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D@rksone

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Posts posted by D@rksone

  1. lam pus la credits inainte sa postez si am apasat din greseala post :P,si am zis ca poate iar fi rusine sa aibe credits intr-o asemenea porcarie :))

    E munca ta si tu ti-o critici, interesant...

    In fine, pentru efortul despus si aspect, etc.. 3/5!

  2. Stiu ca e al tau mah :-j nu am vrut sa iei aia in nume de rau faza cu "glumele de santier"dar daca asa ai interpretat nu mai cont ,cat despre scaun da e din scriptul tau ,te pun la credits ?

    "te pun la credits ?", din cate stiu eu ar trebuie sa o faci fara sa intrebi.

    Este un mic edit, deci 1/5, cum a zis si Gireada: Bine ai venit in secolul 21, unde submarinele se scufunda. Iar avioanele zboara

  3. Vine apocalipsa, pregateste-te!

    Din cate stiu eu aici trebuie sa ajuti dupa cum spune si titlul sub forumului "SUPORT" nu sa iti bati joc ;) asa ca nu mai lasa comm prostesti:)

    Nu mi-am batut joc, ti-am zis sa explici mai detaliat problema.. dar daca esti chior..

  4. Din lipsa de ocupatie postez eu imaginile, acelea find:

    29d0e5116e.png

    [img width=500 height=375] b2df9205df.png

    [img width=500 height=375] 3e05d7c895.png

    [img width=500 height=375] c14333f9f6.png

    [img width=500 height=375] 336ff8da2f.png

    [img width=500 height=375] cab2b5cb04.png

    [img width=500 height=375] 97d1d69d7d.png

    [img width=500 height=375] ab71ebdd74.png

    [img width=500 height=375] 54b234deff.png

    [img width=500 height=375] 27e2adb502.png

    [img width=500 height=375] 89d29f6b64.png

    [img width=500 height=375] a3f59ebe38.png

    [img width=500 height=375] 4722f1f686.png

    [img width=500 height=375] 3cfaf7e2a9.png

    [img width=500 height=375] 2ae3eacec0.png

    [img width=500 height=375] ad9a2fee38.png

    [img width=500 height=375] 90913e7843.png

    Daca nu va merge, click pe fiecare:

    http://www.solidfiles.com/d/29d0e5116e/

    http://www.solidfiles.com/d/b2df9205df/

    http://www.solidfiles.com/d/3e05d7c895/

    http://www.solidfiles.com/d/c14333f9f6/

    http://www.solidfiles.com/d/336ff8da2f/

    http://www.solidfiles.com/d/cab2b5cb04/

    http://www.solidfiles.com/d/97d1d69d7d/

    http://www.solidfiles.com/d/ab71ebdd74/

    http://www.solidfiles.com/d/54b234deff/

    http://www.solidfiles.com/d/27e2adb502/

    http://www.solidfiles.com/d/89d29f6b64/

    http://www.solidfiles.com/d/a3f59ebe38/

    http://www.solidfiles.com/d/4722f1f686/

    http://www.solidfiles.com/d/3cfaf7e2a9/

    http://www.solidfiles.com/d/2ae3eacec0/

    http://www.solidfiles.com/d/ad9a2fee38/

    http://www.solidfiles.com/d/90913e7843

    Apropo, interesant server-ul, nu-mi place mie trucking

  5. Credits:

    seNNNaris. : Admin level 1339 - S-a ocupat cu: Scripting server & Mapping

    Darksone : Admin level 1339 - S-a ocupat cu: Scripting server & Mapping

    DarkyTheAngel : Nu joaca pe server - S-a ocupat cu: Crearea ceasului de pe server

    Informatii si Poze:

    Police Department

    dZIGiMz.jpg

    Primaria Los Santos

    [img width=500 height=375]

    FJRrJNq.jpg

    Case NOI adaugate

    [img width=500 height=375]

    U4fHGi0.png

    [img width=500 height=375]

    W6I36Kn.jpg

    Banca Los Santos

    [img width=500 height=375]

    WcxydWX.jpg

    Ceasul facut de DarkyTheAngel special pentru noi, unicat!

    :)

    IYlcQYB.png

  6. Am pus eu : "By Darksone"

    if(strcmp(cmd, "/fuelcars", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid))
    	    {
    	        if(PlayerInfo[playerid][pAdmin] >= 3)
    	        {
    	            for(new c=0;c<CAR_AMOUNT;c++)
    				{
    					Gas[c] = GasMax;
    				}
    				SendClientMessage(playerid, COLOR_GREY, "   All cars filled with Fuel ! ");
    	        }
    	        else
    	        {
    	            SendClientMessage(playerid, COLOR_GREY, "   You are not an Admin ! ");
    	            return 1;
    	        }
    	    }
    	    return 1;
    	}

    IA INCEARCA ACUMA!

  7. Comanda: /vehicle

    if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0) by Darksone
    	{
    	    if(IsPlayerConnected(playerid))
    	    {
    	        new x_nr[64];
    	        x_nr = strtok(cmdtext, idx);
    	        if(!strlen(x_nr))
    	        {
    	            SendClientMessage(playerid, COLOR_WHITE, "____________[Personal Vehicle Help]____________");
    	            SendClientMessage(playerid, COLOR_WHITE, "** {1AFF00}/v {09DFF7}[name]");
    	            SendClientMessage(playerid, COLOR_WHITE, "**park, color, tow(1-3), fix(1-3), locate(1-3)");
    	            return 1;
    	        }
    	        if(strcmp(x_nr,"park",true) == 0)
    	        {
    	            new Float:x,Float:y,Float:z;
    				new Float:a;
    				new carid;
    				new getcarid = GetPlayerVehicleID(playerid);
    				if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
    				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
    				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }
    				else { return 1; }
    				GetPlayerName(playerid, playername, sizeof(playername));
    				GetVehiclePos(carid, x, y, z);
    				GetVehicleZAngle(carid, a);
    				if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
    				{
    			   		if(PlayerInfo[playerid][pPcarkey] == -1 && PlayerInfo[playerid][pPcarkey2] == -1 && PlayerInfo[playerid][pPcarkey3] == -1)
    					{
    						SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
    						return 1;
    					}
       					if(getcarid == carid)
    					{
                            new Float:CarHP, Float:OldCarHP; new panels,doors,lights,tires;
    						CarInfo[carid][cLocationx] = x;
    						CarInfo[carid][cLocationy] = y;
    						CarInfo[carid][cLocationz] = z;
    						CarInfo[carid][cAngle] = a;
    						GetVehicleDamageStatus(carid,panels,doors,lights,tires);
    						GetVehicleHealth(carid, CarHP); OldCarHP = CarHP;
    						OnCarUpdate(); DestroyVehicle(carid);
    						CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
    						format(TextCar, sizeof(TextCar), "{EE1111}Owner: {0099FF}• %s •", CarInfo[carid][cOwner]);
           					Update3DTextLabelText(TextUpCar[carid], 0x33AAFFFF, TextCar);
    						LoadComponents(carid);
    						SendClientMessage(playerid, COLOR_BLUE, "* Noua pozitie a fost salvata!");
    					 	SetVehicleHealth(carid, OldCarHP);
    						UpdateVehicleDamageStatus(carid, panels, doors, lights, tires);
    						return 1;
       					}
    				}
    	        }
    	        else if(strcmp(x_nr,"buy",true) == 0)
    	        {
    	            if(IsAnOwnableCar(idcar))
    	            {
    			    	if(PlayerInfo[playerid][pPcarkey] == -1) { }
    			    	else if(PlayerInfo[playerid][pPcarkey2] == -1) { }
    			    	else if(PlayerInfo[playerid][pPcarkey3] == -1) { }
    			    	else { SendClientMessage(playerid, COLOR_GREY, " Ai deja 3 masini !"); return 1; }
    					if(CarInfo[idcar][cOwned]==1)
    					{
    				    	SendClientMessage(playerid, COLOR_GREY, "Someone already owns this car");
    				    	return 1;
    					}
    					if(GetPlayerMoney(playerid) >= CarInfo[idcar][cValue])
    					{
    					    if(PlayerInfo[playerid][pPcarkey] == -1) { PlayerInfo[playerid][pPcarkey] = idcar; }
    					    else if(PlayerInfo[playerid][pPcarkey2] == -1) { PlayerInfo[playerid][pPcarkey2] = idcar; }
    					    else if(PlayerInfo[playerid][pPcarkey3] == -1) { PlayerInfo[playerid][pPcarkey3] = idcar; }
    					    else { return 1; }
    						CarInfo[idcar][cOwned] = 1;
    						GetPlayerName(playerid, sendername, sizeof(sendername));
    						strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999);
    						GivePlayerMoney(playerid,-CarInfo[idcar][cValue]);
    						Delete3DTextLabel(TextUpCar[idcar]);
    						format(TextCar, sizeof(TextCar), "{EE1111}Owner: {0099FF}• %s •", CarInfo[idcar][cOwner]);
    						TextUpCar[idcar] = Create3DTextLabel(TextCar, 0x33AAFFFF, 0.0, 0.0, 0.0, 25, 0, 1);
    						Attach3DTextLabelToVehicle(TextUpCar[idcar], idcar, 0.0, 0.0, 0.1);
    						OnCarUpdate(); SavePlayerData(playerid);
    						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    						GameTextForPlayer(playerid, "~w~Felicitari~n~Nu uita sa o parchezi cu /v park !", 5000, 3);
    				        TogglePlayerControllable(playerid, 1);
    						return 1;
    					}
    					else
    					{
    					    SendClientMessage(playerid, COLOR_GREY, " You don't have enough cash with you ! ");
    					    return 1;
    					}
    	            }
    	        }
    	        else if(strcmp(x_nr,"color",true) == 0)
    	        {
    	            if(PlayerInfo[playerid][pPcarkey] == -1 && PlayerInfo[playerid][pPcarkey2] == -1 && PlayerInfo[playerid][pPcarkey3] == -1)
    	        	{
    	            	SendClientMessage(playerid, COLOR_GREY,"  You don't have a vehicle to respray.");
    	            	return 1;
    	        	}
    	        	if(GetPlayerMoney(playerid) < 1000)
    	        	{
    	            	SendClientMessage(playerid, COLOR_GREY,"  You don't have enough money for vehicle respray.");
    	            	return 1;
    	        	}
    	        	tmp = strtok(cmdtext, idx);
    	        	if(!strlen(tmp))
    				{
    					SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v color [ColorOneID] [ColorTwoID]");
    					return 1;
    				}
    				new color1;
    				color1 = strval(tmp);
    				if(color1 < 0 && color1 > 126)
    				{
    			    	SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");
    			    	return 1;
    				}
    				tmp = strtok(cmdtext, idx);
    	        	if(!strlen(tmp))
    				{
    					SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v color [ColorOneID] [ColorTwoID]");
    					return 1;
    				}
    				new color2;
    				color2 = strval(tmp);
    				if(color2 < 0 && color2 > 126)
    				{
    			    	SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");
    			    	return 1;
    				}
    				if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; }
    				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { vehid = PlayerInfo[playerid][pPcarkey2]; }
    				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { vehid = PlayerInfo[playerid][pPcarkey3]; }
    				else { return 1; }
    	        	if(IsPlayerInVehicle(playerid, vehid))
    	        	{
    	        	    new Float:CarHP, Float:OldCarHP;
    					new panels, doors, lights, tires;
    					GetVehicleDamageStatus(vehid, panels, doors, lights, tires);
    					GetVehicleHealth(vehid, CarHP); OldCarHP = CarHP;
             			CarInfo[vehid][cColorOne] = color1;
    	                CarInfo[vehid][cColorTwo] = color2;
    	                GivePlayerMoney(playerid, -1000);
    	                GameTextForPlayer(playerid, "~w~Masina Personala~n~~g~Revopsita cu succes~n~~r~$-100", 5000, 1);
    	                ChangeVehicleColor(vehid, color1, color2);
    	                SetVehicleToRespawn(vehid);
    					SetVehicleHealth(vehid, OldCarHP);
    					UpdateVehicleDamageStatus(vehid, panels, doors, lights, tires);
    					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    	                OnCarUpdate();
    					return 1;
        			}
    	        	else
    	        	{
    	            	SendClientMessage(playerid, COLOR_GREY,"   You are not in your vehicle.");
    	            	return 1;
    	        	}
    	        }
    	        else if(strcmp(x_nr,"locate1",true) == 0)
    	        {
    	 		    if(!IsPlayerConnected(playerid)) { return 1; }
    			    new Float:x,Float:y,Float:z;
    			    new car = PlayerInfo[playerid][pPcarkey];
    			    if(PlayerInfo[playerid][pPcarkey]==-1) { GameTextForPlayer(playerid, "~w~Nu ai o masina pentru a putea fi localizata", 2500, 3); return 1; }
    				SendClientMessage(playerid,COLOR_WHITE,"Locatia masinii a fost gasita.");
    				GetVehiclePos(car, x, y, z);
    			    SetPlayerCheckpoint(playerid, x, y, z, 6);
    			    return 1;
    	        }
    	        else if(strcmp(x_nr,"locate2",true) == 0)
    	        {
    	 		    if(!IsPlayerConnected(playerid)) { return 1; }
    			    new Float:x,Float:y,Float:z;
    			    new car = PlayerInfo[playerid][pPcarkey2];
    			    if(PlayerInfo[playerid][pPcarkey2]==-1) { GameTextForPlayer(playerid, "~w~Nu ai o masina pentru a putea fi localizata", 2500, 3); return 1; }
    				SendClientMessage(playerid,COLOR_WHITE,"Locatia masinii a fost gasita.");
    				GetVehiclePos(car, x, y, z);
    			    SetPlayerCheckpoint(playerid, x, y, z, 6);
    			    return 1;
    	        }
    	        else if(strcmp(x_nr,"locate3",true) == 0)
    	        {
    	 		    if(!IsPlayerConnected(playerid)) { return 1; }
    			    new Float:x,Float:y,Float:z;
    			    new car = PlayerInfo[playerid][pPcarkey3];
    			    if(PlayerInfo[playerid][pPcarkey3]==-1) { GameTextForPlayer(playerid, "~w~Nu ai o masina pentru a putea fi localizata", 2500, 3); return 1; }
    				SendClientMessage(playerid,COLOR_WHITE,"Locatia masinii a fost gasita.");
    				GetVehiclePos(car, x, y, z);
    			    SetPlayerCheckpoint(playerid, x, y, z, 6);
    			    return 1;
    	        }
    	        else if(strcmp(x_nr,"tow1",true) == 0)
    	        {
    	 		   if(IsPlayerConnected(playerid))
    				{
    				    new Float:CarHP, Float:OldCarHP;
    					new panels,doors,lights,tires;
    					new car = PlayerInfo[playerid][pPcarkey];
    					GetPlayerName(playerid, playername, sizeof(playername));
    					if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey]][cOwner], true) == 0)
    					{
    					    GetVehicleDamageStatus(car,panels,doors,lights,tires);
    						GetVehicleHealth(car, CarHP); OldCarHP = CarHP;
    						GameTextForPlayer(playerid, "~w~Masina personala~n~~g~Tractata cu succes~n~~r~$-1500", 5000, 1);
    						GivePlayerMoney(playerid,-1500);
    						SetVehicleToRespawn(car);
    						SetVehicleHealth(car, OldCarHP);
    						UpdateVehicleDamageStatus(car, panels, doors, lights, tires);
    						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    					}
    					else
    					{
    						GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1);
    					}
    				}
    	        }
    	        else if(strcmp(x_nr,"tow2",true) == 0)
    	        {
    	 		   if(IsPlayerConnected(playerid))
    				{
    				    new Float:CarHP, Float:OldCarHP;
    					new panels,doors,lights,tires;
    					new car = PlayerInfo[playerid][pPcarkey2];
    					GetPlayerName(playerid, playername, sizeof(playername));
    					if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey2]][cOwner], true) == 0)
    					{
    					    GetVehicleDamageStatus(car,panels,doors,lights,tires);
    						GetVehicleHealth(car, CarHP); OldCarHP = CarHP;
    						GameTextForPlayer(playerid, "~w~Masina personala~n~~g~Tractata cu succes~n~~r~$-1500", 5000, 1);
    						GivePlayerMoney(playerid,-1500);
    						SetVehicleToRespawn(car);
    						SetVehicleHealth(car, OldCarHP);
    						UpdateVehicleDamageStatus(car, panels, doors, lights, tires);
    						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    					}
    					else
    					{
    						GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1);
    					}
    				}
    	        }
    	        else if(strcmp(x_nr,"tow3",true) == 0)
    	        {
    	 		   if(IsPlayerConnected(playerid))
    				{
    				    new Float:CarHP, Float:OldCarHP;
    					new panels,doors,lights,tires;
    					new car = PlayerInfo[playerid][pPcarkey3];
    					GetPlayerName(playerid, playername, sizeof(playername));
    					if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey3]][cOwner], true) == 0)
    					{
    					    GetVehicleDamageStatus(car,panels,doors,lights,tires);
    						GetVehicleHealth(car, CarHP); OldCarHP = CarHP;
    						GameTextForPlayer(playerid, "~w~Masina personala~n~~g~Tractata cu succes~n~~r~$-1500", 5000, 1);
    						GivePlayerMoney(playerid,-1500);
    						SetVehicleToRespawn(car);
    						SetVehicleHealth(car, OldCarHP);
    						UpdateVehicleDamageStatus(car, panels, doors, lights, tires);
    						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    					}
    					else
    					{
    						GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1);
    					}
    				}
    	        }
    	        else if(strcmp(x_nr,"fix1",true) == 0)
    	        {
    	 		   if(IsPlayerConnected(playerid))
    				{
    					new car = PlayerInfo[playerid][pPcarkey];
    					GetPlayerName(playerid, playername, sizeof(playername));
    					if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey]][cOwner], true) == 0)
    					{
    						GameTextForPlayer(playerid, "~w~Masina personala~n~~g~Reparata cu succes~n~~r~$-2500", 5000, 1);
    						GivePlayerMoney(playerid,-2500);
    						SetVehicleToRespawn(car);
    						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    					}
    					else
    					{
    						GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1);
    					}
    				}
    	        }
    	        else if(strcmp(x_nr,"fix2",true) == 0)
    	        {
    	 		   if(IsPlayerConnected(playerid))
    				{
    					new car = PlayerInfo[playerid][pPcarkey2];
    					GetPlayerName(playerid, playername, sizeof(playername));
    					if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey2]][cOwner], true) == 0)
    					{
    					    GameTextForPlayer(playerid, "~w~Masina personala~n~~g~Reparata cu succes~n~~r~$-2500", 5000, 1);
    						GivePlayerMoney(playerid,-2500);
    						SetVehicleToRespawn(car);
    						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    					}
    					else
    					{
    						GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1);
    					}
    				}
    	        }
    	        else if(strcmp(x_nr,"fix3",true) == 0)
    	        {
    	 		   if(IsPlayerConnected(playerid))
    				{
    					new car = PlayerInfo[playerid][pPcarkey3];
    					GetPlayerName(playerid, playername, sizeof(playername));
    					if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey3]][cOwner], true) == 0)
    					{
    					    GameTextForPlayer(playerid, "~w~Masina personala~n~~g~Reparata cu succes~n~~r~$-2500", 5000, 1);
    						GivePlayerMoney(playerid,-2500);
    						SetVehicleToRespawn(car);
    						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    					}
    					else
    					{
    						GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1);
    					}
    				}
    	        }
    	        else
    	        {
    	            SendClientMessage(playerid, COLOR_WHITE, "____________[Personal Vehicle Help]____________");
    	            SendClientMessage(playerid, COLOR_WHITE, "** {1AFF00}(/v)ehicle {09DFF7}[name]");
    	            SendClientMessage(playerid, COLOR_WHITE, "**park, color, tow(1-3), fix(1-3), locate(1-3)");
    	            return 1;
    	        }
       		}
    	    return 1;
    	}
    Aici sunt toate comenzile /vehicle, acelea find: park, color, tow(1-3), fix(1-3), locate(1-3) Comanda esential este stabilita pentru 3 masini personale, sa aibe 3 masini personale, ca si aici: Locate (1-2-3)
    else if(strcmp(x_nr,"locate1",true) == 0)
    else if(strcmp(x_nr,"locate2",true) == 0)
    else if(strcmp(x_nr,"locate3",true) == 0)
    Tow (1-2-3)
    else if(strcmp(x_nr,"tow1",true) == 0)
    else if(strcmp(x_nr,"tow2",true) == 0)
    else if(strcmp(x_nr,"tow3",true) == 0)
    Fix (1-2-3)
    else if(strcmp(x_nr,"fix1",true) == 0)
    else if(strcmp(x_nr,"fix2",true) == 0)
    else if(strcmp(x_nr,"fix3",true) == 0)

  8. Comanda: /fuelcars

    if(strcmp(cmd, "/fuelcars", true) == 0) by Darksone
    	{
    	    if(IsPlayerConnected(playerid))
    	    {
    	        if(PlayerInfo[playerid][pAdmin] >= 3)
    	        {
    	            for(new c=0;c<CAR_AMOUNT;c++)
    				{
    					Gas[c] = GasMax;
    				}
    				SendClientMessage(playerid, COLOR_GREY, "   All cars filled with Fuel ! ");
    	        }
    	        else
    	        {
    	            SendClientMessage(playerid, COLOR_GREY, "   You are not an Admin ! ");
    	            return 1;
    	        }
    	    }
    	    return 1;
    	}
    Comanda este stabilita pentru admin-ul level 3:
     if(PlayerInfo[playerid][pAdmin] >= 3)
    Daca doresti sa schimbi level-ul accesului la comanda modifica acel 3 pentru alt level admin
    [pAdmin] >= 3)

    Ce face aceasta comanda?

    -  Umple rezervorul la toate masinile de pe server cu 100 fuel.

  9. Mura-n gura, n-are cum sa nu-ti mearga, eu am testat aceasta comanda si merge:

    Comanda: /ah

    	if(strcmp(cmd, "/ahelp", true) == 0 || strcmp(cmd, "/ah", true) == 0) By Darksone
    	{
    	    if(IsPlayerConnected(playerid))
    	    {
    			if (PlayerInfo[playerid][pAdmin] >= 1)
    			{
    			    SendClientMessage(playerid,  COLOR_GREEN, "{ff0000}» {ffd700}Admin 1:{ffffff} /dn • /up /fly • /lt • /rt • /check • /noooc • /adtest • /cweather • /spectate • /hirecar • /bigears");
    			    SendClientMessage(playerid,  COLOR_GREEN, "{ff0000}» {ffd700}Admin 1:{ffffff}  /tv • /prison • /setint • /gotols • /gotomunte • /gotobank • /gotojizzy • /gotoburgerls • /gotosf • /gotolv");
    			    SendClientMessage(playerid,  COLOR_GREEN, "{ff0000}» {ffd700}Admin 1:{ffffff}  /mark • /gotomark • /goto • /ccr • /slap • /atransfer • /unfreeze • /mute • /gotom • /respawn");
    			}
    			if (PlayerInfo[playerid][pAdmin] >= 2)
    			{
    				SendClientMessage(playerid, COLOR_GREEN,"* {ff0000}» {ffd700}Admin 2:{ffffff} /cnn  • /jail • /setteam • /gethere • /warn • /kick • /ahouse • /abiz • /freeze • /ip");
    			}
    			if (PlayerInfo[playerid][pAdmin] >= 3)
    			{
    				SendClientMessage(playerid, COLOR_GREEN,"* {ff0000}» {ffd700}Admin 3:{ffffff} /entercar • /gotocar • /getcar • /unwarn • /disarm • /unarm");
    			}
    			if (PlayerInfo[playerid][pAdmin] >= 4)
    			{
    				SendClientMessage(playerid, COLOR_GREEN,"{ff0000}» {ffd700}Admin 4:{ffffff}  /fuelcars • /setskin • /healall • /armorall • /weather • /setskin • /fixveh • /fuelcars");
    			}
    			if (PlayerInfo[playerid][pAdmin] >= 1337)
    			{
    			    SendClientMessage(playerid, COLOR_GREEN,"{ff0000}» {ffd700}Admin 1337:{ffffff}  /hirecar • /asellbiz • /house • /houseo • /biz • /asellbiz • /sbiz • /edit • /cnnn • /tod");
    			    SendClientMessage(playerid, COLOR_GREEN,"{ff0000}» {ffd700}Admin 1337:{ffffff}  /startlotto • /setfamily • /sethp • /setarmor • /showsbiz • /showsbiz • /agivelicense • /getip");
    			}
    		        if (PlayerInfo[playerid][pAdmin] >= 1338)
    			{
    				SendClientMessage(playerid, COLOR_GREEN,"{ff0000}» {ffd700}Admin 1338:{ffffff}  /makeircadmin • /weatherall • /respawnallcars • /giverpall • /asellhouse • /makehelper");
    				SendClientMessage(playerid, COLOR_GREEN,"{ff0000}» {ffd700}Admin 1338:{ffffff}  /asellsbiz • /setstat • /agivedrugs • /agivemats");
    			}
    			if (PlayerInfo[playerid][pAdmin] >= 1339)
    			{
    				SendClientMessage(playerid, COLOR_GREEN,"{ff0000}» {ffd700}Admin 1339:{ffffff}  /adtest • /cweather • /logout • /logoutall • /givelevelall • /servername • /setchamp • /ban • /veh • /givemoneyall");
    				SendClientMessage(playerid, COLOR_GREEN,"{ff0000}» {ffd700}Admin 1339:{ffffff}  /makeadmin • /money • /givemoney • /givevip • /ungivevip • /sion • /loadmission • /cks • /savemis • /mk • /unarmall");
    			}
    		}
    		return 1;
    	}

  10. Iti voi recomanda acest tutorial!

    Intreb si eu asa, voi cititi inainte sa postati?, mi se pare ca nu, uitati-va ce a specificat omu, "SA NU AI MAI APARA".

    De exemplu daca tu in script ai asa:

    {
            SendClientMessage(playerid, COLOR_WHITE, "SERVER: Comanda gresita.");
        }
    	return 1;
    }

    Stergi de la inceput pana la sfarsit totul si compilezi si nu o sa-ti mai apara absolut nimic.

  11. atunci cand intru pe server imi apar niste meseja [pawn]SendClientMessage(playerid, COLOR_WHITE, "* Bun venit pe {00C0FFxxx{FFFFFF} !");

    SendClientMessage(playerid, COLOR_WHITE, "* Pentru regulile server-ului scrie {00C0FF}/rules{FFFFFF}.");

    SendClientMessage(playerid, COLOR_WHITE, "* Pentru ajutor scrie {00C0FF}/help{FFFFFF}.");

    SendClientMessage(playerid, COLOR_WHITE, "* Pentru a vedea comenzile server-ului scrie {00C0FF}/cmds{FFFFFF}.");

    SendClientMessage(playerid, COLOR_WHITE, "* Scrie {00C0FF}/credits{FFFFFF} pentru a vedea creditele server-ului.");

    SendClientMessage(playerid, COLOR_WHITE, "* Scrie {00C0FF}/anims{FFFFFF} pentru a vedea animatiile disponibile.");

    SendClientMessage(playerid, COLOR_WHITE, "* Scrie {00C0FF}/teles{FFFFFF} pentru a vedea comenzile de teleportare ale server-ului.");[/pawn]

    da vreau chestia aia cu clearchat cine poate sa ma ajute sa modific astea le sterg numi trb sau dupa ce ma loghez sa apara astea

    Daca te referi sa nu-ti mai apara acele mesaje, le stergi si compilezi, asa direct! :))

  12. Ia incearca asa, am vazut ca aveai " )); " si trebuie utilizat " )) "

    public IsAtGasStation(playerid)
    {
        if(IsPlayerConnected(playerid))
    	{
    		if(PlayerToPoint(6.0,playerid,1004.0070,-939.3102,42.1797) || PlayerToPoint(6.0,playerid,1944.3260,-1772.9254,13.3906))
    		{//LS
    		    return 1;
    		}
    		else if(PlayerToPoint(6.0,playerid,-90.5515,-1169.4578,2.4079) || PlayerToPoint(6.0,playerid,-1609.7958,-2718.2048,48.5391))
    		{//LS
    		    return 1;
    		}
    		else if(PlayerToPoint(6.0,playerid,-2029.4968,156.4366,28.9498) || PlayerToPoint(8.0,playerid,-2408.7590,976.0934,45.4175))
    		{//SF
    		    return 1;
    		}
    		else if(PlayerToPoint(5.0,playerid,-2243.9629,-2560.6477,31.8841) || PlayerToPoint(8.0,playerid,-1676.6323,414.0262,6.9484))
    		{//Between LS and SF
    		    return 1;
    		}
    		else if(PlayerToPoint(6.0,playerid,2202.2349,2474.3494,10.5258) || PlayerToPoint(10.0,playerid,614.9333,1689.7418,6.6968))
    		{//LV
    		    return 1;
    		}
    		else if(PlayerToPoint(8.0,playerid,-1328.8250,2677.2173,49.7665) || PlayerToPoint(6.0,playerid,70.3882,1218.6783,18.5165))
    		{//LV
    		    return 1;
    		}
    		else if(PlayerToPoint(8.0,playerid,2113.7390,920.1079,10.5255) || PlayerToPoint(6.0,playerid,-1327.7218,2678.8723,50.0625))
    		{//LV
    		    return 1;
    		}
    	}
    	return 0;
    }

  13. Mura-n gura , asta e:

    Comanda: /open

    if(strcmp(cmd, "/open", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid))
    	    {
    	        for(new i = 0; i < sizeof(HouseInfo); i++)
    			{
    				if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]) || PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
    				{
    					if(PlayerInfo[playerid][pPhousekey] == i)
    					{
    						if(HouseInfo[i][hLock] == 1)
    						{
    							HouseInfo[i][hLock] = 0;
    							GameTextForPlayer(playerid, "~w~Door ~g~Unlocked", 5000, 6);
    							PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
    							return 1;
    						}
    						if(HouseInfo[i][hLock] == 0)
    						{
    							HouseInfo[i][hLock] = 1;
    							GameTextForPlayer(playerid, "~w~Door ~r~Locked", 5000, 6);
    							PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
    							return 1;
    						}
    					}
    					else
    					{
    						GameTextForPlayer(playerid, "~r~You Dont Have A Key", 5000, 6);
    						return 1;
    					}
    				}
    			}
    			for(new i = 0; i < sizeof(BizzInfo); i++)
    			{
    				if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]) || PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
    				{
    					if(PlayerInfo[playerid][pPbiskey] == i)
    					{
    						if(BizzInfo[i][bLocked] == 1)
    						{
    							BizzInfo[i][bLocked] = 0;
    							GameTextForPlayer(playerid, "~w~Bussiness ~g~Open", 5000, 6);
    							PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
    							return 1;
    						}
    						if(BizzInfo[i][bLocked] == 0)
    						{
    							BizzInfo[i][bLocked] = 1;
    							GameTextForPlayer(playerid, "~w~Bussiness ~r~Closed", 5000, 6);
    							PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
    							return 1;
    						}
    					}
    					else
    					{
    						GameTextForPlayer(playerid, "~r~You Dont Have A Key", 5000, 6);
    						return 1;
    					}
    				}
    			}
    			for(new i = 0; i < sizeof(SBizzInfo); i++)
    			{
    				if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
    				{
    					if(PlayerInfo[playerid][pPbiskey] == i+100)
    					{
    						if(SBizzInfo[i][sbLocked] == 1)
    						{
    							SBizzInfo[i][sbLocked] = 0;
    							GameTextForPlayer(playerid, "~w~Bussiness ~g~Open", 5000, 6);
    							PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
    							return 1;
    						}
    						if(SBizzInfo[i][sbLocked] == 0)
    						{
    							SBizzInfo[i][sbLocked] = 1;
    							GameTextForPlayer(playerid, "~w~Bussiness ~r~Closed", 5000, 6);
    							PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
    							return 1;
    						}
    					}
    					else
    					{
    						GameTextForPlayer(playerid, "~r~You Dont Have A Key", 5000, 6);
    						return 1;
    					}
    				}
    			}
    	    }
    	    return 1;
    	}

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