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Problema /enter /exit puse pe KEY_SECONDARY_ATACK


calin1996

Question

Problema,erori:

[pawn]D:\lucru\1_3_samp\1.3 samp\gamemodes\lucru.pwn(57592) : error 029: invalid expression, assumed zero

D:\lucru\1_3_samp\1.3 samp\gamemodes\lucru.pwn(57749) : warning 225: unreachable code

D:\lucru\1_3_samp\1.3 samp\gamemodes\lucru.pwn(57749) : error 029: invalid expression, assumed zero

D:\lucru\1_3_samp\1.3 samp\gamemodes\lucru.pwn(57749) : warning 215: expression has no effect

D:\lucru\1_3_samp\1.3 samp\gamemodes\lucru.pwn(57749) : error 001: expected token: ";", but found "if"

Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

3 Errors.

[/pawn]

Linii:

[pawn]57592:  if(oldkeys == KEY_SECONDARY_ATTACK))[/pawn]

[pawn]57749: else if(newkeys == KEY_SECONDARY_ATTACK)[/pawn]

/enter pe KEY_SECONDARY_ATTACK:

[pawn]if(newkeys == KEY_SECONDARY_ATTACK)

{

    if(IsPlayerConnected(playerid))

{

for(new i = 0; i < sizeof(HouseInfo); i++)

{

if (PlayerToPoint(3, playerid,HouseInfo[hEntrancex], HouseInfo[hEntrancey], HouseInfo[hEntrancez]))

{

//printf("Found House :%d",i);

if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[hLock] == 0)

{

    SetPlayerVirtualWorld(playerid, i);

      SetPlayerInterior(playerid,HouseInfo[hInt]);

SetPlayerPos(playerid,HouseInfo[hExitx],HouseInfo[hExity],HouseInfo[hExitz]);

GameTextForPlayer(playerid, "~w~Welcome", 5000, 1);

PlayerInfo[playerid][pInt] = HouseInfo[hInt];

PlayerInfo[playerid][pLocal] = i+500;

return 1;

}

else

{

GameTextForPlayer(playerid, "~r~CLOSED", 5000, 1);

return 1;

}

}

}

for(new i = 0; i < sizeof(BizzInfo); i++)

{

                //if(PlayerInfo[playerid][pLocal] == 108 || PlayerInfo[playerid][pLocal] == 109 || PlayerInfo[playerid][pLocal] == 110 || PlayerInfo[playerid][pLocal] == 111 || PlayerInfo[playerid][pLocal] == 112)

if (PlayerToPoint(3, playerid,BizzInfo[bEntranceX], BizzInfo[bEntranceY], BizzInfo[bEntranceZ]))

{

//printf("Found House :%d",i);

if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[bEntranceCost])

{

if(PlayerInfo[playerid][pPbiskey] != i)

{

if(BizzInfo[bLocked] == 1)

{

GameTextForPlayer(playerid, "~r~CLOSED", 5000, 1);

return 1;

}

if(i == 6 || i == 7 || i == 8)

{

    OnPlayerEnterFood(playerid, 3)

    SetPlayerInterior(playerid,BizzInfo[bInterior]);

SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]);

PlayerInfo[playerid][pInt] = BizzInfo[bInterior];

PlayerInfo[playerid][pLocal] = i+99;

SetPlayerVirtualWorld(playerid, i+99);

format(string, sizeof(string), "Use /exit~n~to leave");

GameTextForPlayer(playerid, string, 5000, 3);

OnPropUpdate();

return 1;

}

if(i == 25)

{

    OnPlayerEnterFood(playerid, 2)

    SetPlayerInterior(playerid,BizzInfo[25][bInterior]);

SetPlayerPos(playerid,BizzInfo[25][bExitX],BizzInfo[25][bExitY],BizzInfo[25][bExitZ]);

PlayerInfo[playerid][pInt] = BizzInfo[25][bInterior];

PlayerInfo[playerid][pLocal] = 25+99;

SetPlayerVirtualWorld(playerid, 25+99);

format(string, sizeof(string), "Use /exit~n~to leave");

GameTextForPlayer(playerid, string, 5000, 3);

OnPropUpdate();

return 1;

}

if(i == 2)

{

    OnPlayerEnterFood(playerid, 1)

    SetPlayerInterior(playerid,BizzInfo[2][bInterior]);

SetPlayerPos(playerid,BizzInfo[2][bExitX],BizzInfo[2][bExitY],BizzInfo[2][bExitZ]);

PlayerInfo[playerid][pInt] = BizzInfo[2][bInterior];

PlayerInfo[playerid][pLocal] = 2+99;

SetPlayerVirtualWorld(playerid, 2+99);

format(string, sizeof(string), "Use /exit~n~to leave");

GameTextForPlayer(playerid, string, 5000, 3);

OnPropUpdate();

return 1;

}

if(i == 24)

{

    SetPlayerInterior(playerid,BizzInfo[bInterior]);

SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]);

PlayerInfo[playerid][pInt] = BizzInfo[bInterior];

PlayerInfo[playerid][pLocal] = i+99;

SetPlayerVirtualWorld(playerid, i+99);

format(string, sizeof(string), "Use /exit~n~to leave");

GameTextForPlayer(playerid, string, 5000, 3);

return 1;

}

if(i == 5 || i == 14 || i == 15 || i == 9 || i == 10 || i == 11 || i == 12 || i == 13 || i == 16 || i == 17 || i == 19 || i == 20 || i == 21 || i == 22 || i == 23)

{

    SetPlayerInterior(playerid,BizzInfo[bInterior]);

SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]);

PlayerInfo[playerid][pInt] = BizzInfo[bInterior];

PlayerInfo[playerid][pLocal] = i+99;

SetPlayerVirtualWorld(playerid, i+99);

format(string, sizeof(string), "Use /exit~n~to leave");

GameTextForPlayer(playerid, string, 5000, 3);

}

SafeGivePlayerMoney(playerid,-BizzInfo[bEntranceCost]);

format(string, sizeof(string), "~r~-%d $~n~~w~Use /exit~n~to leave", BizzInfo[bEntranceCost]);

BizzInfo[bTill] += BizzInfo[bEntranceCost];

OnPropUpdate();

GameTextForPlayer(playerid, string, 5000, 3);

}

if(i == 6 || i == 7 || i == 8)

{

    OnPlayerEnterFood(playerid, 3)

    SetPlayerInterior(playerid,BizzInfo[bInterior]);

SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]);

PlayerInfo[playerid][pInt] = BizzInfo[bInterior];

PlayerInfo[playerid][pLocal] = i+99;

SetPlayerVirtualWorld(playerid, i+99);

format(string, sizeof(string), "Use /exit~n~to leave");

GameTextForPlayer(playerid, string, 5000, 3);

OnPropUpdate();

return 1;

}

if(i == 25)

{

    OnPlayerEnterFood(playerid, 2)

    SetPlayerInterior(playerid,BizzInfo[25][bInterior]);

SetPlayerPos(playerid,BizzInfo[25][bExitX],BizzInfo[25][bExitY],BizzInfo[25][bExitZ]);

PlayerInfo[playerid][pInt] = BizzInfo[25][bInterior];

PlayerInfo[playerid][pLocal] = 25+99;

SetPlayerVirtualWorld(playerid, 25+99);

format(string, sizeof(string), "Use /exit~n~to leave");

GameTextForPlayer(playerid, string, 5000, 3);

OnPropUpdate();

return 1;

}

if(i == 2)

{

    OnPlayerEnterFood(playerid, 1)

    SetPlayerInterior(playerid,BizzInfo[2][bInterior]);

SetPlayerPos(playerid,BizzInfo[2][bExitX],BizzInfo[2][bExitY],BizzInfo[2][bExitZ]);

PlayerInfo[playerid][pInt] = BizzInfo[2][bInterior];

PlayerInfo[playerid][pLocal] = 2+99;

SetPlayerVirtualWorld(playerid, 2+99);

format(string, sizeof(string), "Use /exit~n~to leave");

GameTextForPlayer(playerid, string, 5000, 3);

OnPropUpdate();

return 1;

}

if(i == 5 || i == 14 || i == 15 || i == 9 || i == 10 || i == 11 || i == 12 || i == 13 || i == 16 || i == 17 || i == 19 || i == 20 || i == 21 || i == 22 || i == 23 || i == 24)

{

    SetPlayerInterior(playerid,BizzInfo[bInterior]);

SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]);

PlayerInfo[playerid][pInt] = BizzInfo[bInterior];

PlayerInfo[playerid][pLocal] = i+99;

SetPlayerVirtualWorld(playerid, i+99);

format(string, sizeof(string), "Use /exit~n~to leave");

GameTextForPlayer(playerid, string, 5000, 3);

OnPropUpdate();

return 1;

}

SetPlayerInterior(playerid,BizzInfo[bInterior]);

SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]);

PlayerInfo[playerid][pInt] = BizzInfo[bInterior];

PlayerInfo[playerid][pLocal] = i+99;

SetPlayerVirtualWorld(playerid, i+99);

new dood[MAX_PLAYER_NAME];

GetPlayerName(playerid, dood, sizeof(dood));

format(string, sizeof(string), "%s payed %d to enter", dood, BizzInfo[bEntranceCost], i);

printf("%s", string);

PayLog(string);

return 1;

}

else

{

GameTextForPlayer(playerid, "~r~You don't have enough money", 5000, 1);

return 1;

}

}

}

for(new i = 0; i < sizeof(SBizzInfo); i++)

{

if (PlayerToPoint(3, playerid,SBizzInfo[sbEntranceX], SBizzInfo[sbEntranceY], SBizzInfo[sbEntranceZ]))

{

if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[sbEntranceCost])

{

if(PlayerInfo[playerid][pPbiskey] != i)

{

if(SBizzInfo[sbLocked] == 1)

{

GameTextForPlayer(playerid, "~r~CLOSED", 5000, 1);

return 1;

}

SafeGivePlayerMoney(playerid,-SBizzInfo[sbEntranceCost]);

gSpentCash[playerid] = GetPlayerMoney(playerid);

SBizzInfo[sbTill] += SBizzInfo[sbEntranceCost];

new dood[MAX_PLAYER_NAME];

GetPlayerName(playerid, dood, sizeof(dood));

format(string, sizeof(string), "%s payed %d To enter %d", dood, SBizzInfo[sbEntranceCost], i);

printf("%s", string);

PayLog(string);

OnPropUpdate();

return 1;

}

}

else

{

GameTextForPlayer(playerid, "~r~You don't have enough", 5000, 1);

return 1;

}

}

}

}

return 1;

}[/pawn]

/Exit pe KEY_SECONDARY_ATTACK:

[pawn]  if(oldkeys == KEY_SECONDARY_ATTACK))

{

    if(IsPlayerConnected(playerid))

{

for(new i = 0; i <  sizeof(HouseInfo); i++)

  {

if (PlayerToPoint(3, playerid,HouseInfo[hExitx], HouseInfo[hExity], HouseInfo[hExitz]))

{

    if(GetPlayerVirtualWorld(playerid) == i)

    {

  SetPlayerInterior(playerid, 0);

SetPlayerPos(playerid,HouseInfo[hEntrancex],HouseInfo[hEntrancey],HouseInfo[hEntrancez]);

PlayerInfo[playerid][pInt] = 0;

PlayerInfo[playerid][pLocal] = 999;

SetCameraBehindPlayer(playerid);

SetPlayerVirtualWorld(playerid,0);

if(HouseInfo[hHel] == 1 && HouseInfo[hArm] == 1)

{

SetPlayerHealth(playerid,100.0);

SetPlayerArmour(playerid,100.0);

return 1;

}

if(HouseInfo[hHel] == 1)

{

SetPlayerHealth(playerid,100.0);

return 1;

}

if(HouseInfo[hArm] == 1)

{

SetPlayerArmour(playerid,100.0);

return 1;

}

}

}

}

for(new i = 0; i <  sizeof(BizzInfo); i++)

{

//printf("Bizz :%d",i);

if (PlayerToPoint(3, playerid,BizzInfo[bExitX], BizzInfo[bExitY], BizzInfo[bExitZ]))

{

    if(GetPlayerVirtualWorld(playerid) == i+99)

    {

SetPlayerInterior(playerid,0);

PlayerInfo[playerid][pInt] = 0;

SetPlayerPos(playerid,BizzInfo[bEntranceX],BizzInfo[bEntranceY],BizzInfo[bEntranceZ]);

PlayerInfo[playerid][pLocal] = 999;

SetPlayerVirtualWorld(playerid, 0);

OnPlayerExitFood(playerid)

}

}

}

new carid = GetPlayerVehicleID(playerid);

if (IsABus(carid))

{

TogglePlayerControllable(playerid, 1);

RemovePlayerFromVehicle(playerid);

if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, carid);

}

if (IsASweeper(carid))

{

TogglePlayerControllable(playerid, 1);

RemovePlayerFromVehicle(playerid);

}

if(IsAHarvest(carid))

{

    if (carid != 0)

{

SetVehicleToRespawn(carid);

}

if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22)

{

FarmerPickup[playerid][0]--;

}

    TogglePlayerControllable(playerid, 1);

    RemovePlayerFromVehicle(playerid);

    FarmerVar[playerid] = 0;

    DisablePlayerRaceCheckpoint(playerid);

}

if(IsASmuggleCar(carid))

{

    if(carid != 0)

    {

        SetVehicleToRespawn(carid);

    }

    TogglePlayerControllable(playerid, 1);

    RemovePlayerFromVehicle(playerid);

    SmugglerWork[playerid] = 0;

    DisablePlayerCheckpoint(playerid);

}

if(IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0)

  {

        TogglePlayerControllable(playerid, 1);

        RemovePlayerFromVehicle(playerid);

    }

    if(IsPlayerInAnyVehicle(playerid) && !engineOn[GetPlayerVehicleID(playerid)] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)

    {

        TogglePlayerControllable(playerid, 1);

RemovePlayerFromVehicle(playerid);

}

if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130 || GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154)

{

TogglePlayerControllable(playerid, 1);

RemovePlayerFromVehicle(playerid);

}

else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828))

{

    SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,1481.0206,-1771.1138,18.7958);

PlayerInfo[playerid][pInt] = 0;

PlayerInfo[playerid][pLocal] = 999;

}

else if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563))

{

    SetPlayerInterior(playerid,0);

    PlayerInfo[playerid][pInt] = 0;

SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438);

}

else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472))

{

    SetPlayerInterior(playerid,0);

    PlayerInfo[playerid][pInt] = 0;

SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);

}

else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313))

{

    SetPlayerInterior(playerid,0);

    PlayerInfo[playerid][pInt] = 0;

SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);

}

else if(NoFuel[playerid] == 1)

{

    TogglePlayerControllable(playerid, 1);

RemovePlayerFromVehicle(playerid);

NoFuel[playerid] = 0;

}

}

return 1;

}[/pawn]

REZOLVAT!! :D:D

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