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Problema cu FCR


Mr.Kiss

Question

Salut . Am si eu o comanda , faction car respawn . Adica imi da respawn doar la masinile de la factiuni .

Trebuie sa trec acolo id-urile masinilor de la factiuni , dar problema este ca , cand dau restart la server mi se schimbat id-urile la factiuni + cele cu the state .

Comanda :

[pawn]//------------------------------------------[FactionCarRespawn]---------------------------------------------

    if(strcmp(cmd, "/factioncarrespawn", true) == 0 || strcmp(cmd, "/fcr", true) == 0)

    {

  if(PlayerInfo[playerid][pLeader] == 4)

  {

        SetVehicleToRespawn(56); SetVehicleToRespawn(57); SetVehicleToRespawn(69); SetVehicleToRespawn(70);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMember] == 4||PlayerInfo[pLeader] == 4)

  {

                GetPlayerName(playerid, sendername, sizeof(sendername));

                format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);

                SendClientMessage(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLeader] == 5)

  {

        SetVehicleToRespawn(61); SetVehicleToRespawn(100); SetVehicleToRespawn(152); SetVehicleToRespawn(153); SetVehicleToRespawn(154); SetVehicleToRespawn(155);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMember] == 5||PlayerInfo[pLeader] == 5)

  {

                GetPlayerName(playerid, sendername, sizeof(sendername));

                format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);

                SendClientMessage(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLeader] == 6)

  {

        SetVehicleToRespawn(62); SetVehicleToRespawn(112); SetVehicleToRespawn(156); SetVehicleToRespawn(157); SetVehicleToRespawn(158); SetVehicleToRespawn(159);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMember] == 6||PlayerInfo[pLeader] == 6)

  {

                GetPlayerName(playerid, sendername, sizeof(sendername));

                format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);

                SendClientMessage(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLeader] == 7)

  {

        SetVehicleToRespawn(63); SetVehicleToRespawn(72); SetVehicleToRespawn(76); SetVehicleToRespawn(85);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMember] == 7||PlayerInfo[pLeader] == 7)

  {

                GetPlayerName(playerid, sendername, sizeof(sendername));

                format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);

                SendClientMessage(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLeader] == 8)

  {

        SetVehicleToRespawn(53); SetVehicleToRespawn(83); SetVehicleToRespawn(84); SetVehicleToRespawn(110); SetVehicleToRespawn(170); SetVehicleToRespawn(171); SetVehicleToRespawn(172);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMember] == 8||PlayerInfo[pLeader] == 8)

  {

                GetPlayerName(playerid, sendername, sizeof(sendername));

                format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);

                SendClientMessage(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLeader] == 10)

  {

        SetVehicleToRespawn(165); SetVehicleToRespawn(166); SetVehicleToRespawn(167); SetVehicleToRespawn(168);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMember] == 10||PlayerInfo[pLeader] == 10)

  {

                GetPlayerName(playerid, sendername, sizeof(sendername));

                format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);

                SendClientMessage(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLeader] == 11)

  {

        SetVehicleToRespawn(220); SetVehicleToRespawn(221); SetVehicleToRespawn(222); SetVehicleToRespawn(223); SetVehicleToRespawn(224); SetVehicleToRespawn(253);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMember] == 11||PlayerInfo[pLeader] == 11)

  {

                GetPlayerName(playerid, sendername, sizeof(sendername));

                format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);

                SendClientMessage(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLeader] == 12)

  {

        SetVehicleToRespawn(225); SetVehicleToRespawn(226); SetVehicleToRespawn(227); SetVehicleToRespawn(228); SetVehicleToRespawn(229); SetVehicleToRespawn(230);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMember] == 12||PlayerInfo[pLeader] == 12)

  {

                GetPlayerName(playerid, sendername, sizeof(sendername));

                format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);

                SendClientMessage(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else if(PlayerInfo[playerid][pLeader] == 13)

  {

        SetVehicleToRespawn(270); SetVehicleToRespawn(271); SetVehicleToRespawn(272); SetVehicleToRespawn(273); SetVehicleToRespawn(274);

        for(new i = 0; i < MAX_PLAYERS; i ++)

        {

  if(PlayerInfo[pMember] == 13||PlayerInfo[pLeader] == 13)

  {

                GetPlayerName(playerid, sendername, sizeof(sendername));

                format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);

                SendClientMessage(i,COLOR_LIGHTBLUE,string);

          }

  }

      }

      else

      {

SendClientMessage(playerid,COLOR_GREY," You are not the leader of an illegal faction !");

  }

}[/pawn]

Sper sa fie vreo rezolvare.

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