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[GF/RP] Problema givehit


CoZmIn

Question

Salut.

Am o mare problema la hitman.

Dau givehit la un membru hitman,cu o victima. Acel membru cand se duce sa isi omoare victima,nu primeste banii de la contract.

De la ce poate fii ? :|

[pawn]else if ((strcmp("Givehit", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Givehit")))

{

    if(PlayerInfo[playerid][pRank] < 4)

    {

        SendClientMessage(playerid, COLOR_GREY, " Ai nevoie de Rank 4 ca sa dai contracte hitmanilor!");

        return 0;

    }

    /*if(hitfound == 0)

    {

        SendClientMessage(playerid, COLOR_GREY, " There is no Hit Founded yet, use Contracts in the Portable first !");

        return 0;

    }*/

    tmp = strtok(text, idx);

    if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD1, "USAGE: Givehit [playerid/PartOfName][tinta id]");

return 0;

}

//giveplayerid = strvalEx(tmp);

giveplayerid = ReturnUser(tmp);

tmp = strtok(text, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD1, "USAGE: Givehit [playerid/PartOfName][tinta id]");

return 0;

}

new i = ReturnUser(tmp);

if(IsPlayerConnected(giveplayerid))

{

    if((giveplayerid != INVALID_PLAYER_ID) && (i != INVALID_PLAYER_ID))

    {

    if(PlayerInfo[giveplayerid][pMember] != 8 && PlayerInfo[giveplayerid][pLeader] != 8)

    {

        SendClientMessage(playerid, COLOR_GREY, " Acel jucator nu este membru Hitman!");

return 0;

    }

    if(GoChase[giveplayerid] < 999)

    {

        SendClientMessage(playerid, COLOR_GREY, " That Hitman is already busy with a Contract !");

return 0;

    }

    if(IsPlayerConnected(i))

    {

        if(hitid == 1)

        {

        GetPlayerName(playerid, sendername, sizeof(sendername));

        GetPlayerName(giveplayerid, giver, sizeof(giver));

        GetPlayerName(i, giveplayer, sizeof(giveplayer));

        format(string, sizeof(string), "* Ai alocat %s sa il omoare pe: %s(ID:%d).", giver, giveplayer, i);

    SendClientMessage(playerid, COLOR_YELLOW, string);

        format(string, sizeof(string), "* Hitman %s a alocat sa il omoare pe: %s(ID:%d).", sendername, giveplayer, i);

    SendClientMessage(giveplayerid, COLOR_YELLOW, string);

    format(string, sizeof(string), "* Hitman %s,a alocat pe %s sa omoare pe: %s(ID:%d), pentru $%d.", sendername, giver, giveplayer, i, PlayerInfo[pHeadValue]);

    SendFamilyMessage(8, COLOR_YELLOW, string);

    GoChase[giveplayerid] = i;

    GetChased = giveplayerid;

    GotHit = 1;

    hitid = 0;

        return 0;

}

else

{

    SendClientMessage(playerid, COLOR_GREY, " Persoana contractata nu are o miza pe capul ei!");

}

    }

    else

    {

        SendClientMessage(playerid, COLOR_GREY, " Persoana contractata nu este conectat, Contracte utilizarea în portabil din nou!");

        return 0;

    }

}

return 0;

}

else

{

    SendClientMessage(playerid, COLOR_GREY, " Acel hitman nu este online, sau nu e hitman!");

    return 0;

}

}[/pawn]

[pawn]public SearchingHit(playerid)

{

new string[256];

new giveplayer[MAX_PLAYER_NAME];

new searchhit = 0;

SendClientMessage(playerid, COLOR_WHITE, "|__________________ Hitman Agency News __________________|");

for(new i=0; i<MAX_PLAYERS; i++)

{

if(IsPlayerConnected(i))

{

    if(PlayerInfo[pHeadValue] > 0 && GotHit == 0 && PlayerInfo[pMember] != 8 && PlayerInfo[pLeader] != 8)

    {

        GetPlayerName(i, giveplayer, sizeof(giveplayer));

        searchhit += 1;

        //hitfound = 1;

        hitid = 1;

        if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)

        {

                format(string, sizeof(string), "Person: %s  ID: %d  Value: $%d", giveplayer, i, PlayerInfo[pHeadValue]);

SendClientMessage(playerid, COLOR_OOC, string);

  }

    }

}

}

if(searchhit == 0)

{

    if(PlayerInfo[playerid][pLimba] == 0)

{

    SendClientMessage(playerid, COLOR_GREY, "Nu sunt contracte disponibile, momentan !");

}

else

{

    SendClientMessage(playerid, COLOR_GREY, "No Contracts available !");

}

}

else

{

    if(PlayerInfo[playerid][pLimba] == 0)

    {

format(string, sizeof(string), "%d  contracte disponibile.", searchhit);

}

else

{

    format(string, sizeof(string), "%d  contracts avaible.", searchhit);

}

SendClientMessage(playerid, COLOR_WHITE, string);

}

return 0;

}[/pawn]

[pawn]if(PlayerInfo[playerid][pHeadValue] > 0)

{

    if(IsPlayerConnected(killerid))

    {

    if(gTeam[killerid] == 10 || PlayerInfo[killerid][pLeader] == 8 || PlayerInfo[killerid][pMember] == 8)

    {

        if(GoChase[killerid] == playerid)

        {

            ConsumingMoney[killerid] = 1;

new killer[MAX_PLAYER_NAME];

GetPlayerName(killerid, killer, sizeof(killer));

//GivePlayerCash(killerid, PlayerInfo[playerid][pHeadValue]);

GivePlayerCash(killerid, PlayerInfo[playerid][pHeadValue]);

format(string,128,"<< Hitman %s l-a omorat pe %s si a primit $%d >>",killer,name,PlayerInfo[playerid][pHeadValue]);

SendFamilyMessage(8, COLOR_YELLOW, string);

PlayerInfo[playerid][pHeadValue] = 0;

GotHit[playerid] = 0;

GetChased[playerid] = 999;

GoChase[killerid] = 999;

Disguise[killerid] = 0;

}

}

}

}[/pawn]

Multumesc frumos,astept cat mai repede un raspuns :D.

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