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Problema /enter /exit puse pe KEY_SECONDARY_ATACK
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Question
calin1996
Problema,erori:
[pawn]D:\lucru\1_3_samp\1.3 samp\gamemodes\lucru.pwn(57592) : error 029: invalid expression, assumed zero
D:\lucru\1_3_samp\1.3 samp\gamemodes\lucru.pwn(57749) : warning 225: unreachable code
D:\lucru\1_3_samp\1.3 samp\gamemodes\lucru.pwn(57749) : error 029: invalid expression, assumed zero
D:\lucru\1_3_samp\1.3 samp\gamemodes\lucru.pwn(57749) : warning 215: expression has no effect
D:\lucru\1_3_samp\1.3 samp\gamemodes\lucru.pwn(57749) : error 001: expected token: ";", but found "if"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
3 Errors.
[/pawn]
Linii:
[pawn]57592: if(oldkeys == KEY_SECONDARY_ATTACK))[/pawn]
[pawn]57749: else if(newkeys == KEY_SECONDARY_ATTACK)[/pawn]
/enter pe KEY_SECONDARY_ATTACK:
[pawn]if(newkeys == KEY_SECONDARY_ATTACK)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo[hEntrancex], HouseInfo[hEntrancey], HouseInfo[hEntrancez]))
{
//printf("Found House :%d",i);
if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[hLock] == 0)
{
SetPlayerVirtualWorld(playerid, i);
SetPlayerInterior(playerid,HouseInfo[hInt]);
SetPlayerPos(playerid,HouseInfo[hExitx],HouseInfo[hExity],HouseInfo[hExitz]);
GameTextForPlayer(playerid, "~w~Welcome", 5000, 1);
PlayerInfo[playerid][pInt] = HouseInfo[hInt];
PlayerInfo[playerid][pLocal] = i+500;
return 1;
}
else
{
GameTextForPlayer(playerid, "~r~CLOSED", 5000, 1);
return 1;
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
//if(PlayerInfo[playerid][pLocal] == 108 || PlayerInfo[playerid][pLocal] == 109 || PlayerInfo[playerid][pLocal] == 110 || PlayerInfo[playerid][pLocal] == 111 || PlayerInfo[playerid][pLocal] == 112)
if (PlayerToPoint(3, playerid,BizzInfo[bEntranceX], BizzInfo[bEntranceY], BizzInfo[bEntranceZ]))
{
//printf("Found House :%d",i);
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[bEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(BizzInfo[bLocked] == 1)
{
GameTextForPlayer(playerid, "~r~CLOSED", 5000, 1);
return 1;
}
if(i == 6 || i == 7 || i == 8)
{
OnPlayerEnterFood(playerid, 3)
SetPlayerInterior(playerid,BizzInfo[bInterior]);
SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[bInterior];
PlayerInfo[playerid][pLocal] = i+99;
SetPlayerVirtualWorld(playerid, i+99);
format(string, sizeof(string), "Use /exit~n~to leave");
GameTextForPlayer(playerid, string, 5000, 3);
OnPropUpdate();
return 1;
}
if(i == 25)
{
OnPlayerEnterFood(playerid, 2)
SetPlayerInterior(playerid,BizzInfo[25][bInterior]);
SetPlayerPos(playerid,BizzInfo[25][bExitX],BizzInfo[25][bExitY],BizzInfo[25][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[25][bInterior];
PlayerInfo[playerid][pLocal] = 25+99;
SetPlayerVirtualWorld(playerid, 25+99);
format(string, sizeof(string), "Use /exit~n~to leave");
GameTextForPlayer(playerid, string, 5000, 3);
OnPropUpdate();
return 1;
}
if(i == 2)
{
OnPlayerEnterFood(playerid, 1)
SetPlayerInterior(playerid,BizzInfo[2][bInterior]);
SetPlayerPos(playerid,BizzInfo[2][bExitX],BizzInfo[2][bExitY],BizzInfo[2][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[2][bInterior];
PlayerInfo[playerid][pLocal] = 2+99;
SetPlayerVirtualWorld(playerid, 2+99);
format(string, sizeof(string), "Use /exit~n~to leave");
GameTextForPlayer(playerid, string, 5000, 3);
OnPropUpdate();
return 1;
}
if(i == 24)
{
SetPlayerInterior(playerid,BizzInfo[bInterior]);
SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[bInterior];
PlayerInfo[playerid][pLocal] = i+99;
SetPlayerVirtualWorld(playerid, i+99);
format(string, sizeof(string), "Use /exit~n~to leave");
GameTextForPlayer(playerid, string, 5000, 3);
return 1;
}
if(i == 5 || i == 14 || i == 15 || i == 9 || i == 10 || i == 11 || i == 12 || i == 13 || i == 16 || i == 17 || i == 19 || i == 20 || i == 21 || i == 22 || i == 23)
{
SetPlayerInterior(playerid,BizzInfo[bInterior]);
SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[bInterior];
PlayerInfo[playerid][pLocal] = i+99;
SetPlayerVirtualWorld(playerid, i+99);
format(string, sizeof(string), "Use /exit~n~to leave");
GameTextForPlayer(playerid, string, 5000, 3);
}
SafeGivePlayerMoney(playerid,-BizzInfo[bEntranceCost]);
format(string, sizeof(string), "~r~-%d $~n~~w~Use /exit~n~to leave", BizzInfo[bEntranceCost]);
BizzInfo[bTill] += BizzInfo[bEntranceCost];
OnPropUpdate();
GameTextForPlayer(playerid, string, 5000, 3);
}
if(i == 6 || i == 7 || i == 8)
{
OnPlayerEnterFood(playerid, 3)
SetPlayerInterior(playerid,BizzInfo[bInterior]);
SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[bInterior];
PlayerInfo[playerid][pLocal] = i+99;
SetPlayerVirtualWorld(playerid, i+99);
format(string, sizeof(string), "Use /exit~n~to leave");
GameTextForPlayer(playerid, string, 5000, 3);
OnPropUpdate();
return 1;
}
if(i == 25)
{
OnPlayerEnterFood(playerid, 2)
SetPlayerInterior(playerid,BizzInfo[25][bInterior]);
SetPlayerPos(playerid,BizzInfo[25][bExitX],BizzInfo[25][bExitY],BizzInfo[25][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[25][bInterior];
PlayerInfo[playerid][pLocal] = 25+99;
SetPlayerVirtualWorld(playerid, 25+99);
format(string, sizeof(string), "Use /exit~n~to leave");
GameTextForPlayer(playerid, string, 5000, 3);
OnPropUpdate();
return 1;
}
if(i == 2)
{
OnPlayerEnterFood(playerid, 1)
SetPlayerInterior(playerid,BizzInfo[2][bInterior]);
SetPlayerPos(playerid,BizzInfo[2][bExitX],BizzInfo[2][bExitY],BizzInfo[2][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[2][bInterior];
PlayerInfo[playerid][pLocal] = 2+99;
SetPlayerVirtualWorld(playerid, 2+99);
format(string, sizeof(string), "Use /exit~n~to leave");
GameTextForPlayer(playerid, string, 5000, 3);
OnPropUpdate();
return 1;
}
if(i == 5 || i == 14 || i == 15 || i == 9 || i == 10 || i == 11 || i == 12 || i == 13 || i == 16 || i == 17 || i == 19 || i == 20 || i == 21 || i == 22 || i == 23 || i == 24)
{
SetPlayerInterior(playerid,BizzInfo[bInterior]);
SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[bInterior];
PlayerInfo[playerid][pLocal] = i+99;
SetPlayerVirtualWorld(playerid, i+99);
format(string, sizeof(string), "Use /exit~n~to leave");
GameTextForPlayer(playerid, string, 5000, 3);
OnPropUpdate();
return 1;
}
SetPlayerInterior(playerid,BizzInfo[bInterior]);
SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[bInterior];
PlayerInfo[playerid][pLocal] = i+99;
SetPlayerVirtualWorld(playerid, i+99);
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s payed %d to enter", dood, BizzInfo[bEntranceCost], i);
printf("%s", string);
PayLog(string);
return 1;
}
else
{
GameTextForPlayer(playerid, "~r~You don't have enough money", 5000, 1);
return 1;
}
}
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
if (PlayerToPoint(3, playerid,SBizzInfo[sbEntranceX], SBizzInfo[sbEntranceY], SBizzInfo[sbEntranceZ]))
{
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[sbEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(SBizzInfo[sbLocked] == 1)
{
GameTextForPlayer(playerid, "~r~CLOSED", 5000, 1);
return 1;
}
SafeGivePlayerMoney(playerid,-SBizzInfo[sbEntranceCost]);
gSpentCash[playerid] = GetPlayerMoney(playerid);
SBizzInfo[sbTill] += SBizzInfo[sbEntranceCost];
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s payed %d To enter %d", dood, SBizzInfo[sbEntranceCost], i);
printf("%s", string);
PayLog(string);
OnPropUpdate();
return 1;
}
}
else
{
GameTextForPlayer(playerid, "~r~You don't have enough", 5000, 1);
return 1;
}
}
}
}
return 1;
}[/pawn]
/Exit pe KEY_SECONDARY_ATTACK:
[pawn] if(oldkeys == KEY_SECONDARY_ATTACK))
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo[hExitx], HouseInfo[hExity], HouseInfo[hExitz]))
{
if(GetPlayerVirtualWorld(playerid) == i)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,HouseInfo[hEntrancex],HouseInfo[hEntrancey],HouseInfo[hEntrancez]);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 999;
SetCameraBehindPlayer(playerid);
SetPlayerVirtualWorld(playerid,0);
if(HouseInfo[hHel] == 1 && HouseInfo[hArm] == 1)
{
SetPlayerHealth(playerid,100.0);
SetPlayerArmour(playerid,100.0);
return 1;
}
if(HouseInfo[hHel] == 1)
{
SetPlayerHealth(playerid,100.0);
return 1;
}
if(HouseInfo[hArm] == 1)
{
SetPlayerArmour(playerid,100.0);
return 1;
}
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
//printf("Bizz :%d",i);
if (PlayerToPoint(3, playerid,BizzInfo[bExitX], BizzInfo[bExitY], BizzInfo[bExitZ]))
{
if(GetPlayerVirtualWorld(playerid) == i+99)
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,BizzInfo[bEntranceX],BizzInfo[bEntranceY],BizzInfo[bEntranceZ]);
PlayerInfo[playerid][pLocal] = 999;
SetPlayerVirtualWorld(playerid, 0);
OnPlayerExitFood(playerid)
}
}
}
new carid = GetPlayerVehicleID(playerid);
if (IsABus(carid))
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, carid);
}
if (IsASweeper(carid))
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
if(IsAHarvest(carid))
{
if (carid != 0)
{
SetVehicleToRespawn(carid);
}
if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22)
{
FarmerPickup[playerid][0]--;
}
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
FarmerVar[playerid] = 0;
DisablePlayerRaceCheckpoint(playerid);
}
if(IsASmuggleCar(carid))
{
if(carid != 0)
{
SetVehicleToRespawn(carid);
}
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
SmugglerWork[playerid] = 0;
DisablePlayerCheckpoint(playerid);
}
if(IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
if(IsPlayerInAnyVehicle(playerid) && !engineOn[GetPlayerVehicleID(playerid)] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130 || GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1481.0206,-1771.1138,18.7958);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 999;
}
else if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438);
}
else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);
}
else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);
}
else if(NoFuel[playerid] == 1)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
NoFuel[playerid] = 0;
}
}
return 1;
}[/pawn]
REZOLVAT!! :D
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