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Question
Mr.Kiss
Salut . Am si eu o comanda , faction car respawn . Adica imi da respawn doar la masinile de la factiuni .
Trebuie sa trec acolo id-urile masinilor de la factiuni , dar problema este ca , cand dau restart la server mi se schimbat id-urile la factiuni + cele cu the state .
Comanda :
[pawn]//------------------------------------------[FactionCarRespawn]---------------------------------------------
if(strcmp(cmd, "/factioncarrespawn", true) == 0 || strcmp(cmd, "/fcr", true) == 0)
{
if(PlayerInfo[playerid][pLeader] == 4)
{
SetVehicleToRespawn(56); SetVehicleToRespawn(57); SetVehicleToRespawn(69); SetVehicleToRespawn(70);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[pMember] == 4||PlayerInfo[pLeader] == 4)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);
SendClientMessage(i,COLOR_LIGHTBLUE,string);
}
}
}
else if(PlayerInfo[playerid][pLeader] == 5)
{
SetVehicleToRespawn(61); SetVehicleToRespawn(100); SetVehicleToRespawn(152); SetVehicleToRespawn(153); SetVehicleToRespawn(154); SetVehicleToRespawn(155);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[pMember] == 5||PlayerInfo[pLeader] == 5)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);
SendClientMessage(i,COLOR_LIGHTBLUE,string);
}
}
}
else if(PlayerInfo[playerid][pLeader] == 6)
{
SetVehicleToRespawn(62); SetVehicleToRespawn(112); SetVehicleToRespawn(156); SetVehicleToRespawn(157); SetVehicleToRespawn(158); SetVehicleToRespawn(159);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[pMember] == 6||PlayerInfo[pLeader] == 6)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);
SendClientMessage(i,COLOR_LIGHTBLUE,string);
}
}
}
else if(PlayerInfo[playerid][pLeader] == 7)
{
SetVehicleToRespawn(63); SetVehicleToRespawn(72); SetVehicleToRespawn(76); SetVehicleToRespawn(85);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[pMember] == 7||PlayerInfo[pLeader] == 7)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);
SendClientMessage(i,COLOR_LIGHTBLUE,string);
}
}
}
else if(PlayerInfo[playerid][pLeader] == 8)
{
SetVehicleToRespawn(53); SetVehicleToRespawn(83); SetVehicleToRespawn(84); SetVehicleToRespawn(110); SetVehicleToRespawn(170); SetVehicleToRespawn(171); SetVehicleToRespawn(172);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[pMember] == 8||PlayerInfo[pLeader] == 8)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);
SendClientMessage(i,COLOR_LIGHTBLUE,string);
}
}
}
else if(PlayerInfo[playerid][pLeader] == 10)
{
SetVehicleToRespawn(165); SetVehicleToRespawn(166); SetVehicleToRespawn(167); SetVehicleToRespawn(168);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[pMember] == 10||PlayerInfo[pLeader] == 10)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);
SendClientMessage(i,COLOR_LIGHTBLUE,string);
}
}
}
else if(PlayerInfo[playerid][pLeader] == 11)
{
SetVehicleToRespawn(220); SetVehicleToRespawn(221); SetVehicleToRespawn(222); SetVehicleToRespawn(223); SetVehicleToRespawn(224); SetVehicleToRespawn(253);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[pMember] == 11||PlayerInfo[pLeader] == 11)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);
SendClientMessage(i,COLOR_LIGHTBLUE,string);
}
}
}
else if(PlayerInfo[playerid][pLeader] == 12)
{
SetVehicleToRespawn(225); SetVehicleToRespawn(226); SetVehicleToRespawn(227); SetVehicleToRespawn(228); SetVehicleToRespawn(229); SetVehicleToRespawn(230);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[pMember] == 12||PlayerInfo[pLeader] == 12)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);
SendClientMessage(i,COLOR_LIGHTBLUE,string);
}
}
}
else if(PlayerInfo[playerid][pLeader] == 13)
{
SetVehicleToRespawn(270); SetVehicleToRespawn(271); SetVehicleToRespawn(272); SetVehicleToRespawn(273); SetVehicleToRespawn(274);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(PlayerInfo[pMember] == 13||PlayerInfo[pLeader] == 13)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername);
SendClientMessage(i,COLOR_LIGHTBLUE,string);
}
}
}
else
{
SendClientMessage(playerid,COLOR_GREY," You are not the leader of an illegal faction !");
}
}[/pawn]
Sper sa fie vreo rezolvare.
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