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Problema dialog


gunskill

Question

[pawn]if(dialogid == 334)

{

    if(response)

    {

        if(strval(inputtext) || strlen(inputtext))

  {

      new adminsecurity = strval(inputtext);

if(PlayerInfo[playerid][pSec] == adminsecurity)

{

    SendClientMessage(playerid, 0xFFFFFFAA, " Acum poti folosi toate comenzile, ai grija sa nu abuzezi");

                AdminSecurity[playerid] = 1;

}

else

{

                        GetPlayerName(playerid, sendername, sizeof(sendername));

                        gPlayerLogTries[playerid] += 1;

                        if(gPlayerLogTries[playerid] == 4) { PlayerInfo[playerid][pLocked] = 1; }

                        format(string, 128, "AdmWarning: %s a gresit parola", sendername);

                    ABroadCast(COLOR_YELLOW,string,1);

    SendClientMessage(playerid, COLOR_GREY,"* Wrong Password!");

}

}

}

}

}

else

{

Kick(playerid);

}

return 1;

}[/pawn]

Problema e ca daca am un DIALOG_STYLE_MSGBOX si am doua butoane pe al doilea imi da kick(in formatul in care e acum diialogul mai sus)

dar daca il pun fara kick adica asa nu mai da kick dar daca dau pe acelasi buton(al 2lea,cel din dreapta)nu se intampla nimic(adica cum e mai jos)

[pawn]if(dialogid == 334)

{

    if(response)

    {

        if(strval(inputtext) || strlen(inputtext))

  {

      new adminsecurity = strval(inputtext);

if(PlayerInfo[playerid][pSec] == adminsecurity)

{

    SendClientMessage(playerid, 0xFFFFFFAA, " Acum poti folosi toate comenzile, ai grija sa nu abuzezi");

                AdminSecurity[playerid] = 1;

}

else

{

                        GetPlayerName(playerid, sendername, sizeof(sendername));

                        gPlayerLogTries[playerid] += 1;

                        if(gPlayerLogTries[playerid] == 4) { PlayerInfo[playerid][pLocked] = 1; }

                        format(string, 128, "AdmWarning: %s a gresit parola", sendername);

                    ABroadCast(COLOR_YELLOW,string,1);

    SendClientMessage(playerid, COLOR_GREY,"* Wrong Password!");

}

}

}

}

}

return 1;

}[/pawn]

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