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vasy

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Everything posted by vasy

  1. vasy

    Errori pawno

    se vede ca nu ai ExP pwno/include daca nu ai obs sunt cateva erori si din include
  2. vasy

    Errori pawno

    cUM REZOLV ERORILE ASTEA :grin: C:\Users\KyLLeR\Desktop\new project\pawno\include\SII.inc(51) : error 017: undefined symbol "INI_Open" C:\Users\KyLLeR\Desktop\new project\pawno\include\SII.inc(54) : error 017: undefined symbol "INI_ReadString" C:\Users\KyLLeR\Desktop\new project\pawno\include\SII.inc(60) : error 017: undefined symbol "INI_WriteString" C:\Users\KyLLeR\Desktop\new project\pawno\include\SII.inc(63) : error 017: undefined symbol "INI_Save" C:\Users\KyLLeR\Desktop\new project\pawno\include\SII.inc(64) : error 017: undefined symbol "INI_Close" C:\Users\KyLLeR\Desktop\new project\pawno\include\SII.inc(83) : error 017: undefined symbol "INI_Open" C:\Users\KyLLeR\Desktop\new project\pawno\include\SII.inc(86) : error 017: undefined symbol "INI_ReadString" C:\Users\KyLLeR\Desktop\new project\pawno\include\SII.inc(102) : error 017: undefined symbol "INI_Close" C:\Users\KyLLeR\Desktop\new project\pawno\include\zcmd.inc(84) : error 021: symbol already defined: "OnPlayerCommandText" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(90) : error 017: undefined symbol "INI_Open" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(91) : error 017: undefined symbol "INI_WriteInt" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(92) : error 017: undefined symbol "INI_WriteString" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(93) : error 017: undefined symbol "INI_Save" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(94) : error 017: undefined symbol "INI_Close" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(102) : error 017: undefined symbol "INI_Open" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(103) : error 017: undefined symbol "INI_WriteInt" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(104) : error 017: undefined symbol "INI_WriteString" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(105) : error 017: undefined symbol "INI_Save" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(106) : error 017: undefined symbol "INI_Close" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(128) : error 021: symbol already defined: "OnPlayerConnect" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(137) : error 017: undefined symbol "INI_Open" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(138) : error 017: undefined symbol "INI_ReadInt" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(153) : error 021: symbol already defined: "OnPlayerDisconnect" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(432) : error 017: undefined symbol "Vip" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(432) : warning 215: expression has no effect C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(432) : error 001: expected token: ";", but found "]" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(432) : error 029: invalid expression, assumed zero Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 26 Errors. [pawn]/* Hello guys, this is VIP system created by Jarnu..Called jVIP System. Don't remove the credits.. */ #define FILTERSCRIPT #include <a_samp> #include <SII> #include <zcmd> #include <sscanf> //=================Credits==================DO NOT REMOVE======================= #define AUTHOR "Jarnu" #define VERSION "0.1" //============PlayerInfo enumerator============================================= enum pInfo { pVIP }; //==============================forwards======================================== forward EnablevBonus(playerid); forward EnablevHeal(playerid); //============================================================================== #define MAX_VIPL 3 // Max VIP level.. can be editted #define DIALOGCMDS 250 //VMENU dialogid //===========Colors============================================================= #define RED 0xFF0000FF #define PURPLE 0xC2A2DAAA #define GREEN 0x15FF00AA #define LIGHTGREEN 0x78FF6CAA #define BLUE 0x0015FFAA //========Extra colors========================================================== #define cred "{E10000}" #define corange "{FF7E19}" #define cyellow "{FF9E00}" #define cblue "{0087FF}" #define cwhite "{FFFFFF}" #define cgreen "{00FF28}" #define cgrey "{969696}" //============================================================================== //=============================Variables======================================== new Enablevheal[MAX_PLAYERS]; //-----Disable/Enable vheal command to avoid abuse new Enablevbonus[MAX_PLAYERS]; //---Disable/Enable vbonus command to avoid abuse new HasSpawnedCar[MAX_PLAYERS]; //---Will be used to remove the vehicles spawned //==============================Timers========================================== enum tInfo { vHeal, vBonus }; new timer[MAX_PLAYERS][tInfo]; //Time variable---------------------------------- //---------removing warning loose indentation----------------------------------- #pragma tabsize 0 //------------------------------------------------------------------------------ //============PlayerInfo var=========== new PlayerInfo[MAX_PLAYERS][pInfo]; //===================================== //=============================STOCKS=========================================== stock PlayerName(playerid) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); return name; } //===================Account==================================================== stock getACC(playerid) { new file[200]; format(file, sizeof(file),"jVIP/%s.ini",PlayerName(playerid)); return file; } //============Vip Ranks Can be editted========================================== stock Rank(playerid) { new str[156]; if(PlayerInfo[playerid][pVIP] == 0) str = ("Player"); else if(PlayerInfo[playerid][pVIP] == 1) str = ("Donator Level 1"); else if(PlayerInfo[playerid][pVIP] == 2) str = ("Donator Level 2"); else if(PlayerInfo[playerid][pVIP] == 3) str = ("Donator Level 3"); return str; } //=====================Creating the account===================================== stock MakeACC(playerid) { if(!fexist(getACC(playerid))) { new string[125]; format(string, sizeof(string),"%s",Rank(playerid)); INI_Open(getACC(playerid)); INI_WriteInt("Level",0); INI_WriteString("Rank",string); INI_Save(); INI_Close(); PlayerInfo[playerid][pVIP] = 0; } return 1; } //===========Saving the VIP level=============================================== stock SaveLevel(playerid) { INI_Open(getACC(playerid)); INI_WriteInt("Level",PlayerInfo[playerid][pVIP]); INI_WriteString("Rank",Rank(playerid)); INI_Save(); INI_Close(); SendClientMessage(playerid, LIGHTGREEN,"VIP Level saved in accounts!"); return 1; } //============================================================================== public OnFilterScriptInit() { print("\n--------------------------------------"); printf("jVIP V %s by %s has been loaded..", VERSION, AUTHOR); //DO NOT REMOVE CREDITS print("--------------------------------------\n"); return 1; } //============================================================================== public OnFilterScriptExit() { print("\n--------------------------------------"); printf("jVIP V %s by %s has been unloaded..", VERSION, AUTHOR); //DO NOT REMOVE CREDITS print("--------------------------------------\n"); return 1; } //============================================================================== public OnPlayerConnect(playerid) { PlayerInfo[playerid][pVIP] = 0; //Setting the VIP level 0 on player connect- Enablevheal[playerid] = 1; //Enabling the /vheal command on player connect-- Enablevbonus[playerid] = 1; //Enabling the /vbonus command on player connect HasSpawnedCar[playerid] = 0;//-Setting the value to 0 //-------------Checking and creating the player account in database--------- if(fexist(getACC(playerid))) { new string[256]; INI_Open(getACC(playerid)); PlayerInfo[playerid][pVIP] = INI_ReadInt("Level"); format(string, sizeof(string),"Welcome %s Your VIP level has been successfully loaded [VIP Level: %d][VIP Rank: %s]",PlayerName(playerid),PlayerInfo[playerid][pVIP],Rank(playerid)); print("\n----------------------------------------------------------"); printf("_____[%s] Very Important Player Connected_____", PlayerName(playerid)); print("------------------------------------------------------------\n"); SendClientMessage(playerid, GREEN,string); } else { MakeACC(playerid); //Creating the account if the account doesn't exists } return 1; } //Saving PLayer Stats on his disconnect========================================= public OnPlayerDisconnect(playerid, reason) { SaveLevel(playerid); return 1; } //========================================CMDS================================== CMD:vcmds(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 1) { new lstring[2566]; strcat(lstring,""cgreen"VIP Level 1:\n\n"cwhite"/vgoto - te teleportezi la un player\n/vbike - to spawn nrg\n/vcar - to spawn vip car\n/vheli - to spawn maverick\n/vheal - to heal yourself\n\n\n"); strcat(lstring,""corange"VIP Level 2:\n"cwhite"/vkick - dai afara un player\n/vmenu - to access vip menu\n/vplane - to spawn stunt plane for yourself\n/vpbonus - to heal and give 1 ammo of RPG to nearest players\n/vnos to activate nitros\naccess to level 1 vip commands\n\n\n"); strcat(lstring,""cblue"VIP Level 3:\n"cwhite"access to all vip commands\n/vfix - to fix your vehicle\n/vtime - to set your time\n/vskin - to set your skin\n/vjetpack - to spawn jetpack for yourself\n/varmour - to armour yourself\n"); ShowPlayerDialog(playerid, 222,DIALOG_STYLE_MSGBOX,"VIP Commands",lstring,"Close",""); } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!"); return 1; } //==========================VIP Level 1 Commands================================ //============================================================================== CMD:vbike(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 1) { if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!"); new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); PutPlayerInVehicle(playerid, CreateVehicle(522, X, Y, Z, 0.0,0, 1, 60), 0); SendClientMessage(playerid, BLUE,"Enjoy your new vip bike!"); HasSpawnedCar[playerid] = 1; } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!"); return 1; } //============================================================================== CMD:vheli(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 1) { if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!"); new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); PutPlayerInVehicle(playerid, CreateVehicle(487, X, Y, Z, 0.0,0, 1, 60), 0); SendClientMessage(playerid, BLUE,"Enjoy your new vip helicopter!"); HasSpawnedCar[playerid] = 1; } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!"); return 1; } //============================================================================== CMD:vheal(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 1) { if(Enablevheal[playerid] == 1) { SetPlayerHealth(playerid, 100.0); GameTextForPlayer(playerid,"~g~Healed",1500, 3); PlayerPlaySound(playerid,1057,0.0,0.0,0.0); Enablevheal[playerid] = 0; timer[playerid][vHeal] = SetTimer("EnablevHeal", 120*1000,false); } else return SendClientMessage(playerid, RED,"[ERROR]: You can only use this command in each two minutes"); } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!"); return 1; } //============================================================================== CMD:vcar(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 1) { if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!"); new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); PutPlayerInVehicle(playerid, CreateVehicle(415, X, Y, Z, 0.0,0, 1, 60), 0); SendClientMessage(playerid, BLUE,"Enjoy your vip car"); HasSpawnedCar[playerid] = 1; } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command"); return 1; } //==========Extra command======================================================= CMD:vips(playerid, params[]) { new count = 0; new string[256]; new name[MAX_PLAYER_NAME]; SendClientMessage(playerid, GREEN," "); SendClientMessage(playerid, GREEN,"Currently online very important players (vips)"); for(new i = 0; i < MAX_PLAYERS; i ++) { if(IsPlayerConnected(i)) { GetPlayerName(i, name, sizeof(name)); if(PlayerInfo[pVIP] >= 1) { format(string, sizeof(string),"Donator Level - %d: %s ", PlayerInfo[playerid][pVIP],name); SendClientMessage(playerid, PURPLE, string); count++; } } } if(count == 0) { SendClientMessage(playerid, GREEN,"No vips online right now"); } return 1; } //==========================RCON ADMIN COMMAND================================== CMD:setvip(playerid, params[]) { if(IsPlayerAdmin(playerid)) { new string[125], level, player1; if(sscanf(params,"dd",player1, level)) return SendClientMessage(playerid, RED,"[uSAGE]: /setvip ( playerid ) ( level )"); if(!IsPlayerConnected(playerid) && player1 != INVALID_PLAYER_ID) { SendClientMessage(playerid, RED,"[ERROR]: Player is not connected"); } if(level > MAX_VIPL) { SendClientMessage(playerid, RED,"[ERROR]: Incorrect level"); } else { format(string, sizeof(string),""cblue"Administrator "cgreen"'%s' "cblue"has set your vip level to "cgreen"'%d'", PlayerName(playerid),level); SendClientMessage(player1, PURPLE, string); PlayerPlaySound(player1,1057,0.0,0.0,0.0); PlayerInfo[player1][pVIP] = level; } } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be RCON admin to use this command"); return 1; } //============================================================================== //============================FUNCTIONS========================================= public EnablevBonus(playerid) { if(Enablevbonus[playerid] == 0) { Enablevbonus[playerid] = 1; KillTimer(timer[playerid][vBonus]); } return 1; } public EnablevHeal(playerid) { if(Enablevheal[playerid] == 0) { Enablevheal[playerid] = 1; KillTimer(timer[playerid][vHeal]); } return 1; } //============================================================================== //==============VIP Level 2 Commands============================================ CMD:vplane(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 2) { if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!"); new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); PutPlayerInVehicle(playerid, CreateVehicle(513, X, Y, Z, 0.0,0, 1, 60), 0); SendClientMessage(playerid, BLUE,"Enjoy your vip plane"); HasSpawnedCar[playerid] = 1; } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 2 to use this command"); return 1; } //=======================================VBONUS================================= CMD:vpbonus(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 2) { if(Enablevbonus[playerid] == 1) { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { new Float:x, Float:y, Float:z, Float:health, Float:armour; GetPlayerHealth(i, health); GetPlayerArmour(i, armour); GetPlayerPos(playerid, x, y, z); if(IsPlayerInRangeOfPoint(i, 20.0, x, y, z)) { GivePlayerWeapon(i, 35,1); SetPlayerHealth(i, health + 20); SetPlayerArmour(i, armour + 10); Enablevbonus[playerid] = 0; timer[playerid][vBonus] = SetTimer("EnablevBonus", 120*1000, false); SendClientMessage(i, GREEN,"[iNFO]: VIP near you has used bonus command so you got +1 RPG and some health and armour!"); } } } } else return SendClientMessage(playerid, RED,"[ERROR]: You can only use this command each two minutes"); } else return SendClientMessage(playerid, RED,"[ERROR]: You are not vip level 2"); return 1; } //========================================VNOS================================== CMD:vnos(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 2) { if(IsPlayerInAnyVehicle(playerid)) { switch(GetVehicleModel(GetPlayerVehicleID(playerid))) { case 448,461,462,463,468,471,509,510,521,522,523,581,586,449: return SendClientMessage(playerid,RED,"ERROR: You can not tune this vehicle!"); } AddVehicleComponent(GetPlayerVehicleID(playerid), 1010); return PlayerPlaySound(playerid,1133,0.0,0.0,0.0); } else return SendClientMessage(playerid,RED,"ERROR: You must be in a vehicle."); } else return SendClientMessage(playerid,RED,"ERROR: You are not a high enough level to use this command"); } //============================================================================== //====================VIP LEVEL 3 Commands====================================== CMD:vskin(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 3) { new skinid, string[128]; if(sscanf(params, "d", skinid)) { SendClientMessage(playerid, RED, "USAGE: /skin [skinID]."); } else { if(skinid > 299 || skinid < 0) { SendClientMessage(playerid, RED, "[ERROR]: Invalid skin ID."); } else { SetPlayerSkin(playerid, skinid); format(string, sizeof(string), "[]VIP INFO[]: You have changed your skin to %d.", skinid); SendClientMessage(playerid, GREEN, string); } } } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command"); return 1; } CMD:vfix(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 3) { if(IsPlayerInAnyVehicle(playerid)) { new veh; veh = GetPlayerVehicleID(playerid); RepairVehicle(veh); return SendClientMessage(playerid, GREEN,"[]VIP[]: Your vehicle has been repaired"); } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be in vehicle to use this command"); } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command"); } CMD:vjetpack(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 3) { SetPlayerSpecialAction(playerid, 2); } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command"); return 1; } CMD:vtime(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 3) { new time; if(sscanf(params,"d",time)) return SendClientMessage(playerid, RED,"[uSAGE]: /vtime [time]"); SetPlayerTime(playerid, time, 0); SendClientMessage(playerid, BLUE,"[]VIP[] You have changed your time"); } else return SendClientMessage(playerid, RED,"[ERROR]: You are not vip level 3"); return 1; } CMD:vannounce(playerid,params[]) { if (Vip[playerid] >= 3) { if(isnull(params)) return SendClientMessage(playerid,red,"USAGE: /announce <text>"); xVip(playerid,"VANNOUNCE"); return GameTextForAll(params,4000,3); } return 1; } CMD:vgoto(playerid, params[]) { if (Vip[playerid] >= 1) { if(isnull(params)) return SendClientMessage(playerid, COLOR_RED, "xUSAGE: /vgoto [player's id]"); new id = strval(params[0]); new Float:x,Float:y,Float:z; GetPlayerPos(id,x,y,z); SetPlayerPos(playerid,x,y,z); xVip(playerid,"VGOTO"); SendClientMessage(playerid, COLOR_WHITE,"Teleported."); } CMD:vkick(playerid, params[]) { if (Vip[playerid] >= 2) { new id, reason[128]; if(sscanf(params, "us(No Reason)[128]", id, reason))SendClientMessage(playerid, COLOR_WHITE, "Usage: /kick [id/name][reason]"); else if(id==playerid)SendClientMessage(playerid,COLOR_WHITE,"Error: You can not kick yourself!"); else if (id==INVALID_PLAYER_ID)SendClientMessage(playerid,COLOR_WHITE,"Error: Player is not connected!"); else { new KickMessage[128]; new Name2[MAX_PLAYER_NAME]; GetPlayerName(playerid, Name, sizeof(Name)); GetPlayerName(id, Name2, sizeof(Name2)); format(KickMessage, sizeof(KickMessage), "VIP PLAYER %s(%d) has kicked player %s(%d). Reason: %s", Name, playerid, Name2, id); SendClientMessageToAll(COLOR_WHITE, KickMessage); xVip(playerid,"VKICK"); Kick(id); } } return 1; } CMD:varmour(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 3) { if(Enablevheal[playerid] == 1) { Enablevheal[playerid] = 0; timer[playerid][vHeal] = SetTimer("EnablevHeal", 120*1000,false); //Used same timer as vheal.. would not be messy .. GameTextForPlayer(playerid,"~g~Armoured",1500, 3); PlayerPlaySound(playerid,1057,0.0,0.0,0.0); return SetPlayerArmour(playerid, 100.0); } else return SendClientMessage(playerid, RED,"[ERROR]: You can only use this command in each two minutes"); } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command!"); } CMD:vmenu(playerid, params[]) { if(PlayerInfo[playerid][pVIP] >= 2) { new lstring[325]; format(lstring, sizeof(lstring),""cgreen"Bike\n"cblue"Car\n"corange"Plane\n"cred"Maverick\n"cred"Heal me\n"cgreen"Armour me\n"cred"Vehicle Fix\n"corange"Spawn JetPack"); ShowPlayerDialog(playerid, DIALOGCMDS,DIALOG_STYLE_LIST,""corange"jVIP Menu",lstring,"Select","Close"); } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 2 to use this command"); return 1; } //=================DIALOG TIME ^^=============================================== public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); if(dialogid == DIALOGCMDS) { switch(listitem) { case 0: { if(PlayerInfo[playerid][pVIP] >= 1) { if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!"); PutPlayerInVehicle(playerid, CreateVehicle(522, X, Y, Z, 0.0,0, 1, 60), 0); SendClientMessage(playerid, BLUE,"Enjoy your new vip bike!"); HasSpawnedCar[playerid] = 1; } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!"); } case 1: { if(PlayerInfo[playerid][pVIP] >= 1) { if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!"); PutPlayerInVehicle(playerid, CreateVehicle(415, X, Y, Z, 0.0,0, 1, 60), 0); SendClientMessage(playerid, BLUE,"Enjoy your vip car"); HasSpawnedCar[playerid] = 1; } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command"); } case 2: { if(PlayerInfo[playerid][pVIP] >= 2) { if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!"); PutPlayerInVehicle(playerid, CreateVehicle(513, X, Y, Z, 0.0,0, 1, 60), 0); SendClientMessage(playerid, BLUE,"Enjoy your vip plane"); HasSpawnedCar[playerid] = 1; } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 2 to use this command"); } case 3: { if(PlayerInfo[playerid][pVIP] >= 1) { if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!"); PutPlayerInVehicle(playerid, CreateVehicle(487, X, Y, Z, 0.0,0, 1, 60), 0); SendClientMessage(playerid, BLUE,"Enjoy your new vip helicopter!"); } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!"); } case 4: { if(PlayerInfo[playerid][pVIP] >= 1) { if(Enablevheal[playerid] == 1) { SetPlayerHealth(playerid, 100.0); GameTextForPlayer(playerid,"~g~Healed",1500, 3); PlayerPlaySound(playerid,1057,0.0,0.0,0.0); Enablevheal[playerid] = 0; timer[playerid][vHeal] = SetTimer("EnablevHeal", 120*1000,false); } else return SendClientMessage(playerid, RED,"[ERROR]: You can only use this command in each two minutes"); } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!"); } case 5: { if(PlayerInfo[playerid][pVIP] >= 3) { if(Enablevheal[playerid] == 1) { Enablevheal[playerid] = 0; timer[playerid][vHeal] = SetTimer("EnablevHeal", 120*1000,false); //Used same timer as vheal.. would not be messy .. GameTextForPlayer(playerid,"~g~Armoured",1500, 3); PlayerPlaySound(playerid,1057,0.0,0.0,0.0); return SetPlayerArmour(playerid, 100.0); } else return SendClientMessage(playerid, RED,"[ERROR]: You can only use this command in each two minutes"); } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command!"); } case 6: { if(PlayerInfo[playerid][pVIP] >= 3) { if(IsPlayerInAnyVehicle(playerid)) { new veh; veh = GetPlayerVehicleID(playerid); RepairVehicle(veh); return SendClientMessage(playerid, GREEN,"[]VIP[]: Your vehicle has been repaired"); } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be in vehicle to use this command"); } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command"); } case 7: { if(PlayerInfo[playerid][pVIP] >= 3) { SetPlayerSpecialAction(playerid, 2); } else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command"); } } } return 0; } //========================OnPlayerExitVehicle=================================== public OnPlayerExitVehicle(playerid, vehicleid) { if(HasSpawnedCar[playerid] == 1) { DestroyVehicle(vehicleid); HasSpawnedCar[playerid] = 0; SendClientMessage(playerid, GREEN,"[] INFO []: Your vehicle has been destroyed to avoid vehicle spam in server"); } return 1; }[/pawn]
  3. Vreau si eu sa pun pe sv meu de truck 2 comenzi care doar rcon sa le poata folosi 1.announce pentru anunt si 2.clearchat
  4. vasy

    vreau si eu

    Vreau si eu sa pun pe sv meu de truck 2 comenzi care doar rcon sa le poata folosi 1.announce pentru anunt si 2.clearchat :D
  5. [pawn]public IsPlayerAdminCall(playerid) { if(PlayerInfo[playerid][pAdmin] >= 1) return 1; else return 0; }[/pawn] asta este de la jb 10 si scrie k e pt gf si vreau sa o fac pt trucking si nustiu cum ma puteti ajuta si unde o pun pe urma
  6. ideia ta ar fi buna dar dak nu o sa se mai vada?? scrisul eu nu cred k el a facut asa si nici nu vrea sami zica
  7. de eu am bara aia de jos asa si vreau ssa o fac asa [img width=500 height=375] eu cred k e de aici k aici imi ara scriu ala de jos dar nush cum sa fac // No-job texts for all classes #define Trucker_NoJobText "N-ai job acum. Scrie \"~y~/work~w~\" pentru a face o misiune!" #define BusDriver_NoJobText "N-ai job acum. Scrie \"~y~/work~w~\" pentru a face o misiune!" #define Pilot_NoJobText "N-ai job acum. Scrie \"~y~/work~w~\" pentru a face o misiune!" #define Police_NoJobText "~r~'RMB'~w~ amendezi un player (pe jos), ~r~'LCTRL'~w~ avertizezi un player (in masina)" #define Mafia_NoJobText "Fura ~r~masina~w~ marcata sau scrie \"~y~/work~w~\" pentru a face o misiune!" #define Courier_NoJobText "N-ai job acum. Scrie \"~y~/work~w~\" pentru a face o misiune!" #define Assistance_NoJobText "~r~'RMB'~w~ repairs/refuels a vehicle (on foot), ~r~'LCTRL'~w~ fixes your own vehicle" #define RoadWorker_NoJobText "N-ai job acum. Scrie \"~y~/work~w~\" pentru a face o misiune!"
  8. vasy

    mapele

    de ce toate mapele care le fac pe apa...cand incerc sa ma duc pe ele in da crash
  9. vasy

    De ce?????????

    mai ma ajuta cnva??
  10. vasy

    Ajutor

    sub ongamemodin
  11. baga id asta si te ajut eu [NU SE DAU ID-URI PERSONALE/WARN UP]
  12. vasy

    De ce?????????

    //************************************************************************************************************************************ // You may edit these values if you like //************************************************************************************************************************************ // Default max number of players is set to 500, re-define it to 50 #undef MAX_PLAYERS #define MAX_PLAYERS 50 // Bank system new bool:IntrestEnabled = true; // The intrest has been enabled (or disabled when false) new Float:BankIntrest = 0.001; // The intrest a player receives every hour is by default 0.1% (0.001 means 0.1%) // Setting this to 1.0 would mean 100%, that would double the player's bank account every hour) // Set timer-delay for exiting houses (this timer freezes a player when he exits a house, this allows the game to load the environment // before the player starts to fall, also the player's vehicles assigned to the house he exits from, are respawned by this timer) new ExitHouseTimer = 1000; new ExitBusinessTimer = 1000; // This allows you to toggle the red houses on the map (bought houses appear on the map as red house icons when this is set to "true") new bool:ShowBoughtHouses = false; // Define maximum fuel amount (default: 5000) and maximum price for a complete refuel (default: 1000) // Changing MaxFuel changes how fast a vehicle will run without fuel // (setting it to 2500 for example, let's vehicles run out of fuel twice as fast) // RefuelMaxPrice is the price you pay for a total refuel (when the vehicle has no more fuel), the price to pay is calculated // by the amount of fuel to refuel (pay 50% of RefuelMaxPrice when vehicle has half a fuel-tank left) new MaxFuel = 5000; new RefuelMaxPrice = 1000; // Define housing parameters #define MAX_HOUSES 2000 // Defines the maximum number of houses that can be created #define MAX_HOUSESPERPLAYER 8 // Defines the maximum number of houses that any player can own #define HouseUpgradePercent 100 // Defines the percentage for upgrading a house (house of 10m can be upgraded for 5m when set to 50) #define ParkRange 150.0 // Defines the range for parking the vehicle around the house (default = 150m) // Define business parameters #define MAX_BUSINESS 1000 // Defines the maximum number of businesses that can be created #define MAX_BUSINESSPERPLAYER 8 // Defines the maximum number of businesses that any player can own // Defines for the toll-system #define MAX_TOLLGATES 20 // Defines for spikestrips #define MAX_SPIKESTRIPS 20 // Defines a maximum of 20 spikestrips // Defines for the speedcameras #define MAX_CAMERAS 1000 // Defines for police new bool:PoliceGetsWeapons = true; // These are the weapons that a police player will get when "PoliceGetsWeapons = true" // 5 = Baseball Bat // 24 = Desert Eagle // 25 = Shotgun // 28 = Micro SMG // 30 = AK-47 // 34 = Sniper Rifle // 38 = Minigun // 39 = Satchel Charge // 41 = Spraycan // 10 = Purple Dildo // 46 = Parachute // 40 = Detonator // 42 = Fire Extinguisher new APoliceWeapons[13] = {5, 24, 25, 28, 30, 34, 38, 39, 41, 10, 46, 40, 42}; new PoliceWeaponsAmmo = 5000; // Defines for mafia new bool:MafiaGetsWeapons = true; // These are the weapons that a police player will get when "MafiaGetsWeapons = true" // 5 = Baseball Bat // 24 = Desert Eagle // 25 = Shotgun // 28 = Micro SMG // 30 = AK-47 // 34 = Sniper Rifle // 38 = Minigun // 39 = Satchel Charge // 41 = Spraycan // 10 = Purple Dildo // 46 = Parachute // 40 = Detonator // 42 = Fire Extinguisher new AMafiaWeapons[13] = {5, 24, 25, 28, 30, 34, 38, 39, 41, 10, 46, 40, 42}; new MafiaWeaponsAmmo = 5000; // Jailing system variables new DefaultJailTime = 120; // Set default jailtime to 5 minutes new DefaultFinePerStar = 1000; // Set the fine for each wanted level (star) new DefaultWarnTimeBeforeJail = 60; // Allow the wanted player 60 seconds to pull over (always set this value to multiples of 5: 5, 10, 15, 20, ...) // Courier variables new Float:CourierJobRange = 1000.0; new PaymentPerPackage = 500; // Unclamp price per vehicle new UnclampPricePerVehicle = 20000;
  13. vasy

    De ce?????????

    ma ajuta si pe mine cineva-??
  14. // Defines for police new bool:PoliceGetsWeapons = true; // These are the weapons that a police player will get when "PoliceGetsWeapons = true" // 5 = Baseball Bat // 24 = Desert Eagle // 25 = Shotgun // 28 = Micro SMG // 30 = AK-47 // 34 = Sniper Rifle // 38 = Minigun // 39 = Satchel Charge // 41 = Spraycan // 10 = Purple Dildo // 46 = Parachute // 40 = Detonator // 42 = Fire Extinguisher new APoliceWeapons[13] = {5, 24, 25, 28, 30, 34, 38, 39, 41, 10, 46, 40, 42}; new PoliceWeaponsAmmo = 5000; // Defines for mafia new bool:MafiaGetsWeapons = true; // These are the weapons that a police player will get when "MafiaGetsWeapons = true" // 5 = Baseball Bat // 24 = Desert Eagle // 25 = Shotgun // 28 = Micro SMG // 30 = AK-47 // 34 = Sniper Rifle // 38 = Minigun // 39 = Satchel Charge // 41 = Spraycan // 10 = Purple Dildo // 46 = Parachute // 40 = Detonator // 42 = Fire Extinguisher new AMafiaWeapons[13] = {5, 24, 25, 28, 30, 34, 38, 39, 41, 10, 46, 40, 42}; new MafiaWeaponsAmmo = 5000; De ce la politie merg si la mafie nu p.s la politie nu leam pus eu :D
  15. vasy

    Exista

    1.Exista moduri de masini pentru samp sa vada tot serveru 2. daca da datimi si mie un link 3. cum se instaleaza daka merge :D
  16. vasy

    am o problema

    1. sunt destul de multe obiecte 2. imi poti lasa tu un link 3. http://pastebin.com/rRpGK3wf uite aici
  17. Deci am o problema cu o mapa daca incerc sa ajug pe ma scotre din sv dak o atasej cu CreateDymicObject,Dar dak o pun cuCreateObject nu mai merge de loc sv ce are mapa e pe apa pusa si daca incerg sa merge pe durmu care duce sprea ma scote din sv si am facut si alt drum si tot ma scotea si dak o iau prin aer cu s0b nu ma scote imi puteti spunce ce are
  18. vasy

    parola la server

    hai ma nus chiar asa prost ms +1
  19. Am o intrebare: Cum pun parola la server /:?
  20. mersi p.s puteai sa dai si +1 :)
  21. [img width=500 height=375] [img width=500 height=375] [img width=500 height=375] [img width=500 height=375] [img width=500 height=375] CreateObject(978, 1492.32, 843.23, 6.48, 0.00, 0.00, 178.18); CreateObject(978, 1459.70, 840.57, 6.48, 0.00, 0.00, 325.19); CreateObject(978, 1464.12, 837.53, 6.48, 0.00, 0.00, 325.19); CreateObject(978, 1475.07, 843.37, 6.48, 0.00, 0.00, 180.45); CreateObject(978, 1483.64, 843.38, 6.48, 0.00, 0.00, 179.63); CreateObject(981, 1513.50, 835.42, 6.52, 0.00, 0.00, 0.00); CreateObject(981, 1483.10, 835.44, 6.52, 0.00, 0.00, 0.00); CreateObject(981, 1513.50, 835.42, 6.52, 0.00, 0.00, 0.00); CreateObject(981, 1605.83, 834.83, 6.46, 0.00, 0.00, 0.00); CreateObject(981, 1544.13, 835.14, 6.46, 0.00, 0.00, 0.00); CreateObject(981, 1575.40, 834.99, 6.46, 0.00, 0.00, 0.00); CreateObject(978, 1633.39, 840.42, 6.33, 0.00, 0.00, 22.85); CreateObject(978, 1624.95, 836.85, 6.33, 0.00, 0.00, 22.85); CreateObject(4505, 1486.24, 850.90, 8.42, 0.00, 0.00, 176.75); CreateObject(4505, 1584.84, 852.80, 8.64, 0.00, 0.00, 0.00); CreateObject(3636, 1566.58, 854.33, 3.30, 0.00, 0.00, 0.00); CreateObject(3637, 1516.96, 851.75, 13.85, 0.00, 0.00, 270.43); CreateObject(3425, 1534.05, 851.68, 16.24, 0.00, 0.00, 0.30); CreateObject(981, -527.59, 606.22, 16.76, 0.00, 0.00, 335.77); CreateObject(981, -555.60, 619.01, 16.76, 0.00, 0.00, 335.77); CreateObject(981, -736.62, 699.78, 16.66, 0.00, 0.00, 335.77); CreateObject(981, -584.09, 632.15, 16.66, 0.00, 0.00, 335.77); CreateObject(981, -612.81, 644.92, 16.66, 0.00, 0.00, 335.77); CreateObject(981, -643.32, 659.00, 16.66, 0.00, 0.00, 335.77); CreateObject(981, -673.09, 671.85, 16.66, 0.00, 0.00, 335.77); CreateObject(981, -704.98, 685.88, 16.66, 0.00, 0.00, 335.77); CreateObject(2910, 523.74, -2131.02, 2.64, 0.00, 0.00, 0.00); CreateObject(2910, 523.52, -1960.82, 2.64, 0.00, 0.00, 0.00); CreateObject(8263, 515.21, -1934.53, 4.07, 0.00, 0.00, 89.90); CreateObject(8263, 532.42, -1943.01, 4.07, 0.00, 0.00, 270.46); CreateObject(8263, 533.37, -2062.90, 4.07, 0.00, 0.00, 270.46); CreateObject(8263, 514.73, -2155.41, 4.07, 0.00, 0.00, 89.90); CreateObject(8263, 514.93, -2041.92, 4.07, 0.00, 0.00, 89.90); CreateObject(3512, 531.77, -2215.54, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.30, -1884.38, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.33, -1902.70, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.34, -1916.89, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.26, -1938.75, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.45, -1963.66, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.42, -1982.44, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.53, -2001.00, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.72, -2021.11, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.42, -2042.51, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.64, -2066.04, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.84, -2086.34, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 524.03, -2105.92, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.80, -2123.24, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.88, -2142.02, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 524.03, -2157.62, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.71, -2176.70, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.87, -2193.82, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 524.03, -2210.34, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 515.23, -2215.70, 2.52, 0.00, 0.00, 0.00); CreateObject(18653, 529.74, -1884.32, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.19, -1902.85, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 528.91, -1982.02, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.70, -1926.07, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.52, -1939.02, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.29, -1964.07, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 518.43, -1884.68, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 529.64, -2000.45, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.06, -2019.94, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.10, -2042.41, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.53, -2065.60, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 530.11, -2086.76, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 530.16, -2105.51, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.86, -2123.37, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.16, -2142.54, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.31, -2157.55, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 530.23, -2176.81, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.56, -2193.51, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.62, -2210.26, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 524.17, -2208.87, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 524.41, -2211.80, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 523.91, -2213.30, 2.71, 0.00, 0.00, 152.73); CreateObject(18653, 524.01, -2206.88, 2.71, 0.00, 0.00, 152.73); CreateObject(18653, 517.23, -2210.96, 2.71, 0.00, 0.00, 152.73); CreateObject(18653, 517.17, -2193.41, 2.71, 0.00, 0.00, 152.73); CreateObject(18653, 516.83, -2176.00, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 516.97, -2156.15, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 516.85, -2141.41, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.09, -2122.87, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.66, -2105.82, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 518.04, -2086.91, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.22, -2065.10, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.60, -2040.86, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.57, -2021.91, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.06, -2001.31, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.57, -1982.31, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.54, -1963.34, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.46, -1937.04, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.86, -1915.87, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.86, -1900.66, 2.71, 0.00, 0.00, 170.25); CreateObject(19340, 600.15, -2246.24, -8.06, 0.00, 0.00, 270.82); CreateObject(19340, 600.69, -2258.47, -1.04, 0.00, 0.00, 90.39); CreateObject(8263, 532.73, -2156.06, 4.07, 0.00, 0.00, 269.11); CreateObject(8263, 514.82, -2242.98, 4.07, 0.00, 0.00, 89.91); CreateObject(8263, 573.71, -2302.59, 4.07, 0.00, 0.00, 180.48); CreateObject(8263, 627.05, -2302.27, 4.07, 0.00, 0.00, 180.48); CreateObject(8263, 729.05, -2266.72, 4.07, 0.00, 0.00, 180.48); CreateObject(8263, 788.20, -2206.20, 2.56, 0.00, 0.00, 270.75); CreateObject(8263, 729.09, -2177.66, 4.38, 0.00, 0.00, 0.70); CreateObject(8263, 672.98, -2178.41, 4.38, 0.00, 0.00, 0.70); CreateObject(987, 687.07, -2266.92, 2.69, 0.00, 0.00, 271.64); CreateObject(987, 687.08, -2278.83, 2.69, 0.00, 0.00, 271.64); CreateObject(987, 687.43, -2290.67, 2.69, 0.00, 0.00, 267.47); CreateObject(987, 614.15, -2191.41, 2.16, 0.00, 0.00, 93.21); CreateObject(987, 614.63, -2203.03, 2.16, 0.00, 0.00, 93.21); CreateObject(987, 615.17, -2213.45, 2.16, 0.00, 0.00, 92.66); CreateObject(987, 532.49, -2215.47, 2.07, 0.00, 0.00, 1.09); CreateObject(987, 603.22, -2214.05, 2.07, 0.00, 0.00, 2.20); CreateObject(987, 591.72, -2214.24, 2.07, 0.00, 0.00, 1.09); CreateObject(987, 579.59, -2214.53, 2.07, 0.00, 0.00, 1.09); CreateObject(987, 567.56, -2214.80, 2.07, 0.00, 0.00, 1.09); CreateObject(987, 555.82, -2215.16, 2.07, 0.00, 0.00, 2.54); CreateObject(987, 544.25, -2215.37, 2.07, 0.00, 0.00, 1.09); CreateObject(7885, 655.99, -2199.44, 2.66, 0.00, 0.00, 90.84); CreateObject(7191, 552.63, -2237.44, 4.30, 0.00, 0.00, 181.37); CreateObject(3749, 543.20, -2258.06, 8.51, 0.00, 0.00, 358.88); CreateObject(3578, 748.82, -2251.95, 2.06, 0.00, 0.00, 270.62); CreateObject(3578, 782.55, -2251.11, 2.06, 0.00, 0.00, 270.62); CreateObject(3578, 775.66, -2251.33, 2.06, 0.00, 0.00, 270.62); CreateObject(3578, 769.17, -2251.38, 2.06, 0.00, 0.00, 270.62); CreateObject(3578, 762.39, -2251.31, 2.06, 0.00, 0.00, 270.62); CreateObject(3578, 756.00, -2251.88, 2.06, 0.00, 0.00, 270.62); CreateObject(17065, 718.17, -2261.52, 7.02, 0.00, 0.00, 178.62); CreateObject(17065, 702.08, -2261.31, 7.02, 0.00, 0.00, 178.62); CreateObject(18750, 635.89, -2281.66, 0.19, 0.00, 0.00, 178.86); CreateObject(18749, 616.91, -2373.08, -0.12, 0.00, 0.00, 0.00); CreateObject(18749, 658.10, -2217.46, 2.66, 0.00, 0.00, 0.00); CreateObject(18749, 742.15, -2265.18, 6.55, 0.00, 0.00, 269.41); CreateObject(18749, 741.89, -2248.88, 6.55, 0.00, 0.00, 269.41); CreateObject(19340, 701.20, -2222.38, -1.04, 0.00, 0.00, 270.82); CreateObject(19076, 661.10, -2275.80, 2.17, 0.00, 0.00, 0.00); CreateObject(19076, 617.12, -2274.93, 2.67, 0.00, 0.00, 0.00); CreateObject(19076, 640.02, -2275.58, 2.17, 0.00, 0.00, 0.00); CreateObject(19335, 604.56, -2295.44, 7.73, 0.00, 0.00, 356.15); CreateObject(11544, 685.57, -2227.72, 1.68, 0.00, 0.00, 0.72); CreateObject(11544, 597.94, -2294.93, 4.44, 0.00, 0.00, 264.58); CreateObject(7885, 745.58, -2201.68, 2.66, 0.00, 0.00, 90.84); CreateObject(7191, 765.51, -2246.29, 4.30, 0.00, 0.00, 91.15); CreateObject(7191, 532.85, -2237.88, 4.30, 0.00, 0.00, 181.37); CreateObject(3749, 744.33, -2256.52, 8.51, 0.00, 0.00, 91.26); CreateObject(17065, 576.15, -2220.49, 6.80, 0.00, 0.00, 0.00); CreateObject(17065, 561.37, -2220.50, 6.80, 0.00, 0.00, 0.00); CreateObject(3578, 547.63, -2242.66, 1.98, 0.00, 0.00, 0.00); CreateObject(3578, 546.92, -2220.92, 1.98, 0.00, 0.00, 0.00); CreateObject(3578, 547.03, -2227.00, 1.98, 0.00, 0.00, 0.00); CreateObject(3578, 547.24, -2232.44, 1.98, 0.00, 0.00, 0.00); CreateObject(3578, 547.41, -2238.19, 1.98, 0.00, 0.00, 0.00); CreateObject(19340, 600.15, -2246.24, -8.06, 0.00, 0.00, 270.82); CreateObject(3578, 547.61, -2248.26, 1.99, 0.00, 0.00, 0.00); CreateObject(4874, 803.08, -2232.76, 8.82, 0.00, 0.00, 180.86); CreateObject(11544, 604.43, -2295.54, 7.65, 0.00, 0.00, 264.58); CreateObject(11544, 768.34, -2237.91, 4.24, 0.00, 0.00, 181.48); CreateObject(11544, 616.30, -2228.42, 1.68, 0.00, 0.00, 0.72); CreateObject(4874, 588.60, -2183.35, 8.42, 0.00, 0.00, 270.17); CreateObject(11544, 593.65, -2218.15, 4.03, 0.00, 0.00, 269.56); CreateObject(1594, 689.80, -2241.46, 3.21, 0.00, 0.00, 0.00); CreateObject(1594, 646.72, -2228.25, 3.21, 0.00, 0.00, 0.00); CreateObject(1825, 730.63, -2216.91, 6.74, 0.00, 0.00, 0.00); CreateObject(1825, 728.66, -2212.02, 6.74, 0.00, 0.00, 0.00); CreateObject(1825, 720.77, -2211.47, 6.74, 0.00, 0.00, 0.00); CreateObject(11665, 714.15, -2209.94, 7.35, 0.00, 0.00, 0.00); CreateObject(1825, 768.43, -2212.92, 6.64, 0.00, 0.00, 0.00); CreateObject(1825, 763.00, -2210.16, 6.64, 0.00, 0.00, 0.00); CreateObject(1825, 760.41, -2216.96, 6.64, 0.00, 0.00, 0.00); CreateObject(11665, 777.42, -2210.72, 7.45, 0.00, 0.00, 178.08); CreateObject(638, 715.62, -2214.48, 7.25, 0.00, 0.00, 269.21); CreateObject(638, 752.27, -2217.98, 7.25, 0.00, 0.00, 269.21); CreateObject(638, 755.15, -2217.96, 7.25, 0.00, 0.00, 269.21); CreateObject(638, 762.85, -2217.74, 7.25, 0.00, 0.00, 269.21); CreateObject(638, 774.23, -2213.62, 7.25, 0.00, 0.00, 269.21); CreateObject(638, 740.21, -2218.04, 7.25, 0.00, 0.00, 269.21); CreateObject(638, 737.25, -2218.02, 7.25, 0.00, 0.00, 269.21); CreateObject(638, 723.99, -2214.33, 7.25, 0.00, 0.00, 269.21); CreateObject(19129, 699.01, -2256.72, 2.68, 0.00, 0.00, 0.00); CreateObject(19129, 778.61, -2255.91, 2.68, 0.00, 0.00, 0.00); CreateObject(19129, 758.59, -2256.35, 2.68, 0.00, 0.00, 0.00); CreateObject(19129, 738.87, -2256.40, 2.68, 0.00, 0.00, 0.00); CreateObject(19129, 718.94, -2256.66, 2.68, 0.00, 0.00, 0.00); CreateObject(14411, 756.50, -2220.48, 3.49, 0.00, 0.00, 90.25); CreateObject(14411, 735.51, -2220.58, 3.68, 0.00, 0.00, 269.47); CreateObject(19076, 745.95, -2215.03, 4.17, 0.00, 0.00, 358.54); CreateObject(19057, 745.96, -2217.32, 7.11, 0.00, 0.00, 0.00); CreateObject(19058, 744.93, -2213.43, 7.28, 0.00, 0.00, 0.00); CreateObject(19057, 744.20, -2216.07, 7.11, 0.00, 0.00, 0.00); CreateObject(19058, 747.81, -2216.52, 7.28, 0.00, 0.00, 0.00); CreateObject(19474, 743.81, -2210.30, 6.94, 0.00, 0.00, 264.70); CreateObject(1825, 684.75, -2207.43, 6.65, 0.00, 0.00, 0.00); CreateObject(1825, 671.70, -2212.45, 6.65, 0.00, 0.00, 0.00); CreateObject(1825, 677.10, -2207.61, 6.65, 0.00, 0.00, 0.00); CreateObject(1594, 626.94, -2210.05, 7.05, 0.00, 0.00, 0.00); CreateObject(1594, 640.79, -2213.39, 7.05, 0.00, 0.00, 0.00); CreateObject(1594, 634.54, -2208.89, 7.05, 0.00, 0.00, 0.00); CreateObject(14411, 645.91, -2217.71, 3.44, 0.00, 0.00, 265.48); CreateObject(14411, 666.87, -2217.82, 3.44, 0.00, 0.00, 93.34); CreateObject(19076, 656.14, -2216.16, 5.55, 0.00, 0.00, 359.90); CreateObject(19058, 656.95, -2213.39, 7.17, 0.00, 0.00, 0.00); CreateObject(19058, 655.95, -2217.34, 7.17, 0.00, 0.00, 0.00); CreateObject(19057, 658.81, -2215.53, 7.41, 0.00, 0.00, 0.00); CreateObject(19057, 654.43, -2215.96, 7.41, 0.00, 0.00, 0.00); CreateObject(19474, 654.74, -2207.85, 6.66, 0.00, 0.00, 272.53); CreateObject(1594, 690.30, -2234.20, 3.21, 0.00, 0.00, 0.00); CreateObject(1594, 655.08, -2227.58, 3.21, 0.00, 0.00, 0.00); CreateObject(1594, 660.59, -2227.35, 3.21, 0.00, 0.00, 0.00); CreateObject(1594, 668.52, -2226.68, 3.21, 0.00, 0.00, 0.00); CreateObject(1594, 675.38, -2226.54, 3.21, 0.00, 0.00, 0.00); CreateObject(19373, 642.96, -2229.43, 0.84, 0.00, 0.00, 89.59); CreateObject(1557, 736.55, -2207.46, 6.64, 0.00, 0.00, 0.00); CreateObject(1557, 647.34, -2205.24, 6.64, 0.00, 0.00, 0.00);
  22. vasy

    ninge

    frate nimeni nu se inasete atotstiitor si tocmai de asta am venit aici sa cer ajutor
  23. parerea mea cau ta pe google comanda ) mai soplu
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