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NoNamed

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Posts posted by NoNamed

  1. Am revenit , @Stephen am luat de la @NoNamed fișierul (presupun ca e pentru 0.3z) și l-am pus . Copy-paste ( peste fisierul care era același ) :) Aceeași eroare la compilare și cu fișierul tău ! 

     

    Foloseste acel pawno in care ai adaugat include-ul ! Ca daca tu adaugi intr-un pawno include-ul si folosesti alt pawno la compilare nu rezolvi nimic .

  2.  

    Problemă întâlnită (descriere):Pentru incepu folosesc gamemode'ul blown.Vreau sa fac urmatoarea chestie.Vreau sa mut toata factiunea Sadoveanu,sa o duc la Grove.Mai exact sa ii mut spawnu'l cu tot cu interior.

    Ero(area / rile) / warning-(ul / urile):

    Liniile de cod / sursa / script-ul:

    Imagini / Video (optional):

    Aţi încercat să rezolvaţi singur?:Da am incercat.M'am dus unde vreau sa fie spawnul si am dat /save.Am copiat dintr'un documnet coordonatele si am cautat in GM Sadoveanu spawn.Si nu stiu sigur unde trebuie sa inlocuiesc coordonatele.

    if (PlayerData[playerid][pMember] == 11 || PlayerData[playerid][pLeader] == 11)//Clanul Sadoveanu spawn
    		{
    		    SendClientMessage(playerid, COLOR_WHITE, "Scrie {ffff00}/takeguns {ffffff}ca sa cumperi un set de arme cu {228B22}${FFFFFF}1500 sau /exit sa iesi din HQ.");
    		    SetPlayerToTeamColor(playerid);
    			SetPlayerInterior(playerid,5);
    			SetPlayerPos(playerid,1267.663208,-781.323242,1091.906250);
    		    PlayerData[playerid][pInt] = 0;
    		    SetPlayerVirtualWorld(playerid, 0);
    		    GivePlayerWeapon(playerid, 24, 50);
    		    GivePlayerWeapon(playerid, 1, 1);
    		    return 1;
    		}
    Am inteles ca la SetPlayerPos se pun coordonatele din interior.Si asta vreau sa fac, sa mut spawnu'l la grove si cand dau /enter sa intre in interior iar cand dau /exit sa iasa tot acolo.Sper ca ma puteti ajuta.

     

     

     

    La SetPlayerPos pui coordonatele unde sa fie spawnat . Apoi mai intra pe server salveaza o zona unde sa fie iesirea din HQ si cauta comanda "/enter", o dublezi apoi la PlayerToPoint modifici cu coordonatele de afara care le-ai salvat mai inainte iar la SetPlayerPos pui coordonatele din interiorul hq-ului iar pentru iesire cauta comanda "/exit" ,o dublezi iar la PlayerToPoint pui coordonatele spawn-ului in HQ si la SetPlayerPos pui coordonatele de afara .

    • Upvote 1
  3. Le-am folosit pe toate. Mai există o metodă asemănătoare și nici aceea nu a mers. Am ratat două paranteze din câte am priceput de la acel program, dar mi-a dat liniile greșite. M-a trimis undeva unde nu-i nicio legătură cu DMV

     

    Ai verificat daca la liniile care te-a trimis este totul in regula ? Ca nu poate fi neaparat de la DMV , poate fi la orice linie din gamemode acea acolada lipsa ...

  4. Ai verificat daca coordonatele de la  

    if(!PlayerToPoint(3.0, playerid, 246.4641,118.5369,1003.2188))
    sunt puse corect ? Adica daca sunt coordonatele de la zona unde trebuie sa scri /surrender ?

     

    Incearca sa modifici

    if(WantedLevel[playerid] > 1)
    cu :
    if(WantedLevel[playerid] >= 1)
    .
  5. Nick: NoNamed

    Problema: Am adaugat intr-un gamemode sistemul de masini facut de Im_BanK  , merge totul ok pana  la restart . Dupa  restart masina dispare de pe server , la /stats imi apare ca id-ul masinii personale este 347 dar la Model nu apare nimic , dau /gotocar 347 si ma duce la ferma aceea cazand in gol ... REPET : AM LUAT FILTERSCRIPT-UL SI  L-AM ADAUGAT PAS CU PAS IN GAMEMODE !

    Erori / warnings: Nicio eroare / warning .

    Lini/script:-

    Ai incercat sa rezolvi singur ?: Da , am incercat sa adaug din scriptfiles masini de cumparat , dar alea  dupa  ce le cumpar si dau /v park dispar , iar la restart apar iar dar nu mai sunt cumparate .

  6. Posteaza comanda de la DMV

    [pawn]//=====================================[Examen]=================================

    if(strcmp(cmd, "/examen", true) == 0)

        {

          if(PlayerToPoint(5.0,playerid,1081.2332,-1698.0156,13.5469))

          {

            if(GetPlayerMoney(playerid) >= 500)

            {

              if(PlayerInfo[playerid][pCarLic] == 0)

              {

                if(DMVPrepare[playerid] == 0)

                {

                  DMVPrepare[playerid] = 1;

                      GivePlayerMoney(playerid,-500);

                    }

                    else

                    {

                  SendClientMessage(playerid,COLOR_GREY,"Esti deja in cursul testului !");

                }

                  }

                  else

                  {

                SendClientMessage(playerid,COLOR_GREY,"Ai deja permisul de conducere!!" );

              }

                }

                else

                {

              SendClientMessage(playerid,COLOR_GREY,"Nu ai destui bani pentru a plati examenul!");

            }

          }

        }[/pawn]

  7. Primul checkpoint sau ultimul nu dispare? Macar ai incercat sa vezi?

    Normal ca am incercat , altfel nu-mi mai bateam capul degeaba ... Primul cp nu dispare , ramane acolo de zici ca-i singuru' cp de pe server ...

  8. Incearca asa:

    [pawn]if(newcar == DMV1 || newcar == DMV2 || newcar == DMV3 || newcar == DMV4 || newcar == DMV5)

            {

              if(TakingLesson[playerid] == 1)

              {

                KillTimer(dmvtimer1);

                DMVCountDown(playerid);

                SendClientMessage(playerid,COLOR_LIGHTBLUE,"[instructor]:Urmeaza checkpointurile pentru a trece traseul.Ai la dizpozitie 90 de secunde ");

                SendClientMessage(playerid,COLOR_LIGHTBLUE,"[instructor]:Condu pe partea dreapta si ai grija la celelalte masini !");

                GetPlayerName(playerid, name, sizeof(name));

                format(string, sizeof(string), "** The Instructor starts the engine and lefts the car looking at %s **", name);

                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);

                format(string, sizeof(string), "** The Instructor waves to %s and shouts: Good Luck ! **", name);

                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);

                CP[playerid] = 99;

                SetPlayerCheckpoint(playerid, 1101.8851,-1711.9829,12.9604,5.0);

              }[/pawn]

    Nu merge . Poate fi din cauza faptului ca eu nu am 100 de cp-uri in gm la OnPlayerEnterCheckpoint ? Sau cum pot afla cate cp-uri sunt ?

  9. Nu cumva mai ai un CP cu 100 ?

    Mai am aici , care e tot de la sistem , asa era pus de cel care a facut tutorialul ... :D

    if(newcar == DMV1 || newcar == DMV2 || newcar == DMV3 || newcar == DMV4 || newcar == DMV5)
            {
              if(TakingLesson[playerid] == 1)
              {
                 KillTimer(dmvtimer1);
                 DMVCountDown(playerid);
                 SendClientMessage(playerid,COLOR_LIGHTBLUE,"[Instructor]:Urmeaza checkpointurile pentru a trece traseul.Ai la dizpozitie 90 de secunde ");
                 SendClientMessage(playerid,COLOR_LIGHTBLUE,"[Instructor]:Condu pe partea dreapta si ai grija la celelalte masini !");
                 GetPlayerName(playerid, name, sizeof(name));
                 format(string, sizeof(string), "** The Instructor starts the engine and lefts the car looking at %s **", name);
                 ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                 format(string, sizeof(string), "** The Instructor waves to %s and shouts: Good Luck ! **", name);
                 ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                 CP[playerid] = 100;
                 SetPlayerCheckpoint(playerid, 1101.8851,-1711.9829,12.9604,5.0);
              }

  10. Incearca asa :

    [pawn]else if(CP[playerid]==80)//DMV CK

        {

            DisablePlayerCheckpoint(playerid);

        }

        //-----------------[DMV-CPS]-----------------------------------------------------

        else if(CP[playerid] == 99)

        {

          DisablePlayerCheckpoint(playerid);

          CP[playerid] = 0;

        }

        else if(CP[playerid] == 100)

        {

            DisablePlayerCheckpoint(playerid);

            SetPlayerCheckpoint(playerid,1149.3123,-1712.3945,13.3663,5.0);

            CP[playerid] = 101;

        }

        else if(CP[playerid] == 101)

        {

            DisablePlayerCheckpoint(playerid);

            SetPlayerCheckpoint(playerid,1152.1296,-1647.6825,13.3586,5.0);

            CP[playerid] = 102;

        }

        else if(CP[playerid] == 102)

        {

            DisablePlayerCheckpoint(playerid);

            SetPlayerCheckpoint(playerid,1143.6036,-1569.6876,12.8511,5.0);

            CP[playerid] = 103;

        }

        else if(CP[playerid] == 103)

        {

            DisablePlayerCheckpoint(playerid);

            SetPlayerCheckpoint(playerid,1061.5269,-1569.8389,12.9559,5.0);

            CP[playerid] = 104;

        }

        else if(CP[playerid] == 104)

        {

            DisablePlayerCheckpoint(playerid);

            SetPlayerCheckpoint(playerid,1008.8161,-1569.9691,12.9641,5.0);

            CP[playerid] = 105;

        }

        else if(CP[playerid] == 105)

        {

            DisablePlayerCheckpoint(playerid);

            SetPlayerCheckpoint(playerid,960.9140,-1570.0966,12.9772,5.0);

            CP[playerid] = 106;

        }

        else if(CP[playerid] == 106)

        {

            DisablePlayerCheckpoint(playerid);

            SetPlayerCheckpoint(playerid,926.1542,-1569.8929,12.9447,5.0);

            CP[playerid] = 107;

        }

        else if(CP[playerid] == 107)

        {

            DisablePlayerCheckpoint(playerid);

            SetPlayerCheckpoint(playerid,915.2628,-1584.5763,12.9600,5.0);

            CP[playerid] = 108;

        }

        else if(CP[playerid] == 108)

        {

            DisablePlayerCheckpoint(playerid);

            SetPlayerCheckpoint(playerid,914.2856,-1630.3322,12.9612,5.0);

            CP[playerid] = 109;

        }

        else if(CP[playerid] == 109)

        {

            DisablePlayerCheckpoint(playerid);

            SetPlayerCheckpoint(playerid,914.3433,-1670.4269,12.9681,5.0);

            CP[playerid] = 110;

        }

        else if(CP[playerid] == 110)

        {

            DisablePlayerCheckpoint(playerid);

            SetPlayerCheckpoint(playerid,933.6616,-1771.6304,13.1216,5.0);

            CP[playerid] = 111;

        }

        else if(CP[playerid] == 111)

        {

            DisablePlayerCheckpoint(playerid);

            SetPlayerCheckpoint(playerid,1037.3101,-1792.0226,13.2581,5.0);

            CP[playerid] = 112;

        }

        else if(CP[playerid] == 112)

        {

            DisablePlayerCheckpoint(playerid);

            SetPlayerCheckpoint(playerid,1119.3994,-1715.5334,13.0519,5.0);

            CP[playerid] = 113;

        }

        else if(CP[playerid] == 113)

        {

            new currentveh;

            currentveh = GetPlayerVehicleID(playerid);

            if(IsPlayerInAnyVehicle(playerid))

            {

            SetVehicleToRespawn(currentveh);

            }

            GetPlayerName(playerid, name, sizeof(name));

            format(string, sizeof(string), "** The Instructor looks proud at %s and hands him a Driver License **", name);

            ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);

            DisablePlayerCheckpoint(playerid);

            PlayerInfo[playerid][pCarLic] = 1;

            TakingLesson[playerid] = 0;

            SendClientMessage(playerid,COLOR_LIGHTBLUE,"[DMV]: Felicitari,ai trecut testul !");

            CP[playerid] = 0;

            KillTimer(dmvcounttimer);

        }[/pawn]

    Astept reply!

    Am pus cum ai zis tu dar degeaba , tot lafel face , intru cu masina in primul checkpoint si nu dispare ... nu dispare nici dupa ce trece timpul de 90 de secunde .

  11. Noi nu avem de unde sa stim ce contine gamemodul GameLife ca eu sincer nu l-am dowloadat .. asa ca trebuie sa ne arati ceva ... Arata-ne unde creaza masinile scriptul.

    Voi  pune mai jos tot sistemul , sper sa fie de folos ..

    public LoadCar()
    {
    	new arrCoords[30][64], strFromFile2[256];
    	new File: file = fopen("pcars.cfg", io_read);
    	if (file)
    	{
    		new idx = carsonserver;
    		while (idx < sizeof(CarInfo))
    		{
    			fread(file, strFromFile2);
    			split(strFromFile2, arrCoords, ',');
    			CarInfo[idx][cModel] = strval(arrCoords[0]);
    			CarInfo[idx][cLocationx] = floatstr(arrCoords[1]);
    			CarInfo[idx][cLocationy] = floatstr(arrCoords[2]);
    			CarInfo[idx][cLocationz] = floatstr(arrCoords[3]);
    			CarInfo[idx][cAngle] = floatstr(arrCoords[4]);
    			CarInfo[idx][cColorOne] = strval(arrCoords[5]);
    			CarInfo[idx][cColorTwo] = strval(arrCoords[6]);
    			strmid(CarInfo[idx][cOwner], arrCoords[7], 0, strlen(arrCoords[7]), 255);
    			strmid(CarInfo[idx][cDescription], arrCoords[8], 0, strlen(arrCoords[8]), 255);
    			//CarInfo[idx][cValue] = strval(arrCoords[9]);
    			CarInfo[idx][cOwned] = strval(arrCoords[9]);
    			CarInfo[idx][mod1] = strval(arrCoords[10]);
    			CarInfo[idx][mod2] = strval(arrCoords[11]);
    			CarInfo[idx][mod3] = strval(arrCoords[12]);
    			CarInfo[idx][mod4] = strval(arrCoords[13]);
    			CarInfo[idx][mod5] = strval(arrCoords[14]);
    			CarInfo[idx][mod6] = strval(arrCoords[15]);
    			CarInfo[idx][mod7] = strval(arrCoords[16]);
    			CarInfo[idx][mod8] = strval(arrCoords[17]);
    			CarInfo[idx][mod9] = strval(arrCoords[18]);
    			CarInfo[idx][mod10] = strval(arrCoords[19]);
    			CarInfo[idx][mod11] = strval(arrCoords[20]);
    			CarInfo[idx][mod12] = strval(arrCoords[21]);
    			CarInfo[idx][mod13] = strval(arrCoords[22]);
    			CarInfo[idx][mod14] = strval(arrCoords[23]);
    			CarInfo[idx][mod15] = strval(arrCoords[24]);
    			CarInfo[idx][mod16] = strval(arrCoords[25]);
    			CarInfo[idx][mod17] = strval(arrCoords[26]);
    			CarInfo[idx][paintjob] = strval(arrCoords[27]);
    			LoadComponents(idx);
    			idx++;
    		}
    		for(new h = carsonserver; h < sizeof(CarInfo); h++)
    		{
    			AddStaticVehicleEx(CarInfo[h][cModel], CarInfo[h][cLocationx], CarInfo[h][cLocationy], CarInfo[h][cLocationz]+1.0, CarInfo[h][cAngle], CarInfo[h][cColorOne], CarInfo[h][cColorTwo], -1);
    			LoadComponents(h), SetVehicleVirtualWorld(h, 255);
    		}
    	}
    	return 1;
    }
    public SaveCarCoords()
    {
    	new idx;
    	new File: file2;
    	while (idx < sizeof(CarInfo))
    	{
    	    new coordsstring2[256];
    	    format(coordsstring2, sizeof(coordsstring2), "%d|%f|%f|%f|%f|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d\n",
    		CarInfo[idx][cModel],
    		CarInfo[idx][cLocationx],
    		CarInfo[idx][cLocationy],
    		CarInfo[idx][cLocationz],
    		CarInfo[idx][cAngle],
    		CarInfo[idx][cColorOne],
    		CarInfo[idx][cColorTwo],
    		CarInfo[idx][mod1],
    		CarInfo[idx][mod2],
    		CarInfo[idx][mod3],
    		CarInfo[idx][mod4],
    		CarInfo[idx][mod5],
    		CarInfo[idx][mod6],
    		CarInfo[idx][mod7],
    		CarInfo[idx][mod8],
    		CarInfo[idx][mod9],
    		CarInfo[idx][mod10],
    		CarInfo[idx][mod11],
    		CarInfo[idx][mod12],
    		CarInfo[idx][mod13],
    		CarInfo[idx][mod14],
    		CarInfo[idx][mod15],
    		CarInfo[idx][mod16],
    		CarInfo[idx][mod17],
    		CarInfo[idx][paintjob]);
    		if(idx == carsonserver)
    		{
    			file2 = fopen("pcars.cfg", io_write);
    		}
    		else
    		{
    			file2 = fopen("pcars.cfg", io_append);
    		}
    		fwrite(file2, coordsstring2);
    		idx++;
    		fclose(file2);
    	}
    	return 1;
    }
    public LoadComponents(vehicleid)
    {
    	if(CarInfo[vehicleid][cOwned] == 1)
    	{
            if(CarInfo[vehicleid][mod1] >= 1000 && CarInfo[vehicleid][mod1] <= 1193)
    	    {
                if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod1])) != CarInfo[vehicleid][mod1]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod1]); }
            }
    	    if(CarInfo[vehicleid][mod2] >= 1000 && CarInfo[vehicleid][mod2] <= 1193)
    	    {
    	        if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod2])) != CarInfo[vehicleid][mod2]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod2]); }
    	    }
    	    if(CarInfo[vehicleid][mod3] >= 1000 && CarInfo[vehicleid][mod3] <= 1193)
    	    {
    	        if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod3])) != CarInfo[vehicleid][mod3]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod3]); }
    	    }
    	    if(CarInfo[vehicleid][mod4] >= 1000 && CarInfo[vehicleid][mod4] <= 1193)
    	    {
    	        if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod4])) != CarInfo[vehicleid][mod4]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod4]); }
    	    }
    	    if(CarInfo[vehicleid][mod5] >= 1000 && CarInfo[vehicleid][mod5] <= 1193)
    	    {
    	        if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod5])) != CarInfo[vehicleid][mod5]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod5]); }
    	    }
    	    if(CarInfo[vehicleid][mod6] >= 1000 && CarInfo[vehicleid][mod6] <= 1193)
    	    {
    	        if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod6])) != CarInfo[vehicleid][mod6]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod6]); }
    	    }
    	    if(CarInfo[vehicleid][mod7] >= 1000 && CarInfo[vehicleid][mod7] <= 1193)
    	    {
    	        if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod7])) != CarInfo[vehicleid][mod7]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod7]); }
    	    }
    	    if(CarInfo[vehicleid][mod8] >= 1000 && CarInfo[vehicleid][mod8] <= 1193)
        	{
        	    if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod8])) != CarInfo[vehicleid][mod8]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod8]); }
        	}
        	if(CarInfo[vehicleid][mod9] >= 1000 && CarInfo[vehicleid][mod9] <= 1193)
    	    {
        	    if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod9])) != CarInfo[vehicleid][mod9]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod9]); }
        	}
        	if(CarInfo[vehicleid][mod10] >= 1000 && CarInfo[vehicleid][mod10] <= 1193)
        	{
        	    if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod10])) != CarInfo[vehicleid][mod10]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod10]); }
        	}
        	if(CarInfo[vehicleid][mod11] >= 1000 && CarInfo[vehicleid][mod11] <= 1193)
        	{
        	    if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod11])) != CarInfo[vehicleid][mod11]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod11]); }
        	}
        	if(CarInfo[vehicleid][mod12] >= 1000 && CarInfo[vehicleid][mod12] <= 1193)
        	{
        	    if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod12])) != CarInfo[vehicleid][mod12]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod12]); }
        	}
        	if(CarInfo[vehicleid][mod13] >= 1000 && CarInfo[vehicleid][mod13] <= 1193)
        	{
        	    if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod13])) != CarInfo[vehicleid][mod13]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod13]); }
        	}
        	if(CarInfo[vehicleid][mod14] >= 1000 && CarInfo[vehicleid][mod14] <= 1193)
        	{
    	        if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod14])) != CarInfo[vehicleid][mod14]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod14]); }
        	}
        	if(CarInfo[vehicleid][mod15] >= 1000 && CarInfo[vehicleid][mod15] <= 1193)
        	{
        	    if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod15])) != CarInfo[vehicleid][mod15]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod15]); }
        	}
        	if(CarInfo[vehicleid][mod16] >= 1000 && CarInfo[vehicleid][mod16] <= 1193)
        	{
        	    if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod16])) != CarInfo[vehicleid][mod16]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod16]); }
        	}
        	if(CarInfo[vehicleid][mod17] >= 1000 && CarInfo[vehicleid][mod17] <= 1193)
        	{
        	    if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod17])) != CarInfo[vehicleid][mod17]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod17]); }
    	    }
            if(CarInfo[vehicleid][paintjob] > -1) { ChangeVehiclePaintjob(vehicleid,CarInfo[vehicleid][paintjob]); ChangeVehicleColor(vehicleid, 1, 1); }
            else { ChangeVehicleColor(vehicleid, CarInfo[vehicleid][cColorOne], CarInfo[vehicleid][cColorTwo]); }
     	}
        return 1;
    }
    public OnCarUpdate()
    {
    	new idx, File: file2;
    	idx = carsonserver;
     	while (idx < sizeof(CarInfo))
    	{
    		new coordsstring[256];
    		format(coordsstring, sizeof(coordsstring), "%d,%f,%f,%f,%f,%d,%d,%s,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\n",
    		CarInfo[idx][cModel],
    		CarInfo[idx][cLocationx],
    		CarInfo[idx][cLocationy],
    		CarInfo[idx][cLocationz],
    		CarInfo[idx][cAngle],
    		CarInfo[idx][cColorOne],
    		CarInfo[idx][cColorTwo],
    		CarInfo[idx][cOwner],
    		CarInfo[idx][cDescription],
    		//CarInfo[idx][cValue],
    		CarInfo[idx][cOwned],
    		CarInfo[idx][mod1],
    		CarInfo[idx][mod2],
    		CarInfo[idx][mod3],
    		CarInfo[idx][mod4],
    		CarInfo[idx][mod5],
    		CarInfo[idx][mod6],
    		CarInfo[idx][mod7],
    		CarInfo[idx][mod8],
    		CarInfo[idx][mod9],
    		CarInfo[idx][mod10],
    		CarInfo[idx][mod11],
    		CarInfo[idx][mod12],
    		CarInfo[idx][mod13],
    		CarInfo[idx][mod14],
    		CarInfo[idx][mod15],
    		CarInfo[idx][mod16],
    		CarInfo[idx][mod17],
    		CarInfo[idx][paintjob]);
    		if(idx == carsonserver)
    		{
    			file2 = fopen("pcars.cfg", io_write);
    		}
    		else
    		{
    			file2 = fopen("pcars.cfg", io_append);
    		}
    		fwrite(file2, coordsstring);
    		idx++;
    		fclose(file2);
    	}
    	return 1;
    }
    public IsAnOwnableCar(vehicleid)
    {
    	if(vehicleid >= carsonserver && vehicleid <= MAX_VEHICLES) { return 1; }
    	return 0;
    }
    public CarMods(vehicleid)
    {
        if(CarInfo[vehicleid][paintjob] > -1 || CarInfo[vehicleid][mod1] > 0 || CarInfo[vehicleid][mod2] > 0 || CarInfo[vehicleid][mod3] > 0 || CarInfo[vehicleid][mod4] > 0 || CarInfo[vehicleid][mod5] > 0 || CarInfo[vehicleid][mod6] > 0 || CarInfo[vehicleid][mod7] > 0 || CarInfo[vehicleid][mod8] > 0)
    	{
    	    return 1;
    	}
    	else if (CarInfo[vehicleid][mod9] > 0 || CarInfo[vehicleid][mod10] > 0 || CarInfo[vehicleid][mod11] > 0 || CarInfo[vehicleid][mod12] > 0|| CarInfo[vehicleid][mod13] > 0|| CarInfo[vehicleid][mod14] > 0|| CarInfo[vehicleid][mod15] > 0|| CarInfo[vehicleid][mod16] > 0|| CarInfo[vehicleid][mod17] > 0)
    	{
    	   return 1;
    	}
    	return 0;
    }
    public SavePlayerData(playerid)
    {
    	if(IsPlayerConnected(playerid))
    	{
    		new string3[32];
    		new playername3[MAX_PLAYER_NAME];
    		GetPlayerName(playerid, playername3, sizeof(playername3));
    		format(string3, sizeof(string3), "VehiculePersonale/%s.ini", playername3);
    		new File: hFile = fopen(string3, io_write);
    		if (hFile)
    		{
    			new var[32];
    			format(var, 32, "CarKey=%d\n",PlayerInfo[playerid][pPcarkey]);fwrite(hFile, var);
    			format(var, 32, "CarKey2=%d\n",PlayerInfo[playerid][pPcarkey2]);fwrite(hFile, var);
    			format(var, 32, "CarKey3=%d\n",PlayerInfo[playerid][pPcarkey3]);fwrite(hFile, var);
    			fclose(hFile);
    		}
    	}
    	return 1;
    }
    
    public CarKeys(playerid)
    {
        new string2[64];
    	new playername2[MAX_PLAYER_NAME];
        GetPlayerName(playerid, playername2, sizeof(playername2));
    	format(string2, sizeof(string2), "VehiculePersonale/%s.ini", playername2);
    	new File: UserFile = fopen(string2, io_read);
    	if ( UserFile )
    	{
    		new key[ 256 ] , val[ 256 ];
    		new Data[ 256 ];
    		while ( fread( UserFile , Data , sizeof( Data ) ) )
    		{
    			key = ini_GetKey( Data );
    			if( strcmp( key , "CarKey" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey] = strval( val ); }
    			if( strcmp( key , "CarKey2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey2] = strval( val ); }
    			if( strcmp( key , "CarKey3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey3] = strval( val ); }
            }
            fclose(UserFile);
    	}
    	return 1;
    }
    Comanda /v :
    //==========================[/v(ehicle)]========================================
    	if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid))
    	    {
    	        new x_nr[64];
    	        x_nr = strtok(cmdtext, idx);
    	        if(!strlen(x_nr))
    	        {
    	            SendClientMessage(playerid, COLOR_WHITE, "____________[Personal Vehicle Help]____________");
    	            SendClientMessage(playerid, COLOR_WHITE, "** {1AFF00}(/v)ehicle {09DFF7}[name]");
    	            SendClientMessage(playerid, COLOR_WHITE, "**park, color, tow(1-3), fix(1-3), find(1-3), model, create");
    	            return 1;
    	        }
    	        if(strcmp(x_nr,"create",true) == 0)
    	        {
    	        	if(PlayerInfo[playerid][pLevel] >= 3)
    	        	{
    					if(PlayerInfo[playerid][pPcarkey] == -1 && PlayerInfo[playerid][pPcarkey2] == -1 && PlayerInfo[playerid][pPcarkey3] == -1)
    					{
    						tmp = strtok(cmdtext, idx);
    						if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GREY, "USAGE: /v create [carid] [color1] [color2]"); return 1; }
    						new car = strval(tmp);
    						if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_WHITE, "{0950F7}* Vehicle Number can't be below 400 or above 611 !"); return 1; }
    						if(IsInvalidVehicleId(car) == 0)
    						{
    							SendClientMessage(playerid, COLOR_GREY, "Invalid vehicle model !"); return 1;
    						}
    						tmp = strtok(cmdtext, idx);
    						if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GREY, "USAGE: /v create [carid] [color1] [color2]"); return 1; }
    						new color1 = strval(tmp);
    						if(color1 < 0 || color1 > 255) { SendClientMessage(playerid, COLOR_WHITE, "{0950F7}* Color Number can't be below 0 or above 255 !"); return 1; }
    						tmp = strtok(cmdtext, idx);
    						if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GREY, "USAGE: /v create [carid] [color1] [color2]"); return 1; }
    						new color2 = strval(tmp);
    						if(color2 < 0 || color2 > 255) { SendClientMessage(playerid, COLOR_WHITE, "{0950F7}* Color Number can't be below 0 or above 255 !"); return 1; }
    						new thiscar, Float:X, Float:Y, Float:Z;
    						GetPlayerPos(playerid, X, Y, Z);
    						new Float:a;
         					GetPlayerFacingAngle(playerid, a);
    						GetPlayerName(playerid, sendername, sizeof(sendername));
    						thiscar = CreateVehicle(car, X, Y, Z, a,color1,color2,60000);
                                                   if(PlayerInfo[playerid][pPcarkey] == -1) { PlayerInfo[playerid][pPcarkey] = thiscar; }
    						else if(PlayerInfo[playerid][pPcarkey2] == -1) { PlayerInfo[playerid][pPcarkey2] = thiscar; }
    						else if(PlayerInfo[playerid][pPcarkey3] == -1) { PlayerInfo[playerid][pPcarkey3] = thiscar; }
    						CarInfo[thiscar][cOwned] = 1;
    						CarInfo[thiscar][cModel] = car;
    						CarInfo[thiscar][cColorOne] = color1;
    						CarInfo[thiscar][cColorTwo] = color2;
    						CarInfo[thiscar][cLocationx] = X;
    						CarInfo[thiscar][cLocationy] = Y;
    						CarInfo[thiscar][cLocationz] = Z;
    						CarInfo[thiscar][cAngle] = a;
    	 					CarInfo[thiscar][paintjob] = -1;
                                                  strmid(CarInfo[thiscar][cOwner], sendername, 0, strlen(sendername), 999);
    						format(CarInfo[thiscar][cDescription], 32, "%s", vehName[GetVehicleModel(thiscar) - 400]);
    						format(TextCar, sizeof(TextCar), "{0099FF}LS-666-CVL", CarInfo[thiscar][cOwner]);
    						TextUpCar[thiscar] = Create3DTextLabel(TextCar, 0x33AAFFFF , 0.0, 0.0, 0.0, 25, 0, 1);
    						Attach3DTextLabelToVehicle(TextUpCar[thiscar], thiscar, 0.0, 0.0, 0.1);
    					 	OnCarUpdate(), SavePlayerData(playerid);
    					} else { SendClientMessage(playerid, COLOR_WHITE, "Ai deja o masina creeata de tine !"); }
    	        	} else { SendClientMessage(playerid, COLOR_WHITE, "Trebuie sa ai level 3 !"); }
    	        	return 1;
    	        }
    	        else if(strcmp(x_nr,"park",true) == 0)
    	        {
    	            new Float:x,Float:y,Float:z;
    				new Float:a;
    				new carid;
    				new getcarid = GetPlayerVehicleID(playerid);
    				if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
    				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
    				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }
    				else { return 1; }
    				GetPlayerName(playerid, playername, sizeof(playername));
    				GetVehiclePos(carid, x, y, z);
    				GetVehicleZAngle(carid, a);
    				if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
    				{
    			   		if(PlayerInfo[playerid][pPcarkey] == -1 && PlayerInfo[playerid][pPcarkey2] == -1 && PlayerInfo[playerid][pPcarkey3] == -1)
    					{
    						SendClientMessage(playerid, COLOR_GREY, "You don't own a car!");
    						return 1;
    					}
       					if(getcarid == carid)
    					{
                            new Float:CarHP, Float:OldCarHP; new panels,doors,lights,tires;
    						CarInfo[carid][cLocationx] = x;
    						CarInfo[carid][cLocationy] = y;
    						CarInfo[carid][cLocationz] = z;
    						CarInfo[carid][cAngle] = a;
    						GetVehicleDamageStatus(carid,panels,doors,lights,tires);
    						GetVehicleHealth(carid, CarHP); OldCarHP = CarHP;
    						OnCarUpdate(); DestroyVehicle(carid);
    						CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
    						LoadComponents(carid);
    						SendClientMessage(playerid, COLOR_BLUE, "* Noua pozitie a fost salvata!");
    					 	SetVehicleHealth(carid, OldCarHP);
    						UpdateVehicleDamageStatus(carid, panels, doors, lights, tires);
    						return 1;
       					}
    				}
    	        }
    	        /*else if(strcmp(x_nr,"buy",true) == 0)
    	        {
    	            if(IsAnOwnableCar(idcar))
    	            {
    			    	if(PlayerInfo[playerid][pPcarkey] == -1) { }
    			    	else if(PlayerInfo[playerid][pPcarkey2] == -1) { }
    			    	else if(PlayerInfo[playerid][pPcarkey3] == -1) { }
    			    	else { SendClientMessage(playerid, COLOR_GREY, "* Ai deja 3 masini!"); return 1; }
    					if(CarInfo[idcar][cOwned]==1)
    					{
    				    	SendClientMessage(playerid, COLOR_GREY, "Someone already owns this car.");
    				    	return 1;
    					}
    					if(GetPlayerMoney(playerid) >= CarInfo[idcar][cValue])
    					{
    					    if(PlayerInfo[playerid][pPcarkey] == -1) { PlayerInfo[playerid][pPcarkey] = idcar; }
    					    else if(PlayerInfo[playerid][pPcarkey2] == -1) { PlayerInfo[playerid][pPcarkey2] = idcar; }
    					    else if(PlayerInfo[playerid][pPcarkey3] == -1) { PlayerInfo[playerid][pPcarkey3] = idcar; }
    					    else { return 1; }
    						CarInfo[idcar][cOwned] = 1;
    						GetPlayerName(playerid, sendername, sizeof(sendername));
    						strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999);
    						GivePlayerMoney(playerid,-CarInfo[idcar][cValue]);
    						Delete3DTextLabel(TextUpCar[idcar]);
    						//format(TextCar, sizeof(TextCar), "{EE1111}Owner: {0099FF}• %s •", CarInfo[idcar][cOwner]);
    						//TextUpCar[idcar] = Create3DTextLabel(TextCar, 0x33AAFFFF, 0.0, 0.0, 0.0, 25, 0, 1);
    						//Attach3DTextLabelToVehicle(TextUpCar[idcar], idcar, 0.0, 0.0, 0.1);
    						OnCarUpdate(); SavePlayerData(playerid);
    						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    						GameTextForPlayer(playerid, "~w~Felicitari~n~Nu uita sa o parchezi cu /v park !", 5000, 3);
    				        TogglePlayerControllable(playerid, 1);
    						return 1;
    					}
    					else
    					{
    					    SendClientMessage(playerid, COLOR_GREY, " You don't have enough cash with you!");
    					    return 1;
    					}
    	            }
    	        }*/
    	        else if(strcmp(x_nr,"color",true) == 0)
    	        {
    	            if(PlayerInfo[playerid][pPcarkey] == -1 && PlayerInfo[playerid][pPcarkey2] == -1 && PlayerInfo[playerid][pPcarkey3] == -1)
    	        	{
    	            	SendClientMessage(playerid, COLOR_GREY,"  You don't have a Vehicle to respray.");
    	            	return 1;
    	        	}
    	        	if(GetPlayerMoney(playerid) < 1000)
    	        	{
    	            	SendClientMessage(playerid, COLOR_GREY,"  You don't have enough money for vehicle respray.");
    	            	return 1;
    	        	}
    	        	tmp = strtok(cmdtext, idx);
    	        	if(!strlen(tmp))
    				{
    					SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v color [ColorOneID] [ColorTwoID]");
    					return 1;
    				}
    				new color1;
    				color1 = strval(tmp);
    				if(color1 < 0 && color1 > 255)
    				{
    			    	SendClientMessage(playerid, COLOR_GREY, " Wrong color id!");
    			    	return 1;
    				}
    				tmp = strtok(cmdtext, idx);
    	        	if(!strlen(tmp))
    				{
    					SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v color [ColorOneID] [ColorTwoID]");
    					return 1;
    				}
    				new color2;
    				color2 = strval(tmp);
    				if(color2 < 0 && color2 > 255)
    				{
    			    	SendClientMessage(playerid, COLOR_GREY, " Wrong color id!");
    			    	return 1;
    				}
    				if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; }
    				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { vehid = PlayerInfo[playerid][pPcarkey2]; }
    				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { vehid = PlayerInfo[playerid][pPcarkey3]; }
    				else { return 1; }
    	        	if(IsPlayerInVehicle(playerid, vehid))
    	        	{
    	        	    new Float:CarHP, Float:OldCarHP;
    					new panels, doors, lights, tires;
    					GetVehicleDamageStatus(vehid, panels, doors, lights, tires);
    					GetVehicleHealth(vehid, CarHP); OldCarHP = CarHP;
             			CarInfo[vehid][cColorOne] = color1;
    	                CarInfo[vehid][cColorTwo] = color2;
    	                GivePlayerMoney(playerid, -1000);
    	                GameTextForPlayer(playerid, "~w~Masina Personala~n~~g~Revopsita cu succes~n~~r~$-100", 5000, 1);
    	                ChangeVehicleColor(vehid, color1, color2);
    	                SetVehicleToRespawn(vehid);
    					SetVehicleHealth(vehid, OldCarHP);
    					UpdateVehicleDamageStatus(vehid, panels, doors, lights, tires);
    					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    	                OnCarUpdate();
    					return 1;
        			}
    	        	else
    	        	{
    	            	SendClientMessage(playerid, COLOR_GREY," You are not in your Personal car!");
    	            	return 1;
    	        	}
    	        }
    	        else if(strcmp(x_nr,"find1",true) == 0)
    	        {
    	 		    if(!IsPlayerConnected(playerid)) { return 1; }
    			    new Float:x,Float:y,Float:z;
    			    new car = PlayerInfo[playerid][pPcarkey];
    			    if(PlayerInfo[playerid][pPcarkey]==-1) { GameTextForPlayer(playerid, "~w~Nu ai o masina pentru a putea fi localizata", 2500, 3); return 1; }
    				SendClientMessage(playerid,COLOR_WHITE,"Locatia masinii a fost gasita.");
    				GetVehiclePos(car, x, y, z);
    			    SetPlayerCheckpoint(playerid, x, y, z, 6);
    			    if(IsPlayerInRangeOfPoint(playerid, x, y, z, 6)) { DisablePlayerCheckpoint(playerid); }
    			    return 1;
    	        }
    	        else if(strcmp(x_nr,"find2",true) == 0)
    	        {
    	 		    if(!IsPlayerConnected(playerid)) { return 1; }
    			    new Float:x,Float:y,Float:z;
    			    new car = PlayerInfo[playerid][pPcarkey2];
    			    if(PlayerInfo[playerid][pPcarkey2]==-1) { GameTextForPlayer(playerid, "~w~Nu ai o masina pentru a putea fi localizata", 2500, 3); return 1; }
    				SendClientMessage(playerid,COLOR_WHITE,"Locatia masinii a fost gasita.");
    				GetVehiclePos(car, x, y, z);
    			    SetPlayerCheckpoint(playerid, x, y, z, 6);
    			    if(IsPlayerInRangeOfPoint(playerid, x, y, z, 6)) { DisablePlayerCheckpoint(playerid); }
    			    return 1;
    	        }
    	        else if(strcmp(x_nr,"find3",true) == 0)
    	        {
    	 		    if(!IsPlayerConnected(playerid)) { return 1; }
    			    new Float:x,Float:y,Float:z;
    			    new car = PlayerInfo[playerid][pPcarkey3];
    			    if(PlayerInfo[playerid][pPcarkey3]==-1) { GameTextForPlayer(playerid, "~w~Nu ai o masina pentru a putea fi localizata", 2500, 3); return 1; }
    				SendClientMessage(playerid,COLOR_WHITE,"Locatia masinii a fost gasita.");
    				GetVehiclePos(car, x, y, z);
    			    SetPlayerCheckpoint(playerid, x, y, z, 6);
    			    if(IsPlayerInRangeOfPoint(playerid, x, y, z, 6)) { DisablePlayerCheckpoint(playerid); }
    			    return 1;
    	        }
    	        else if(strcmp(x_nr,"tow1",true) == 0)
    	        {
    	 		   if(IsPlayerConnected(playerid))
    				{
    				    new Float:CarHP, Float:OldCarHP;
    					new panels,doors,lights,tires;
    					new car = PlayerInfo[playerid][pPcarkey];
    					GetPlayerName(playerid, playername, sizeof(playername));
    					if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey]][cOwner], true) == 0)
    					{
    					    GetVehicleDamageStatus(car,panels,doors,lights,tires);
    						GetVehicleHealth(car, CarHP); OldCarHP = CarHP;
    						GameTextForPlayer(playerid, "~w~Masina personala~n~~g~Tractata cu succes~n~~r~$-1.500", 5000, 1);
    						GivePlayerMoney(playerid,-1500);
    						SetVehicleToRespawn(car);
    						SetVehicleHealth(car, OldCarHP);
    						UpdateVehicleDamageStatus(car, panels, doors, lights, tires);
    						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    					}
    					else
    					{
    						GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1);
    					}
    				}
    	        }
    	        else if(strcmp(x_nr,"tow2",true) == 0)
    	        {
    	 		   if(IsPlayerConnected(playerid))
    				{
    				    new Float:CarHP, Float:OldCarHP;
    					new panels,doors,lights,tires;
    					new car = PlayerInfo[playerid][pPcarkey2];
    					GetPlayerName(playerid, playername, sizeof(playername));
    					if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey2]][cOwner], true) == 0)
    					{
    					    GetVehicleDamageStatus(car,panels,doors,lights,tires);
    						GetVehicleHealth(car, CarHP); OldCarHP = CarHP;
    						GameTextForPlayer(playerid, "~w~Masina personala~n~~g~Tractata cu succes~n~~r~$-1.500", 5000, 1);
    						GivePlayerMoney(playerid,-1500);
    						SetVehicleToRespawn(car);
    						SetVehicleHealth(car, OldCarHP);
    						UpdateVehicleDamageStatus(car, panels, doors, lights, tires);
    						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    					}
    					else
    					{
    						GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1);
    					}
    				}
    	        }
    	        else if(strcmp(x_nr,"tow3",true) == 0)
    	        {
    	 		   if(IsPlayerConnected(playerid))
    				{
    				    new Float:CarHP, Float:OldCarHP;
    					new panels,doors,lights,tires;
    					new car = PlayerInfo[playerid][pPcarkey3];
    					GetPlayerName(playerid, playername, sizeof(playername));
    					if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey3]][cOwner], true) == 0)
    					{
    					    GetVehicleDamageStatus(car,panels,doors,lights,tires);
    						GetVehicleHealth(car, CarHP); OldCarHP = CarHP;
    						GameTextForPlayer(playerid, "~w~Masina personala~n~~g~Tractata cu succes~n~~r~$-1.500", 5000, 1);
    						GivePlayerMoney(playerid,-1500);
    						SetVehicleToRespawn(car);
    						SetVehicleHealth(car, OldCarHP);
    						UpdateVehicleDamageStatus(car, panels, doors, lights, tires);
    						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    					}
    					else
    					{
    						GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1);
    					}
    				}
    	        }
    	        else if(strcmp(x_nr,"fix1",true) == 0)
    	        {
    	 		   if(IsPlayerConnected(playerid))
    				{
    					new car = PlayerInfo[playerid][pPcarkey];
    					GetPlayerName(playerid, playername, sizeof(playername));
    					if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey]][cOwner], true) == 0)
    					{
    						GameTextForPlayer(playerid, "~w~Masina personala~n~~g~Reparata cu succes~n~~r~$-2.500", 5000, 1);
    						GivePlayerMoney(playerid,-2500);
    						SetVehicleToRespawn(car);
    						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    					}
    					else
    					{
    						GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1);
    					}
    				}
    	        }
    	        else if(strcmp(x_nr,"fix2",true) == 0)
    	        {
    	 		   if(IsPlayerConnected(playerid))
    				{
    					new car = PlayerInfo[playerid][pPcarkey2];
    					GetPlayerName(playerid, playername, sizeof(playername));
    					if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey2]][cOwner], true) == 0)
    					{
    					    GameTextForPlayer(playerid, "~w~Masina personala~n~~g~Reparata cu succes~n~~r~$-2.500", 5000, 1);
    						GivePlayerMoney(playerid,-2500);
    						SetVehicleToRespawn(car);
    						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    					}
    					else
    					{
    						GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1);
    					}
    				}
    	        }
    	        else if(strcmp(x_nr,"fix3",true) == 0)
    	        {
    	 		   if(IsPlayerConnected(playerid))
    				{
    					new car = PlayerInfo[playerid][pPcarkey3];
    					GetPlayerName(playerid, playername, sizeof(playername));
    					if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey3]][cOwner], true) == 0)
    					{
    					    GameTextForPlayer(playerid, "~w~Masina personala~n~~g~Reparata cu succes~n~~r~$-2.500", 5000, 1);
    						GivePlayerMoney(playerid,-2500);
    						SetVehicleToRespawn(car);
    						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    					}
    					else
    					{
    						GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1);
    					}
    				}
    	        }
    	        else if(strcmp(x_nr,"model",true) == 0)
    	        {
    	            new Float:x,Float:y,Float:z;
    	            new carid;
    	            new Float:a;
    	            new Float:CarHP, Float:OldCarHP;
    				new panels,doors,lights,tires;
    	            carid = GetPlayerVehicleID(playerid);
    	            GetVehiclePos(carid, x, y, z);
    	            GetVehicleZAngle(carid, a);
    	            if(IsPlayerInVehicle(playerid,carid))
    	            {
    	                if(PlayerInfo[playerid][pPcarkey] == -1 || PlayerInfo[playerid][pPcarkey2] == -1 || PlayerInfo[playerid][pPcarkey3] == -1)
    					{
    						SCM(playerid, COLOR_GREY, "Trebuie sa ai 3 masini personale pentru acces la /v model!");
    						return 1;
    					}
    					if(GetPlayerMoney(playerid) < 5000)
    	        		{
    	            	SendClientMessage(playerid, COLOR_GREY,"You don't have enough money to change Car's Model.");
    	            	return 1;
    	        		}
    					tmp = strtok(cmdtext, idx);
    					if(!strlen(tmp))
    					{
    					    SCM(playerid, COLOR_GREY, "USAGE: /v model [idmodel]");
    					    return 1;
    					}
    					new model;
    					model = strval(tmp);
    					if(model < 400 || model > 611)
    					{
    						SCM(playerid, COLOR_GREY, "* Id-ul modelului trebuie sa fie cuprins intre 400 si 611!");
    						return 1;
    					}
    					else
    					{
    					if(IsInvalidVehicleId(model) == 0)
    					{
    						SendClientMessage(playerid, COLOR_GREY, "Invalid vehicle model !");
    						return 1;
    					}
    					//new tittle[128];
    	                //new carkey = PlayerInfo[playerid][pPcarkey];
    	                //format(tittle,128,"%s", CarInfo[carkey][cModel]);
    					//else
    					//{
    					CarInfo[carid][cModel] = model;
         				CarInfo[carid][cLocationx] = x;
         				CarInfo[carid][cLocationy] = y;
         				CarInfo[carid][cLocationz] = z;
         				CarInfo[carid][cAngle] = a;
         				//format(string, sizeof(string), "~n~ You changed Car's Model~n~");
             			GetVehicleDamageStatus(carid,panels,doors,lights,tires);
    					GetVehicleHealth(carid, CarHP); OldCarHP = CarHP;
    					OnCarUpdate(); DestroyVehicle(carid);
    					CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
    					LoadComponents(carid);
    					GivePlayerMoney(playerid, -5000);
    					SendClientMessage(playerid, COLOR_BLUE, "* Schimbarea modelului te-a costat $5.000!");
     					//format(string, sizeof(string), "~n~ You changed Car's Model~n~");
    			 		SetVehicleHealth(carid, OldCarHP);
    					UpdateVehicleDamageStatus(carid, panels, doors, lights, tires);
    					format(CarInfo[carid][cDescription], 32, "%s",vehName[model-400]);
    					return 1;
    					}
    				/*else
    				{
    				SCM(playerid, COLOR_GREY, "* Trebuie sa fi in masina pentru a utiliza comanda!");
    				return 1;
    				}*/
    			   }
    			   return 1;
    			}
    	        else
    	        {
    	            SendClientMessage(playerid, COLOR_WHITE, "____________[Personal Vehicle Help]____________");
    	            SendClientMessage(playerid, COLOR_WHITE, "** {1AFF00}(/v)ehicle {09DFF7}[name]");
    	            SendClientMessage(playerid, COLOR_WHITE, "**park, color, tow(1-3), fix(1-3), findcar(1-3), model, create");
    	            return 1;
    	        }
       		}
    	    return 1;
    	}
    Si , OnDialogResponse :
    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    	new sendername[MAX_PLAYER_NAME];
    	new string[128];
    	new vehid = GetPlayerVehicleID(playerid);
    
    		if(dialogid==DIALOGIDSETOWNER)
    	{
    	    if(response)
    	    {
    	        new giveplayerid;
    	 		new idcar = GetPlayerVehicleID(playerid);
    	        new namee[MAX_PLAYER_NAME];
    	        GetPlayerName(playerid,namee,13);
    		 	if(IsPlayerInVehicle(playerid,idcar))
    	 		{
    				if(IsAnOwnableCar(idcar))
    		   		{
    					if(strlen(inputtext))
    					{
    						giveplayerid = ReturnUser(inputtext);
    						if(PlayerInfo[giveplayerid][pPcarkey] == -1) { }
    			  			else if(PlayerInfo[giveplayerid][pPcarkey2] == -1) { }
    			  			else if(PlayerInfo[giveplayerid][pPcarkey3] == -1) { }
    				    	else { SendClientMessage(playerid, COLOR_GREY, "* That player already have 3 Personal Cars!"); return 1; }
    				    	if(CarInfo[idcar][cOwned]==1)
    						{
    			  				SendClientMessage(playerid, COLOR_GREY, "* Someone already owns this Personal Car!");
    				    		return 1;
    						}
    						if(PlayerInfo[giveplayerid][pPcarkey] == -1) { PlayerInfo[giveplayerid][pPcarkey] = idcar; }
    			   			else if(PlayerInfo[giveplayerid][pPcarkey2] == -1) { PlayerInfo[giveplayerid][pPcarkey2] = idcar; }
    			   			else if(PlayerInfo[giveplayerid][pPcarkey3] == -1) { PlayerInfo[giveplayerid][pPcarkey3] = idcar; }
    					    else { return 1; }
    						CarInfo[idcar][cOwned] = 1;
    						GetPlayerName(giveplayerid, sendername, sizeof(sendername));
    						strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999);
    						OnCarUpdate(), SavePlayerData(giveplayerid);
    
    						format(TextCar, sizeof(TextCar), "{0099FF}LS-666-CVL", CarInfo[idcar][cOwner]);
    						TextUpCar[idcar] = Create3DTextLabel(TextCar, 0x33AAFFFF , 0.0, 0.0, 0.0, 25, 0, 1);
    						Attach3DTextLabelToVehicle(TextUpCar[idcar], idcar, 0.0, 0.0, 0.1);
    
    						format(string,128, " Personal Car set to %s", sendername);
    						SendClientMessage(playerid, COLOR_BLUE, string);
    					}
    				}
    				else SendClientMessage(playerid, COLOR_GREY, "* ERROR. That car is not an Ownable Car!");
    			}
    			else SendClientMessage(playerid, COLOR_GREY, "* You must be in a ownable vehicle to set a Personal Car!");
    		}
    		else return 1;
    	}

  12. arata-mi ce ai facut tu ... nu de unde lai luat

    else if(CP[playerid]==80)//DMV CK
        {
            DisablePlayerCheckpoint(playerid);
        }
        //-----------------[DMV-CPS]-----------------------------------------------------
        else if(CP[playerid] == 99)
        {
           DisablePlayerCheckpoint(playerid);
           CP[playerid] = 100;
        }
        else if(CP[playerid] == 100)
        {
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,1149.3123,-1712.3945,13.3663,5.0);
            CP[playerid] = 101;
        }
        else if(CP[playerid] == 101)
        {
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,1152.1296,-1647.6825,13.3586,5.0);
            CP[playerid] = 102;
        }
        else if(CP[playerid] == 102)
        {
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,1143.6036,-1569.6876,12.8511,5.0);
            CP[playerid] = 103;
        }
        else if(CP[playerid] == 103)
        {
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,1061.5269,-1569.8389,12.9559,5.0);
            CP[playerid] = 104;
        }
        else if(CP[playerid] == 104)
        {
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,1008.8161,-1569.9691,12.9641,5.0);
            CP[playerid] = 105;
        }
        else if(CP[playerid] == 105)
        {
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,960.9140,-1570.0966,12.9772,5.0);
            CP[playerid] = 106;
        }
        else if(CP[playerid] == 106)
        {
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,926.1542,-1569.8929,12.9447,5.0);
            CP[playerid] = 107;
        }
        else if(CP[playerid] == 107)
        {
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,915.2628,-1584.5763,12.9600,5.0);
            CP[playerid] = 108;
        }
        else if(CP[playerid] == 108)
        {
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,914.2856,-1630.3322,12.9612,5.0);
            CP[playerid] = 109;
        }
        else if(CP[playerid] == 109)
        {
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,914.3433,-1670.4269,12.9681,5.0);
            CP[playerid] = 110;
        }
        else if(CP[playerid] == 110)
        {
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,933.6616,-1771.6304,13.1216,5.0);
            CP[playerid] = 111;
        }
        else if(CP[playerid] == 111)
        {
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,1037.3101,-1792.0226,13.2581,5.0);
            CP[playerid] = 112;
        }
        else if(CP[playerid] == 112)
        {
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,1119.3994,-1715.5334,13.0519,5.0);
            CP[playerid] = 113;
        }
        else if(CP[playerid] == 113)
        {
            new currentveh;
            currentveh = GetPlayerVehicleID(playerid);
            if(IsPlayerInAnyVehicle(playerid))
            {
            SetVehicleToRespawn(currentveh);
            }
            GetPlayerName(playerid, name, sizeof(name));
            format(string, sizeof(string), "** The Instructor looks proud at %s and hands him a Driver License **", name);
            ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
            DisablePlayerCheckpoint(playerid);
            PlayerInfo[playerid][pCarLic] = 1;
            TakingLesson[playerid] = 0;
            SendClientMessage(playerid,COLOR_LIGHTBLUE,"[DMV]: Felicitari,ai trecut testul !");
            CP[playerid] = 0;
            KillTimer(dmvcounttimer);
        }
    if(newcar == DMV1 || newcar == DMV2 || newcar == DMV3 || newcar == DMV4 || newcar == DMV5)
            {
              if(TakingLesson[playerid] == 1)
              {
                 KillTimer(dmvtimer1);
                 DMVCountDown(playerid);
                 SendClientMessage(playerid,COLOR_LIGHTBLUE,"[Instructor]:Urmeaza checkpointurile pentru a trece traseul.Ai la dizpozitie 90 de secunde ");
                 SendClientMessage(playerid,COLOR_LIGHTBLUE,"[Instructor]:Condu pe partea dreapta si ai grija la celelalte masini !");
                 GetPlayerName(playerid, name, sizeof(name));
                 format(string, sizeof(string), "** The Instructor starts the engine and lefts the car looking at %s **", name);
                 ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                 format(string, sizeof(string), "** The Instructor waves to %s and shouts: Good Luck ! **", name);
                 ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                 CP[playerid] = 100;
                 SetPlayerCheckpoint(playerid, 1101.8851,-1711.9829,12.9604,5.0);
              }
              else
              {
                SendClientMessage(playerid,COLOR_GREY,"Acest vehicul este pentru testul de conducere !");
                RemovePlayerFromVehicle(playerid);
              }
            }

    Pe la liniile astea cred ca e buba . Nu cred ca trebuia sa mai dau si forward , new si "tutorialul" instructorului unde spune cum trebuie sa procedezi ... restul merge ok . Porblema e ca primul cp care apare cand intru in masina de examen nu dispare nici cand intru in el , nici dupa ce trece timpul de 90 de secunde pentru a termina examenul .

  13. Nick: NoNamed

    Problema: Am adaugat sistemul acesta de DMV pe server : http://www.sa-mp.ro/forum/index.php?topic=11569.0 . Totul ok pana iau masina si sa intru in primul CP . M-am dus in el si nu dispare... Am si schimbat cp-urile cum vreau eu , dar tot degeaba... Ma gandesc ca lipseste ceva si-mi scapa mie, dar unde ?

    Erori / warnings: Nu am niciun warning / nici o eroare.

    Lini/script: http://www.sa-mp.ro/forum/index.php?topic=11569.0

    Ai incercat sa rezolvi singur ?: Da, dar in zadar...

  14. Nick: NoNamed

    Problema: Cand imi fac masina personala cu /v create merge totul ok , cand dau restart , ramane masina personala dar pe langa ea , mai creeaza inca o masina publica , lafel ca cea personala . Ce pot face sa nu o mai creeze ?

    Erori / warnings: Nici o eroare / warning.

    Lini/script: Spuneti-mi ce linii / scripturi sa postez si le voi posta .

    Ai incercat sa rezolvi singur ?: Da , dar nu gasesc ...

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