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Help Neon !
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Question
ShadowFirenze.it
Hai salut, ajutatima si pe mine daca aveti timp sau sunteti dispusi.
Am adaugat un dialog pentru o comanda ( neon ) care merge, nu am probleme doar ca.. nu stiu cum sa fac cand masina primeste respawn
( onvehiclespawn ) sau explodeaza ( onvehicledeath ) sa dispara neon-ul..
[pawn] if(dialogid == neondialog)
{
if(response)
{
if(listitem == 0)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0x20FF00FF, "Neon montat");
PlayerInfo[playerid][pBounty] -= 2000;
}
if(listitem == 1)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon2", CreateObject(18647,0,0,0,0,0,0));
SetPVarInt(playerid, "neon3", CreateObject(18647,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon2"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon3"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0x20FF00FF, "Neon montat");
PlayerInfo[playerid][pBounty] -= 2000;
}
if(listitem == 2)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon4", CreateObject(18649,0,0,0,0,0,0));
SetPVarInt(playerid, "neon5", CreateObject(18649,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon4"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon5"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0x20FF00FF, "Neon montat");
PlayerInfo[playerid][pBounty] -= 2000;
}
if(listitem == 3)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon6", CreateObject(18652,0,0,0,0,0,0));
SetPVarInt(playerid, "neon7", CreateObject(18652,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon6"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon7"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0x20FF00FF, "Neon montat");
PlayerInfo[playerid][pBounty] -= 2000;
}
if(listitem == 4)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon8", CreateObject(18651,0,0,0,0,0,0));
SetPVarInt(playerid, "neon9", CreateObject(18651,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon8"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon9"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0x20FF00FF, "Neon montat");
PlayerInfo[playerid][pBounty] -= 2000;
}
if(listitem == 5)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon10", CreateObject(18650,0,0,0,0,0,0));
SetPVarInt(playerid, "neon11", CreateObject(18650,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon10"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon11"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0x20FF00FF, "Neon montat");
PlayerInfo[playerid][pBounty] -= 2000;
}
if(listitem == 6)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon12", CreateObject(18648,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon12"), GetPlayerVehicleID(playerid), -0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0x20FF00FF, "Neon montat");
PlayerInfo[playerid][pBounty] -= 2000;
}
if(listitem == 7)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon13", CreateObject(18647,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon13"), GetPlayerVehicleID(playerid), -0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0x20FF00FF, "Neon montat");
PlayerInfo[playerid][pBounty] -= 2000;
}
if(listitem == 8)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon14", CreateObject(18649,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon14"), GetPlayerVehicleID(playerid), -0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0x20FF00FF, "Neon montat");
PlayerInfo[playerid][pBounty] -= 2000;
}
if(listitem == 9)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon15", CreateObject(18652,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon15"), GetPlayerVehicleID(playerid), -0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0x20FF00FF, "Neon montat");
PlayerInfo[playerid][pBounty] -= 2000;
}
if(listitem == 10)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon16", CreateObject(18651,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon16"), GetPlayerVehicleID(playerid), -0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0x20FF00FF, "Neon montat");
PlayerInfo[playerid][pBounty] -= 2000;
}
if(listitem == 11)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon17", CreateObject(18650,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon17"), GetPlayerVehicleID(playerid), -0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0x20FF00FF, "Neon montat");
PlayerInfo[playerid][pBounty] -= 2000;
}
if(listitem == 12)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon18", CreateObject(18646,0,0,0,0,0,0));
SetPVarInt(playerid, "neon19", CreateObject(18646,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon18"), GetPlayerVehicleID(playerid), -0.5, -0.2, 0.8, 2.0, 2.0, 3.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon19"), GetPlayerVehicleID(playerid), -0.5, -0.2, 0.8, 2.0, 2.0, 3.0);
SendClientMessage(playerid, 0x20FF00FF, "Girofar montat");
PlayerInfo[playerid][pBounty] -= 2000;
}
}
}[/pawn]
Am incercat asa :
3 answers to this question
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