Jump to content
  • 0

Erori Pawno


Guest catalin94c

Question

Guest catalin94c

Atunci cand compilez GF primesc cateva erori la pawno....il compileaza si ceea ce am modificat/adaugat functioneaza dar vreau sa stiu daca este afectat ceva de la erorile acestea:

D:\Programe\SAMP 0.3 Server\gamemodes\gf3.pwn(5937) : warning 217: loose indentation
D:\Programe\SAMP 0.3 Server\gamemodes\gf3.pwn(6915) : warning 217: loose indentation
D:\Programe\SAMP 0.3 Server\gamemodes\gf3.pwn(6928) : warning 217: loose indentation
D:\Programe\SAMP 0.3 Server\gamemodes\gf3.pwn(26379) : warning 235: public function lacks forward declaration (symbol "OnPlayerPrivmsg")
D:\Programe\SAMP 0.3 Server\gamemodes\gf3.pwn(26415) : warning 203: symbol is never used: "Turfs"
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase

Header size:           5872 bytes
Code size:          1114164 bytes
Data size:          4434032 bytes
Stack/heap size:      16384 bytes; estimated max. usage=5103 cells (20412 bytes)
Total requirements: 5570452 bytes

5 Warnings.

Link to comment
Share on other sites

5 answers to this question

Recommended Posts

eu zic ca nu,atata timp cat iti merge ce ai adaugat tu inseamna ca e bine.

Proiecte:

Hospital Interior-0%(neinceput)

Limo Interior-0%(inceput)

Bank Interior-0%(neinceput)

Bus Interior-0%(inceput)

Plane Interior-0%(neinceput)

Train Interior-0%(neinceput)

Boat Interior-95%(terminat,mici retusuri)

Mini-Scripturi care au fost publicate:

GPS System: http://forum.sa-mp.ro/filter-scripts-and-gamemodes/%28fs%29-gps-system/

Link to comment
Share on other sites

D:\Programe\SAMP 0.3 Server\gamemodes\gf3.pwn(5937) : warning 217: loose indentation
D:\Programe\SAMP 0.3 Server\gamemodes\gf3.pwn(6915) : warning 217: loose indentation
D:\Programe\SAMP 0.3 Server\gamemodes\gf3.pwn(6928) : warning 217: loose indentation
D:\Programe\SAMP 0.3 Server\gamemodes\gf3.pwn(26379) : warning 235: public function lacks forward declaration (symbol "OnPlayerPrivmsg")
D:\Programe\SAMP 0.3 Server\gamemodes\gf3.pwn(26415) : warning 203: symbol is never used: "Turfs"
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase

Header size:           5872 bytes
Code size:          1114164 bytes
Data size:          4434032 bytes
Stack/heap size:      16384 bytes; estimated max. usage=5103 cells (20412 bytes)
Total requirements: 5570452 bytes

5 Warnings.
pentru primele trei erori adaugi sus in script
#pragma tabsize 0
pentru a 4-a eroare stergi tot callbackul
public OnPlayerPrivMsg
si pentru ultima eroare adaugi undeva in script (sub new-uri)
#pragma unused turfs

sper ca-ti merge acum ;)

Link to comment
Share on other sites

Guest catalin94c

Primele erori leam rezolvat numai la ultima nu reusesc sa scap de ea :) am pus sub new-uri si tot nu imi merge imi da:

D:\Programe\SAMP 0.3 Server\gamemodes\gf3.pwn(414) : error 017: undefined symbol "turfs"
D:\Programe\SAMP 0.3 Server\gamemodes\gf3.pwn(26414) : warning 203: symbol is never used: "Turfs"
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase


1 Error.

Link to comment
Share on other sites

Primele erori leam rezolvat numai la ultima nu reusesc sa scap de ea :) am pus sub new-uri si tot nu imi merge imi da:

D:\Programe\SAMP 0.3 Server\gamemodes\gf3.pwn(414) : error 017: undefined symbol "turfs"
D:\Programe\SAMP 0.3 Server\gamemodes\gf3.pwn(26414) : warning 203: symbol is never used: "Turfs"
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase


1 Error.
oh, greseala mea, pune sub new-uri
#pragma unused Turfs

;)

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Similar Content

    • By R4zvyy
      C:\Users\R4zvyy\Desktop\moon-times (noua)\pawno\include\YSI\y_hooks.inc(64) : fatal error 111: user error: Did you do <YSI/y_hooks> instead of the required <YSI\y_hooks>?
      Compilation aborted.
      Pawn compiler 3.10.8              Copyright (c) 1997-2006, ITB CompuPhase

      1 Error.
      ===========
      #include        <YSI\y_hooks>
      #include         <YSI\y_iterate>
      #include        <YSI\y_stringhash>
      #include         <YSI\y_commands>
      #include         <YSI\y_master>
      #include         <YSI\y_timers>
    • By GamerulFOX
      Salut ! Cine ma poate ajuta cu erorile astea ? am folosit acest tutorial 

    • By BaDB0y95
      Am si eu aceste erori si se da crash pe server 
       
      [12:02:08] [debug] Run time error 4: "Array index out of bounds"
      [12:02:08] [debug]  Accessing element at negative index -1
      [12:02:08] [debug] AMX backtrace:
      [12:02:08] [debug] #0 001bf4f4 in public OnPlayerKeyStateChange (0, 65536, 0) from gamemode.amx
      [12:02:12] [debug] Run time error 4: "Array index out of bounds"
      [12:02:12] [debug]  Accessing element at negative index -1
      [12:02:12] [debug] AMX backtrace:
       
    • By Alexandru Mihalescu
      Primesc eroriile aste dintr-un fisier YSI, am intrat in fisierul ala si nu stiu exact ce sa ii fac...

    • By CyberNeticK
      salut, sunt nou in scripting cum credeti ca as putea sa rezolv eroare asta fratilor 
       
      C:\Users\crist\Desktop\New folder\gamemodes\fox.pwn(3379) : error 017: undefined symbol "PlayerInfo"
      C:\Users\crist\Desktop\New folder\gamemodes\fox.pwn(3379) : error 029: invalid expression, assumed zero
      C:\Users\crist\Desktop\New folder\gamemodes\fox.pwn(3379) : warning 215: expression has no effect
      C:\Users\crist\Desktop\New folder\gamemodes\fox.pwn(3379) : error 001: expected token: ";", but found "]"
      C:\Users\crist\Desktop\New folder\gamemodes\fox.pwn(3379) : fatal error 107: too many error messages on one line
      Compilation aborted.Pawn compiler 3.2.3664              Copyright (c) 1997-2006, ITB CompuPhase

      4 Errors.
       
      iar linia 3379 este asta : if(PlayerInfo[playerid][pCarVipColors][idcar] == 0) format(string, sizeof(string), "{FFFFFF}%s", CarVipName[playerid][idcar]);
       
      asa arata intregul script: 
      public SetVipText(playerid, idcar)
      {
          new string[128];
          if(strlen(CarVipName[playerid][idcar]) > 0)
          {
              if(PlayerInfo[playerid][pCarVipColors][idcar] == 0) format(string, sizeof(string), "{FFFFFF}%s", CarVipName[playerid][idcar]);
              else if(PlayerInfo[playerid][pCarVipColors][idcar] == 1) format(string, sizeof(string), "{FF0000}%s", CarVipName[playerid][idcar]);
              else if(PlayerInfo[playerid][pCarVipColors][idcar] == 2) format(string, sizeof(string), "{640000}%s", CarVipName[playerid][idcar]);
              else if(PlayerInfo[playerid][pCarVipColors][idcar] == 3) format(string, sizeof(string), "{00FF00}%s", CarVipName[playerid][idcar]);
              else if(PlayerInfo[playerid][pCarVipColors][idcar] == 4) format(string, sizeof(string), "{004B01}%s", CarVipName[playerid][idcar]);
              else if(PlayerInfo[playerid][pCarVipColors][idcar] == 5) format(string, sizeof(string), "{008DFF}%s", CarVipName[playerid][idcar]);
              else if(PlayerInfo[playerid][pCarVipColors][idcar] == 6) format(string, sizeof(string), "{001AFF}%s", CarVipName[playerid][idcar]);
              else if(PlayerInfo[playerid][pCarVipColors][idcar] == 7) format(string, sizeof(string), "{FFFF00}%s", CarVipName[playerid][idcar]);
              else if(PlayerInfo[playerid][pCarVipColors][idcar] == 😎 format(string, sizeof(string), "{FF6B00}%s", CarVipName[playerid][idcar]);
              else if(PlayerInfo[playerid][pCarVipColors][idcar] == 9) format(string, sizeof(string), "{EB00FF}%s", CarVipName[playerid][idcar]);
              else if(PlayerInfo[playerid][pCarVipColors][idcar] == 10) format(string, sizeof(string), "{590056}%s", CarVipName[playerid][idcar]);
              else if(PlayerInfo[playerid][pCarVipColors][idcar] == 11) format(string, sizeof(string), "{8A8A8A}%s", CarVipName[playerid][idcar]);
              else if(PlayerInfo[playerid][pCarVipColors][idcar] == 12) format(string, sizeof(string), "{000000}%s", CarVipName[playerid][idcar]); //=
              else if(PlayerInfo[playerid][pCarVipColors][idcar] == 13) format(string, sizeof(string), "{28B2E0}%s", CarVipName[playerid][idcar]); //--- Adaugate de DrooM!
              else if(PlayerInfo[playerid][pCarVipColors][idcar] == 14) format(string, sizeof(string), "{F20C9A}%s", CarVipName[playerid][idcar]); //=
              DestroyObject(vObject[PlayerInfo[playerid][pCarID][idcar]]);
              vObject[PlayerInfo[playerid][pCarID][idcar]] = CreateObject(19327,0,0,-1000,0,0,0,100);
              SetObjectMaterialText(vObject[PlayerInfo[playerid][pCarID][idcar]], string, 0, OBJECT_MATERIAL_SIZE_256x128, "Comic Sans MS", 18, 1, 0xFFFFFFFF, 0, 1);
              if(PlayerInfo[playerid][pCarModel][idcar] == 411) AttachObjectToVehicle(vObject[PlayerInfo[playerid][pCarID][idcar]], PlayerInfo[playerid][pCarID][idcar], -0.029999, -1.974998, 0.233999, -84.824964, 0.000000, 0.000000);
              else if(PlayerInfo[playerid][pCarModel][idcar] == 541) AttachObjectToVehicle(vObject[PlayerInfo[playerid][pCarID][idcar]], PlayerInfo[playerid][pCarID][idcar], 0.000000, -1.649998, 0.390999, -76.379989, 0.000000, 0.000000);
              else if(PlayerInfo[playerid][pCarModel][idcar] == 560) AttachObjectToVehicle(vObject[PlayerInfo[playerid][pCarID][idcar]], PlayerInfo[playerid][pCarID][idcar], 0.000000, -0.614999, 0.799999, -88.439956, 0.000000, 0.000000);
              else if(PlayerInfo[playerid][pCarModel][idcar] == 451) AttachObjectToVehicle(vObject[PlayerInfo[playerid][pCarID][idcar]], PlayerInfo[playerid][pCarID][idcar], 0.000000, -0.6, 0.56, 270.0, 0.0, 0.0);
              else if(PlayerInfo[playerid][pCarModel][idcar] == 480) AttachObjectToVehicle(vObject[PlayerInfo[playerid][pCarID][idcar]], PlayerInfo[playerid][pCarID][idcar], 0.000000, -1.58, 0.27, 270.0, 0.0, 0.0);
          }
          return 1;
      }
       
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.