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Torque

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Posts posted by Torque

  1. Problema intalnita (descriere): Column count doesn't match value count at row 1
    Ero(area / rile) / warning-(ul / urile): 

    Error: Column count doesn't match value count at row 1
    Callback: OnHouseCreated
    Query: INSERT INTO `Houses`(`ID`, `HouseName`, `HouseCost`, `HouseSell`, `HouseInterior`, `HouseLocked`, `HouseIntX`, `HouseIntY`, `HouseIntZ`, `HouseX`, `HouseY`, `HouseZ`, `HouseRent`) VALUES (0,'ForSale',150,75,0,1,0.00,0.00,0.00,1293.25,1272.86,10.82,0,0.00,0.00,0.00,0)
    [09:15:02] ====================================================
    Liniile de cod / sursa / script-ul(obligatoriu): 
    Imagini / Video (optional): http://imgur.com/a/lkTSs
    Ati incercat sa rezolvati singur?: Da, dar nu am reusit!

  2. Ce pluginuri:Imi poti da exemple?

    Am comanda leave

    	if(!strcmp(cmdtext, "/leave", true))
    	{
    	SpawnInDM[ playerid ] = " ";
    	IsPlayerInZone[ playerid ] = 0;
    	ResetPlayerWeapons(playerid);
    	SetPlayerRandomSpawn(playerid);
     	SetPlayerHealth(playerid,100.0);
     	SetPlayerInterior(playerid, 0);
     	SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
    	return 1;
    	}

  3. Dami exact cum ai facut tu.

    Am pus comanda in dm si respawnul merge,iar cand adaug isplayerinzone sa nu mai folosesca nici o comanda mor si nu ma respawneaza in dm

    	if(!strcmp(cmdtext, "/m4", true))
    	{
    	ResetPlayerWeapons(playerid);
            IsPlayerInZone[ playerid ] = 1;
    	SpawnInDM[playerid] = "/m4";
    	SetPlayerRandomSpawnM4(playerid);
    	GivePlayerWeapon(playerid,31 , 9999);
    	SetPlayerFacingAngle(playerid, 0.0);
    	new tName[MAX_PLAYER_NAME]; GetPlayerName(playerid, tName, sizeof(tName));
    	 format(string, sizeof(string), " ~r~]~g~%s ~y~-> ~b~M4~r~(/m4) ]", tName);
    	TextDrawDestroy(Text:Reclama);
       	Reclama = TextDrawCreate(340.000000, 435.000000, " ");
       	TextDrawFont(Reclama, 2);
       	TextDrawLetterSize(Reclama, 0.300000, 1.000000);    TextDrawBackgroundColor(Reclama, 0xFFFF00FF);
       	TextDrawColor(Reclama, 0x00C2ECFF);
       	TextDrawSetOutline(Reclama, 1);
       	TextDrawSetProportional(Reclama, 1);
       	TextDrawSetShadow(Reclama, 1);
       	TextDrawShowForAll(Reclama);
       	TextDrawSetString(Reclama, string);
       	SetTimer("reclamatime",10000,false);
    	SetPlayerInterior(playerid, 0);
    	GameTextForPlayer(playerid, "~h~~h~~g~] ~r~Welcome ~y~to ~b~M4 ~g~]", 5000, 5);
    	SendClientMessage(playerid,COLOR_GREEN, "If you want to get out of DM use the command /leave!");
    	return 1;
    	}

  4. Folosesc IsPlayerInZone la zonele cu dm si nu inteleg dce nu ma respawneaza in dm ci ma da in random spawn

    Am facut exact dp tutorial

    http://www.sa-mp.ro/forum/index.php/topic,13195.0.html

    Si pentru respawn in dm acest tutorial

    http://www.sa-mp.ro/forum/index.php?topic=13123.0

    Si fara playerinzone ma respawneaza in dm iar cand adaug isplayerinzone ma da un randomspawn dar sunt tot in dm ca treb sa dau /leave sa ies din dm!

    Ma puteti ajuta sa-l fac!

  5. Adauga la OnPlayerCommandText

    Pawno Code: [select]

    dcmd(explode,7,cmdtext);

    si asta

    Pawno Code: [select]

    #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1

    undeva sus in headerul scriptului, inafara unei functii ..

    defapt, direct dupa includes si gata

    de fiecare data cand adaugi o comanda in dcmd trebuie sa adaugi si la OnPlayerCommandText

    Pawno Code: [select]

    dcmd(comanda,cate caractere are comanda,cmdtext);

  6. Am un sistem de case bazate pe coins

    Cand un player intra in house checpoint nu poate folosi nici o comanda deoarece se inchide si arata iar dialogul de option

    http://imgur.com/a/tImbI

    Cod:

        if(dialogid == 4509)
    	{
    	    if(response)
    		{
    		ShowPlayerDialog(playerid, House_Dialog, DIALOG_STYLE_LIST, "{FFAF00}House Options", "{FFAF00}Buy House\n{FFAF00}Sell House\n{FFAF00}Lock House\n{FFAF00}Unlock House\n{FFAF00}Enter House", "Select", "Cancel" );
    		}
    	}
    	else
    	{
    	}
    
    	if(dialogid == House_Dialog)
    	{
    		if(response)
    		{
        if(listitem == 0)
    			{
    	new str[255],str1[255], housenumber;
    	housenumber = GetHouseID(playerid);
    	if(housenumber == -1) return SendClientMessage(playerid, c_r, "You are not in a house icon!");
    
    	GetPlayerName(playerid, pname, 24);
    	format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
    	if(dini_Exists(str1))
    	{
    		if (dini_Int(str1, "Houseid")!=-255) return SendClientMessage(playerid, c_r, "You can only buy one house!");
    	}
    	format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
    	if (strcmp(hInfo[housenumber][Namec],"ForSale",true)) return SendClientMessage(playerid, c_r, "This house isn't for sale!");
    	if(mInfo[playerid][Coins]<hInfo[housenumber][Cost]) return SendClientMessage(playerid, c_r, "{FFF1AF}Nu ai {00C0FF}monede {FFAF00}destule!");
    	SendClientMessage(playerid, c_y, "You have bought the house!");
    	format(str, sizeof(str), "%s has bought houseid 0",pname);
    	print(str);
    	new file[100];
    	dini_IntSet(file,"Coins", mInfo[playerid][Coins] -= hInfo[housenumber][Cost]);
        dini_Set(str1, "Name", pname);
        hInfo[housenumber][Namec]=pname;
        hInfo[housenumber][Locked2] = dini_IntSet(str1,"Locked",0);
    
    	format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
    	if (!dini_Exists(str1)) dini_Create(str1);
    	new Float:sy, Float:sx, Float:sz;
    	dini_IntSet(str1, "Houseid", housenumber);
    	GetPlayerPos(playerid, sx,sy,sz);
    	dini_FloatSet(str1, "SpawnX", sx);
    	dini_FloatSet(str1, "SpawnY", sy);
    	dini_FloatSet(str1, "SpawnZ", sz);
    	dini_IntSet(str1, "SpawnInt", GetPlayerInterior(playerid));
    	DestroyPickup(HousePickup[housenumber]);
    	HousePickup[housenumber] = CreatePickup(1272, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]);
    			}
    			if(listitem == 1)
    			{
    	if (PlayerInfo[playerid][LoggedIn] == 0) return SendClientMessage(playerid,red,"ERROR: You can't sell this house if you are not logged in.");
    	new str[255],str1[256],housenumber;
    	housenumber = GetHouseID(playerid);
    	GetPlayerName(playerid, pname, 24);
    	format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
    	if (strcmp(hInfo[housenumber][Namec],pname,false)) return SendClientMessage(playerid, c_r, "{FFF1AF}Acesta casa {00C0FF}nuti apratine {FFAF00}Lol!");
     	SendClientMessage(playerid, c_y, "{FFF1AF}Ti-ai {00C0FF}vindut {FFAF00}casa!");
      	format(str, sizeof(str), "%s has sold houseid 0",pname);
    	print(str);
    	GivePlayerMoney(playerid, hInfo[housenumber][Sell]);
        dini_Set(str1, "Name", "ForSale");
        hInfo[housenumber][Locked2] = dini_IntSet(str1,"Locked",1);
        format(hInfo[housenumber][Namec],255,"ForSale");
    	format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
    	if (!dini_Exists(str1)) dini_Create(str1);
    	dini_IntSet(str1, "Houseid", -255);
    	DestroyPickup(HousePickup[housenumber]);
    	HousePickup[housenumber] = CreatePickup(1559, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]);
    	RemovePlayerMapIcon(playerid, housemapicon[playerid]);
    			}
    			if(listitem == 2)
    			{
    			new str1[256],housenumber;
    	housenumber = GetHouseID(playerid);
    	GetPlayerName(playerid, pname, 24);
    	format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
    	if(strcmp(hInfo[housenumber][Namec],pname,true)==0)
    	{
     		SendClientMessage(playerid, c_y, "{FFFFFF}Ti-ai  inchuiat {FFAF00}casa");
        	dini_IntSet(str1,"Locked",1);
        	hInfo[housenumber][Locked2] = 1;
        }
        else
        {
            SendClientMessage(playerid, c_r, "{FFFFFF}Acesta casa {FFAF00}nuti apratine!");
        }
    			}
    			if(listitem == 3)
    			{
                new str1[256],housenumber;
    	housenumber = GetHouseID(playerid);
    	GetPlayerName(playerid, pname, 24);
    	format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
    	if(strcmp(hInfo[housenumber][Namec],pname,true)==0)
    	{
     		SendClientMessage(playerid, c_y, "{FFFFFF}Ti-ai {FFAF00}descuiat {FFFFFF}casa!");
        	dini_IntSet(str1,"Locked",0);
        	hInfo[housenumber][Locked2] = 0;
        }
        else
        {
            SendClientMessage(playerid, c_r, "{FFFFFF}Acesta casa {FFAF00}nuti apratine!");
        }
    			}
    			if(listitem == 4)
    			{
                new str1[255],housenumber;
    	housenumber = GetHouseID(playerid);
    	GetPlayerPos(playerid, housex, housey, housez);
    	format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
    	GetPlayerName(playerid, pname, 24);
    	if(hInfo[housenumber][Locked2]==1) return SendClientMessage(playerid, c_r, "{FFFFFF}Acesta casa {FFAF00}este inchuiata {F81414}/unlock!");
        playerworld[playerid] = GetPlayerVirtualWorld(playerid);
     	SendClientMessage(playerid, c_y, "{FFFFFF}Pentru a iesi din casa scrie{F81414} /exit");
        SetPlayerVirtualWorld(playerid, hInfo[housenumber][Virtualworld]);
        SetPlayerInterior(playerid, hInfo[housenumber][Interior2]);
    	SetPlayerPos(playerid, hInfo[housenumber][InteriorX], hInfo[housenumber][InteriorY], hInfo[housenumber][InteriorZ]);
    	playerinterior[playerid] = hInfo[housenumber][Interior2];
    			}
    		}
    		return 1;
    }
    

  7. gg

    Counterul de posturi din aceasta sectiune a fost anulata la cererea mea pentru a nu incuraja trollingul pentru numarul mare de posturi! Nu uitati, suntem o comunitate de SA-MP, nu acesta este scopul, sa avem numar mare de posturi!

    Esti troll

    Mapa e destul de buna dar ai folosit obiecte de stunt la o zaona de war!

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