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andreiutzu961

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Posts posted by andreiutzu961

  1. Ce sa-i fac acestei comenzi sa arate ficare membri dintr-un gang ex: Gangul 1 membri gangului , gangul 2 la fel sa nu ii arte pe tooti acolo :.  :|

    [pawn]CMD:gm( playerid , params[ ] )

    {

    new

        string [ 1024 ], // O variabila pentru diferite mesaje

        Rang [ ] = "Lider", // Rangul jucatorului

        factiune = Factiune [ playerid ] [ pLider ] // Variabila care va tine numarul factiunii ( factiunea la care e lider jucatorul )

    ;

    foreach(Player, i)

    {

    if( Factiune [ playerid ] [ pLider ] >= 1 || Factiune [ playerid ] [ pMembru ] >= 1 || Factiune [ playerid ] [ pLider ] >= 2 || Factiune [ playerid ] [ pMembru ] >= 2 || Factiune [ playerid ] [ pLider ] >= 3 || Factiune [ playerid ] [ pMembru ] >= 3 )

    {

    format( string, 1024, "%s\n{33FF33}%s{FFFFFF}[{33FF33}Rank:{FFFFFF}%s{FFFFFF}]", string, NumeJucator ( playerid ), Rang);

    }

    }

    ShowPlayerDialog( playerid, DIALOG_VCMDS, DIALOG_STYLE_MSGBOX, "{FFFFFF}Gang Members", string, "Exit", "" );

    return 1;

    }[/pawn]

  2. am facut si degeaba uite ............

    [pawn][15:16:55] [debug] Server crashed while executing EoS.amx

    [15:16:55] [debug] AMX backtrace:

    [15:16:55] [debug] #0 00000004 in public OPS () from EoS.amx

    [15:16:55] [debug] System backtrace:

    [15:16:55] [debug] #0 f7d3becb in _ZN10StackTraceC1EPv () from plugins/crashdetect.so

    [15:16:55] [debug] #1 f7d33c69 in _ZN11CrashDetect20PrintSystemBacktraceEPv () from plugins/crashdetect.so

    [15:16:55] [debug] #2 f7d35c99 in _ZN11CrashDetect11OnExceptionEPv () from plugins/crashdetect.so

    [15:16:55] [debug] #3 f7d3b9d8 in ?? () from plugins/crashdetect.so

    [15:16:55] [debug] #4 ffffe600 in ?? ()[/pawn]

    EDIT: am facut un fisier si i-am pus numele pawno.cfg {am pus ( -d2 )} ca  .cfg nu merge sa-i pun asa numele

  3. Salut!!!

    Deci.....

    Am serverul Romania Stuntage Evolution a lui [.E.m.O.]K1DDU si l-am loat l-am pus pe host totul e in regula dar in cateva minute 2-3 minute serverul pica :| si in server.cfg nu imi apare nimic :|

    Nu stiti ce ar putea avea in el ?

    EDIT: am pus crash detect si uitati ma puteti ajuta mai repede daca se poate :D

    [pawn][21:40:56] [debug] Server crashed while executing EoS.amx

    [21:40:56] [debug] AMX backtrace:

    [21:40:56] [debug] #0 00000004 in public OPS () from EoS.amx

    [21:40:56] [debug] System backtrace:

    [21:40:56] [debug] #0 f7e03ecb in _ZN10StackTraceC1EPv () from plugins/crashdetect.so

    [21:40:56] [debug] #1 f7dfbc69 in _ZN11CrashDetect20PrintSystemBacktraceEPv () from plugins/crashdetect.so

    [21:40:56] [debug] #2 f7dfdc99 in _ZN11CrashDetect11OnExceptionEPv () from plugins/crashdetect.so

    [21:40:56] [debug] #3 f7e039d8 in ?? () from plugins/crashdetect.so

    [21:40:56] [debug] #4 ffffe600 in ?? ()[/pawn]

  4. Salut am si eu probleme cu uni si nu stiu cine ma floadeaza cu kill -> spam

    Ce sa fac sa nu mai imi poata da acel flood cu kill ???

    uitati mai jos

    [00:57:35] [kill] ferdy killed SprunK Bomb
    [00:57:35] [kill] [DKR]V@lyY[DKR] killed SprunK Bomb
    [00:57:35] [kill] SprunK killed SprunK Spray Can
    [00:57:35] [kill] ferdy killed SprunK Spray Can
    [00:57:35] [kill] [DKR]V@lyY[DKR] killed SprunK Spray Can
    [00:57:35] [kill] SprunK killed SprunK Fire Extinguisher
    [00:57:35] [kill] ferdy killed SprunK Fire Extinguisher
    [00:57:35] [kill] [DKR]V@lyY[DKR] killed SprunK Fire Extinguisher
    [00:57:35] [kill] SprunK killed SprunK Camera
    [00:57:35] [kill] ferdy killed SprunK Camera
    [00:57:35] [kill] [DKR]V@lyY[DKR] killed SprunK Camera
    [00:57:35] [kill] SprunK killed SprunK 
    [00:57:35] [kill] ferdy killed SprunK 
    [00:57:35] [kill] [DKR]V@lyY[DKR] killed SprunK 
    [00:57:35] [kill] SprunK killed SprunK 
    [00:57:35] [kill] ferdy killed SprunK 
    [00:57:35] [kill] [DKR]V@lyY[DKR] killed SprunK 
    [00:57:35] [kill] SprunK killed SprunK 
    [00:57:35] [kill] ferdy killed SprunK 
    [00:57:35] [kill] [DKR]V@lyY[DKR] killed SprunK 
    [00:57:35] [kill] SprunK killed SprunK Brass Knuckles
    [00:57:35] [kill] ferdy killed SprunK Brass Knuckles
    [00:57:35] [kill] [DKR]V@lyY[DKR] killed SprunK Brass Knuckles
    [00:57:35] [kill] SprunK killed SprunK Golf Club
    [00:57:35] [kill] ferdy killed SprunK Golf Club
    [00:57:35] [kill] [DKR]V@lyY[DKR] killed SprunK Golf Club
    [00:57:35] [kill] SprunK killed SprunK Nite Stick
    [00:57:35] [kill] ferdy killed SprunK Nite Stick

  5. Am facut update totul e in regula aproape ....

    Cand compilez GM imi da erori la o linie in mysql ................

    linia mysql

    [pawn]native mysql_connect(const host[], const user[], const pass[], const db[], MySQL:handle = (MySQL:0));[/pawn]

    Erorile in GM

    [pawn]

    D:\SA-MP\pawno\include\mysql.inc(124) : error 021: symbol already defined: "mysql_connect"

    D:\SA-MP\pawno\include\mysql.inc(124) : error 025: function heading differs from prototype

    D:\SA-MP\pawno\include\mysql.inc(124) : error 025: function heading differs from prototype

    D:\SA-MP\pawno\include\mysql.inc(124) : fatal error 107: too many error messages on one line

    Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

    4 Errors.

    [/pawn]

  6. [pawn]D:\SA-MP\.pwn(9687) : error 017: undefined symbol "cmd_mskin"

    D:\SA-MP.pwn(9698) : error 017: undefined symbol "cmd_bosskin"

    D:\SA-MP\.pwn(9707) : error 017: undefined symbol "cmd_bosskin"

    D:\SA-MP\.pwn(9710) : error 017: undefined symbol "cmd_bosskin"

    [/pawn]

    [pawn]D:\SA-MP\.pwn(12704) : error 017: undefined symbol "mysql_get_field"

    D:\SA-MP.pwn(12705) : error 017: undefined symbol "mysql_get_field"

    D:\SA-MP\.pwn(12706) : error 017: undefined symbol "mysql_get_field"[/pawn]

    de ce erorile astea ?

  7. [pawn][05:50:30] sscanf error: System not initialised.[/pawn]

    Imi da acea eroare in Server_Log cand folosesc o comanda de mai jos. :| dc?

    [pawn]CMD:falider ( playerid, params [ ] ) // Comanda "/falider"

    {

    new

    pID, // Se creeaza o variabila care va tine ID-ul jucatorului care va fi facut lider

    Lider // Se creeaza o variabila care va tine ID-ul factiunii la care va fi facut lider jucatorul

    ;

    if ( sscanf ( params, "ui", pID, Lider ) ) return SendClientMessage ( playerid, 0xFF0000FF, "Sintaxa: {FFFFFF}/falider < playerid / nume > < factiune >" ); // Se verifica sintaxa

    if ( !IsPlayerAdmin ( playerid ) ) return SendClientMessage ( playerid, 0xFF0000FF, "* Nu sunteti {FFFFFF}administrator {FF0000}!" ); // Se verifica daca jucatorul este Admin RCON, daca nu e, comanda e blocata

    if ( Factiune [ pID ] [ pMembru ] != 0 ) return SendClientMessage ( playerid, 0xFF0000FF, "* Jucatorul este membru intr-o {FFFFFF}factiune {FF0000}!" ); // Se verifica daca jucatorul este MEMBRU ( nu lider ) in vreo factiune, daca este, comanda e blocata

    if ( Lider < 0 || Lider > 10 ) return SendClientMessage ( playerid, 0xFF0000FF, "* Factiunea trebuie sa fie cuprinsa intre {FFFFFF}0{FF0000}-{FFFFFF}10" ); // Se verifica daca factiunea este cuprinsa intre 1 si 10 ( daca nu este, comanda este blocata )

    new

        string [ 128 ] // Se creeaza un string pentru diferite mesaje si pentru QUERY

    ;

    Factiune [ pID ] [ pLider ] = Lider; // Se seteaza variabila pentru ca jucatorul sa devina lider

    format ( string, sizeof ( string ), "* Ati fost ales ca lider la factiunea {FFFFFF}%i {00FF00}de catre administratorul {FFFFFF}%s {00FF00}.", Lider, NumeJucator ( playerid ) ); // Este formatat un mesaj de informare pentru noul lider

    SendClientMessage ( pID, 0x00FF00FF, string ); // Este trimis mesajul

    format ( string, sizeof ( string ), "* L-ati ales pe {FFFFFF}%s {00FF00}ca lider la factiunea {FFFFFF}%i {00FF00}.", NumeJucator ( pID ), Lider ); // Este formatat un mesaj de informare pentru administrator

    SendClientMessage ( playerid, 0x00FF00FF, string ); // Este trimis mesajul

    format ( string, sizeof ( string ), "UPDATE `Factiuni` SET `Lider` = '%i' WHERE `Nume Jucator` = '%s'", Lider, DB_Escape ( NumeJucator ( pID ) ) ); // Se formateaza QUERY-ul de actualizare

    db_free_result ( db_query ( DB, string ) ); // Se trimite query-ul la baza de date

    return 1;

    }

    [/pawn]

  8. [pawn]D:\SA-MP\RAS\gamemodes\EoS.pwn(3518) : warning 219: local variable "Query" shadows a variable at a preceding level

    D:\SA-MP\RAS\gamemodes\EoS.pwn(64476) : warning 219: local variable "Query" shadows a variable at a preceding level[/pawn]

    Dece il am de 2 ori in gm sau cum ??

  9. am loat, am pus sistemul pe sv si l-am compilat si poftim :(

    [pawn]D:\SA-MP\RAS\pawno\include\mSelection.inc(199) : error 029: invalid expression, assumed zero

    D:\SA-MP\RAS\pawno\include\mSelection.inc(199) : error 035: argument type mismatch (argument 3)

    D:\SA-MP\RAS\pawno\include\mSelection.inc(203) : error 017: undefined symbol "PlayerTextDrawSetPreviewModel"

    D:\SA-MP\RAS\pawno\include\mSelection.inc(204) : error 017: undefined symbol "PlayerTextDrawSetPreviewRot"

    D:\SA-MP\RAS\\pawno\include\mSelection.inc(196) : warning 203: symbol is never used: "mZoom"

    D:\SA-MP\RAS\pawno\include\mSelection.inc(196) : warning 203: symbol is never used: "Zrot"

    D:\SA-MP\RAS\pawno\include\mSelection.inc(196) : warning 203: symbol is never used: "Yrot"

    D:\SA-MP\RAS\pawno\include\mSelection.inc(196) : warning 203: symbol is never used: "Xrot"

    D:\SA-MP\RAS\pawno\include\mSelection.inc(196) : warning 203: symbol is never used: "modelindex"[/pawn]

  10. uitati eroarea.

    [pawn]../Stocks/Stocks.pwn(259) : error 021: symbol already defined: "DB_Escape"[/pawn]

    Stiu ca am definit de 2 ori in gm nu asi putea face in asa fel incat sa nu o sterg pentru ca o am in 2 feluri definita

    asa

    DB: DB

                                                     

    si

    DB:UserDatabase

    Daca o sterg pe prima nu imi mai salveaza Statusul.

    Daca o sterg pe a 2 nu imi mai salveaza spawnul , la GANG

    Ce sa fac ??

  11. Deci ce nu e pus bine da nu imi arta membri / lideri / rank dau /gm si nu apare nimic dece ???

    oare name ? il am definit altfel ?? si daia ???

    sau astea nu is bn aranjate ?? if(Factiune[playerid][pLider] >= 1)

    [pawn]CMD:gmt(playerid, params[])

    {

    new name[256], string[256];

    if(Factiune[playerid][pLider] >= 1)

    {

        for(new i=1;i<MAX_PLAYERS;i++)

    {

        GetPlayerName(i,name,sizeof(name));

        if(Factiune[pMembru] == Factiune[playerid][pLider])

        {

            if(Factiune[pLider])

            {

                format(string, 256, "** Fondator ** %s", name);

        SendClientMessage(playerid, 0xFF0000AA, string);

        }

        else if(Factiune[pRang] == 5)

            {

                format(string, 256, "** Rank 5 ** %s", name);

        SendClientMessage(playerid, 0xFF0000AA, string);

        }

        else if(Factiune[pRang] == 4)

            {

                format(string, 256, "** Rank 4 ** %s", name);

        SendClientMessage(playerid, 0xFF0000AA, string);

        }

        else if(Factiune[pRang] == 3)

            {

                format(string, 256, "** Rank 3 ** %s", name);

        SendClientMessage(playerid, 0xFF0000AA, string);

        }

        else if(Factiune[pRang] == 2)

            {

                format(string, 256, "** Rank 2 ** %s", name);

        SendClientMessage(playerid, 0xFF0000AA, string);

        }

        else if(Factiune[pRang] == 1)

            {

                format(string, 256, "** Rank 1 ** %s", name);

        SendClientMessage(playerid, 0xFF0000AA, string);

        }

        }

    }

    }

    else if(Factiune[playerid][pLider] == 1)

    {

        SendClientMessage(playerid, 0xFF0000AA, "Nu esti intr-un clan");

    }

        return 1;

    }[/pawn]

  12. Poftim ti-am aranjat eu una :)

    Sper sa  o intelegi si sa iti mearga :)

    La mine merge :)

    [pawn]

    COMMAND:fixvehall(playerid, params[])

    {

    SendAdminText(playerid, "/fixvehall", params);

    if (APlayerData[playerid][LoggedIn] == true)

    {

    if (APlayerData[playerid][PlayerLevel] >= 3) // --> Modifici PlayerLevel cu denumirea la adminul tau :)

    {

    for (new i; i < 2000; i++) //--> acel 2000 e numarul de masini pe care il ai u in gm il poti modifica :)

    RepairVehicle(i);

    SendClientMessageToAll(0x00FF00FF, "All vehicles have been successfully repaired!");

    }

    else

        return 0;

    }

    else

        return 0;

    return 1;

    }

    [/pawn]

    Ti-am explicat putin din ia (doar ce am stiut).

    Daca nu iti merge lasa un reply sa te ajut :)

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