.00, 178.99); //obiect 186 CreateDynamicObject(2208, 1759.59, -1580.14, 1741.50, 0.00, 0.00, 183.49); //obiect 237 CreateDynamicObject(2208, 1762.12, -1579.99, 1741.50, 0.00, 0.00, 183.50); //obiect 236 CreateDynamicObject(2208, 1764.47, -1581.14, 1741.50, 0.00, 0.00, 153.50); //obiect 235 CreateDynamicObject(2208, 1767.00, -1582.40, 1741.50, 0.00, 0.00, 153.50); //obiect 234 CreateDynamicObject(2208, 1767.08, -1585.11, 1741.50, 0.00, 0.00, 91.50); //obiect 233 CreateDynamicObject(2602, 1758.80, -1584.39, 1734.47, 0.00, 0.00, 267.99); //obiect 276 CreateDynamicObject(2602, 1758.84, -1584.39, 1738.25, 0.00, 0.00, 267.99); //obiect 300 CreateDynamicObject(2602, 1758.94, -1561.92, 1738.25, 0.00, 0.00, 268.00); //obiect 289 CreateDynamicObject(2602, 1758.99, -1561.93, 1734.47, 0.00, 0.00, 268.00); //obiect 265 CreateDynamicObject(2602, 1763.00, -1584.07, 1734.47, 0.00, 0.00, 267.99); //obiect 275 CreateDynamicObject(2602, 1763.12, -1561.90, 1738.25, 0.00, 0.00, 267.99); //obiect 290 CreateDynamicObject(2602, 1763.15, -1584.07, 1738.25, 0.00, 0.00, 267.99); //obiect 299 CreateDynamicObject(2602, 1763.22, -1561.90, 1734.47, 0.00, 0.00, 267.99); //obiect 266 CreateDynamicObject(2602, 1767.33, -1584.35, 1734.47, 0.00, 0.00, 267.99); //obiect 274 CreateDynamicObject(2602, 1767.33, -1584.35, 1738.25, 0.00, 0.00, 267.99); //obiect 298 CreateDynamicObject(2602, 1767.36, -1561.87, 1738.25, 0.00, 0.00, 267.99); //obiect 291 CreateDynamicObject(2602, 1767.52, -1561.87, 1734.47, 0.00, 0.00, 267.99); //obiect 267 CreateDynamicObject(2602, 1771.57, -1583.77, 1734.47, 0.00, 0.00, 267.99); //obiect 273 CreateDynamicObject(2602, 1771.57, -1583.77, 1738.25, 0.00, 0.00, 267.99); //obiect 297 CreateDynamicObject(2602, 1771.70, -1561.85, 1738.25, 0.00, 0.00, 267.99); //obiect 292 CreateDynamicObject(2602, 1771.81, -1561.86, 1734.47, 0.00, 0.00, 267.99); //obiect 268 CreateDynamicObject(2602, 1775.85, -1583.18, 1734.47, 0.00, 0.00, 267.99); //obiect 272 CreateDynamicObject(2602, 1775.85, -1583.18, 1738.25, 0.00, 0.00, 267.99); //obiect 296 CreateDynamicObject(2602, 1775.94, -1561.99, 1738.25, 0.00, 0.00, 267.99); //obiect 293 CreateDynamicObject(2602, 1776.08, -1562.00, 1734.47, 0.00, 0.00, 267.99); //obiect 269 CreateDynamicObject(2602, 1780.05, -1561.72, 1734.47, 0.00, 0.00, 267.99); //obiect 270 CreateDynamicObject(2602, 1780.11, -1582.59, 1734.47, 0.00, 0.00, 267.99); //obiect 271 CreateDynamicObject(2602, 1780.11, -1582.59, 1738.25, 0.00, 0.00, 267.99); //obiect 295 CreateDynamicObject(2602, 1780.17, -1561.72, 1738.25, 0.00, 0.00, 267.99); //obiect 294 CreateDynamicObject(2637, 1770.81, -1570.49, 1741.87, 0.00, 0.00, 90.00); //obiect 238 CreateDynamicObject(2637, 1770.81, -1572.39, 1741.87, 0.00, 0.00, 90.00); //obiect 239 CreateDynamicObject(2776, 1756.96, -1584.68, 1742.02, 0.00, 0.00, 184.00); //obiect 262 CreateDynamicObject(2776, 1760.00, -1584.62, 1742.02, 0.00, 0.00, 184.00); //obiect 261 CreateDynamicObject(2776, 1760.13, -1581.24, 1742.02, 0.00, 0.00, 136.00); //obiect 263 CreateDynamicObject(2776, 1762.90, -1584.49, 1742.02, 0.00, 0.00, 184.00); //obiect 260 CreateDynamicObject(2776, 1765.60, -1584.44, 1742.02, 0.00, 0.00, 147.99); //obiect 264 CreateDynamicObject(2776, 1769.69, -1571.51, 1741.96, 0.00, 0.00, 91.99); //obiect 244 CreateDynamicObject(2776, 1769.72, -1570.25, 1741.96, 0.00, 0.00, 91.99); //obiect 245 CreateDynamicObject(2776, 1770.04, -1567.31, 1742.11, 0.00, 0.00, 1.74); //obiect 247 CreateDynamicObject(2776, 1770.04, -1567.31, 1742.28, 0.00, 0.00, 1.74); //obiect 248 CreateDynamicObject(2776, 1770.05, -1567.31, 1741.96, 0.00, 0.00, 1.74); //obiect 246 CreateDynamicObject(2776, 1770.25, -1572.91, 1741.96, 0.00, 0.00, 92.00); //obiect 243 CreateDynamicObject(2776, 1771.93, -1571.49, 1741.96, 0.00, 0.00, 272.00); //obiect 241 CreateDynamicObject(2776, 1771.96, -1572.66, 1741.96, 0.00, 0.00, 272.00); //obiect 240 CreateDynamicObject(2776, 1772.00, -1570.25, 1741.96, 0.00, 0.00, 272.00); //obiect 242 CreateDynamicObject(2776, 1779.93, -1572.26, 1734.44, 0.00, 0.00, 232.00); //obiect 189 CreateDynamicObject(2828, 1778.98, -1573.73, 1734.88, 0.00, 0.00, 326.00); //obiect 227 CreateDynamicObject(2964, 1773.10, -1578.46, 1741.46, 0.00, 0.00, 180.00); //obiect 254 CreateDynamicObject(3089, 1764.11, -1568.77, 1742.83, 0.00, 0.00, 34.00); //obiect 194 CreateDynamicObject(3962, 1775.31, -1571.71, 1741.50, 0.04, 90.50, 359.75); //obiect 251 CreateDynamicObject(7191, 1759.23, -1544.47, 1738.88, 0.00, 359.24, 0.49); //obiect 151 CreateDynamicObject(7191, 1759.34, -1602.48, 1734.95, 0.00, 359.25, 179.99); //obiect 118 CreateDynamicObject(7191, 1759.38, -1602.50, 1738.90, 0.00, 359.25, 179.99); //obiect 136 CreateDynamicObject(7191, 1759.47, -1544.44, 1734.95, 0.00, 359.25, 359.99); //obiect 139 CreateDynamicObject(7191, 1763.46, -1544.39, 1738.88, 0.00, 359.24, 0.49); //obiect 150 CreateDynamicObject(7191, 1763.62, -1602.33, 1734.95, 0.00, 359.25, 179.99); //obiect 126 CreateDynamicObject(7191, 1763.63, -1602.29, 1738.90, 0.00, 359.25, 179.99); //obiect 135 CreateDynamicObject(7191, 1763.72, -1544.38, 1734.95, 0.00, 359.24, 359.99); //obiect 140 CreateDynamicObject(7191, 1767.71, -1544.32, 1738.88, 0.00, 359.24, 0.49); //obiect 149 CreateDynamicObject(7191, 1767.84, -1602.23, 1734.95, 0.00, 359.25, 179.99); //obiect 127 CreateDynamicObject(7191, 1767.86, -1602.21, 1738.90, 0.00, 359.25, 179.99); //obiect 134 CreateDynamicObject(7191, 1767.97, -1544.28, 1734.95, 0.00, 359.24, 359.99); //obiect 141 CreateDynamicObject(7191, 1772.01, -1544.32, 1738.88, 0.00, 359.24, 0.49); //obiect 148 CreateDynamicObject(7191, 1772.09, -1602.07, 1734.95, 0.00, 359.25, 179.99); //obiect 128 CreateDynamicObject(7191, 1772.10, -1602.02, 1738.90, 0.00, 359.25, 179.99); //obiect 133 CreateDynamicObject(7191, 1772.27, -1544.31, 1734.95, 0.00, 359.24, 359.99); //obiect 142 CreateDynamicObject(7191, 1776.27, -1544.22, 1738.88, 0.00, 359.24, 0.49); //obiect 147 CreateDynamicObject(7191, 1776.34, -1601.99, 1734.95, 0.00, 359.25, 179.99); //obiect 129 CreateDynamicObject(7191, 1776.36, -1601.97, 1738.90, 0.00, 359.25, 179.99); //obiect 132 CreateDynamicObject(7191, 1776.52, -1544.21, 1734.95, 0.00, 359.24, 359.99); //obiect 143 CreateDynamicObject(7191, 1780.47, -1544.10, 1738.88, 0.00, 359.24, 0.49); //obiect 146 CreateDynamicObject(7191, 1780.52, -1544.10, 1734.95, 0.00, 359.24, 0.49); //obiect 144 CreateDynamicObject(7191, 1780.61, -1601.96, 1734.95, 0.00, 359.25, 179.99); //obiect 130 CreateDynamicObject(7191, 1780.61, -1601.96, 1738.90, 0.00, 359.25, 179.99); //obiect 131 CreateDynamicObject(8614, 1754.40, -1570.44, 1732.72, 0.00, 179.25, 0.00); //obiect 183 CreateDynamicObject(8614, 1759.45, -1570.44, 1736.47, 0.00, 0.00, 0.00); //obiect 156 CreateDynamicObject(8661, 1738.42, -1566.85, 1751.50, 90.10, 0.00, 0.00); //obiect 313 CreateDynamicObject(8661, 1755.54, -1565.83, 1743.87, 90.00, 164.50, 285.49); //obiect 124 CreateDynamicObject(8661, 1757.46, -1557.06, 1741.40, 0.00, 180.25, 0.00); //obiect 171 CreateDynamicObject(8661, 1758.53, -1574.45, 1741.52, 0.00, 0.25, 0.00); //obiect 174 CreateDynamicObject(8661, 1758.61, -1576.85, 1741.40, 0.00, 180.25, 0.00); //obiect 153 CreateDynamicObject(8661, 1760.81, -1557.22, 1741.37, 0.00, 180.24, 0.00); //obiect 173 CreateDynamicObject(8661, 1761.18, -1557.23, 1741.45, 0.00, 359.74, 0.00); //obiect 172 CreateDynamicObject(8661, 1761.82, -1589.06, 1741.40, 0.00, 180.25, 0.00); //obiect 176 CreateDynamicObject(8661, 1763.07, -1589.03, 1741.52, 0.00, 0.25, 0.00); //obiect 175 CreateDynamicObject(8661, 1766.46, -1559.20, 1751.27, 271.27, 168.63, 259.38); //obiect 223 CreateDynamicObject(8661, 1766.92, -1559.11, 1751.27, 271.26, 168.62, 78.88); //obiect 224 CreateDynamicObject(8661, 1769.37, -1560.26, 1743.89, 90.00, 179.99, 179.99); //obiect 123 CreateDynamicObject(8661, 1773.92, -1585.54, 1743.44, 272.00, 179.99, 179.99); //obiect 122 CreateDynamicObject(8661, 1774.91, -1585.84, 1737.72, 0.00, 0.00, 0.00); //obiect 137 CreateDynamicObject(8661, 1774.91, -1586.21, 1737.72, 0.00, 180.00, 0.00); //obiect 138 CreateDynamicObject(8661, 1775.05, -1576.23, 1744.97, 0.00, 179.99, 0.00); //obiect 181 CreateDynamicObject(8661, 1775.40, -1562.49, 1746.97, 0.00, 179.99, 0.00); //obiect 182 CreateDynamicObject(8661, 1775.48, -1555.70, 1733.94, 0.00, 0.00, 0.00); //obiect 119 CreateDynamicObject(8661, 1775.49, -1559.58, 1737.69, 0.00, 0.00, 0.00); //obiect 145 CreateDynamicObject(8661, 1775.49, -1559.58, 1737.69, 0.00, 179.99, 0.00); //obiect 152 CreateDynamicObject(8661, 1775.51, -1575.60, 1733.94, 0.00, 0.00, 0.00); //obiect 120 CreateDynamicObject(8661, 1775.51, -1595.58, 1733.94, 0.00, 0.00, 0.00); //obiect 121 CreateDynamicObject(8661, 1778.11, -1554.00, 1751.29, 90.00, 179.99, 90.99); //obiect 252 CreateDynamicObject(8661, 1778.32, -1567.11, 1751.24, 89.25, 270.00, 89.24); //obiect 193 CreateDynamicObject(8661, 1778.78, -1553.52, 1751.29, 90.00, 180.01, 269.23); //obiect 192 CreateDynamicObject(8661, 1780.49, -1566.80, 1743.92, 271.99, 179.99, 270.74); //obiect 125 CreateDynamicObject(8661, 1796.80, -1573.80, 1737.69, 0.00, 0.00, 0.00); //obiect 154 CreateDynamicObject(8661, 1796.80, -1573.80, 1737.69, 0.00, 180.00, 0.00); //obiect 155 CreateDynamicObject(970, 1753.49, -1576.04, 1738.24, 0.00, 0.00, 180.50); //obiect 170 CreateDynamicObject(970, 1754.27, -1576.01, 1738.24, 0.00, 0.00, 180.50); //obiect 169 CreateDynamicObject(970, 1758.39, -1576.00, 1738.24, 0.00, 0.00, 180.50); //obiect 168 CreateDynamicObject(970, 1760.35, -1569.60, 1738.24, 0.00, 0.00, 0.00); //obiect 161 CreateDynamicObject(970, 1762.50, -1575.98, 1738.24, 0.00, 0.00, 180.50); //obiect 167 CreateDynamicObject(970, 1764.44, -1569.60, 1738.24, 0.00, 0.00, 0.00); //obiect 160 CreateDynamicObject(970, 1766.52, -1569.60, 1738.24, 0.00, 0.00, 0.00); //obiect 159 CreateDynamicObject(970, 1766.62, -1575.93, 1738.24, 0.00, 0.00, 180.50); //obiect 166 CreateDynamicObject(970, 1770.66, -1569.58, 1738.24, 0.00, 0.00, 0.00); //obiect 158 CreateDynamicObject(970, 1770.75, -1575.88, 1738.24, 0.00, 0.00, 180.50); //obiect 165 CreateDynamicObject(970, 1774.76, -1569.58, 1738.24, 0.00, 0.00, 0.00); //obiect 157 CreateDynamicObject(970, 1774.85, -1575.86, 1738.24, 0.00, 0.00, 180.50); //obiect 164 CreateDynamicObject(970, 1776.82, -1571.73, 1738.27, 0.00, 0.00, 90.50); //obiect 162 CreateDynamicObject(970, 1776.86, -1573.79, 1738.24, 0.00, 0.00, 90.50); //obiect 163 CreateDynamicObject(971, 1778.40, -1572.30, 1745.07, 0.00, 0.00, 270.80); //obiect 15 gate1 = CreateObject(971, 1767.93, -1583.30, 1745.08, 0.00, 0.00, 283.20); //obiect 14 gate2 = CreateObject(971, 1778.50, -1581.13, 1745.07, 0.00, 0.00, 270.80); //obiect 155 cell11 = CreateObject(19302, 1777.73, -1566.86, 1740.02, 0.00, 0.00, 0.00); //Cell 1 - 1 cell12 = CreateObject(19302, 1777.74, -1566.86, 1738.96, 0.00, 0.00, 0.00); //Cell 1 - 2 cell21 = CreateObject(19302, 1773.47, -1566.86, 1740.02, 0.00, 0.00, 0.00); //Cell 2 - 1 cell22 = CreateObject(19302, 1773.45, -1566.86, 1738.96, 0.00, 0.00, 0.00); //Cell 2 - 2 cell31 = CreateObject(19302, 1769.21, -1566.86, 1740.02, 0.00, 0.00, 0.00); //Cell 3 - 1 cell32 = CreateObject(19302, 1769.24, -1566.86, 1738.96, 0.00, 0.00, 0.00); //Cell 3 - 2 cell41 = CreateObject(19302, 1764.91, -1566.86, 1740.02, 0.00, 0.00, 0.00); //Cell 4 - 1 cell42 = CreateObject(19302, 1764.99, -1566.86, 1738.96, 0.00, 0.00, 0.00); //Cell 4 - 2 cell51 = CreateObject(19302, 1760.71, -1566.86, 1740.02, 0.00, 0.00, 0.00); //Cell 5 - 1 cell52 = CreateObject(19302, 1760.69, -1566.86, 1738.96, 0.00, 0.00, 0.00); //Cell 5 - 2 cell61 = CreateObject(19302, 1756.42, -1566.86, 1740.02, 0.00, 0.00, 0.00); //Cell 6 - 1 cell62 = CreateObject(19302, 1756.45, -1566.86, 1738.96, 0.00, 0.00, 0.00); //Cell 6 - 2 cell71 = CreateObject(19302, 1777.73, -1566.86, 1736.44, 0.00, 0.00, 0.00); //Cell 7 - 1 cell72 = CreateObject(19302, 1777.74, -1566.86, 1735.21, 0.00, 0.00, 0.00); //Cell 7 - 2 cell81 = CreateObject(19302, 1773.47, -1566.86, 1736.44, 0.00, 0.00, 0.00); //Cell 8 - 1 cell82 = CreateObject(19302, 1773.45, -1566.86, 1735.21, 0.00, 0.00, 0.00); //Cell 8 - 2 cell91 = CreateObject(19302, 1769.21, -1566.86, 1736.44, 0.00, 0.00, 0.00); //Cell 9 - 1 cell92 = CreateObject(19302, 1769.24, -1566.86, 1735.21, 0.00, 0.00, 0.00); //Cell 9 - 2 cell101 = CreateObject(19302, 1764.91, -1566.86, 1736.44, 0.00, 0.00, 0.00); //Cell 10 - 1 cell102 = CreateObject(19302, 1764.99, -1566.86, 1735.21, 0.00, 0.00, 0.00); //Cell 10 - 2 cell111 = CreateObject(19302, 1760.71, -1566.86, 1736.44, 0.00, 0.00, 0.00); //Cell 11 - 1 cell112 = CreateObject(19302, 1760.69, -1566.86, 1735.21, 0.00, 0.00, 0.00); //Cell 11 - 2 cell121 = CreateObject(19302, 1756.42, -1566.86, 1736.44, 0.00, 0.00, 0.00); //Cell 12 - 1 cell122 = CreateObject(19302, 1756.45, -1566.86, 1735.21, 0.00, 0.00, 0.00); //Cell 12 - 2 cell131 = CreateObject(19302, 1779.40, -1579.66, 1740.02, 0.00, 0.00, 0.00); //Cell 13 - 1 cell132 = CreateObject(19302, 1779.40, -1579.66, 1738.96, 0.00, 0.00, 0.00); //Cell 13 - 2 cell141 = CreateObject(19302, 1775.21, -1579.66, 1740.02, 0.00, 0.00, 0.00); //Cell 14 - 1 cell142 = CreateObject(19302, 1775.21, -1579.66, 1738.96, 0.00, 0.00, 0.00); //Cell 14 - 2 cell151 = CreateObject(19302, 1770.94, -1579.66, 1740.02, 0.00, 0.00, 0.00); //Cell 15 - 1 cell152 = CreateObject(19302, 1770.98, -1579.66, 1738.96, 0.00, 0.00, 0.00); //Cell 15 - 2 cell161 = CreateObject(19302, 1766.67, -1579.66, 1740.02, 0.00, 0.00, 0.00); //Cell 16 - 1 cell162 = CreateObject(19302, 1766.63, -1579.66, 1738.96, 0.00, 0.00, 0.00); //Cell 16 - 2 cell171 = CreateObject(19302, 1762.34, -1579.66, 1740.02, 0.00, 0.00, 0.00); //Cell 17 - 1 cell172 = CreateObject(19302, 1762.39, -1579.66, 1738.96, 0.00, 0.00, 0.00); //Cell 17 - 2 cell181 = CreateObject(19302, 1758.16, -1579.66, 1740.02, 0.00, 0.00, 0.00); //Cell 18 - 1 cell182 = CreateObject(19302, 1758.15, -1579.66, 1738.96, 0.00, 0.00, 0.00); //Cell 18 - 2 cell191 = CreateObject(19302, 1779.40, -1579.66, 1736.44, 0.00, 0.00, 0.00); //Cell 19 - 1 cell192 = CreateObject(19302, 1779.40, -1579.66, 1735.21, 0.00, 0.00, 0.00); //Cell 19 - 2 cell201 = CreateObject(19302, 1775.21, -1579.66, 1736.44, 0.00, 0.00, 0.00); //Cell 20 - 1 cell202 = CreateObject(19302, 1775.21, -1579.66, 1735.21, 0.00, 0.00, 0.00); //Cell 20 - 2 cell211 = CreateObject(19302, 1770.94, -1579.66, 1736.44, 0.00, 0.00, 0.00); //Cell 21 - 1 cell212 = CreateObject(19302, 1770.98, -1579.66, 1735.21, 0.00, 0.00, 0.00); //Cell 21 - 2 cell221 = CreateObject(19302, 1766.67, -1579.66, 1736.44, 0.00, 0.00, 0.00); //Cell 22 - 1 cell222 = CreateObject(19302, 1766.63, -1579.66, 1735.21, 0.00, 0.00, 0.00); //Cell 22 - 2 cell231 = CreateObject(19302, 1762.34, -1579.66, 1736.44, 0.00, 0.00, 0.00); //Cell 23 - 1 cell232 = CreateObject(19302, 1762.39, -1579.66, 1735.21, 0.00, 0.00, 0.00); //Cell 23 - 2 cell241 = CreateObject(19302, 1758.16, -1579.66, 1736.44, 0.00, 0.00, 0.00); //Cell 24 - 1 cell242 = CreateObject(19302, 1758.15, -1579.66, 1735.21, 0.00, 0.00, 0.00); //Cell 24 - 2 [/pawn] Sper sa apreciati gestul, ca am pus-o la liber! Nu as fi postat-o, public, daca nu eram banat a 2-a oara de Kelton pentru niste motive care nu sunt pertinente (prima oara am fost banat (( cand aveam si cont premium )) pentru: "reclama pe forum", iar acum am fost banat pentru: "reclama pe forum cu sobiet" - si aveam un amarat de level 3) ... Daca unul dintre voi aveti relatii cu el, spuneti ca il salut, eventual sa ii atasati si un link catre acest topic ...
  13. Pune niste SCMTA (SendClientMessageToAll) la OnPlayerConnect, la OnPlayerRequestClass (acolo unde, presupun, ca ai pus loginul) si la OnPlayerLogin (desi nu cred ca este cazul) ... Si zi-ne daca iti afiseaza mesajul pus la OnPlayerRequestClass
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.