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Problema Faction Punish
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Question
Raulik
Salut, am si eu o promblema.
Recent, am bagat in mod "Faction Punish". In ce consta Faction Punish? Simplu, de exemplu: daca nu stai minim o saptamana intr-o factiune, liderul iti da uninvite cu Faction punish 30/30, iar pana nu iti trece aceste faction punish-uri nu poti intra in alta factiune. La fiecare payday scade cu 1 faction punish. Dar este o problema: dupa ce primesti faction punish 30/30 si dai relog, dupa relog ai dinou 0/30.
Stie cineva cum pot rezolva aceasta problema?
Aici am toate liniile legate de Faction Punish:
public OnPlayerConnect(playerid)
public PayDay()if(PlayerInfo[i][pPunish] > 0) { PlayerInfo[i][pPunish] -= 1; }public OnPlayerRegister public OnPlayerUpdate_GF(playerid) public OnPlayerLogin "/invite"if(PlayerInfo[para1][pPunish] > 0) { SendClientMessage(playerid, COLOR_GRAD2, " Can't invite him, player have FactionPunish !"); return 1; }if(strcmp(cmd, "/uninvite", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "COMANDA: /uninvite [1 with Fpunish/0 without Fpunish] [playerid/PartOfName]"); return 1; } new x_nr; new para1; x_nr = strval(tmp); tmp = strtok(cmdtext, idx); para1 = ReturnUser(tmp); if(x_nr == 0) { if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "Comanda: /uninvite 0 [playerid/PartOfName]"); return 1; } if (PlayerInfo[playerid][pLeader] >= 1 || PlayerInfo[playerid][pAdmin] >= 10 ) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { if (PlayerInfo[para1][pMember] > 0 && ((PlayerInfo[para1][pMember] == PlayerInfo[playerid][pLeader]) || (PlayerInfo[playerid][pAdmin] >= 5))) { GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); printf("AdmCmd: %s has uninvited %s.", sendername, giveplayer); format(string, sizeof(string), "* You have been kicked from a Family / Police Force, by Leader %s.", sendername); SendClientMessage(para1, COLOR_LIGHTRED, string); SendClientMessage(para1, COLOR_LIGHTBLUE, "* You are now a Civilian again."); gTeam[para1] = 3; PlayerInfo[para1][pTeam] = 3; PlayerInfo[para1][pMember] = 0; PlayerInfo[para1][pRank] = 0; PlayerInfo[para1][pCWarn] = 0; PlayerInfo[para1][pChar] = 0; PlayerInfo[para1][pPunish] = 0; new rand = random(sizeof(CIV)); SetSpawnInfo(para1, gTeam[para1], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[para1][pModel] = CIV[rand]; SpawnPlayer(para1); format(string, sizeof(string), " You have kicked %s from his Family / Police Force.", giveplayer); SendClientMessage(playerid, COLOR_LIGHTRED, string); } else { format(string, sizeof(string), "%s isn't in your faction.You cannot uninvite him.", giveplayer); SendClientMessage(playerid, COLOR_GRAD1, string); } } }//not connected } else { SendClientMessage(playerid, COLOR_GRAD1, "You are not autorized to use this command!"); } } if(x_nr == 1) { if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "Comanda: /uninvite 1 [playerid/PartOfName]"); return 1; } if (PlayerInfo[playerid][pLeader] >= 1 || PlayerInfo[playerid][pAdmin] >= 10 ) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { if (PlayerInfo[para1][pMember] > 0) { GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); printf("AdmCmd: %s has uninvited %s.", sendername, giveplayer); format(string, sizeof(string), "* You have been kicked from a Family / Police Force, by Leader %s.", sendername); SendClientMessage(para1, COLOR_LIGHTBLUE, string); SendClientMessage(para1, COLOR_LIGHTBLUE, "* You are now a Civilian again."); gTeam[para1] = 3; PlayerInfo[para1][pTeam] = 3; PlayerInfo[para1][pMember] = 0; PlayerInfo[para1][pRank] = 0; PlayerInfo[para1][pCWarn] = 0; PlayerInfo[para1][pChar] = 0; PlayerInfo[para1][pPunish] = 30; new rand = random(sizeof(CIV)); SetSpawnInfo(para1, gTeam[para1], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[para1][pModel] = CIV[rand]; SpawnPlayer(para1); format(string, sizeof(string), " You have kicked %s from his Family cu Faction Punish.", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); } } }//not connected } else { SendClientMessage(playerid, COLOR_GRAD1, "You are not autorized to use this command!!"); } } } return 1; }P.S: La invite si la uninvite nu sunt probleme. Cum am precizat mai sus, problema este la relog.
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