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s1N3d_28

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About s1N3d_28

  • Birthday 05/27/1997

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  1. Nume: s1n3d_28 Nume tutorial: Nu stiu ce nume sa ii dau la un astfel de tutorial. Descriere:As vrea sa adaug o piesa care sa porneasca cand intri pe server pana iti alegi request class iar dupa ce te spawnezi sa se opreasca, am mai vazut astfel de chestii pe multe servere.. si am cautat asa ceva pe net dar din nefericire nu am gasit nicaieri :sad:. Daca aveti un link sau o sugetie va rog postati-o . :-)
  2. Foarte tare, simplu si totusi foare frumos bravo . O sa il pun la mine pe server
  3. Unde ai pus aceste comenzi ? Daca le-ai pus unde trebuie ar fi culmea sa nu iti mearga .
  4. Uite [pawn]{ SendDeathMessage(killerid, playerid, reason); GameTextForPlayer(playerid, "~r~Ai murit !", 5000, 2); PlayerInfo[playerid][Deaths]++; //-------------------------------------------------------------------------- if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID) { PlayerInfo[killerid][Kills]++; } return 1; }[/pawn] Pune asta la OnPlayerDeath , sper sa iti mearga .
  5. [pawn]CMD:handsup(playerid, params[]) { if (GetPlayerState(playerid)== 1) { SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP); } return (1) ; } CMD:bomb(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); } return (1) ; } CMD:robman(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); } return (1) ; } CMD:crossarms(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,"PAULNMAC", "wank_loop", 1.800001, 1, 0, 0, 1, 600); } return (1) ; } CMD:taichi(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,"PARK","Tai_Chi_Loop",4.0,1,0,0,0,0); } return (1) ; } CMD:spank(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); } return (1) ; } CMD:wave(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0); } return (1) ; } CMD:sick(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); } return (1) ; } CMD:scared(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0); } return (1) ; } CMD:talk(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,"PED","IDLE_CHAT",1.800001, 1, 1, 1, 1, 13000); } return (1) ; } CMD:kiss(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,"KISSING", "Grlfrd_Kiss_02", 1.800001, 1, 0, 0, 1, 600); } return (1) ; } CMD:sit(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,"INT_OFFICE", "OFF_Sit_Bored_Loop", 1.800001, 1, 0, 0, 1, 600); } return (1) ; } CMD:fucku(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,"ped", "fucku", 4.1, 0, 1, 1, 1, 1 ); } return (1) ; } CMD:cocaine(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,"CRACK", "crckdeth2", 1.800001, 1, 0, 0, 1, 600); } return (1) ; } CMD:rocky(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,"GYMNASIUM", "GYMshadowbox", 1.800001, 1, 0, 0, 1, 600); } return (1) ; } CMD:smoke(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0); } return (1) ; } CMD:beach(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,"BEACH","SitnWait_loop_W",4.1,0,1,1,1,1); } return (1) ; } CMD:lookout(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,"ON_LOOKERS","lkup_in",4.1,0,1,1,1,1); } return (1) ; } CMD:circle(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,"CHAINSAW","CSAW_Hit_2",4.1,0,1,1,1,1); } return (1) ; } CMD:medic(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,"MEDIC","CPR",4.1,0,1,1,1,1); } return (1) ; } CMD:chat(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,"PED","IDLE_CHAT",4.1,0,1,1,1,1); } return (1) ; } CMD:die(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,"PED","BIKE_fallR",4.1,0,1,1,1,1); } return (1) ; } CMD:slapa(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,"PED","BIKE_elbowL",4.1,0,1,1,1,1); } return (1) ; } CMD:rofl(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,"PED","Crouch_Roll_L",4.1,0,1,1,1,1); } return (1) ; } CMD:glitched(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,"TATTOOS","TAT_Sit_Out_O",4.1,0,1,1,1,1); } return (1) ; } CMD:fakefire(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,"SILENCED","SilenceCrouchfire",4.1,0,1,1,1,1); } return (1) ; } CMD:fart(playerid, params[]) { if (GetPlayerState(playerid)== 1) { PlayerPlaySound(playerid, 1147, 0.0, 0.0, 0.0); } return (1) ; } CMD:vomit(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); PlayerPlaySound(playerid, 1169, 0.0, 0.0, 0.0); } return (1) ; } CMD:drunk(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,"PED","WALK_DRUNK",4.1,0,1,1,1,1); ApplyAnimation(playerid,"PED","WALK_DRUNK",4.1,0,1,1,1,1); ApplyAnimation(playerid,"PED","WALK_DRUNK",4.1,0,1,1,1,1); } return (1) ; } CMD:getin(playerid, params[]) { if (GetPlayerState(playerid)== 1) { ApplyAnimation(playerid,"NEVADA","NEVADA_getin",4.1,0,1,1,1,1); } return (1) ; } CMD:piss(playerid, params[]) { if (GetPlayerState(playerid)== 1) { SetPlayerSpecialAction(playerid, 68); } return (1) ; }[/pawn] Uite aici cateva sper sa iti fie de folos bagale astea in GM .
  6. Am gasit problema in [FS]-ul de la sistem era pus [pawn]#include <dudb>[/pawn] , iar in pawno/include fisierul se numea ldudb apoi corectat in [FS] [pawn#include <ldudb>][/pawn] , si vad ca merge.. Mersi baieti aveti cate un + de la mine fara voi nu stiam unde sa caut .
  7. Am fisierul ldudb.inc in pawno>include..
  8. Nick: s1n3d_28 Problema: Deci ieri am scos un [fs] sistem de case a mers totul ok pana la faza cu /buy si /sell, cand folosesc oricare dintre aceste comenzi serverul se inchide automat... am observat ca, cand compilez imi da o eroare . Erori / warnings: D:\Games\Samp Server\filterscripts\new2.pwn(3) : fatal error 100: cannot read from file: "dudb" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. Lini/script:[pawn]#include <dudb>[/pawn] Ai incercat sa rezolvi singur ?: Am incercat , dar nici cum nu am reusit . Va astept raspunsurile !
  9. [pawn]new Text:Time2, Text:Date;[/pawn] [pawn]new Text:TextDraw0; new Text:TextDraw1; new Text:TextDraw2;[/pawn] Te referi la astea ?
  10. Le-am pus la OnPlayerConnect dar tot nu apar .. [pawn]public OnPlayerConnect(playerid) { SendClientMessage(playerid, COLOR_WHITE, "Bun Venit Pe {FF0000}Romania {FFFF00}Stunt {0033FF}Gaming {FFFFFF}!"); SendClientMessage(playerid, COLOR_WHITE, "Scrie {FF0000}/help {FFFFFF}Pentru Ajutor !"); SendClientMessage(playerid, COLOR_WHITE, "Scrie {FF0000}/teles {FFFFFF}Pentru Teleportari !"); SendClientMessage(playerid, COLOR_WHITE, "Scrie {FF0000}/cmds {FFFFFF}Pentru Comenzi !"); SendClientMessage(playerid, COLOR_WHITE, "Scrie {FF0000}/v {FFFFFF}Pentru Un Meniu Cu Masini !"); SendClientMessage(playerid, COLOR_WHITE, "Site-ul Serverului Este {FF0000}http://rostuntgaming.{FFFF00}webgarden{0033FF}.ro/!"); //-------------------------------------------------------------------------- TextDrawShowForPlayer(playerid, TextDraw0); TextDrawShowForPlayer(playerid, TextDraw1); TextDrawShowForPlayer(playerid, TextDraw2); TextDrawShowForPlayer(playerid, Date); TextDrawShowForPlayer(playerid, Time2); //--------------------------------------------------------------------------[/pawn]
  11. Alea le-am pus inainte.. uite [pawn] TextDrawShowForPlayer(playerid, TextDraw0); TextDrawShowForPlayer(playerid, TextDraw1); TextDrawShowForPlayer(playerid, TextDraw2); TextDrawShowForPlayer(playerid, Date); TextDrawShowForPlayer(playerid, Time2);[/pawn] Sa le pun la OnPlayerConnect ?
  12. Nume:s1n3d_28 Problema: Am si eu o problema cu textdrawurile din gm , nu am nici o eroare la ele nimic.. cand le compilez dar, cand intru pe server nu le arata.. nici data/ora/sercunde nici texdrawul Erori/Warnings: - Linii/Script :[pawn] Date = TextDrawCreate(547.000000, 11.000000,"--"); TextDrawFont(Date, 3); TextDrawLetterSize(Date,0.399999, 1.600000); TextDrawColor(Date, 0xffffffff); Time2 = TextDrawCreate(547.000000, 28.000000,"--"); TextDrawFont(Time2, 3); TextDrawLetterSize(Time2, 0.399999, 1.600000); TextDrawColor(Time2, 0xffffffff); TextDraw0 = TextDrawCreate(204.000000, 423.000000, "Romania"); TextDrawBackgroundColor(TextDraw0, 255); TextDrawFont(TextDraw0, 3); TextDrawLetterSize(TextDraw0, 0.549999, 2.000000); TextDrawColor(TextDraw0, 0xFF0000AA); TextDrawSetOutline(TextDraw0, 0); TextDrawSetProportional(TextDraw0, 1); TextDrawSetShadow(TextDraw0, 1); TextDraw1 = TextDrawCreate(287.000000, 423.000000, "Stunt"); TextDrawBackgroundColor(TextDraw0, 255); TextDrawFont(TextDraw1, 3); TextDrawLetterSize(TextDraw1, 0.609999, 1.800000); TextDrawColor(TextDraw1, 0xFFFF00AA); TextDrawSetOutline(TextDraw1, 0); TextDrawSetProportional(TextDraw1, 1); TextDrawSetShadow(TextDraw1, 1); TextDraw2 = TextDrawCreate(367.000000, 422.000000, "Gaming"); TextDrawBackgroundColor(TextDraw0, 255); TextDrawFont(TextDraw2, 3); TextDrawLetterSize(TextDraw2, 0.599999, 2.100000); TextDrawColor(TextDraw2, 65535); TextDrawSetOutline(TextDraw2, 0); TextDrawSetProportional(TextDraw2, 1); TextDrawSetShadow(TextDraw2, 1);[/pawn] Ai incercat sa rezolvi singur ?: Da am incercat, si nu am reusit .
  13. La playerinfo nu scrie nimic despre clanuri: doar rank, bani,level, kills,deaths .. etc.
  14. SQLite format 3 @ F F -â K YK 9‚ItablemembersmembersCREATE TABLE members(`ID` INTEGER PRIMARY KEY AUTOINCREMENT,clanname VARCHAR(30),playername VARCHAR(30),playerclanrank INT(5),isinclan INT(2),IsOnline INT(2))P++Ytablesqlite_sequencesqlite_sequenceCREATE TABLE sqlite_sequence(name,seq)ƒ$†'tableclansclansCREATE TABLE clans(`ID` INTEGER PRIMARY KEY AUTOINCREMENT,clanname VARCHAR(30),clantag VARCHAR(5),clanleader VARCHAR(100),clandes VARCHAR(100),clanmotd VARCHAR(50),clankills INT(5),clandeaths INT(5),clancolor VARCHAR(50),clanposx float NOT NULL,clanposy float NOT NULL,clanposz float NOT NULL,lskin INT(3),mskin INT(3),weap1 INT(3),weap2 INT(3),weap3 INT(3),weap4 INT(3),weap5 INT(3),weap6 INT(3)) µ µ I ! WuTang3[RSG]s1n3d 5@£dMŸôýmÀš5Ó¿ø¨ô@*«†±_ˆýts " è õè members clans µ äε Uite am gasit fisieru asta cu clanuri.. dar nu inteleg prea multe de aici. Adica nu , ca nu inteleg dar nu stiu ce sa scriu acolo la "pGang"
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