vasy
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se vede ca nu ai ExP pwno/include daca nu ai obs sunt cateva erori si din include
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cUM REZOLV ERORILE ASTEA :grin: C:\Users\KyLLeR\Desktop\new project\pawno\include\SII.inc(51) : error 017: undefined symbol "INI_Open" C:\Users\KyLLeR\Desktop\new project\pawno\include\SII.inc(54) : error 017: undefined symbol "INI_ReadString" C:\Users\KyLLeR\Desktop\new project\pawno\include\SII.inc(60) : error 017: undefined symbol "INI_WriteString" C:\Users\KyLLeR\Desktop\new project\pawno\include\SII.inc(63) : error 017: undefined symbol "INI_Save" C:\Users\KyLLeR\Desktop\new project\pawno\include\SII.inc(64) : error 017: undefined symbol "INI_Close" C:\Users\KyLLeR\Desktop\new project\pawno\include\SII.inc(83) : error 017: undefined symbol "INI_Open" C:\Users\KyLLeR\Desktop\new project\pawno\include\SII.inc(86) : error 017: undefined symbol "INI_ReadString" C:\Users\KyLLeR\Desktop\new project\pawno\include\SII.inc(102) : error 017: undefined symbol "INI_Close" C:\Users\KyLLeR\Desktop\new project\pawno\include\zcmd.inc(84) : error 021: symbol already defined: "OnPlayerCommandText" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(90) : error 017: undefined symbol "INI_Open" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(91) : error 017: undefined symbol "INI_WriteInt" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(92) : error 017: undefined symbol "INI_WriteString" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(93) : error 017: undefined symbol "INI_Save" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(94) : error 017: undefined symbol "INI_Close" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(102) : error 017: undefined symbol "INI_Open" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(103) : error 017: undefined symbol "INI_WriteInt" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(104) : error 017: undefined symbol "INI_WriteString" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(105) : error 017: undefined symbol "INI_Save" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(106) : error 017: undefined symbol "INI_Close" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(128) : error 021: symbol already defined: "OnPlayerConnect" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(137) : error 017: undefined symbol "INI_Open" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(138) : error 017: undefined symbol "INI_ReadInt" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(153) : error 021: symbol already defined: "OnPlayerDisconnect" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(432) : error 017: undefined symbol "Vip" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(432) : warning 215: expression has no effect C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(432) : error 001: expected token: ";", but found "]" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(432) : error 029: invalid expression, assumed zero Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 26 Errors. [pawn]/* Hello guys, this is VIP system created by Jarnu..Called jVIP System. Don't remove the credits.. */ #define FILTERSCRIPT #include <a_samp> #include <SII> #include <zcmd> #include <sscanf> //=================Credits==================DO NOT REMOVE======================= #define AUTHOR "Jarnu" #define VERSION "0.1" //============PlayerInfo enumerator============================================= enum pInfo { pVIP }; //==============================forwards======================================== forward EnablevBonus(playerid); forward EnablevHeal(playerid); //============================================================================== #define MAX_VIPL 3 // Max VIP level.. can be editted #define DIALOGCMDS 250 //VMENU dialogid //===========Colors============================================================= #define RED 0xFF0000FF #define PURPLE 0xC2A2DAAA #define GREEN 0x15FF00AA #define LIGHTGREEN 0x78FF6CAA #define BLUE 0x0015FFAA //========Extra colors========================================================== #define cred "{E10000}" #define corange "{FF7E19}" #define cyellow "{FF9E00}" #define cblue "{0087FF}" #define cwhite "{FFFFFF}" #define cgreen "{00FF28}" #define cgrey "{969696}" //============================================================================== //=============================Variables======================================== new Enablevheal[MAX_PLAYERS]; //-----Disable/Enable vheal command to avoid abuse new Enablevbonus[MAX_PLAYERS]; //---Disable/Enable vbonus command to avoid abuse new HasSpawnedCar[MAX_PLAYERS]; //---Will be used to remove the vehicles spawned //==============================Timers========================================== enum tInfo { vHeal, vBonus }; new timer[MAX_PLAYERS][tInfo]; //Time variable---------------------------------- //---------removing warning loose indentation----------------------------------- #pragma tabsize 0 //------------------------------------------------------------------------------ //============PlayerInfo var=========== new PlayerInfo[MAX_PLAYERS][pInfo]; //===================================== //=============================STOCKS=========================================== stock PlayerName(playerid) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); return name; } //===================Account==================================================== stock getACC(playerid) { new file[200]; format(file, sizeof(file),"jVIP/%s.ini",PlayerName(playerid)); return file; } //============Vip Ranks Can be editted========================================== stock Rank(playerid) { new str[156]; if(PlayerInfo[playerid][pVIP] == 0) str = ("Player"); else if(PlayerInfo[playerid][pVIP] == 1) str = ("Donator Level 1"); else if(PlayerInfo[playerid][pVIP] == 2) str = ("Donator Level 2"); else if(PlayerInfo[playerid][pVIP] == 3) str = ("Donator Level 3"); return str; } //=====================Creating the account===================================== stock MakeACC(playerid) { if(!fexist(getACC(playerid))) { new string[125]; format(string, sizeof(string),"%s",Rank(playerid)); INI_Open(getACC(playerid)); INI_WriteInt("Level",0); INI_WriteString("Rank",string); INI_Save(); INI_Close(); PlayerInfo[playerid][pVIP] = 0; } return 1; } //===========Saving the VIP level=============================================== stock SaveLevel(playerid) { INI_Open(getACC(playerid)); INI_WriteInt("Level",PlayerInfo[playerid][pVIP]); INI_WriteString("Rank",Rank(playerid)); INI_Save(); INI_Close(); SendClientMessage(playerid, LIGHTGREEN,"VIP Level saved in accounts!"); return 1; } //============================================================================== public OnFilterScriptInit() { print("\n--------------------------------------"); printf("jVIP V %s by %s has been loaded..", VERSION, AUTHOR); //DO NOT REMOVE CREDITS print("--------------------------------------\n"); return 1; } //============================================================================== public OnFilterScriptExit() { print("\n--------------------------------------"); printf("jVIP V %s by %s has been unloaded..", VERSION, AUTHOR); //DO NOT REMOVE CREDITS print("--------------------------------------\n"); return 1; } //============================================================================== public OnPlayerConnect(playerid) { PlayerInfo[playerid][pVIP] = 0; //Setting the VIP level 0 on player connect- Enablevheal[playerid] = 1; //Enabling the /vheal command on player connect-- Enablevbonus[playerid] = 1; //Enabling the /vbonus command on player connect HasSpawnedCar[playerid] = 0;//-Setting the value to 0 //-------------Checking and creating the player account in database--------- if(fexist(getACC(playerid))) { new string[256]; INI_Open(getACC(playerid)); PlayerInfo[playerid][pVIP] = INI_ReadInt("Level"); format(string, sizeof(string),"Welcome %s Your VIP level has been successfully loaded [VIP Level: %d][VIP Rank: %s]",PlayerName(playerid),PlayerInfo[playerid][pVIP],Rank(playerid)); print("\n----------------------------------------------------------"); printf("_____[%s] Very Important Player Connected_____", PlayerName(playerid)); print("------------------------------------------------------------\n"); SendClientMessage(playerid, GREEN,string); } else { MakeACC(playerid); //Creating the account if the account doesn't exists } return 1; } //Saving PLayer Stats on his disconnect========================================= public OnPlayerDisconnect(playerid, reason) { SaveLevel(playerid); return 1; } //========================================CMDS================================== CMD:vcmds(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 1) { new lstring[2566]; strcat(lstring,""cgreen"VIP Level 1:\n\n"cwhite"/vgoto - te teleportezi la un player\n/vbike - to spawn nrg\n/vcar - to spawn vip car\n/vheli - to spawn maverick\n/vheal - to heal yourself\n\n\n"); strcat(lstring,""corange"VIP Level 2:\n"cwhite"/vkick - dai afara un player\n/vmenu - to access vip menu\n/vplane - to spawn stunt plane for yourself\n/vpbonus - to heal and give 1 ammo of RPG to nearest players\n/vnos to activate nitros\naccess to level 1 vip commands\n\n\n"); strcat(lstring,""cblue"VIP Level 3:\n"cwhite"access to all vip commands\n/vfix - to fix your vehicle\n/vtime - to set your time\n/vskin - to set your skin\n/vjetpack - to spawn jetpack for yourself\n/varmour - to armour yourself\n"); ShowPlayerDialog(playerid, 222,DIALOG_STYLE_MSGBOX,"VIP Commands",lstring,"Close",""); } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!"); return 1; } //==========================VIP Level 1 Commands================================ //============================================================================== CMD:vbike(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 1) { if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!"); new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); PutPlayerInVehicle(playerid, CreateVehicle(522, X, Y, Z, 0.0,0, 1, 60), 0); SendClientMessage(playerid, BLUE,"Enjoy your new vip bike!"); HasSpawnedCar[playerid] = 1; } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!"); return 1; } //============================================================================== CMD:vheli(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 1) { if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!"); new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); PutPlayerInVehicle(playerid, CreateVehicle(487, X, Y, Z, 0.0,0, 1, 60), 0); SendClientMessage(playerid, BLUE,"Enjoy your new vip helicopter!"); HasSpawnedCar[playerid] = 1; } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!"); return 1; } //============================================================================== CMD:vheal(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 1) { if(Enablevheal[playerid] == 1) { SetPlayerHealth(playerid, 100.0); GameTextForPlayer(playerid,"~g~Healed",1500, 3); PlayerPlaySound(playerid,1057,0.0,0.0,0.0); Enablevheal[playerid] = 0; timer[playerid][vHeal] = SetTimer("EnablevHeal", 120*1000,false); } else return SendClientMessage(playerid, RED,"[ERROR]: You can only use this command in each two minutes"); } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!"); return 1; } //============================================================================== CMD:vcar(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 1) { if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!"); new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); PutPlayerInVehicle(playerid, CreateVehicle(415, X, Y, Z, 0.0,0, 1, 60), 0); SendClientMessage(playerid, BLUE,"Enjoy your vip car"); HasSpawnedCar[playerid] = 1; } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command"); return 1; } //==========Extra command======================================================= CMD:vips(playerid, params[]) { new count = 0; new string[256]; new name[MAX_PLAYER_NAME]; SendClientMessage(playerid, GREEN," "); SendClientMessage(playerid, GREEN,"Currently online very important players (vips)"); for(new i = 0; i < MAX_PLAYERS; i ++) { if(IsPlayerConnected(i)) { GetPlayerName(i, name, sizeof(name)); if(PlayerInfo[pVIP] >= 1) { format(string, sizeof(string),"Donator Level - %d: %s ", PlayerInfo[playerid][pVIP],name); SendClientMessage(playerid, PURPLE, string); count++; } } } if(count == 0) { SendClientMessage(playerid, GREEN,"No vips online right now"); } return 1; } //==========================RCON ADMIN COMMAND================================== CMD:setvip(playerid, params[]) { if(IsPlayerAdmin(playerid)) { new string[125], level, player1; if(sscanf(params,"dd",player1, level)) return SendClientMessage(playerid, RED,"[uSAGE]: /setvip ( playerid ) ( level )"); if(!IsPlayerConnected(playerid) && player1 != INVALID_PLAYER_ID) { SendClientMessage(playerid, RED,"[ERROR]: Player is not connected"); } if(level > MAX_VIPL) { SendClientMessage(playerid, RED,"[ERROR]: Incorrect level"); } else { format(string, sizeof(string),""cblue"Administrator "cgreen"'%s' "cblue"has set your vip level to "cgreen"'%d'", PlayerName(playerid),level); SendClientMessage(player1, PURPLE, string); PlayerPlaySound(player1,1057,0.0,0.0,0.0); PlayerInfo[player1][pVIP] = level; } } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be RCON admin to use this command"); return 1; } //============================================================================== //============================FUNCTIONS========================================= public EnablevBonus(playerid) { if(Enablevbonus[playerid] == 0) { Enablevbonus[playerid] = 1; KillTimer(timer[playerid][vBonus]); } return 1; } public EnablevHeal(playerid) { if(Enablevheal[playerid] == 0) { Enablevheal[playerid] = 1; KillTimer(timer[playerid][vHeal]); } return 1; } //============================================================================== //==============VIP Level 2 Commands============================================ CMD:vplane(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 2) { if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!"); new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); PutPlayerInVehicle(playerid, CreateVehicle(513, X, Y, Z, 0.0,0, 1, 60), 0); SendClientMessage(playerid, BLUE,"Enjoy your vip plane"); HasSpawnedCar[playerid] = 1; } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 2 to use this command"); return 1; } //=======================================VBONUS================================= CMD:vpbonus(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 2) { if(Enablevbonus[playerid] == 1) { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { new Float:x, Float:y, Float:z, Float:health, Float:armour; GetPlayerHealth(i, health); GetPlayerArmour(i, armour); GetPlayerPos(playerid, x, y, z); if(IsPlayerInRangeOfPoint(i, 20.0, x, y, z)) { GivePlayerWeapon(i, 35,1); SetPlayerHealth(i, health + 20); SetPlayerArmour(i, armour + 10); Enablevbonus[playerid] = 0; timer[playerid][vBonus] = SetTimer("EnablevBonus", 120*1000, false); SendClientMessage(i, GREEN,"[iNFO]: VIP near you has used bonus command so you got +1 RPG and some health and armour!"); } } } } else return SendClientMessage(playerid, RED,"[ERROR]: You can only use this command each two minutes"); } else return SendClientMessage(playerid, RED,"[ERROR]: You are not vip level 2"); return 1; } //========================================VNOS================================== CMD:vnos(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 2) { if(IsPlayerInAnyVehicle(playerid)) { switch(GetVehicleModel(GetPlayerVehicleID(playerid))) { case 448,461,462,463,468,471,509,510,521,522,523,581,586,449: return SendClientMessage(playerid,RED,"ERROR: You can not tune this vehicle!"); } AddVehicleComponent(GetPlayerVehicleID(playerid), 1010); return PlayerPlaySound(playerid,1133,0.0,0.0,0.0); } else return SendClientMessage(playerid,RED,"ERROR: You must be in a vehicle."); } else return SendClientMessage(playerid,RED,"ERROR: You are not a high enough level to use this command"); } //============================================================================== //====================VIP LEVEL 3 Commands====================================== CMD:vskin(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 3) { new skinid, string[128]; if(sscanf(params, "d", skinid)) { SendClientMessage(playerid, RED, "USAGE: /skin [skinID]."); } else { if(skinid > 299 || skinid < 0) { SendClientMessage(playerid, RED, "[ERROR]: Invalid skin ID."); } else { SetPlayerSkin(playerid, skinid); format(string, sizeof(string), "[]VIP INFO[]: You have changed your skin to %d.", skinid); SendClientMessage(playerid, GREEN, string); } } } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command"); return 1; } CMD:vfix(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 3) { if(IsPlayerInAnyVehicle(playerid)) { new veh; veh = GetPlayerVehicleID(playerid); RepairVehicle(veh); return SendClientMessage(playerid, GREEN,"[]VIP[]: Your vehicle has been repaired"); } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be in vehicle to use this command"); } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command"); } CMD:vjetpack(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 3) { SetPlayerSpecialAction(playerid, 2); } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command"); return 1; } CMD:vtime(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 3) { new time; if(sscanf(params,"d",time)) return SendClientMessage(playerid, RED,"[uSAGE]: /vtime [time]"); SetPlayerTime(playerid, time, 0); SendClientMessage(playerid, BLUE,"[]VIP[] You have changed your time"); } else return SendClientMessage(playerid, RED,"[ERROR]: You are not vip level 3"); return 1; } CMD:vannounce(playerid,params[]) { if (Vip[playerid] >= 3) { if(isnull(params)) return SendClientMessage(playerid,red,"USAGE: /announce <text>"); xVip(playerid,"VANNOUNCE"); return GameTextForAll(params,4000,3); } return 1; } CMD:vgoto(playerid, params[]) { if (Vip[playerid] >= 1) { if(isnull(params)) return SendClientMessage(playerid, COLOR_RED, "xUSAGE: /vgoto [player's id]"); new id = strval(params[0]); new Float:x,Float:y,Float:z; GetPlayerPos(id,x,y,z); SetPlayerPos(playerid,x,y,z); xVip(playerid,"VGOTO"); SendClientMessage(playerid, COLOR_WHITE,"Teleported."); } CMD:vkick(playerid, params[]) { if (Vip[playerid] >= 2) { new id, reason[128]; if(sscanf(params, "us(No Reason)[128]", id, reason))SendClientMessage(playerid, COLOR_WHITE, "Usage: /kick [id/name][reason]"); else if(id==playerid)SendClientMessage(playerid,COLOR_WHITE,"Error: You can not kick yourself!"); else if (id==INVALID_PLAYER_ID)SendClientMessage(playerid,COLOR_WHITE,"Error: Player is not connected!"); else { new KickMessage[128]; new Name2[MAX_PLAYER_NAME]; GetPlayerName(playerid, Name, sizeof(Name)); GetPlayerName(id, Name2, sizeof(Name2)); format(KickMessage, sizeof(KickMessage), "VIP PLAYER %s(%d) has kicked player %s(%d). Reason: %s", Name, playerid, Name2, id); SendClientMessageToAll(COLOR_WHITE, KickMessage); xVip(playerid,"VKICK"); Kick(id); } } return 1; } CMD:varmour(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 3) { if(Enablevheal[playerid] == 1) { Enablevheal[playerid] = 0; timer[playerid][vHeal] = SetTimer("EnablevHeal", 120*1000,false); //Used same timer as vheal.. would not be messy .. GameTextForPlayer(playerid,"~g~Armoured",1500, 3); PlayerPlaySound(playerid,1057,0.0,0.0,0.0); return SetPlayerArmour(playerid, 100.0); } else return SendClientMessage(playerid, RED,"[ERROR]: You can only use this command in each two minutes"); } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command!"); } CMD:vmenu(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 2) { new lstring[325]; format(lstring, sizeof(lstring),""cgreen"Bike\n"cblue"Car\n"corange"Plane\n"cred"Maverick\n"cred"Heal me\n"cgreen"Armour me\n"cred"Vehicle Fix\n"corange"Spawn JetPack"); ShowPlayerDialog(playerid, DIALOGCMDS,DIALOG_STYLE_LIST,""corange"jVIP Menu",lstring,"Select","Close"); } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 2 to use this command"); return 1; } //=================DIALOG TIME ^^=============================================== public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); if(dialogid == DIALOGCMDS) { switch(listitem) { case 0: { if(PlayerInfo[playerid][pVIP] >= 1) { if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!"); PutPlayerInVehicle(playerid, CreateVehicle(522, X, Y, Z, 0.0,0, 1, 60), 0); SendClientMessage(playerid, BLUE,"Enjoy your new vip bike!"); HasSpawnedCar[playerid] = 1; } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!"); } case 1: { if(PlayerInfo[playerid][pVIP] >= 1) { if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!"); PutPlayerInVehicle(playerid, CreateVehicle(415, X, Y, Z, 0.0,0, 1, 60), 0); SendClientMessage(playerid, BLUE,"Enjoy your vip car"); HasSpawnedCar[playerid] = 1; } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command"); } case 2: { if(PlayerInfo[playerid][pVIP] >= 2) { if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!"); PutPlayerInVehicle(playerid, CreateVehicle(513, X, Y, Z, 0.0,0, 1, 60), 0); SendClientMessage(playerid, BLUE,"Enjoy your vip plane"); HasSpawnedCar[playerid] = 1; } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 2 to use this command"); } case 3: { if(PlayerInfo[playerid][pVIP] >= 1) { if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!"); PutPlayerInVehicle(playerid, CreateVehicle(487, X, Y, Z, 0.0,0, 1, 60), 0); SendClientMessage(playerid, BLUE,"Enjoy your new vip helicopter!"); } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!"); } case 4: { if(PlayerInfo[playerid][pVIP] >= 1) { if(Enablevheal[playerid] == 1) { SetPlayerHealth(playerid, 100.0); GameTextForPlayer(playerid,"~g~Healed",1500, 3); PlayerPlaySound(playerid,1057,0.0,0.0,0.0); Enablevheal[playerid] = 0; timer[playerid][vHeal] = SetTimer("EnablevHeal", 120*1000,false); } else return SendClientMessage(playerid, RED,"[ERROR]: You can only use this command in each two minutes"); } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!"); } case 5: { if(PlayerInfo[playerid][pVIP] >= 3) { if(Enablevheal[playerid] == 1) { Enablevheal[playerid] = 0; timer[playerid][vHeal] = SetTimer("EnablevHeal", 120*1000,false); //Used same timer as vheal.. would not be messy .. GameTextForPlayer(playerid,"~g~Armoured",1500, 3); PlayerPlaySound(playerid,1057,0.0,0.0,0.0); return SetPlayerArmour(playerid, 100.0); } else return SendClientMessage(playerid, RED,"[ERROR]: You can only use this command in each two minutes"); } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command!"); } case 6: { if(PlayerInfo[playerid][pVIP] >= 3) { if(IsPlayerInAnyVehicle(playerid)) { new veh; veh = GetPlayerVehicleID(playerid); RepairVehicle(veh); return SendClientMessage(playerid, GREEN,"[]VIP[]: Your vehicle has been repaired"); } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be in vehicle to use this command"); } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command"); } case 7: { if(PlayerInfo[playerid][pVIP] >= 3) { SetPlayerSpecialAction(playerid, 2); } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command"); } } } return 0; } //========================OnPlayerExitVehicle=================================== public OnPlayerExitVehicle(playerid, vehicleid) { if(HasSpawnedCar[playerid] == 1) { DestroyVehicle(vehicleid); HasSpawnedCar[playerid] = 0; SendClientMessage(playerid, GREEN,"[] INFO []: Your vehicle has been destroyed to avoid vehicle spam in server"); } return 1; }[/pawn]
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Vreau si eu sa pun pe sv meu de truck 2 comenzi care doar rcon sa le poata folosi 1.announce pentru anunt si 2.clearchat
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Vreau si eu sa pun pe sv meu de truck 2 comenzi care doar rcon sa le poata folosi 1.announce pentru anunt si 2.clearchat :D
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[pawn]public IsPlayerAdminCall(playerid) { if(PlayerInfo[playerid][pAdmin] >= 1) return 1; else return 0; }[/pawn] asta este de la jb 10 si scrie k e pt gf si vreau sa o fac pt trucking si nustiu cum ma puteti ajuta si unde o pun pe urma
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ideia ta ar fi buna dar dak nu o sa se mai vada?? scrisul eu nu cred k el a facut asa si nici nu vrea sami zica
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de eu am bara aia de jos asa si vreau ssa o fac asa [img width=500 height=375] eu cred k e de aici k aici imi ara scriu ala de jos dar nush cum sa fac // No-job texts for all classes #define Trucker_NoJobText "N-ai job acum. Scrie \"~y~/work~w~\" pentru a face o misiune!" #define BusDriver_NoJobText "N-ai job acum. Scrie \"~y~/work~w~\" pentru a face o misiune!" #define Pilot_NoJobText "N-ai job acum. Scrie \"~y~/work~w~\" pentru a face o misiune!" #define Police_NoJobText "~r~'RMB'~w~ amendezi un player (pe jos), ~r~'LCTRL'~w~ avertizezi un player (in masina)" #define Mafia_NoJobText "Fura ~r~masina~w~ marcata sau scrie \"~y~/work~w~\" pentru a face o misiune!" #define Courier_NoJobText "N-ai job acum. Scrie \"~y~/work~w~\" pentru a face o misiune!" #define Assistance_NoJobText "~r~'RMB'~w~ repairs/refuels a vehicle (on foot), ~r~'LCTRL'~w~ fixes your own vehicle" #define RoadWorker_NoJobText "N-ai job acum. Scrie \"~y~/work~w~\" pentru a face o misiune!"
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de ce toate mapele care le fac pe apa...cand incerc sa ma duc pe ele in da crash
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baga id asta si te ajut eu [NU SE DAU ID-URI PERSONALE/WARN UP]
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//************************************************************************************************************************************ // You may edit these values if you like //************************************************************************************************************************************ // Default max number of players is set to 500, re-define it to 50 #undef MAX_PLAYERS #define MAX_PLAYERS 50 // Bank system new bool:IntrestEnabled = true; // The intrest has been enabled (or disabled when false) new Float:BankIntrest = 0.001; // The intrest a player receives every hour is by default 0.1% (0.001 means 0.1%) // Setting this to 1.0 would mean 100%, that would double the player's bank account every hour) // Set timer-delay for exiting houses (this timer freezes a player when he exits a house, this allows the game to load the environment // before the player starts to fall, also the player's vehicles assigned to the house he exits from, are respawned by this timer) new ExitHouseTimer = 1000; new ExitBusinessTimer = 1000; // This allows you to toggle the red houses on the map (bought houses appear on the map as red house icons when this is set to "true") new bool:ShowBoughtHouses = false; // Define maximum fuel amount (default: 5000) and maximum price for a complete refuel (default: 1000) // Changing MaxFuel changes how fast a vehicle will run without fuel // (setting it to 2500 for example, let's vehicles run out of fuel twice as fast) // RefuelMaxPrice is the price you pay for a total refuel (when the vehicle has no more fuel), the price to pay is calculated // by the amount of fuel to refuel (pay 50% of RefuelMaxPrice when vehicle has half a fuel-tank left) new MaxFuel = 5000; new RefuelMaxPrice = 1000; // Define housing parameters #define MAX_HOUSES 2000 // Defines the maximum number of houses that can be created #define MAX_HOUSESPERPLAYER 8 // Defines the maximum number of houses that any player can own #define HouseUpgradePercent 100 // Defines the percentage for upgrading a house (house of 10m can be upgraded for 5m when set to 50) #define ParkRange 150.0 // Defines the range for parking the vehicle around the house (default = 150m) // Define business parameters #define MAX_BUSINESS 1000 // Defines the maximum number of businesses that can be created #define MAX_BUSINESSPERPLAYER 8 // Defines the maximum number of businesses that any player can own // Defines for the toll-system #define MAX_TOLLGATES 20 // Defines for spikestrips #define MAX_SPIKESTRIPS 20 // Defines a maximum of 20 spikestrips // Defines for the speedcameras #define MAX_CAMERAS 1000 // Defines for police new bool:PoliceGetsWeapons = true; // These are the weapons that a police player will get when "PoliceGetsWeapons = true" // 5 = Baseball Bat // 24 = Desert Eagle // 25 = Shotgun // 28 = Micro SMG // 30 = AK-47 // 34 = Sniper Rifle // 38 = Minigun // 39 = Satchel Charge // 41 = Spraycan // 10 = Purple Dildo // 46 = Parachute // 40 = Detonator // 42 = Fire Extinguisher new APoliceWeapons[13] = {5, 24, 25, 28, 30, 34, 38, 39, 41, 10, 46, 40, 42}; new PoliceWeaponsAmmo = 5000; // Defines for mafia new bool:MafiaGetsWeapons = true; // These are the weapons that a police player will get when "MafiaGetsWeapons = true" // 5 = Baseball Bat // 24 = Desert Eagle // 25 = Shotgun // 28 = Micro SMG // 30 = AK-47 // 34 = Sniper Rifle // 38 = Minigun // 39 = Satchel Charge // 41 = Spraycan // 10 = Purple Dildo // 46 = Parachute // 40 = Detonator // 42 = Fire Extinguisher new AMafiaWeapons[13] = {5, 24, 25, 28, 30, 34, 38, 39, 41, 10, 46, 40, 42}; new MafiaWeaponsAmmo = 5000; // Jailing system variables new DefaultJailTime = 120; // Set default jailtime to 5 minutes new DefaultFinePerStar = 1000; // Set the fine for each wanted level (star) new DefaultWarnTimeBeforeJail = 60; // Allow the wanted player 60 seconds to pull over (always set this value to multiples of 5: 5, 10, 15, 20, ...) // Courier variables new Float:CourierJobRange = 1000.0; new PaymentPerPackage = 500; // Unclamp price per vehicle new UnclampPricePerVehicle = 20000;
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ma ajuta si pe mine cineva-??
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// Defines for police new bool:PoliceGetsWeapons = true; // These are the weapons that a police player will get when "PoliceGetsWeapons = true" // 5 = Baseball Bat // 24 = Desert Eagle // 25 = Shotgun // 28 = Micro SMG // 30 = AK-47 // 34 = Sniper Rifle // 38 = Minigun // 39 = Satchel Charge // 41 = Spraycan // 10 = Purple Dildo // 46 = Parachute // 40 = Detonator // 42 = Fire Extinguisher new APoliceWeapons[13] = {5, 24, 25, 28, 30, 34, 38, 39, 41, 10, 46, 40, 42}; new PoliceWeaponsAmmo = 5000; // Defines for mafia new bool:MafiaGetsWeapons = true; // These are the weapons that a police player will get when "MafiaGetsWeapons = true" // 5 = Baseball Bat // 24 = Desert Eagle // 25 = Shotgun // 28 = Micro SMG // 30 = AK-47 // 34 = Sniper Rifle // 38 = Minigun // 39 = Satchel Charge // 41 = Spraycan // 10 = Purple Dildo // 46 = Parachute // 40 = Detonator // 42 = Fire Extinguisher new AMafiaWeapons[13] = {5, 24, 25, 28, 30, 34, 38, 39, 41, 10, 46, 40, 42}; new MafiaWeaponsAmmo = 5000; De ce la politie merg si la mafie nu p.s la politie nu leam pus eu :D
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1.Exista moduri de masini pentru samp sa vada tot serveru 2. daca da datimi si mie un link 3. cum se instaleaza daka merge :D
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1. sunt destul de multe obiecte 2. imi poti lasa tu un link 3. http://pastebin.com/rRpGK3wf uite aici
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Deci am o problema cu o mapa daca incerc sa ajug pe ma scotre din sv dak o atasej cu CreateDymicObject,Dar dak o pun cuCreateObject nu mai merge de loc sv ce are mapa e pe apa pusa si daca incerg sa merge pe durmu care duce sprea ma scote din sv si am facut si alt drum si tot ma scotea si dak o iau prin aer cu s0b nu ma scote imi puteti spunce ce are
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hai ma nus chiar asa prost ms +1
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Am o intrebare: Cum pun parola la server /:?
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mersi p.s puteai sa dai si +1 :)
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[img width=500 height=375] [img width=500 height=375] [img width=500 height=375] [img width=500 height=375] [img width=500 height=375] CreateObject(978, 1492.32, 843.23, 6.48, 0.00, 0.00, 178.18); CreateObject(978, 1459.70, 840.57, 6.48, 0.00, 0.00, 325.19); CreateObject(978, 1464.12, 837.53, 6.48, 0.00, 0.00, 325.19); CreateObject(978, 1475.07, 843.37, 6.48, 0.00, 0.00, 180.45); CreateObject(978, 1483.64, 843.38, 6.48, 0.00, 0.00, 179.63); CreateObject(981, 1513.50, 835.42, 6.52, 0.00, 0.00, 0.00); CreateObject(981, 1483.10, 835.44, 6.52, 0.00, 0.00, 0.00); CreateObject(981, 1513.50, 835.42, 6.52, 0.00, 0.00, 0.00); CreateObject(981, 1605.83, 834.83, 6.46, 0.00, 0.00, 0.00); CreateObject(981, 1544.13, 835.14, 6.46, 0.00, 0.00, 0.00); CreateObject(981, 1575.40, 834.99, 6.46, 0.00, 0.00, 0.00); CreateObject(978, 1633.39, 840.42, 6.33, 0.00, 0.00, 22.85); CreateObject(978, 1624.95, 836.85, 6.33, 0.00, 0.00, 22.85); CreateObject(4505, 1486.24, 850.90, 8.42, 0.00, 0.00, 176.75); CreateObject(4505, 1584.84, 852.80, 8.64, 0.00, 0.00, 0.00); CreateObject(3636, 1566.58, 854.33, 3.30, 0.00, 0.00, 0.00); CreateObject(3637, 1516.96, 851.75, 13.85, 0.00, 0.00, 270.43); CreateObject(3425, 1534.05, 851.68, 16.24, 0.00, 0.00, 0.30); CreateObject(981, -527.59, 606.22, 16.76, 0.00, 0.00, 335.77); CreateObject(981, -555.60, 619.01, 16.76, 0.00, 0.00, 335.77); CreateObject(981, -736.62, 699.78, 16.66, 0.00, 0.00, 335.77); CreateObject(981, -584.09, 632.15, 16.66, 0.00, 0.00, 335.77); CreateObject(981, -612.81, 644.92, 16.66, 0.00, 0.00, 335.77); CreateObject(981, -643.32, 659.00, 16.66, 0.00, 0.00, 335.77); CreateObject(981, -673.09, 671.85, 16.66, 0.00, 0.00, 335.77); CreateObject(981, -704.98, 685.88, 16.66, 0.00, 0.00, 335.77); CreateObject(2910, 523.74, -2131.02, 2.64, 0.00, 0.00, 0.00); CreateObject(2910, 523.52, -1960.82, 2.64, 0.00, 0.00, 0.00); CreateObject(8263, 515.21, -1934.53, 4.07, 0.00, 0.00, 89.90); CreateObject(8263, 532.42, -1943.01, 4.07, 0.00, 0.00, 270.46); CreateObject(8263, 533.37, -2062.90, 4.07, 0.00, 0.00, 270.46); CreateObject(8263, 514.73, -2155.41, 4.07, 0.00, 0.00, 89.90); CreateObject(8263, 514.93, -2041.92, 4.07, 0.00, 0.00, 89.90); CreateObject(3512, 531.77, -2215.54, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.30, -1884.38, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.33, -1902.70, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.34, -1916.89, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.26, -1938.75, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.45, -1963.66, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.42, -1982.44, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.53, -2001.00, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.72, -2021.11, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.42, -2042.51, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.64, -2066.04, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.84, -2086.34, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 524.03, -2105.92, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.80, -2123.24, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.88, -2142.02, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 524.03, -2157.62, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.71, -2176.70, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.87, -2193.82, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 524.03, -2210.34, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 515.23, -2215.70, 2.52, 0.00, 0.00, 0.00); CreateObject(18653, 529.74, -1884.32, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.19, -1902.85, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 528.91, -1982.02, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.70, -1926.07, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.52, -1939.02, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.29, -1964.07, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 518.43, -1884.68, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 529.64, -2000.45, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.06, -2019.94, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.10, -2042.41, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.53, -2065.60, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 530.11, -2086.76, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 530.16, -2105.51, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.86, -2123.37, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.16, -2142.54, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.31, -2157.55, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 530.23, -2176.81, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.56, -2193.51, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.62, -2210.26, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 524.17, -2208.87, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 524.41, -2211.80, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 523.91, -2213.30, 2.71, 0.00, 0.00, 152.73); CreateObject(18653, 524.01, -2206.88, 2.71, 0.00, 0.00, 152.73); CreateObject(18653, 517.23, -2210.96, 2.71, 0.00, 0.00, 152.73); CreateObject(18653, 517.17, -2193.41, 2.71, 0.00, 0.00, 152.73); CreateObject(18653, 516.83, -2176.00, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 516.97, -2156.15, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 516.85, -2141.41, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.09, -2122.87, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.66, -2105.82, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 518.04, -2086.91, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.22, -2065.10, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.60, -2040.86, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.57, -2021.91, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.06, -2001.31, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.57, -1982.31, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.54, -1963.34, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.46, -1937.04, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.86, -1915.87, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.86, -1900.66, 2.71, 0.00, 0.00, 170.25); CreateObject(19340, 600.15, -2246.24, -8.06, 0.00, 0.00, 270.82); CreateObject(19340, 600.69, -2258.47, -1.04, 0.00, 0.00, 90.39); CreateObject(8263, 532.73, -2156.06, 4.07, 0.00, 0.00, 269.11); CreateObject(8263, 514.82, -2242.98, 4.07, 0.00, 0.00, 89.91); CreateObject(8263, 573.71, -2302.59, 4.07, 0.00, 0.00, 180.48); CreateObject(8263, 627.05, -2302.27, 4.07, 0.00, 0.00, 180.48); CreateObject(8263, 729.05, -2266.72, 4.07, 0.00, 0.00, 180.48); CreateObject(8263, 788.20, -2206.20, 2.56, 0.00, 0.00, 270.75); CreateObject(8263, 729.09, -2177.66, 4.38, 0.00, 0.00, 0.70); CreateObject(8263, 672.98, -2178.41, 4.38, 0.00, 0.00, 0.70); CreateObject(987, 687.07, -2266.92, 2.69, 0.00, 0.00, 271.64); CreateObject(987, 687.08, -2278.83, 2.69, 0.00, 0.00, 271.64); CreateObject(987, 687.43, -2290.67, 2.69, 0.00, 0.00, 267.47); CreateObject(987, 614.15, -2191.41, 2.16, 0.00, 0.00, 93.21); CreateObject(987, 614.63, -2203.03, 2.16, 0.00, 0.00, 93.21); CreateObject(987, 615.17, -2213.45, 2.16, 0.00, 0.00, 92.66); CreateObject(987, 532.49, -2215.47, 2.07, 0.00, 0.00, 1.09); CreateObject(987, 603.22, -2214.05, 2.07, 0.00, 0.00, 2.20); CreateObject(987, 591.72, -2214.24, 2.07, 0.00, 0.00, 1.09); CreateObject(987, 579.59, -2214.53, 2.07, 0.00, 0.00, 1.09); CreateObject(987, 567.56, -2214.80, 2.07, 0.00, 0.00, 1.09); CreateObject(987, 555.82, -2215.16, 2.07, 0.00, 0.00, 2.54); CreateObject(987, 544.25, -2215.37, 2.07, 0.00, 0.00, 1.09); CreateObject(7885, 655.99, -2199.44, 2.66, 0.00, 0.00, 90.84); CreateObject(7191, 552.63, -2237.44, 4.30, 0.00, 0.00, 181.37); CreateObject(3749, 543.20, -2258.06, 8.51, 0.00, 0.00, 358.88); CreateObject(3578, 748.82, -2251.95, 2.06, 0.00, 0.00, 270.62); CreateObject(3578, 782.55, -2251.11, 2.06, 0.00, 0.00, 270.62); CreateObject(3578, 775.66, -2251.33, 2.06, 0.00, 0.00, 270.62); CreateObject(3578, 769.17, -2251.38, 2.06, 0.00, 0.00, 270.62); CreateObject(3578, 762.39, -2251.31, 2.06, 0.00, 0.00, 270.62); CreateObject(3578, 756.00, -2251.88, 2.06, 0.00, 0.00, 270.62); CreateObject(17065, 718.17, -2261.52, 7.02, 0.00, 0.00, 178.62); CreateObject(17065, 702.08, -2261.31, 7.02, 0.00, 0.00, 178.62); CreateObject(18750, 635.89, -2281.66, 0.19, 0.00, 0.00, 178.86); CreateObject(18749, 616.91, -2373.08, -0.12, 0.00, 0.00, 0.00); CreateObject(18749, 658.10, -2217.46, 2.66, 0.00, 0.00, 0.00); CreateObject(18749, 742.15, -2265.18, 6.55, 0.00, 0.00, 269.41); CreateObject(18749, 741.89, -2248.88, 6.55, 0.00, 0.00, 269.41); CreateObject(19340, 701.20, -2222.38, -1.04, 0.00, 0.00, 270.82); CreateObject(19076, 661.10, -2275.80, 2.17, 0.00, 0.00, 0.00); CreateObject(19076, 617.12, -2274.93, 2.67, 0.00, 0.00, 0.00); CreateObject(19076, 640.02, -2275.58, 2.17, 0.00, 0.00, 0.00); CreateObject(19335, 604.56, -2295.44, 7.73, 0.00, 0.00, 356.15); CreateObject(11544, 685.57, -2227.72, 1.68, 0.00, 0.00, 0.72); CreateObject(11544, 597.94, -2294.93, 4.44, 0.00, 0.00, 264.58); CreateObject(7885, 745.58, -2201.68, 2.66, 0.00, 0.00, 90.84); CreateObject(7191, 765.51, -2246.29, 4.30, 0.00, 0.00, 91.15); CreateObject(7191, 532.85, -2237.88, 4.30, 0.00, 0.00, 181.37); CreateObject(3749, 744.33, -2256.52, 8.51, 0.00, 0.00, 91.26); CreateObject(17065, 576.15, -2220.49, 6.80, 0.00, 0.00, 0.00); CreateObject(17065, 561.37, -2220.50, 6.80, 0.00, 0.00, 0.00); CreateObject(3578, 547.63, -2242.66, 1.98, 0.00, 0.00, 0.00); CreateObject(3578, 546.92, -2220.92, 1.98, 0.00, 0.00, 0.00); CreateObject(3578, 547.03, -2227.00, 1.98, 0.00, 0.00, 0.00); CreateObject(3578, 547.24, -2232.44, 1.98, 0.00, 0.00, 0.00); CreateObject(3578, 547.41, -2238.19, 1.98, 0.00, 0.00, 0.00); CreateObject(19340, 600.15, -2246.24, -8.06, 0.00, 0.00, 270.82); CreateObject(3578, 547.61, -2248.26, 1.99, 0.00, 0.00, 0.00); CreateObject(4874, 803.08, -2232.76, 8.82, 0.00, 0.00, 180.86); CreateObject(11544, 604.43, -2295.54, 7.65, 0.00, 0.00, 264.58); CreateObject(11544, 768.34, -2237.91, 4.24, 0.00, 0.00, 181.48); CreateObject(11544, 616.30, -2228.42, 1.68, 0.00, 0.00, 0.72); CreateObject(4874, 588.60, -2183.35, 8.42, 0.00, 0.00, 270.17); CreateObject(11544, 593.65, -2218.15, 4.03, 0.00, 0.00, 269.56); CreateObject(1594, 689.80, -2241.46, 3.21, 0.00, 0.00, 0.00); CreateObject(1594, 646.72, -2228.25, 3.21, 0.00, 0.00, 0.00); CreateObject(1825, 730.63, -2216.91, 6.74, 0.00, 0.00, 0.00); CreateObject(1825, 728.66, -2212.02, 6.74, 0.00, 0.00, 0.00); CreateObject(1825, 720.77, -2211.47, 6.74, 0.00, 0.00, 0.00); CreateObject(11665, 714.15, -2209.94, 7.35, 0.00, 0.00, 0.00); CreateObject(1825, 768.43, -2212.92, 6.64, 0.00, 0.00, 0.00); CreateObject(1825, 763.00, -2210.16, 6.64, 0.00, 0.00, 0.00); CreateObject(1825, 760.41, -2216.96, 6.64, 0.00, 0.00, 0.00); CreateObject(11665, 777.42, -2210.72, 7.45, 0.00, 0.00, 178.08); CreateObject(638, 715.62, -2214.48, 7.25, 0.00, 0.00, 269.21); CreateObject(638, 752.27, -2217.98, 7.25, 0.00, 0.00, 269.21); CreateObject(638, 755.15, -2217.96, 7.25, 0.00, 0.00, 269.21); CreateObject(638, 762.85, -2217.74, 7.25, 0.00, 0.00, 269.21); CreateObject(638, 774.23, -2213.62, 7.25, 0.00, 0.00, 269.21); CreateObject(638, 740.21, -2218.04, 7.25, 0.00, 0.00, 269.21); CreateObject(638, 737.25, -2218.02, 7.25, 0.00, 0.00, 269.21); CreateObject(638, 723.99, -2214.33, 7.25, 0.00, 0.00, 269.21); CreateObject(19129, 699.01, -2256.72, 2.68, 0.00, 0.00, 0.00); CreateObject(19129, 778.61, -2255.91, 2.68, 0.00, 0.00, 0.00); CreateObject(19129, 758.59, -2256.35, 2.68, 0.00, 0.00, 0.00); CreateObject(19129, 738.87, -2256.40, 2.68, 0.00, 0.00, 0.00); CreateObject(19129, 718.94, -2256.66, 2.68, 0.00, 0.00, 0.00); CreateObject(14411, 756.50, -2220.48, 3.49, 0.00, 0.00, 90.25); CreateObject(14411, 735.51, -2220.58, 3.68, 0.00, 0.00, 269.47); CreateObject(19076, 745.95, -2215.03, 4.17, 0.00, 0.00, 358.54); CreateObject(19057, 745.96, -2217.32, 7.11, 0.00, 0.00, 0.00); CreateObject(19058, 744.93, -2213.43, 7.28, 0.00, 0.00, 0.00); CreateObject(19057, 744.20, -2216.07, 7.11, 0.00, 0.00, 0.00); CreateObject(19058, 747.81, -2216.52, 7.28, 0.00, 0.00, 0.00); CreateObject(19474, 743.81, -2210.30, 6.94, 0.00, 0.00, 264.70); CreateObject(1825, 684.75, -2207.43, 6.65, 0.00, 0.00, 0.00); CreateObject(1825, 671.70, -2212.45, 6.65, 0.00, 0.00, 0.00); CreateObject(1825, 677.10, -2207.61, 6.65, 0.00, 0.00, 0.00); CreateObject(1594, 626.94, -2210.05, 7.05, 0.00, 0.00, 0.00); CreateObject(1594, 640.79, -2213.39, 7.05, 0.00, 0.00, 0.00); CreateObject(1594, 634.54, -2208.89, 7.05, 0.00, 0.00, 0.00); CreateObject(14411, 645.91, -2217.71, 3.44, 0.00, 0.00, 265.48); CreateObject(14411, 666.87, -2217.82, 3.44, 0.00, 0.00, 93.34); CreateObject(19076, 656.14, -2216.16, 5.55, 0.00, 0.00, 359.90); CreateObject(19058, 656.95, -2213.39, 7.17, 0.00, 0.00, 0.00); CreateObject(19058, 655.95, -2217.34, 7.17, 0.00, 0.00, 0.00); CreateObject(19057, 658.81, -2215.53, 7.41, 0.00, 0.00, 0.00); CreateObject(19057, 654.43, -2215.96, 7.41, 0.00, 0.00, 0.00); CreateObject(19474, 654.74, -2207.85, 6.66, 0.00, 0.00, 272.53); CreateObject(1594, 690.30, -2234.20, 3.21, 0.00, 0.00, 0.00); CreateObject(1594, 655.08, -2227.58, 3.21, 0.00, 0.00, 0.00); CreateObject(1594, 660.59, -2227.35, 3.21, 0.00, 0.00, 0.00); CreateObject(1594, 668.52, -2226.68, 3.21, 0.00, 0.00, 0.00); CreateObject(1594, 675.38, -2226.54, 3.21, 0.00, 0.00, 0.00); CreateObject(19373, 642.96, -2229.43, 0.84, 0.00, 0.00, 89.59); CreateObject(1557, 736.55, -2207.46, 6.64, 0.00, 0.00, 0.00); CreateObject(1557, 647.34, -2205.24, 6.64, 0.00, 0.00, 0.00);
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frate nimeni nu se inasete atotstiitor si tocmai de asta am venit aici sa cer ajutor
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parerea mea cau ta pe google comanda ) mai soplu