Poftim , uite aici tot public OnPlayerText . Inlocuieste-l cu cel care il ai tu , si l-ai editat pana l-ai distrus .. ) Si iti va merge , mie imi merge perfect ...
[pawn]public OnPlayerText(playerid, text[])
{
new giver[MAX_PLAYER_NAME];
new sendername[MAX_PLAYER_NAME];
new giveplayer[MAX_PLAYER_NAME];
new tmp[256];
new string[256];
new giveplayerid;
new pName[MAX_PLAYER_NAME];
{
GetPlayerName(playerid, pName, sizeof(pName));
if(PlayerInfo[playerid][pDonateRank] == 1)
{
format(string, sizeof(string), "[V.I.P] %s say: %s", pName, text);
}
else if(PlayerInfo[playerid][pDonateRank] == 2)
{
format(string, sizeof(string), "[Power User] %s say: %s", pName, text);
}
else if(PlayerInfo[playerid][pDonateRank] == 3)
{
format(string, sizeof(string), "[Extra V.I.P] %s say: %s", pName, text);
}
ProxDetector(20.0, playerid, string, COLOR_FADE1, COLOR_FADE2, COLOR_FADE3, COLOR_FADE4, COLOR_FADE5);
}
if ( AFKCheck[ playerid ] >= AFK_TIME )
IsBack( playerid );
AFKCheck[ playerid ] = 0;
if(PlayerInfo[playerid][pAdmin] == 0 && PlayerInfo[playerid][pHelper] == 0)
{
for(new i=0; i<MAX_ENTRY; i++)
{
if(!Swear[0]) continue;
Cenzura(text,Swear);
}
}
if(ReactionState == R_STATE_ACTIVE)
{
if(!strcmp(text, ReactionString, false))
{
ReactionState = R_STATE_NOT_ACTIVE;
GetPlayerName(playerid,giveplayer,MAX_PLAYER_NAME);
format(string,sizeof(string),"** %s has won the fast event and recieved $%d! **",giveplayer,ReactionCash);
SendClientMessageToAll(0x418181FF,string);
GivePlayerMoney(playerid,ReactionCash);
ReactionCash = 0;
}
}
if(PlayerInfo[playerid][pMuted] == 1)
{
SendClientMessage(playerid, TEAM_CYAN_COLOR, "You cannot speak, you have been silenced");
return 0;
}
if(FindIP(text)) /// Anti-Reclama
{
SendClientMessage(playerid, COLOR_RED, "You have kicked for Guardian , because you write an IP Adrees.");
new advertiser[MAX_PLAYER_NAME];
GetPlayerName(playerid, advertiser, sizeof(advertiser));
format(string, sizeof(string), "PlayGZ BoT: {FFFF00}%s was kicked with reason: Write an IP Adreess (Reclama)",advertiser);
SendClientMessageToAll(COLOR_RED,string);
KickLog(string);
Kick(playerid);
return 1;
}
if(anty(text) && PlayerInfo[playerid][pAdmin] == 0 && PlayerInfo[playerid][pHelper] == 0)
{
new advertiser[MAX_PLAYER_NAME];
GetPlayerName(playerid, advertiser, sizeof(advertiser));
format(string, sizeof(string), "PlayGZ BoT: {FFFF00}%s was kicked with reason: Reclama pe /ad",advertiser);
SendClientMessageToAll(COLOR_RED,string);
Kick(playerid);
return 0;
}
if(SelectChar[playerid] == 255)
{
new idx;
tmp = strtok(text, idx);
if ((strcmp("next", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("next")))
{
switch (SelectCharID[playerid])
{
case 1: // Force
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[0][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[1][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[2][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[3][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[4][0]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[5][0]; }
else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = JoinPed[6][0]; }
else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, JoinPed[7][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = JoinPed[7][0]; }
}
case 2: //FBI/ATF
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[8][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[8][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[9][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[9][0]; }
}
case 3: //National Guard
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[10][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[10][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[11][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[11][0]; }
}
case 4: //Fire&Ambulance
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[12][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[12][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[13][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[13][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[14][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[14][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[15][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[15][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[16][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[16][0]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[17][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[17][0]; }
}
case 5: //The Russian Mafia
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[18][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[18][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[19][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[19][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[20][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[20][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[21][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[21][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[22][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[22][0]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[23][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[23][0]; }
}
case 6: //Da Nang Boys
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[24][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[24][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[25][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[25][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[26][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[26][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[27][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[27][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[28][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[28][0]; }
}
case 8: //Hitman Agency
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[29][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[29][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[30][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[30][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[31][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[31][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[32][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[32][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[33][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[33][0]; }
}
case 9: //News Reporters
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[34][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[34][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[35][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[35][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[36][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[36][0]; }
}
case 10: //Taxi Cab Company
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[37][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[37][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[38][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[38][0]; }
}
case 11: //Driving/Flying School
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[39][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[39][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[40][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[40][0]; }
}
case 12: //GroveStreet
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[41][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[41][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[42][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[42][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[43][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[43][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[44][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[44][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[45][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[45][0]; }
}
case 13: //Ballas
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[46][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[46][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[47][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[47][0]; }
}
case 14: //LosSantosVagos
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[48][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[48][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[49][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[49][0]; }
}
case 15: //Aztecas
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[50][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[50][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[51][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[51][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[52][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[52][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[53][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[53][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[54][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[54][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[55][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[55][0]; }
}
}
return 0;
}
else if ((strcmp("done", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("done")))
{
if(ChangePos2[playerid][1] == 1)
{
SetPlayerInterior(playerid, ChangePos2[playerid][0]);
SetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
ChangePos2[playerid][1] = 0;
return 0;
}
PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel],0.0,0.0,0.0,0,0,0,0,0,0,0);
gTeam[playerid] = PlayerInfo[playerid][pTeam];
SetPlayerToTeamColor(playerid);
MedicBill[playerid] = 0;
SpawnPlayer(playerid);
SelectCharPlace[playerid] = 0;
SelectCharID[playerid] = 0;
SelectChar[playerid] = 0;
return 0;
}
else
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Use 'next', or 'done'.");
return 0;
}
}
if(RegistrationStep[playerid] > 0)
{
if(RegistrationStep[playerid] == 1)
{
new idx;
tmp = strtok(text, idx);
if((strcmp("barbat", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Barbat")))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[playerid][pSex] = 1;
format(string, sizeof(string), "Deci %s, esti Barbat.", sendername);
SendClientMessage(playerid, COLOR_WHITE, string);
RegistrationStep[playerid] = 2;
SetPlayerSkin(playerid, 60);
SendClientMessage(playerid, COLOR_1BLUE, "Care este data ta de nastere? [ zi/luna/an ]");
return 0;
}
else if((strcmp("femeie", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Femeie")))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[playerid][pSex] = 2;
format(string, sizeof(string), "Deci %s, esti Femeie.", sendername);
SendClientMessage(playerid, COLOR_WHITE, string);
RegistrationStep[playerid] = 2;
SetPlayerSkin(playerid, 91);
SendClientMessage(playerid, COLOR_1BLUE, "Care este data ta de nastere? [ zi/luna/an ]");
return 0;
}
else
{
SendClientMessage(playerid, COLOR_1BLUE, "Ce esti? [ Barbat sau Femeie ]");
}
return 0;
}
else if(RegistrationStep[playerid] == 2)
{
new year, month,day;
getdate(year, month, day);
new DateInfo[3][20];
split(text, DateInfo, '/');
if(year - strvalEx(DateInfo[2]) > 100 || strvalEx(DateInfo[2]) < 1 || strvalEx(DateInfo[2]) >= year)
{
SendClientMessage(playerid, COLOR_1BLUE, "Care este data ta de nastere? [ zi/luna/an ]");
return 0;
}
new check = year - strvalEx(DateInfo[2]);
if(check == year)
{
SendClientMessage(playerid, COLOR_1BLUE, "Care este data ta de nastere? [ zi/luna/an ]");
return 0;
}
if(strvalEx(DateInfo[1]) > month)
{
check -= 1;
}
else if(strvalEx(DateInfo[1]) == month && strvalEx(DateInfo[0]) > day)
{
check -= 1;
}
PlayerInfo[playerid] = check;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "Deci %s, ai %d ani.", sendername, PlayerInfo[playerid]);
SendClientMessage(playerid, COLOR_WHITE, string);
RegistrationStep[playerid] = 3;
SendClientMessage(playerid, COLOR_1BLUE, "Unde vrei sa fi spawnat? LS(Los Santos) sau SF (San Fiero)");
return 0;
}
else if(RegistrationStep[playerid] == 3)
{
new idx;
tmp = strtok(text, idx);
if((strcmp("ls", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("LS")))
{
PlayerInfo[playerid][pOrigin] = 1;
SendClientMessage(playerid, COLOR_WHITE, "Ok, vei fi spawnat in Los Santos.");
SendClientMessage(playerid, COLOR_1GREEN, "*** Este timpul pentru tutorial.");
RegistrationStep[playerid] = 0;
TutTime[playerid] = 1;
return 0;
}
else if((strcmp("sf", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("SF")))
{
PlayerInfo[playerid][pOrigin] = 2;
SendClientMessage(playerid, COLOR_WHITE, "Ok, vei fi spawnat in San Fierro.");
SendClientMessage(playerid, COLOR_1GREEN, "*** Este timpul pentru tutorial.");
RegistrationStep[playerid] = 0;
TutTime[playerid] = 1;
return 0;
}
else
{
SendClientMessage(playerid, COLOR_1BLUE, "Unde vrei sa fi spawnat? [ LS(Los Santos) sau SF(San Fiero) ]");
}
return 0;
}
return 0;
}
if(MarriageCeremoney[playerid] > 0)
{
new idx;
tmp = strtok(text, idx);
if ((strcmp("yes", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("yes")))
{
if(GotProposedBy[playerid] < 999)
{
if(IsPlayerConnected(GotProposedBy[playerid]))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(GotProposedBy[playerid], giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "Priest: %s do you take %s as your lovely Wife? (type 'yes', anything else will reject the Marriage).", giveplayer,sendername);
SendClientMessage(GotProposedBy[playerid], COLOR_WHITE, string);
MarriageCeremoney[GotProposedBy[playerid]] = 1;
MarriageCeremoney[playerid] = 0;
GotProposedBy[playerid] = 999;
return 1;
}
else
{
MarriageCeremoney[playerid] = 0;
GotProposedBy[playerid] = 999;
return 0;
}
}
else if(ProposedTo[playerid] < 999)
{
if(IsPlayerConnected(ProposedTo[playerid]))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(ProposedTo[playerid], giveplayer, sizeof(giveplayer));
if(PlayerInfo[playerid][pSex] == 1 && PlayerInfo[ProposedTo[playerid]][pSex] == 2)
{
format(string, sizeof(string), "Priest: %s and %s i pronounce you now...Husband & Wife, you may kiss the Bride.", sendername, giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "Priest: %s and %s i pronounce you now...Husband & Wife, you may kiss the Groom.", giveplayer, sendername);
SendClientMessage(ProposedTo[playerid], COLOR_WHITE, string);
format(string, sizeof(string), "Marriage News: We have a new lovely couple, %s & %s have been married.", sendername, giveplayer);
OOCNews(COLOR_WHITE, string);
}
else if(PlayerInfo[playerid][pSex] == 1 && PlayerInfo[ProposedTo[playerid]][pSex] == 1)
{
format(string, sizeof(string), "Priest: %s and %s i pronounce you now...Husband & Husband, you may kiss the Bride.", sendername, giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "Priest: %s and %s i pronounce you now...Husband & Husband, you may kiss the Groom.", giveplayer, sendername);
SendClientMessage(ProposedTo[playerid], COLOR_WHITE, string);
format(string, sizeof(string), "Marriage News: We have a new Gay couple, %s & %s have been married.", sendername, giveplayer);
OOCNews(COLOR_WHITE, string);
}
else if(PlayerInfo[playerid][pSex] == 2 && PlayerInfo[ProposedTo[playerid]][pSex] == 2)
{
format(string, sizeof(string), "Priest: %s and %s i pronounce you now...Wife & Wife, you may kiss the Bride.", sendername, giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "Priest: %s and %s i pronounce you now...Wife & Wife, you may kiss the Groom.", giveplayer, sendername);
SendClientMessage(ProposedTo[playerid], COLOR_WHITE, string);
format(string, sizeof(string), "Marriage News: We have a new Lesbian couple, %s & %s have been married.", sendername, giveplayer);
OOCNews(COLOR_WHITE, string);
}
//MarriageCeremoney[ProposedTo[playerid]] = 1;
MarriageCeremoney[ProposedTo[playerid]] = 0;
MarriageCeremoney[playerid] = 0;
format(string, sizeof(string), "%s", sendername);
strmid(PlayerInfo[ProposedTo[playerid]][pMarriedTo], string, 0, strlen(string), 255);
format(string, sizeof(string), "%s", giveplayer);
strmid(PlayerInfo[playerid][pMarriedTo], string, 0, strlen(string), 255);
GivePlayerMoney(playerid, - 100000);
PlayerInfo[playerid][pMarried] = 1;
PlayerInfo[ProposedTo[playerid]][pMarried] = 1;
PlayerInfo[ProposedTo[playerid]][pPhousekey] = PlayerInfo[playerid][pPhousekey];
PlayerInfo[ProposedTo[playerid]][pPbiskey] = PlayerInfo[playerid][pPbiskey];
ProposedTo[playerid] = 999;
MarriageCeremoney[playerid] = 0;
return 1;
}
else
{
MarriageCeremoney[playerid] = 0;
ProposedTo[playerid] = 999;
return 0;
}
}
}
else
{
if(GotProposedBy[playerid] < 999)
{
if(IsPlayerConnected(GotProposedBy[playerid]))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(GotProposedBy[playerid], giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You didn't want to Marry %s, no 'yes' was said.",giveplayer);
SendClientMessage(playerid, COLOR_YELLOW, string);
format(string, sizeof(string), "* %s did't want to Marry you, no 'yes' was said.",sendername);
SendClientMessage(GotProposedBy[playerid], COLOR_YELLOW, string);
return 0;
}
else
{
MarriageCeremoney[playerid] = 0;
GotProposedBy[playerid] = 999;
return 0;
}
}
else if(ProposedTo[playerid] < 999)
{
if(IsPlayerConnected(ProposedTo[playerid]))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(ProposedTo[playerid], giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You didn't want to Marry %s, no 'yes' was said.",giveplayer);
SendClientMessage(playerid, COLOR_YELLOW, string);
format(string, sizeof(string), "* %s did't want to Marry you, no 'yes' was said.",sendername);
SendClientMessage(ProposedTo[playerid], COLOR_YELLOW, string);
return 0;
}
else
{
MarriageCeremoney[playerid] = 0;
ProposedTo[playerid] = 999;
return 0;
}
}
}
return 0;
}
if(WritingPaper[playerid] > 0)
{
new line;
new nstring[256];
new idx;
new length = strlen(text);
while ((idx < length) && (text[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = text[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
if(WritingLine[playerid] == 1) { SendClientMessage(playerid, COLOR_GRAD2, "* Please type in the Title of your Newspaper."); }
else { SendClientMessage(playerid, COLOR_LIGHTRED, "* Please type in a Text Line of your Newspaper."); }
return 0;
}
format(nstring, sizeof(nstring), "%s", text);
switch(WritingLine[playerid])
{
case 1:
{
new fstring[MAX_PLAYER_NAME];
GetPlayerName(playerid, sendername, sizeof(sendername));
format(fstring, sizeof(fstring), "%s", sendername);
strmid(PaperInfo[WritingPaperNumber[playerid]][PaperMaker], fstring, 0, strlen(fstring), 255);
strmid(PaperInfo[WritingPaperNumber[playerid]][PaperTitle], nstring, 0, strlen(nstring), 255);
line = 0; WritingLine[playerid] = 2;
SendClientMessage(playerid, COLOR_LIGHTRED, "* Now you can write down the News Lines, 7 remaining.");
}
case 2:
{
strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText1], nstring, 0, strlen(nstring), 255);
line = 1; WritingLine[playerid] = 3;
}
case 3:
{
strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText2], nstring, 0, strlen(nstring), 255);
line = 2; WritingLine[playerid] = 4;
}
case 4:
{
strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText3], nstring, 0, strlen(nstring), 255);
line = 3; WritingLine[playerid] = 5;
}
case 5:
{
strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText4], nstring, 0, strlen(nstring), 255);
line = 4; WritingLine[playerid] = 6;
}
case 6:
{
strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText5], nstring, 0, strlen(nstring), 255);
line = 5; WritingLine[playerid] = 7;
}
case 7:
{
strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText6], nstring, 0, strlen(nstring), 255);
line = 6; WritingLine[playerid] = 8;
}
case 8:
{
strmid(PaperInfo[WritingPaperNumber[playerid]][PaperText7], nstring, 0, strlen(nstring), 255);
PaperInfo[WritingPaperNumber[playerid]][PaperUsed] = 1;
SavePapers();
line = 7; WritingLine[playerid] = 0; WritingPaper[playerid] = 0; WritingPaperNumber[playerid] = 999;
}
}
if(line > 0)
{
format(string, sizeof(string), "* You wrote Line %d of the Newspaper.", line);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
if(line == 7)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Your Newspaper has been added to the News List (for Paper Boys).");
}
}
return 0;
}
if(ConnectedToPC[playerid] == 255)
{
new idx;
tmp = strtok(text, idx);
if ((strcmp("Contracts", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Contracts")))
{
if(PlayerInfo[playerid][pRank] < 4)
{
SendClientMessage(playerid, COLOR_GREY, " Only Hitman with Rank 4 or above can search and assign Contracts !");
return 0;
}
SearchingHit(playerid);
return 0;
}
else if ((strcmp("News", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("News")))
{
new x_nr[256];
x_nr = strtok(text, idx);
if(!strlen(x_nr)) {
SendClientMessage(playerid, COLOR_WHITE, "|__________________ Hitman Agency News __________________|");
SendClientMessage(playerid, COLOR_WHITE, "USAGE: News [number] or News delete [number] or News delete all");
format(string, sizeof(string), "1: %s :: Hitman: %s", News[hAdd1], News[hContact1]);
SendClientMessage(playerid, COLOR_GREY, string);
format(string, sizeof(string), "2: %s :: Hitman: %s", News[hAdd2], News[hContact2]);
SendClientMessage(playerid, COLOR_GREY, string);
format(string, sizeof(string), "3: %s :: Hitman: %s", News[hAdd3], News[hContact3]);
SendClientMessage(playerid, COLOR_GREY, string);
format(string, sizeof(string), "4: %s :: Hitman: %s", News[hAdd4], News[hContact4]);
SendClientMessage(playerid, COLOR_GREY, string);
format(string, sizeof(string), "5: %s :: Hitman: %s", News[hAdd5], News[hContact5]);
SendClientMessage(playerid, COLOR_GREY, string);
SendClientMessage(playerid, COLOR_WHITE, "|________________________________________________________|");
return 0;
}//lets start
if(strcmp(x_nr,"1",true) == 0)
{
if(PlacedNews[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, " Already placed a News Message, it must be deleted first !"); return 0; }
if(PlayerInfo[playerid][pRank] < 3) { SendClientMessage(playerid, COLOR_GREY, " You must be Rank 3 to write messages to the News Channel !"); return 0; }
if(News[hTaken1] == 0)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
if(strlen(text)-(strlen(x_nr)) < 9) { SendClientMessage(playerid, COLOR_GREY, " News Text to short !"); return 0; }
format(string, sizeof(string), "%s",right(text,strlen(text)-7)); strmid(News[hAdd1], string, 0, strlen(string), 255);
format(string, sizeof(string), "%s",sendername); strmid(News[hContact1], string, 0, strlen(string), 255);
News[hTaken1] = 1; PlacedNews[playerid] = 1;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You placed a News Message on the Hitman Agency's News Channel.");
return 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Spot 1 is already Taken !");
return 0;
}
}
else if(strcmp(x_nr,"2",true) == 0)
{
if(PlacedNews[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, " Already placed a News Message, it must be deleted first !"); return 0; }
if(PlayerInfo[playerid][pRank] < 3) { SendClientMessage(playerid, COLOR_GREY, " You must be Rank 3 to write messages to the News Channel !"); return 0; }
if(News[hTaken2] == 0)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
if(strlen(text)-(strlen(x_nr)) < 9) { SendClientMessage(playerid, COLOR_GREY, " News Text to short !"); return 0; }
format(string, sizeof(string), "%s",right(text,strlen(text)-7)); strmid(News[hAdd2], string, 0, strlen(string), 255);
format(string, sizeof(string), "%s",sendername); strmid(News[hContact2], string, 0, strlen(string), 255);
News[hTaken2] = 1; PlacedNews[playerid] = 1;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You placed a News Message on the Hitman Agency's News Channel.");
return 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Spot 2 is already Taken !");
return 0;
}
}
else if(strcmp(x_nr,"3",true) == 0)
{
if(PlacedNews[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, " Already placed a News Message, it must be deleted first !"); return 0; }
if(PlayerInfo[playerid][pRank] < 3) { SendClientMessage(playerid, COLOR_GREY, " You must be Rank 3 to write messages to the News Channel !"); return 0; }
if(News[hTaken3] == 0)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
if(strlen(text)-(strlen(x_nr)) < 9) { SendClientMessage(playerid, COLOR_GREY, " News Text to short !"); return 0; }
format(string, sizeof(string), "%s",right(text,strlen(text)-7)); strmid(News[hAdd3], string, 0, strlen(string), 255);
format(string, sizeof(string), "%s",sendername); strmid(News[hContact3], string, 0, strlen(string), 255);
News[hTaken3] = 1; PlacedNews[playerid] = 1;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You placed a News Message on the Hitman Agency's News Channel.");
return 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Spot 3 is already Taken !");
return 0;
}
}
else if(strcmp(x_nr,"4",true) == 0)
{
if(PlacedNews[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, " Already placed a News Message, it must be deleted first !"); return 0; }
if(PlayerInfo[playerid][pRank] < 3) { SendClientMessage(playerid, COLOR_GREY, " You must be Rank 3 to write messages to the News Channel !"); return 0; }
if(News[hTaken4] == 0)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
if(strlen(text)-(strlen(x_nr)) < 9) { SendClientMessage(playerid, COLOR_GREY, " News Text to short !"); return 0; }
format(string, sizeof(string), "%s",right(text,strlen(text)-7)); strmid(News[hAdd4], string, 0, strlen(string), 255);
format(string, sizeof(string), "%s",sendername); strmid(News[hContact4], string, 0, strlen(string), 255);
News[hTaken4] = 1; PlacedNews[playerid] = 1;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You placed a News Message on the Hitman Agency's News Channel.");
return 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Spot 4 is already Taken !");
return 0;
}
}
else if(strcmp(x_nr,"5",true) == 0)
{
if(PlacedNews[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, " Already placed a News Message, it must be deleted first !"); return 0; }
if(PlayerInfo[playerid][pRank] < 3) { SendClientMessage(playerid, COLOR_GREY, " You must be Rank 3 to write messages to the News Channel !"); return 0; }
if(News[hTaken5] == 0)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
if(strlen(text)-(strlen(x_nr)) < 9) { SendClientMessage(playerid, COLOR_GREY, " News Text to short !"); return 0; }
format(string, sizeof(string), "%s",right(text,strlen(text)-7)); strmid(News[hAdd5], string, 0, strlen(string), 255);
format(string, sizeof(string), "%s",sendername); strmid(News[hContact5], string, 0, strlen(string), 255);
News[hTaken5] = 1; PlacedNews[playerid] = 1;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You placed a News Message on the Hitman Agency's News Channel.");
return 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Spot 5 is already Taken !");
return 0;
}
}
else if(strcmp(x_nr,"delete",true) == 0)
{
if(PlayerInfo[playerid][pRank] < 4)
{
SendClientMessage(playerid, COLOR_GREY, " You must be Rank 4 to delete messages from the News Channel !");
return 0;
}
new string1[MAX_PLAYER_NAME];
new x_tel[256];
x_tel = strtok(text, idx);
if(!strlen(x_tel)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: News delete [number] or News delete all.");
return 0;
}
if(strcmp(x_tel,"1",true) == 0)
{
format(string, sizeof(string), "Nothing"); strmid(News[hAdd1], string, 0, strlen(string), 255);
format(string1, sizeof(string1), "No-one"); strmid(News[hContact1], string1, 0, strlen(string1), 255);
News[hTaken1] = 0;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You deleted News Message (1) from the Hitman Agency's News Channel.");
return 0;
}
else if(strcmp(x_tel,"2",true) == 0)
{
format(string, sizeof(string), "Nothing"); strmid(News[hAdd2], string, 0, strlen(string), 255);
format(string1, sizeof(string1), "No-one"); strmid(News[hContact2], string1, 0, strlen(string1), 255);
News[hTaken2] = 0;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You deleted News Message (2) from the Hitman Agency's News Channel.");
return 0;
}
else if(strcmp(x_tel,"3",true) == 0)
{
format(string, sizeof(string), "Nothing"); strmid(News[hAdd3], string, 0, strlen(string), 255);
format(string1, sizeof(string1), "No-one"); strmid(News[hContact3], string1, 0, strlen(string1), 255);
News[hTaken3] = 0;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You deleted News Message (3) from the Hitman Agency's News Channel.");
return 0;
}
else if(strcmp(x_tel,"4",true) == 0)
{
format(string, sizeof(string), "Nothing"); strmid(News[hAdd4], string, 0, strlen(string), 255);
format(string1, sizeof(string1), "No-one"); strmid(News[hContact4], string1, 0, strlen(string1), 255);
News[hTaken4] = 0;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You deleted News Message (4) from the Hitman Agency's News Channel.");
return 0;
}
else if(strcmp(x_tel,"5",true) == 0)
{
format(string, sizeof(string), "Nothing"); strmid(News[hAdd5], string, 0, strlen(string), 255);
format(string1, sizeof(string1), "No-one"); strmid(News[hContact5], string1, 0, strlen(string1), 255);
News[hTaken5] = 0;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You deleted News Message (5) from the Hitman Agency's News Channel.");
return 0;
}
else if(strcmp(x_tel,"all",true) == 0)
{
format(string, sizeof(string), "Nothing"); strmid(News[hAdd1], string, 0, strlen(string), 255);
format(string1, sizeof(string1), "No-one"); strmid(News[hContact1], string1, 0, strlen(string1), 255);
News[hTaken1] = 0;
format(string, sizeof(string), "Nothing"); strmid(News[hAdd2], string, 0, strlen(string), 255);
format(string1, sizeof(string1), "No-one"); strmid(News[hContact2], string1, 0, strlen(string1), 255);
News[hTaken2] = 0;
format(string, sizeof(string), "Nothing"); strmid(News[hAdd3], string, 0, strlen(string), 255);
format(string1, sizeof(string1), "No-one"); strmid(News[hContact3], string1, 0, strlen(string1), 255);
News[hTaken3] = 0;
format(string, sizeof(string), "Nothing"); strmid(News[hAdd4], string, 0, strlen(string), 255);
format(string1, sizeof(string1), "No-one"); strmid(News[hContact4], string1, 0, strlen(string1), 255);
News[hTaken4] = 0;
format(string, sizeof(string), "Nothing"); strmid(News[hAdd5], string, 0, strlen(string), 255);
format(string1, sizeof(string1), "No-one"); strmid(News[hContact5], string1, 0, strlen(string1), 255);
News[hTaken5] = 0;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You deleted all the News Message from the Hitman Agency's News Channel.");
return 0;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: News delete [number] or News delete all.");
return 0;
}
}
else { return 0; }
}
else if ((strcmp("Givehit", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Givehit")))
{
if(PlayerInfo[playerid][pRank] < 4)
{
SendClientMessage(playerid, COLOR_GREY, " You need Rank 4 to Give Contracts to Hitmans !");
return 0;
}
if(hitfound == 0)
{
SendClientMessage(playerid, COLOR_GREY, " There is no Hit Founded yet, use Contracts in the Portable first !");
return 0;
}
tmp = strtok(text, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "USAGE: Givehit [playerid/PartOfName]");
return 0;
}
//giveplayerid = strval(tmp);
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(PlayerInfo[giveplayerid][pMember] != 8)
if(PlayerInfo[giveplayerid][pLeader] != 8)
{
SendClientMessage(playerid, COLOR_GREY, " That player is not a Hitman !");
return 0;
}
if(GoChase[giveplayerid] < 999)
{
SendClientMessage(playerid, COLOR_GREY, " That Hitman is already busy with a Contract !");
return 0;
}
if(IsPlayerConnected(hitid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giver, sizeof(giver));
GetPlayerName(hitid, giveplayer, sizeof(giveplayer));
//format(string, sizeof(string), "* You assigned%s to kill: %s(ID:%d), for $%d.", giver, giveplayer, hitid, PlayerInfo[hitid][pValue]);
//SendClientMessage(playerid, COLOR_YELLOW, string);
//format(string, sizeof(string), "* Hitman %s has assigned you to kill: %s(ID:%d), for $%d.", sendername, giveplayer, hitid, PlayerInfo[hitid][pValue]);
//SendClientMessage(giveplayerid, COLOR_YELLOW, string);
format(string, sizeof(string), "* Hitman %s, assigned Hitman %s to kill: %s(ID:%d), for $%d.", sendername, giver, giveplayer, hitid, PlayerInfo[hitid][pHeadValue]);
SendFamilyMessage(8, COLOR_YELLOW, string);
GoChase[giveplayerid] = hitid;
GetChased[hitid] = giveplayerid;
GotHit[hitid] = 1;
hitid = 0;
hitfound = 0;
return 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " The Contracted Person is offline, use Contracts in the Portable again !");
return 0;
}
}
return 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That Hitman is not Online, or ain't a Hitman !");
return 0;
}
}
else if ((strcmp("Ranks", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Ranks")))
{
SendClientMessage(playerid, COLOR_WHITE, "|__________________ Agency's Ranks __________________|");
for(new i=0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[pMember] == 8||PlayerInfo[pLeader] == 8)
{
GetPlayerName(i, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* %s: Rank %d", giveplayer,PlayerInfo[pRank]);
SendClientMessage(playerid, COLOR_GREY, string);
}
}
}
}
else if ((strcmp("Order", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Order")))
{
if(OrderReady[playerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " You already Ordered a Package, pick it up at your Head Quarter's Front Door first !");
return 0;
}
tmp = strtok(text, idx);
if ((strcmp("1", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("1")))
{
if(PlayerInfo[playerid][pRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " Your Rank is not high enough to Order that Package !"); return 0; }
if(GetPlayerMoney(playerid) > 4999)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have Ordered Package 1 ($5000), it will be delivered at your Head Quarter's Front Door.");
OrderReady[playerid] = 1;
return 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY," You can't afford that Package !");
return 0;
}
}
else if ((strcmp("2", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("2")))
{
if(PlayerInfo[playerid][pRank] < 2) { SendClientMessage(playerid, COLOR_GREY, " Your Rank is not high enough to Order that Package !"); return 0; }
if(GetPlayerMoney(playerid) > 5999)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have Ordered Package 2 ($6000), it will be delivered at your Head Quarter's Front Door.");
OrderReady[playerid] = 2;
return 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY," You can't afford that Package !");
return 0;
}
}
else if ((strcmp("3", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("3")))
{
if(PlayerInfo[playerid][pRank] < 2) { SendClientMessage(playerid, COLOR_GREY, " Your Rank is not high enough to Order that Package !"); return 0; }
if(GetPlayerMoney(playerid) > 5999)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have Ordered Package 3 ($6000), it will be delivered at your Head Quarter's Front Door.");
OrderReady[playerid] = 3;
return 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY," You can't afford that Package !");
return 0;
}
}
else if ((strcmp("4", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("4")))
{
if(PlayerInfo[playerid][pRank] < 3) { SendClientMessage(playerid, COLOR_GREY, " Your Rank is not high enough to Order that Package !"); return 0; }
if(GetPlayerMoney(playerid) > 7999)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have Ordered Package 4 ($8000), it will be delivered at your Head Quarter's Front Door.");
OrderReady[playerid] = 4;
return 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY," You can't afford that Package !");
return 0;
}
}
else if ((strcmp("5", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("5")))
{
if(PlayerInfo[playerid][pRank] < 3) { SendClientMessage(playerid, COLOR_GREY, " Your Rank is not high enough to Order that Package !"); return 0; }
if(GetPlayerMoney(playerid) > 7999)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have Ordered Package 5 ($8000), it will be delivered at your Head Quarter's Front Door.");
OrderReady[playerid] = 5;
return 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY," You can't afford that Package !");
return 0;
}
}
else if ((strcmp("6", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("6")))
{
if(PlayerInfo[playerid][pRank] < 4) { SendClientMessage(playerid, COLOR_GREY, " Your Rank is not high enough to Order that Package !"); return 0; }
if(GetPlayerMoney(playerid) > 8499)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have Ordered Package 6 ($8500), it will be delivered at your Head Quarter's Front Door.");
OrderReady[playerid] = 6;
return 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY," You can't afford that Package !");
return 0;
}
}
else if ((strcmp("7", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("7")))
{
if(PlayerInfo[playerid][pRank] < 4) { SendClientMessage(playerid, COLOR_GREY, " Your Rank is not high enough to Order that Package !"); return 0; }
if(GetPlayerMoney(playerid) > 8499)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have Ordered Package 7 ($8500), it will be delivered at your Head Quarter's Front Door.");
OrderReady[playerid] = 7;
return 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY," You can't afford that Package !");
return 0;
}
}
else if ((strcmp("8", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("8")))
{
if(PlayerInfo[playerid][pRank] < 4) { SendClientMessage(playerid, COLOR_GREY, " Your Rank is not high enough to Order that Package !"); return 0; }
if(GetPlayerMoney(playerid) > 14999)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have Ordered Package 8 ($15000), it will be delivered at your Head Quarter's Front Door.");
OrderReady[playerid] = 8;
return 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY," You can't afford that Package !");
return 0;
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "|__________________ Available Packages __________________|");
if(PlayerInfo[playerid][pRank] >= 1) { SendClientMessage(playerid, COLOR_GREY, "|(1) ($5000 ) Rank 1 - 5: Knife, Desert Eagle, MP5, Shotgun"); }
if(PlayerInfo[playerid][pRank] >= 2) { SendClientMessage(playerid, COLOR_GREY, "|(2) ($6000 ) Rank 2 - 5: Knife, Desert Eagle, M4, MP5, Shotgun"); }
if(PlayerInfo[playerid][pRank] >= 2) { SendClientMessage(playerid, COLOR_GREY, "|(3) ($6000 ) Rank 2 - 5: Knife, Desert Eagle, AK47, MP5, Shotgun"); }
if(PlayerInfo[playerid][pRank] >= 3) { SendClientMessage(playerid, COLOR_GREY, "|(4) ($8000) Rank 3 - 5: Knife, Desert Eagle, M4, MP5, Shotgun, Sniper"); }
if(PlayerInfo[playerid][pRank] >= 3) { SendClientMessage(playerid, COLOR_GREY, "|(5) ($8000) Rank 3 - 5: Knife, Desert Eagle, AK47, MP5, Shotgun, Sniper"); }
if(PlayerInfo[playerid][pRank] >= 4) { SendClientMessage(playerid, COLOR_GREY, "|(6) ($8500) Rank 4 - 5: Knife, Desert Eagle, M4, MP5, Shotgun, Sniper"); }
if(PlayerInfo[playerid][pRank] >= 4) { SendClientMessage(playerid, COLOR_GREY, "|(7) ($8500) Rank 4 - 5: Knife, Desert Eagle, AK47, MP5, Shotgun, Sniper"); }
if(PlayerInfo[playerid][pRank] >= 4) { SendClientMessage(playerid, COLOR_GREY, "|(8) ($15000) Rank 4 - 5: Knife, Desert Eagle, AK47, MP5, Shotgun, Sniper"); }
SendClientMessage(playerid, COLOR_WHITE, "|________________________________________________________|");
return 0;
}
}
else if ((strcmp("Logout", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Logout")))
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have shutdowned your Laptop, and Disconnected from your Agency.");
ConnectedToPC[playerid] = 0;
return 0;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "|___ Hitman Agency ___|");
SendClientMessage(playerid, COLOR_YELLOW2, "| - News");
SendClientMessage(playerid, COLOR_YELLOW2, "| - Contracts");
SendClientMessage(playerid, COLOR_YELLOW2, "| - Givehit");
SendClientMessage(playerid, COLOR_YELLOW2, "| - Backup");
SendClientMessage(playerid, COLOR_YELLOW2, "| - Order");
SendClientMessage(playerid, COLOR_YELLOW2, "| - Ranks");
SendClientMessage(playerid, COLOR_YELLOW2, "| - Logout");
SendClientMessage(playerid, COLOR_YELLOW2, "|");
SendClientMessage(playerid, COLOR_WHITE, "|______________|00:00|");
return 0;
}
return 0;
}
if(DMVT[playerid] > 0)
{
new idx;
tmp = strtok(text, idx);
if(DMVT[playerid] == 1)
{
if ((strcmp("A", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("A")))
{
SendClientMessage(playerid,COLOR_LIGHTRED," Raspuns gresit.Ai picat testul !");
DMVT[playerid] = 0;
TogglePlayerControllable(playerid, 1);
return 0;
}
else if ((strcmp("B", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("B")))
{
SendClientMessage(playerid,COLOR_LIGHTRED," Raspuns gresit.Ai picat testul !");
DMVT[playerid] = 0;
TogglePlayerControllable(playerid, 1);
return 0;
}
else if ((strcmp("C", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("C")))
{
SendClientMessage(playerid,COLOR_LIGHTBLUE," Raspuns corect,trecem la urmatoarea intrebare !");
SetTimerEx("DMVTest2", 5000, 0, "d", playerid);
return 0;
}
else if ((strcmp("D", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("D")))
{
SendClientMessage(playerid,COLOR_LIGHTRED," Raspuns gresit.Ai picat testul !");
DMVT[playerid] = 0;
TogglePlayerControllable(playerid, 1);
return 0;
}
else
{
SendClientMessage(playerid,COLOR_LIGHTGREEN,"|_____ Intrebare Examen _____|");
SendClientMessage(playerid,COLOR_LIGHTBLUE," Ce fac daca vad o masina de politie cu girofarul pornit urmarind un suspect iar eu sunt in masina ?");
SendClientMessage(playerid,COLOR_YELLOW2," A: Opresc masina in pozitia curenta ");
SendClientMessage(playerid,COLOR_YELLOW2," B: Ma bag in fata lor ");
SendClientMessage(playerid,COLOR_YELLOW2," C: Trag pe dreapta ");
SendClientMessage(playerid,COLOR_YELLOW2," D: Ma duc si incerc sa ajut politia ");
}
}
if(DMVT[playerid] == 2)
{
if ((strcmp("A", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("A")))
{
SendClientMessage(playerid,COLOR_LIGHTRED," Raspuns gresit.Ai picat testul !");
DMVT[playerid] = 0;
TogglePlayerControllable(playerid, 1);
return 0;
}
else if ((strcmp("B", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("B")))
{
SendClientMessage(playerid,COLOR_LIGHTBLUE," Raspuns corect,trecem la urmatoarea intrebare !");
SetTimerEx("DMVTest3", 5000, 0, "d", playerid);
return 0;
}
else if ((strcmp("C", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("C")))
{
SendClientMessage(playerid,COLOR_LIGHTRED," Raspuns gresit.Ai picat testul !");
DMVT[playerid] = 0;
TogglePlayerControllable(playerid, 1);
return 0;
}
else if ((strcmp("D", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("D")))
{
SendClientMessage(playerid,COLOR_LIGHTRED," Raspuns gresit.Ai picat testul !");
DMVT[playerid] = 0;
TogglePlayerControllable(playerid, 1);
return 0;
}
else
{
SendClientMessage(playerid,COLOR_LIGHTGREEN,"|_____ Intrebare Examen _____|");
SendClientMessage(playerid,COLOR_LIGHTBLUE," Ce pot patesc daca particip intr-o cursa ilegale ?");
SendClientMessage(playerid,COLOR_YELLOW2," A: Nimic,sunt regele soselelor ");
SendClientMessage(playerid,COLOR_YELLOW2," B: Pot intra la inchisoare ");
SendClientMessage(playerid,COLOR_YELLOW2," C: Imi pot distruge masina si nu pot plati reparatile ");
SendClientMessage(playerid,COLOR_YELLOW2," D: Pot sa o castig si sa primesc marele premiu ");
}
}
if(DMVT[playerid] == 3)
{
if ((strcmp("A", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("A")))
{
SendClientMessage(playerid,COLOR_LIGHTRED," Raspuns gresit.Ai picat testul !");
DMVT[playerid] = 0;
TogglePlayerControllable(playerid, 1);
return 0;
}
else if ((strcmp("B", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("B")))
{
SendClientMessage(playerid,COLOR_LIGHTRED," Raspuns gresit.Ai picat testul !");
DMVT[playerid] = 0;
TogglePlayerControllable(playerid, 1);
return 0;
}
else if ((strcmp("C", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("C")))
{
SendClientMessage(playerid,COLOR_LIGHTBLUE," Raspuns corect,trecem la urmatoarea intrebare !");
SetTimerEx("DMVTest4", 5000, 0, "d", playerid);
return 0;
}
else if ((strcmp("D", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("D")))
{
SendClientMessage(playerid,COLOR_LIGHTRED," Raspuns gresit.Ai picat testul !");
DMVT[playerid] = 0;
TogglePlayerControllable(playerid, 1);
return 0;
}
else
{
SendClientMessage(playerid,COLOR_LIGHTGREEN,"|_____ Intrebare Examen _____|");
SendClientMessage(playerid,COLOR_LIGHTBLUE," Ce fac daca cineva imi fura masina ?");
SendClientMessage(playerid,COLOR_YELLOW2," A: Ma duc,il dau jos din masina,il bat si mi-o iau inapoi ");
SendClientMessage(playerid,COLOR_YELLOW2," B: Alerg pana gasesc alta si o fur ");
SendClientMessage(playerid,COLOR_YELLOW2," C: Sun la politie (( /call 911 )) ");
SendClientMessage(playerid,COLOR_YELLOW2," D: Merg pe jos ");
}
}
if(DMVT[playerid] == 4)
{
if ((strcmp("A", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("A")))
{
SendClientMessage(playerid,COLOR_LIGHTBLUE," Raspuns corect.Ai trecut testul din sala !");
SendClientMessage(playerid,COLOR_LIGHTBLUE," Urca intr-o masina pentru a da traseul !");
TogglePlayerControllable(playerid, 1);
DMVT[playerid] = 0;
TakingLesson[playerid] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "** The Instructor takes a pair of keys from his pockets and hands it to %s **", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 0;
}
else if ((strcmp("B", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("B")))
{
SendClientMessage(playerid,COLOR_LIGHTRED," Raspuns gresit.Ai picat testul !");
DMVT[playerid] = 0;
TogglePlayerControllable(playerid, 1);
return 0;
}
else if ((strcmp("C", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("C")))
{
SendClientMessage(playerid,COLOR_LIGHTRED," Raspuns gresit.Ai picat testul !");
DMVT[playerid] = 0;
TogglePlayerControllable(playerid, 1);
return 0;
}
else if ((strcmp("D", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("D")))
{
SendClientMessage(playerid,COLOR_LIGHTRED," Raspuns gresit.Ai picat testul !");
DMVT[playerid] = 0;
TogglePlayerControllable(playerid, 1);
return 0;
}
else
{
SendClientMessage(playerid,COLOR_LIGHTGREEN,"|_____ Intrebare Examen _____|");
SendClientMessage(playerid,COLOR_LIGHTBLUE," Cand pot conduce pe partea stanga ?");
SendClientMessage(playerid,COLOR_YELLOW2," A: Cand drumul de pe partea dreapta este blocat ");
SendClientMessage(playerid,COLOR_YELLOW2," B: Cand vreau ");
SendClientMessage(playerid,COLOR_YELLOW2," C: Cand este ceata in fata ");
SendClientMessage(playerid,COLOR_YELLOW2," D: Cand este o coada imensa in fata mea si nu vreau sa astept ");
}
}
}
if(CallLawyer[playerid] == 111)
{
new idx;
tmp = strtok(text, idx);
if ((strcmp("yes", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("yes")))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "** %s is in Jail, and needs a Lawyer. Go to the Station.", sendername);
SendJobMessage(2, TEAM_AZTECAS_COLOR, string);
SendJobMessage(2, TEAM_AZTECAS_COLOR, "* When you are at the Station, ask an Officer to approve you with /accept lawyer.");
SendClientMessage(playerid, COLOR_LIGHTRED, "A message has been sent to all available Lawyers, please wait.");
WantLawyer[playerid] = 0;
CallLawyer[playerid] = 0;
return 0;
}
else
{
SendClientMessage(playerid, COLOR_LIGHTRED, "There is no Lawyer available to you anymore, Jail Time started.");
WantLawyer[playerid] = 0;
CallLawyer[playerid] = 0;
return 0;
}
}
if(TalkingLive[playerid] != 255)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pJob] == 6 || PlayerInfo[playerid][pLeader] == 9 || PlayerInfo[playerid][pMember] == 9 )
{
format(string, sizeof(string), "LiveNR %s: %s", sendername, text);
OOCNews(COLOR_LIGHTGREEN, string);
}
else
{
format(string, sizeof(string), "LivePlayer %s: %s", sendername, text);
OOCNews(COLOR_LIGHTGREEN, string);
}
return 0;
}
if(Mobile[playerid] != 255)
{
new idx;
tmp = strtok(text, idx);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s Says (cellphone): %s", sendername, text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
//printf("callers line %d called %d caller %d",Mobile[Mobile[playerid]],Mobile[playerid],playerid);
if(Mobile[playerid] == 914)
{
if(!strlen(tmp))
{
SendClientMessage(playerid, TEAM_CYAN_COLOR, "Dispatch: Sorry I don't understand?");
return 0;
}
new turner[MAX_PLAYER_NAME];
new wanted[128];
GetPlayerName(playerid, turner, sizeof(turner));
SendClientMessage(playerid, TEAM_CYAN_COLOR, "Dispatch: We have alerted all units in the area.");
SendClientMessage(playerid, TEAM_CYAN_COLOR, "Thank you for reporting this incident");
format(wanted, sizeof(wanted), "Dispatch: All Units IA: Caller: %s",turner);
SendTeamBeepMessage(1, TEAM_CYAN_COLOR, wanted);
format(wanted, sizeof(wanted), "Dispatch: Incident: %s",text);
SendTeamMessage(1, TEAM_CYAN_COLOR, wanted);
SendClientMessage(playerid, COLOR_GRAD2, " They Hung Up...");
Mobile[playerid] = 255;
return 0;
}
if(Mobile[playerid] == 913)
{
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCY: Sorry i dont understand?");
return 0;
}
if ((strcmp("no", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("no")))
{
new turner[MAX_PLAYER_NAME];
new wanted[128];
GetPlayerName(playerid, turner, sizeof(turner));
SendClientMessage(playerid, COLOR_DBLUE, " HQ: We have alerted all units in the area.");
SendClientMessage(playerid, COLOR_DBLUE, "Thank you for reporting this crime");
format(wanted, sizeof(wanted), "HQ: All Units APB: Reporter: %s",turner);
SendFamilyMessage(1, COLOR_DBLUE, wanted);
format(wanted, sizeof(wanted), "HQ: Crime: %s, Suspect: Unknown",PlayerCrime[playerid][pAccusing]);
SendFamilyMessage(1, COLOR_DBLUE, wanted);
SendClientMessage(playerid, COLOR_GRAD2, " They Hung Up...");
Mobile[playerid] = 255;
return 0;
}
new badguy;
//badguy = strval(tmp);
badguy = ReturnUser(tmp);
if (IsPlayerConnected(badguy))
{
if(badguy != INVALID_PLAYER_ID)
{
if (gTeam[badguy] == 2 || gTeam[badguy] == 1)
{
SendClientMessage(playerid, COLOR_DBLUE, " HQ: You will have to contact internal affairs. This is an emergency line");
SendClientMessage(playerid, COLOR_GRAD2, " They Hung Up...");
Mobile[playerid] = 255;
return 0;
}
if (WantedPoints[badguy] > 0)
{
SendClientMessage(playerid, COLOR_DBLUE, " HQ: Units are already assigned to that case");
SendClientMessage(playerid, COLOR_DBLUE, "Thank you for reporting this crime");
SendClientMessage(playerid, COLOR_GRAD2, " They Hung Up...");
Mobile[playerid] = 255;
return 0;
}
if (badguy == playerid)
{
SendClientMessage(playerid, COLOR_DBLUE, " HQ: Dont Fool Around, This is an emergency line.");
SendClientMessage(playerid, COLOR_GRAD2, " They Hung Up...");
Mobile[playerid] = 255;
return 0;
}
SendClientMessage(playerid, COLOR_DBLUE, " HQ: We have alerted all units in the area.");
SendClientMessage(playerid, COLOR_DBLUE, "Thank you for reporting this crime");
SetPlayerCriminal(badguy,playerid, PlayerCrime[playerid][pAccusing]);
if(WantedPoints[badguy] > 0) { } else { WantedPoints[badguy] += 1; }
SendClientMessage(playerid, COLOR_GRAD2, " They Hung Up...");
Mobile[playerid] = 255;
return 0;
}//invalid id
return 0;
}//not connected
else
{
format(string, sizeof(string), " HQ: I have no Information on %s, are you sure thats the right name?",tmp);
SendClientMessage(playerid, COLOR_DBLUE, string);
return 0;
}
}
if(Mobile[playerid] == 912)
{
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCY: Sorry i dont understand?");
return 0;
}
strmid(PlayerCrime[playerid][pAccusing], text, 0, strlen(text), 255);
SendClientMessage(playerid, COLOR_DBLUE, " HQ: If you know the assailant's name or part of it say it now or just say no.");
Mobile[playerid] = 913;
return 0;
}
if(Mobile[playerid] == 911)
{
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCY: Sorry i dont understand, or paramedic?");
return 0;
}
else if ((strcmp("", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("")))
{
SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCY: I am patching you to HQ, please hold.");
Mobile[playerid] = 912;
SendClientMessage(playerid, COLOR_DBLUE, " HQ: Please give me a short description of the crime.");
return 0;
}
else if ((strcmp("paramedic", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("paramedic")))
{
SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCY: I am patching you to Paramedic HQ, please hold.");
Mobile[playerid] = 914;
SendClientMessage(playerid, TEAM_CYAN_COLOR, "Dispatch: Please give me a short description of the Incident.");
return 0;
}
else
{
SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCY: Sorry i dont understand, or paramedic?");
return 0;
}
}
if(IsPlayerConnected(Mobile[playerid]))
{
if(Mobile[Mobile[playerid]] == playerid)
{
SendClientMessage(Mobile[playerid], COLOR_YELLOW,string);
}
}
else
{
SendClientMessage(playerid, COLOR_YELLOW,"Theres nobody there");
}
return 0;
}
if (realchat)
{
if(gPlayerLogged[playerid] == 0)
{
return 0;
}
if(PlayerInfo[playerid][pAdmin] >= 0)
{
format(string, sizeof(string), " %s ", text);
SetPlayerChatBubble(playerid, string, 0xF6F6F6FF, 30.0, 8000);
}
//ApplyAnimation(playerid,"PED","IDLE_CHAT",4.1,0,1,1,1,1);
ChatColor(20.0, playerid,string);
return 0;
}
return 1;
}[/pawn]