Pasul 1.(sus in gamemod pui): new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; new Text:Textdraw3; new Text:Textdraw4; new Text:Textdraw5; new Text:Textdraw6; new Text:Textdraw7; new Text:Textdraw8; new Text:Textdraw9; new Text:Textdraw10; Pasul 2.(La "OnGameModeInit" pui); Textdraw0 = TextDrawCreate(648.000000, 430.000000, "."); TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 3); TextDrawLetterSize(Textdraw0, 0.549998, 1.100000); TextDrawColor(Textdraw0, -16711681); TextDrawSetOutline(Textdraw0, 1); TextDrawSetProportional(Textdraw0, 1); TextDrawUseBox(Textdraw0, 1); TextDrawBoxColor(Textdraw0, 16777215); TextDrawTextSize(Textdraw0, -11.000000, 27.000000); Textdraw1 = TextDrawCreate(500.000000, 94.000000, "...."); TextDrawBackgroundColor(Textdraw1, 255); TextDrawFont(Textdraw1, 3); TextDrawLetterSize(Textdraw1, 0.549998, 1.100000); TextDrawColor(Textdraw1, -16776961); TextDrawSetOutline(Textdraw1, 1); TextDrawSetProportional(Textdraw1, 1); Textdraw2 = TextDrawCreate(523.000000, 94.000000, "...."); TextDrawBackgroundColor(Textdraw2, 255); TextDrawFont(Textdraw2, 3); TextDrawLetterSize(Textdraw2, 0.549998, 1.100000); TextDrawColor(Textdraw2, -65281); TextDrawSetOutline(Textdraw2, 1); TextDrawSetProportional(Textdraw2, 1); Textdraw3 = TextDrawCreate(546.000000, 94.000000, "...."); TextDrawBackgroundColor(Textdraw3, 255); TextDrawFont(Textdraw3, 3); TextDrawLetterSize(Textdraw3, 0.549998, 1.100000); TextDrawColor(Textdraw3, 65535); TextDrawSetOutline(Textdraw3, 1); TextDrawSetProportional(Textdraw3, 1); Textdraw4 = TextDrawCreate(507.000000, 103.000000, "/rules"); TextDrawBackgroundColor(Textdraw4, 255); TextDrawFont(Textdraw4, 3); TextDrawLetterSize(Textdraw4, 0.439999, 1.100000); TextDrawColor(Textdraw4, 16711935); TextDrawSetOutline(Textdraw4, 1); TextDrawSetProportional(Textdraw4, 1); Textdraw5 = TextDrawCreate(499.000000, 108.000000, "...."); TextDrawBackgroundColor(Textdraw5, 255); TextDrawFont(Textdraw5, 3); TextDrawLetterSize(Textdraw5, 0.519999, 1.200000); TextDrawColor(Textdraw5, -16776961); TextDrawSetOutline(Textdraw5, 1); TextDrawSetProportional(Textdraw5, 1); Textdraw6 = TextDrawCreate(521.000000, 108.000000, "...."); TextDrawBackgroundColor(Textdraw6, 255); TextDrawFont(Textdraw6, 3); TextDrawLetterSize(Textdraw6, 0.519999, 1.200000); TextDrawColor(Textdraw6, -65281); TextDrawSetOutline(Textdraw6, 1); TextDrawSetProportional(Textdraw6, 1); Textdraw7 = TextDrawCreate(543.000000, 108.000000, "...."); TextDrawBackgroundColor(Textdraw7, 255); TextDrawFont(Textdraw7, 3); TextDrawLetterSize(Textdraw7, 0.519999, 1.200000); TextDrawColor(Textdraw7, 65535); TextDrawSetOutline(Textdraw7, 1); TextDrawSetProportional(Textdraw7, 1); Textdraw8 = TextDrawCreate(564.000000, 93.000000, ":"); TextDrawBackgroundColor(Textdraw8, 255); TextDrawFont(Textdraw8, 3); TextDrawLetterSize(Textdraw8, 0.319999, 3.399997); TextDrawColor(Textdraw8, 16711935); TextDrawSetOutline(Textdraw8, 1); TextDrawSetProportional(Textdraw8, 1); Textdraw9 = TextDrawCreate(496.000000, 93.000000, ":"); TextDrawBackgroundColor(Textdraw9, 255); TextDrawFont(Textdraw9, 3); TextDrawLetterSize(Textdraw9, 0.319999, 3.399997); TextDrawColor(Textdraw9, 16711935); TextDrawSetOutline(Textdraw9, 1); TextDrawSetProportional(Textdraw9, 1); Textdraw10 = TextDrawCreate(429.000000, 142.000000, "."); TextDrawBackgroundColor(Textdraw10, 255); TextDrawFont(Textdraw10, 3); TextDrawLetterSize(Textdraw10, 0.009999, 0.000000); TextDrawColor(Textdraw10, 16711935); TextDrawSetOutline(Textdraw10, 1); TextDrawSetProportional(Textdraw10, 1); Pasul 3.(Ca sa le apara la playeri text-drawul pui la OnPlayerConnect); TextDrawShowForPlayer(playerid,Text:Textdraw0); TextDrawShowForPlayer(playerid,Text:Textdraw1); TextDrawShowForPlayer(playerid,Text:Textdraw2); TextDrawShowForPlayer(playerid,Text:Textdraw3); TextDrawShowForPlayer(playerid,Text:Textdraw4); TextDrawShowForPlayer(playerid,Text:Textdraw5); TextDrawShowForPlayer(playerid,Text:Textdraw6); TextDrawShowForPlayer(playerid,Text:Textdraw7); TextDrawShowForPlayer(playerid,Text:Textdraw8); TextDrawShowForPlayer(playerid,Text:Textdraw9); TextDrawShowForPlayer(playerid,Text:Textdraw10); Pasul 4.(Ca sa nu se creeze bug-uri neplacute pui la OnPlayerDisconnected): TextDrawDestroy(Textdraw0[playerid]); TextDrawDestroy(Textdraw1[playerid]); TextDrawDestroy(Textdraw2[playerid]); TextDrawDestroy(Textdraw3[playerid]); TextDrawDestroy(Textdraw4[playerid]); TextDrawDestroy(Textdraw5[playerid]); TextDrawDestroy(Textdraw6[playerid]); TextDrawDestroy(Textdraw7[playerid]); TextDrawDestroy(Textdraw8[playerid]); TextDrawDestroy(Textdraw9[playerid]); TextDrawDestroy(Textdraw10[playerid]); ------------------------------------------------------------------------------------- Cam asta este,sper ca ti-am fost de ajutor.