Jump to content
  • 0

[GF/RP] problema /v lock1 /v lock2


Mr.LeX2011

Question

Buna Ziua Am si eu o problema de cand am mutat sv pe 0.3d daca dau /v lock1 zice ca e masina inchuiata poti intra in ea daca e daschuiata la fel dai /v lock1 sa fie inchuiata respectiv lock2 si nu se inchuie de cand am mutat pe 0.3d din 0.3c a aparut problema uitati comanda..

else if(strcmp(x_nr,"lock1",true) == 0)

{

new keycar = PlayerInfo[playerid][pPcarkey];

if(keycar != 999)

{

new locked[256];

locked = strtok(cmdtext, idx);

new Float:X,Float:Y,Float:Z;

GetVehiclePos(keycar,X,Y,Z);

if(CarInfo[keycar][cLock] == 1)

{

format(string, sizeof(string), "~w~Masina ~g~Descuiata");

GameTextForPlayer(playerid, string, 4000, 3);

CarInfo[keycar][cLock] = 0;

OnCarUpdate();

return 1;

}

else if(CarInfo[keycar][cLock] == 0)

{

format(string, sizeof(string), "~w~Masina ~r~Incuiata");

GameTextForPlayer(playerid, string, 4000, 3);

CarInfo[keycar][cLock] = 1;

OnCarUpdate();

return 1;

}

}

else

{

SCM(playerid, COLOR_2RED, "Nu ai o masina personala la Slot 1");

return 1;

}

}

else if(strcmp(x_nr,"lock2",true) == 0)

{

new keycar = PlayerInfo[playerid][pPcarkey2];

if(keycar != 999)

{

new locked[256];

locked = strtok(cmdtext, idx);

new Float:X,Float:Y,Float:Z;

GetVehiclePos(keycar,X,Y,Z);

if(CarInfo[keycar][cLock] == 1)

{

format(string, sizeof(string), "~w~Masina ~g~Descuiata");

GameTextForPlayer(playerid, string, 4000, 3);

CarInfo[keycar][cLock] = 0;

OnCarUpdate();

return 1;

}

else if(CarInfo[keycar][cLock] == 0)

{

format(string, sizeof(string), "~w~Masina ~r~Incuiata");

GameTextForPlayer(playerid, string, 4000, 3);

CarInfo[keycar][cLock] = 1;

OnCarUpdate();

return 1;

}

}

else

{

SCM(playerid, COLOR_2RED, "Nu ai o masina personala la Slot 2");

return 1;

}

}

Link to comment
Share on other sites

2 answers to this question

Recommended Posts

Uite tiam postat eu aici /v lock1 , /v lock2 , /v lock3 baga doar v lock1 si v lock2 ca atlea ati trebuie !!

[pawn] else if(strcmp(x_nr,"lock1",true) == 0)

{

    new keycar = PlayerInfo[playerid][pPcarkey];

                if(keycar != 999)

                {

                    new locked[256];

                    locked = strtok(cmdtext, idx);

                    if(CarInfo[keycar][cLock] == 1)

                    {

                    for(new i = 0; i < MAX_PLAYERS; i++)

{

if (IsPlayerConnected(i))

{

SetVehicleParamsForPlayer(keycar,i,0,0);

}

}

format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");

GameTextForPlayer(playerid, string, 4000, 3);

CarInfo[keycar][cLock] = 0;

OnPropUpdate();

return 1;

}

else if(CarInfo[keycar][cLock] == 0)

{

    for(new i = 0; i < MAX_PLAYERS; i++)

{

if (IsPlayerConnected(i))

{

SetVehicleParamsForPlayer(keycar,i,0,1);

}

}

format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");

GameTextForPlayer(playerid, string, 4000, 3);

CarInfo[keycar][cLock] = 1;

OnPropUpdate();

return 1;

}

                }

                else

                {

                    SendClientMessage(playerid, COLOR_GREY, "  You don't have a vehicle at slot 1");

                    return 1;

                }

}

else if(strcmp(x_nr,"lock2",true) == 0)

{

    new keycar = PlayerInfo[playerid][pPcarkey2];

                if(keycar != 999)

                {

                    new locked[256];

                    locked = strtok(cmdtext, idx);

                    if(CarInfo[keycar][cLock] == 1)

                    {

                    for(new i = 0; i < MAX_PLAYERS; i++)

{

if (IsPlayerConnected(i))

{

SetVehicleParamsForPlayer(keycar,i,0,0);

}

}

format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");

GameTextForPlayer(playerid, string, 4000, 3);

CarInfo[keycar][cLock] = 0;

OnPropUpdate();

return 1;

}

else if(CarInfo[keycar][cLock] == 0)

{

    for(new i = 0; i < MAX_PLAYERS; i++)

{

if (IsPlayerConnected(i))

{

SetVehicleParamsForPlayer(keycar,i,0,1);

}

}

format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");

GameTextForPlayer(playerid, string, 4000, 3);

CarInfo[keycar][cLock] = 1;

OnPropUpdate();

return 1;

}

                }

                else

                {

                    SendClientMessage(playerid, COLOR_GREY, "  You don't have a vehicle at slot 2");

                    return 1;

                }

}

else if(strcmp(x_nr,"lock3",true) == 0)

{

    new keycar = PlayerInfo[playerid][pPcarkey3];

                if(keycar != 999)

                {

                    new locked[256];

                    locked = strtok(cmdtext, idx);

                    if(CarInfo[keycar][cLock] == 1)

                    {

                    for(new i = 0; i < MAX_PLAYERS; i++)

{

if (IsPlayerConnected(i))

{

SetVehicleParamsForPlayer(keycar,i,0,0);

}

}

format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");

GameTextForPlayer(playerid, string, 4000, 3);

CarInfo[keycar][cLock] = 0;

OnPropUpdate();

return 1;

}

else if(CarInfo[keycar][cLock] == 0)

{

    for(new i = 0; i < MAX_PLAYERS; i++)

{

if (IsPlayerConnected(i))

{

SetVehicleParamsForPlayer(keycar,i,0,1);

}

}

format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");

GameTextForPlayer(playerid, string, 4000, 3);

CarInfo[keycar][cLock] = 1;

OnPropUpdate();

return 1;

}

                }

                else

                {

                    SendClientMessage(playerid, COLOR_GREY, "  You don't have a vehicle at slot 3");

                    return 1;

                }

}[/pawn]

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.