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D@rksone
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Posts posted by D@rksone
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Acuma la modul propiu, am vazut acest script in alta parte :shocked:
Interesant daca este facut de tine, dar eu l-am vazut cu masini pe youtube :shocked:
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lam pus la credits inainte sa postez si am apasat din greseala post
,si am zis ca poate iar fi rusine sa aibe credits intr-o asemenea porcarie
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E munca ta si tu ti-o critici, interesant...
In fine, pentru efortul despus si aspect, etc.. 3/5!
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Stiu ca e al tau mah :-j nu am vrut sa iei aia in nume de rau faza cu "glumele de santier"dar daca asa ai interpretat nu mai cont ,cat despre scaun da e din scriptul tau ,te pun la credits ?
"te pun la credits ?", din cate stiu eu ar trebuie sa o faci fara sa intrebi.
Este un mic edit, deci 1/5, cum a zis si Gireada: Bine ai venit in secolul 21, unde submarinele se scufunda. Iar avioanele zboara
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Vine apocalipsa, pregateste-te!
Din cate stiu eu aici trebuie sa ajuti dupa cum spune si titlul sub forumului "SUPORT" nu sa iti bati joc
asa ca nu mai lasa comm prostesti:)
Nu mi-am batut joc, ti-am zis sa explici mai detaliat problema.. dar daca esti chior..
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Vine apocalipsa, pregateste-te!
Explica problema mai detaliat!
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Din lipsa de ocupatie postez eu imaginile, acelea find:
[img width=500 height=375]
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[img width=500 height=375]
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Daca nu va merge, click pe fiecare:
http://www.solidfiles.com/d/29d0e5116e/
http://www.solidfiles.com/d/b2df9205df/
http://www.solidfiles.com/d/3e05d7c895/
http://www.solidfiles.com/d/c14333f9f6/
http://www.solidfiles.com/d/336ff8da2f/
http://www.solidfiles.com/d/cab2b5cb04/
http://www.solidfiles.com/d/97d1d69d7d/
http://www.solidfiles.com/d/ab71ebdd74/
http://www.solidfiles.com/d/54b234deff/
http://www.solidfiles.com/d/27e2adb502/
http://www.solidfiles.com/d/89d29f6b64/
http://www.solidfiles.com/d/a3f59ebe38/
http://www.solidfiles.com/d/4722f1f686/
http://www.solidfiles.com/d/3cfaf7e2a9/
http://www.solidfiles.com/d/2ae3eacec0/
http://www.solidfiles.com/d/ad9a2fee38/
http://www.solidfiles.com/d/90913e7843
Apropo, interesant server-ul, nu-mi place mie trucking
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Credits:
seNNNaris. : Admin level 1339 - S-a ocupat cu: Scripting server & Mapping
Darksone : Admin level 1339 - S-a ocupat cu: Scripting server & Mapping
DarkyTheAngel : Nu joaca pe server - S-a ocupat cu: Crearea ceasului de pe server
Informatii si Poze:
Police Department
Primaria Los Santos
[img width=500 height=375]
Case NOI adaugate
[img width=500 height=375]
[img width=500 height=375]
Banca Los Santos
[img width=500 height=375]
Ceasul facut de DarkyTheAngel special pentru noi, unicat!
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Topic Closed!
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Zicetimi si mie niste nume de server de samp de stunt da nu neaparat sa contita "stunt" :wink:
si un nume de playeri
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Citeste regulamentul. Ce treaba asta cu "Discutii Scripting"?
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Am pus eu : "By Darksone"
if(strcmp(cmd, "/fuelcars", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pAdmin] >= 3) { for(new c=0;c<CAR_AMOUNT;c++) { Gas[c] = GasMax; } SendClientMessage(playerid, COLOR_GREY, " All cars filled with Fuel ! "); } else { SendClientMessage(playerid, COLOR_GREY, " You are not an Admin ! "); return 1; } } return 1; }
IA INCEARCA ACUMA!
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TOPIC CLOSED!
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Comanda: /vehicle
if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0) by Darksone { if(IsPlayerConnected(playerid)) { new x_nr[64]; x_nr = strtok(cmdtext, idx); if(!strlen(x_nr)) { SendClientMessage(playerid, COLOR_WHITE, "____________[Personal Vehicle Help]____________"); SendClientMessage(playerid, COLOR_WHITE, "** {1AFF00}/v {09DFF7}[name]"); SendClientMessage(playerid, COLOR_WHITE, "**park, color, tow(1-3), fix(1-3), locate(1-3)"); return 1; } if(strcmp(x_nr,"park",true) == 0) { new Float:x,Float:y,Float:z; new Float:a; new carid; new getcarid = GetPlayerVehicleID(playerid); if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; } else { return 1; } GetPlayerName(playerid, playername, sizeof(playername)); GetVehiclePos(carid, x, y, z); GetVehicleZAngle(carid, a); if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1) { if(PlayerInfo[playerid][pPcarkey] == -1 && PlayerInfo[playerid][pPcarkey2] == -1 && PlayerInfo[playerid][pPcarkey3] == -1) { SendClientMessage(playerid, COLOR_GREY, "You don't own a car."); return 1; } if(getcarid == carid) { new Float:CarHP, Float:OldCarHP; new panels,doors,lights,tires; CarInfo[carid][cLocationx] = x; CarInfo[carid][cLocationy] = y; CarInfo[carid][cLocationz] = z; CarInfo[carid][cAngle] = a; GetVehicleDamageStatus(carid,panels,doors,lights,tires); GetVehicleHealth(carid, CarHP); OldCarHP = CarHP; OnCarUpdate(); DestroyVehicle(carid); CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000); format(TextCar, sizeof(TextCar), "{EE1111}Owner: {0099FF}• %s •", CarInfo[carid][cOwner]); Update3DTextLabelText(TextUpCar[carid], 0x33AAFFFF, TextCar); LoadComponents(carid); SendClientMessage(playerid, COLOR_BLUE, "* Noua pozitie a fost salvata!"); SetVehicleHealth(carid, OldCarHP); UpdateVehicleDamageStatus(carid, panels, doors, lights, tires); return 1; } } } else if(strcmp(x_nr,"buy",true) == 0) { if(IsAnOwnableCar(idcar)) { if(PlayerInfo[playerid][pPcarkey] == -1) { } else if(PlayerInfo[playerid][pPcarkey2] == -1) { } else if(PlayerInfo[playerid][pPcarkey3] == -1) { } else { SendClientMessage(playerid, COLOR_GREY, " Ai deja 3 masini !"); return 1; } if(CarInfo[idcar][cOwned]==1) { SendClientMessage(playerid, COLOR_GREY, "Someone already owns this car"); return 1; } if(GetPlayerMoney(playerid) >= CarInfo[idcar][cValue]) { if(PlayerInfo[playerid][pPcarkey] == -1) { PlayerInfo[playerid][pPcarkey] = idcar; } else if(PlayerInfo[playerid][pPcarkey2] == -1) { PlayerInfo[playerid][pPcarkey2] = idcar; } else if(PlayerInfo[playerid][pPcarkey3] == -1) { PlayerInfo[playerid][pPcarkey3] = idcar; } else { return 1; } CarInfo[idcar][cOwned] = 1; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999); GivePlayerMoney(playerid,-CarInfo[idcar][cValue]); Delete3DTextLabel(TextUpCar[idcar]); format(TextCar, sizeof(TextCar), "{EE1111}Owner: {0099FF}• %s •", CarInfo[idcar][cOwner]); TextUpCar[idcar] = Create3DTextLabel(TextCar, 0x33AAFFFF, 0.0, 0.0, 0.0, 25, 0, 1); Attach3DTextLabelToVehicle(TextUpCar[idcar], idcar, 0.0, 0.0, 0.1); OnCarUpdate(); SavePlayerData(playerid); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, "~w~Felicitari~n~Nu uita sa o parchezi cu /v park !", 5000, 3); TogglePlayerControllable(playerid, 1); return 1; } else { SendClientMessage(playerid, COLOR_GREY, " You don't have enough cash with you ! "); return 1; } } } else if(strcmp(x_nr,"color",true) == 0) { if(PlayerInfo[playerid][pPcarkey] == -1 && PlayerInfo[playerid][pPcarkey2] == -1 && PlayerInfo[playerid][pPcarkey3] == -1) { SendClientMessage(playerid, COLOR_GREY," You don't have a vehicle to respray."); return 1; } if(GetPlayerMoney(playerid) < 1000) { SendClientMessage(playerid, COLOR_GREY," You don't have enough money for vehicle respray."); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v color [ColorOneID] [ColorTwoID]"); return 1; } new color1; color1 = strval(tmp); if(color1 < 0 && color1 > 126) { SendClientMessage(playerid, COLOR_GREY, " Wrong color id!"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v color [ColorOneID] [ColorTwoID]"); return 1; } new color2; color2 = strval(tmp); if(color2 < 0 && color2 > 126) { SendClientMessage(playerid, COLOR_GREY, " Wrong color id!"); return 1; } if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { vehid = PlayerInfo[playerid][pPcarkey2]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { vehid = PlayerInfo[playerid][pPcarkey3]; } else { return 1; } if(IsPlayerInVehicle(playerid, vehid)) { new Float:CarHP, Float:OldCarHP; new panels, doors, lights, tires; GetVehicleDamageStatus(vehid, panels, doors, lights, tires); GetVehicleHealth(vehid, CarHP); OldCarHP = CarHP; CarInfo[vehid][cColorOne] = color1; CarInfo[vehid][cColorTwo] = color2; GivePlayerMoney(playerid, -1000); GameTextForPlayer(playerid, "~w~Masina Personala~n~~g~Revopsita cu succes~n~~r~$-100", 5000, 1); ChangeVehicleColor(vehid, color1, color2); SetVehicleToRespawn(vehid); SetVehicleHealth(vehid, OldCarHP); UpdateVehicleDamageStatus(vehid, panels, doors, lights, tires); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); OnCarUpdate(); return 1; } else { SendClientMessage(playerid, COLOR_GREY," You are not in your vehicle."); return 1; } } else if(strcmp(x_nr,"locate1",true) == 0) { if(!IsPlayerConnected(playerid)) { return 1; } new Float:x,Float:y,Float:z; new car = PlayerInfo[playerid][pPcarkey]; if(PlayerInfo[playerid][pPcarkey]==-1) { GameTextForPlayer(playerid, "~w~Nu ai o masina pentru a putea fi localizata", 2500, 3); return 1; } SendClientMessage(playerid,COLOR_WHITE,"Locatia masinii a fost gasita."); GetVehiclePos(car, x, y, z); SetPlayerCheckpoint(playerid, x, y, z, 6); return 1; } else if(strcmp(x_nr,"locate2",true) == 0) { if(!IsPlayerConnected(playerid)) { return 1; } new Float:x,Float:y,Float:z; new car = PlayerInfo[playerid][pPcarkey2]; if(PlayerInfo[playerid][pPcarkey2]==-1) { GameTextForPlayer(playerid, "~w~Nu ai o masina pentru a putea fi localizata", 2500, 3); return 1; } SendClientMessage(playerid,COLOR_WHITE,"Locatia masinii a fost gasita."); GetVehiclePos(car, x, y, z); SetPlayerCheckpoint(playerid, x, y, z, 6); return 1; } else if(strcmp(x_nr,"locate3",true) == 0) { if(!IsPlayerConnected(playerid)) { return 1; } new Float:x,Float:y,Float:z; new car = PlayerInfo[playerid][pPcarkey3]; if(PlayerInfo[playerid][pPcarkey3]==-1) { GameTextForPlayer(playerid, "~w~Nu ai o masina pentru a putea fi localizata", 2500, 3); return 1; } SendClientMessage(playerid,COLOR_WHITE,"Locatia masinii a fost gasita."); GetVehiclePos(car, x, y, z); SetPlayerCheckpoint(playerid, x, y, z, 6); return 1; } else if(strcmp(x_nr,"tow1",true) == 0) { if(IsPlayerConnected(playerid)) { new Float:CarHP, Float:OldCarHP; new panels,doors,lights,tires; new car = PlayerInfo[playerid][pPcarkey]; GetPlayerName(playerid, playername, sizeof(playername)); if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey]][cOwner], true) == 0) { GetVehicleDamageStatus(car,panels,doors,lights,tires); GetVehicleHealth(car, CarHP); OldCarHP = CarHP; GameTextForPlayer(playerid, "~w~Masina personala~n~~g~Tractata cu succes~n~~r~$-1500", 5000, 1); GivePlayerMoney(playerid,-1500); SetVehicleToRespawn(car); SetVehicleHealth(car, OldCarHP); UpdateVehicleDamageStatus(car, panels, doors, lights, tires); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); } else { GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1); } } } else if(strcmp(x_nr,"tow2",true) == 0) { if(IsPlayerConnected(playerid)) { new Float:CarHP, Float:OldCarHP; new panels,doors,lights,tires; new car = PlayerInfo[playerid][pPcarkey2]; GetPlayerName(playerid, playername, sizeof(playername)); if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey2]][cOwner], true) == 0) { GetVehicleDamageStatus(car,panels,doors,lights,tires); GetVehicleHealth(car, CarHP); OldCarHP = CarHP; GameTextForPlayer(playerid, "~w~Masina personala~n~~g~Tractata cu succes~n~~r~$-1500", 5000, 1); GivePlayerMoney(playerid,-1500); SetVehicleToRespawn(car); SetVehicleHealth(car, OldCarHP); UpdateVehicleDamageStatus(car, panels, doors, lights, tires); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); } else { GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1); } } } else if(strcmp(x_nr,"tow3",true) == 0) { if(IsPlayerConnected(playerid)) { new Float:CarHP, Float:OldCarHP; new panels,doors,lights,tires; new car = PlayerInfo[playerid][pPcarkey3]; GetPlayerName(playerid, playername, sizeof(playername)); if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey3]][cOwner], true) == 0) { GetVehicleDamageStatus(car,panels,doors,lights,tires); GetVehicleHealth(car, CarHP); OldCarHP = CarHP; GameTextForPlayer(playerid, "~w~Masina personala~n~~g~Tractata cu succes~n~~r~$-1500", 5000, 1); GivePlayerMoney(playerid,-1500); SetVehicleToRespawn(car); SetVehicleHealth(car, OldCarHP); UpdateVehicleDamageStatus(car, panels, doors, lights, tires); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); } else { GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1); } } } else if(strcmp(x_nr,"fix1",true) == 0) { if(IsPlayerConnected(playerid)) { new car = PlayerInfo[playerid][pPcarkey]; GetPlayerName(playerid, playername, sizeof(playername)); if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey]][cOwner], true) == 0) { GameTextForPlayer(playerid, "~w~Masina personala~n~~g~Reparata cu succes~n~~r~$-2500", 5000, 1); GivePlayerMoney(playerid,-2500); SetVehicleToRespawn(car); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); } else { GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1); } } } else if(strcmp(x_nr,"fix2",true) == 0) { if(IsPlayerConnected(playerid)) { new car = PlayerInfo[playerid][pPcarkey2]; GetPlayerName(playerid, playername, sizeof(playername)); if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey2]][cOwner], true) == 0) { GameTextForPlayer(playerid, "~w~Masina personala~n~~g~Reparata cu succes~n~~r~$-2500", 5000, 1); GivePlayerMoney(playerid,-2500); SetVehicleToRespawn(car); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); } else { GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1); } } } else if(strcmp(x_nr,"fix3",true) == 0) { if(IsPlayerConnected(playerid)) { new car = PlayerInfo[playerid][pPcarkey3]; GetPlayerName(playerid, playername, sizeof(playername)); if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey3]][cOwner], true) == 0) { GameTextForPlayer(playerid, "~w~Masina personala~n~~g~Reparata cu succes~n~~r~$-2500", 5000, 1); GivePlayerMoney(playerid,-2500); SetVehicleToRespawn(car); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); } else { GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1); } } } else { SendClientMessage(playerid, COLOR_WHITE, "____________[Personal Vehicle Help]____________"); SendClientMessage(playerid, COLOR_WHITE, "** {1AFF00}(/v)ehicle {09DFF7}[name]"); SendClientMessage(playerid, COLOR_WHITE, "**park, color, tow(1-3), fix(1-3), locate(1-3)"); return 1; } } return 1; }
Aici sunt toate comenzile /vehicle, acelea find: park, color, tow(1-3), fix(1-3), locate(1-3) Comanda esential este stabilita pentru 3 masini personale, sa aibe 3 masini personale, ca si aici: Locate (1-2-3)else if(strcmp(x_nr,"locate1",true) == 0)
else if(strcmp(x_nr,"locate2",true) == 0)
else if(strcmp(x_nr,"locate3",true) == 0)
Tow (1-2-3)else if(strcmp(x_nr,"tow1",true) == 0)
else if(strcmp(x_nr,"tow2",true) == 0)
else if(strcmp(x_nr,"tow3",true) == 0)
Fix (1-2-3)else if(strcmp(x_nr,"fix1",true) == 0)
else if(strcmp(x_nr,"fix2",true) == 0)
else if(strcmp(x_nr,"fix3",true) == 0)
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Comanda: /fuelcars
if(strcmp(cmd, "/fuelcars", true) == 0) by Darksone { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pAdmin] >= 3) { for(new c=0;c<CAR_AMOUNT;c++) { Gas[c] = GasMax; } SendClientMessage(playerid, COLOR_GREY, " All cars filled with Fuel ! "); } else { SendClientMessage(playerid, COLOR_GREY, " You are not an Admin ! "); return 1; } } return 1; }
Comanda este stabilita pentru admin-ul level 3:if(PlayerInfo[playerid][pAdmin] >= 3)
Daca doresti sa schimbi level-ul accesului la comanda modifica acel 3 pentru alt level admin[pAdmin] >= 3)
Ce face aceasta comanda?
- Umple rezervorul la toate masinile de pe server cu 100 fuel.
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Faza e ca nuprea ma joc, eu sunt pasionat scripting + ca am o groaza de comenzi.
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Ar trebui sa iei 99.99% warning
Ar trebui sa taceti amandoi, Topic Closed
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Topic Closed
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Topic Closed
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Mura-n gura, n-are cum sa nu-ti mearga, eu am testat aceasta comanda si merge:
Comanda: /ah
if(strcmp(cmd, "/ahelp", true) == 0 || strcmp(cmd, "/ah", true) == 0) By Darksone { if(IsPlayerConnected(playerid)) { if (PlayerInfo[playerid][pAdmin] >= 1) { SendClientMessage(playerid, COLOR_GREEN, "{ff0000}» {ffd700}Admin 1:{ffffff} /dn • /up /fly • /lt • /rt • /check • /noooc • /adtest • /cweather • /spectate • /hirecar • /bigears"); SendClientMessage(playerid, COLOR_GREEN, "{ff0000}» {ffd700}Admin 1:{ffffff} /tv • /prison • /setint • /gotols • /gotomunte • /gotobank • /gotojizzy • /gotoburgerls • /gotosf • /gotolv"); SendClientMessage(playerid, COLOR_GREEN, "{ff0000}» {ffd700}Admin 1:{ffffff} /mark • /gotomark • /goto • /ccr • /slap • /atransfer • /unfreeze • /mute • /gotom • /respawn"); } if (PlayerInfo[playerid][pAdmin] >= 2) { SendClientMessage(playerid, COLOR_GREEN,"* {ff0000}» {ffd700}Admin 2:{ffffff} /cnn • /jail • /setteam • /gethere • /warn • /kick • /ahouse • /abiz • /freeze • /ip"); } if (PlayerInfo[playerid][pAdmin] >= 3) { SendClientMessage(playerid, COLOR_GREEN,"* {ff0000}» {ffd700}Admin 3:{ffffff} /entercar • /gotocar • /getcar • /unwarn • /disarm • /unarm"); } if (PlayerInfo[playerid][pAdmin] >= 4) { SendClientMessage(playerid, COLOR_GREEN,"{ff0000}» {ffd700}Admin 4:{ffffff} /fuelcars • /setskin • /healall • /armorall • /weather • /setskin • /fixveh • /fuelcars"); } if (PlayerInfo[playerid][pAdmin] >= 1337) { SendClientMessage(playerid, COLOR_GREEN,"{ff0000}» {ffd700}Admin 1337:{ffffff} /hirecar • /asellbiz • /house • /houseo • /biz • /asellbiz • /sbiz • /edit • /cnnn • /tod"); SendClientMessage(playerid, COLOR_GREEN,"{ff0000}» {ffd700}Admin 1337:{ffffff} /startlotto • /setfamily • /sethp • /setarmor • /showsbiz • /showsbiz • /agivelicense • /getip"); } if (PlayerInfo[playerid][pAdmin] >= 1338) { SendClientMessage(playerid, COLOR_GREEN,"{ff0000}» {ffd700}Admin 1338:{ffffff} /makeircadmin • /weatherall • /respawnallcars • /giverpall • /asellhouse • /makehelper"); SendClientMessage(playerid, COLOR_GREEN,"{ff0000}» {ffd700}Admin 1338:{ffffff} /asellsbiz • /setstat • /agivedrugs • /agivemats"); } if (PlayerInfo[playerid][pAdmin] >= 1339) { SendClientMessage(playerid, COLOR_GREEN,"{ff0000}» {ffd700}Admin 1339:{ffffff} /adtest • /cweather • /logout • /logoutall • /givelevelall • /servername • /setchamp • /ban • /veh • /givemoneyall"); SendClientMessage(playerid, COLOR_GREEN,"{ff0000}» {ffd700}Admin 1339:{ffffff} /makeadmin • /money • /givemoney • /givevip • /ungivevip • /sion • /loadmission • /cks • /savemis • /mk • /unarmall"); } } return 1; }
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Iti voi recomanda acest tutorial!
Intreb si eu asa, voi cititi inainte sa postati?, mi se pare ca nu, uitati-va ce a specificat omu, "SA NU AI MAI APARA".
De exemplu daca tu in script ai asa:
{ SendClientMessage(playerid, COLOR_WHITE, "SERVER: Comanda gresita."); } return 1; }
Stergi de la inceput pana la sfarsit totul si compilezi si nu o sa-ti mai apara absolut nimic.
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atunci cand intru pe server imi apar niste meseja [pawn]SendClientMessage(playerid, COLOR_WHITE, "* Bun venit pe {00C0FFxxx{FFFFFF} !");
SendClientMessage(playerid, COLOR_WHITE, "* Pentru regulile server-ului scrie {00C0FF}/rules{FFFFFF}.");
SendClientMessage(playerid, COLOR_WHITE, "* Pentru ajutor scrie {00C0FF}/help{FFFFFF}.");
SendClientMessage(playerid, COLOR_WHITE, "* Pentru a vedea comenzile server-ului scrie {00C0FF}/cmds{FFFFFF}.");
SendClientMessage(playerid, COLOR_WHITE, "* Scrie {00C0FF}/credits{FFFFFF} pentru a vedea creditele server-ului.");
SendClientMessage(playerid, COLOR_WHITE, "* Scrie {00C0FF}/anims{FFFFFF} pentru a vedea animatiile disponibile.");
SendClientMessage(playerid, COLOR_WHITE, "* Scrie {00C0FF}/teles{FFFFFF} pentru a vedea comenzile de teleportare ale server-ului.");[/pawn]
da vreau chestia aia cu clearchat cine poate sa ma ajute sa modific astea le sterg numi trb sau dupa ce ma loghez sa apara astea
Daca te referi sa nu-ti mai apara acele mesaje, le stergi si compilezi, asa direct!
)
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Ia incearca asa, am vazut ca aveai " )); " si trebuie utilizat " )) "
public IsAtGasStation(playerid) { if(IsPlayerConnected(playerid)) { if(PlayerToPoint(6.0,playerid,1004.0070,-939.3102,42.1797) || PlayerToPoint(6.0,playerid,1944.3260,-1772.9254,13.3906)) {//LS return 1; } else if(PlayerToPoint(6.0,playerid,-90.5515,-1169.4578,2.4079) || PlayerToPoint(6.0,playerid,-1609.7958,-2718.2048,48.5391)) {//LS return 1; } else if(PlayerToPoint(6.0,playerid,-2029.4968,156.4366,28.9498) || PlayerToPoint(8.0,playerid,-2408.7590,976.0934,45.4175)) {//SF return 1; } else if(PlayerToPoint(5.0,playerid,-2243.9629,-2560.6477,31.8841) || PlayerToPoint(8.0,playerid,-1676.6323,414.0262,6.9484)) {//Between LS and SF return 1; } else if(PlayerToPoint(6.0,playerid,2202.2349,2474.3494,10.5258) || PlayerToPoint(10.0,playerid,614.9333,1689.7418,6.6968)) {//LV return 1; } else if(PlayerToPoint(8.0,playerid,-1328.8250,2677.2173,49.7665) || PlayerToPoint(6.0,playerid,70.3882,1218.6783,18.5165)) {//LV return 1; } else if(PlayerToPoint(8.0,playerid,2113.7390,920.1079,10.5255) || PlayerToPoint(6.0,playerid,-1327.7218,2678.8723,50.0625)) {//LV return 1; } } return 0; }
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Mura-n gura , asta e:
Comanda: /open
if(strcmp(cmd, "/open", true) == 0) { if(IsPlayerConnected(playerid)) { for(new i = 0; i < sizeof(HouseInfo); i++) { if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]) || PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz])) { if(PlayerInfo[playerid][pPhousekey] == i) { if(HouseInfo[i][hLock] == 1) { HouseInfo[i][hLock] = 0; GameTextForPlayer(playerid, "~w~Door ~g~Unlocked", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); return 1; } if(HouseInfo[i][hLock] == 0) { HouseInfo[i][hLock] = 1; GameTextForPlayer(playerid, "~w~Door ~r~Locked", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); return 1; } } else { GameTextForPlayer(playerid, "~r~You Dont Have A Key", 5000, 6); return 1; } } } for(new i = 0; i < sizeof(BizzInfo); i++) { if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]) || PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ])) { if(PlayerInfo[playerid][pPbiskey] == i) { if(BizzInfo[i][bLocked] == 1) { BizzInfo[i][bLocked] = 0; GameTextForPlayer(playerid, "~w~Bussiness ~g~Open", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); return 1; } if(BizzInfo[i][bLocked] == 0) { BizzInfo[i][bLocked] = 1; GameTextForPlayer(playerid, "~w~Bussiness ~r~Closed", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); return 1; } } else { GameTextForPlayer(playerid, "~r~You Dont Have A Key", 5000, 6); return 1; } } } for(new i = 0; i < sizeof(SBizzInfo); i++) { if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ])) { if(PlayerInfo[playerid][pPbiskey] == i+100) { if(SBizzInfo[i][sbLocked] == 1) { SBizzInfo[i][sbLocked] = 0; GameTextForPlayer(playerid, "~w~Bussiness ~g~Open", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); return 1; } if(SBizzInfo[i][sbLocked] == 0) { SBizzInfo[i][sbLocked] = 1; GameTextForPlayer(playerid, "~w~Bussiness ~r~Closed", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); return 1; } } else { GameTextForPlayer(playerid, "~r~You Dont Have A Key", 5000, 6); return 1; } } } } return 1; }
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Deci, Topic Closed!
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Am fost salvat de toti care ma contactau pe Yahoo Messenger " Ma inveti sa urc server pe host ? ".
De astazi ai redirectionezi pe toti aici si numai stau eu sa le explica! Folositor pentru cine nu stie!.
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Exact, acela l-am vazut eu, pe a lu Rudy_
Acel script este postat din data de "30.07.2012, 19:20" deci acuma nustiu.. vorbeste tu Gireada