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[GF/RP] Problema payday
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Question
hopingsteam
De ce unele payday-uri se rateaza ... nu stiu :cry:
[pawn]forward PayDay();[/pawn]
[pawn]public SyncTime()
{
new tmphour;
new tmpminute;
new tmpsecond;
gettime(tmphour, tmpminute, tmpsecond);
FixHour(tmphour);
tmphour = shifthour;
if ((tmphour > ghour) || (tmphour == 0 && ghour == 24))
{
ghour = tmphour;
PayDay();
if (realtime)
{
SetWorldTime(tmphour);
}
}
}[/pawn]
[pawn]public PayDay()
{
new string[128];
new account,interest;
new rent = 0;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[pLevel] > 0)
{
if(MoneyMessage==1)
{
SendClientMessage(i, COLOR_1RED, "Nu ti-ai putut plati datoria !");
GameTextForPlayer(i, "~r~Busted!", 2000, 1);
SetPlayerInterior(i, 10);
PlayerInfo[pInt] = 10;
SetPlayerPos(i, -1113.7158,-973.2684,129.3254);
PlayerInfo[pJailed] = 1;
SetPlayerSkin(i, 62);
ResetPlayerWeapons(i);
ResetPlayerMoney(i);
WantedPoints = 0;
PlayerInfo[pJailTime] = 300;
format(string, sizeof(string), "Esti la inchisoare pentru %d secunde.", PlayerInfo[pJailTime]);
SendClientMessage(i, COLOR_WHITE, string);
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
account = PlayerInfo[pAccount];
new key = PlayerInfo[pPhousekey];
if(key != 255)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerCash(i))
{
PlayerInfo[pPhousekey] = 255;
SendClientMessage(i, COLOR_WHITE, "Ai fost evacuat.");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
new tmpintrate;
if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
if(PlayerInfo[pDonateRank] > 0) { tmpintrate = intrate+4; }
else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
}
else
{
if(PlayerInfo[pDonateRank] > 0) { tmpintrate = 3; }
else { tmpintrate = 1; }
}
Tax += TaxValue;//Should work for every player online
PlayerInfo[pAccount] -= TaxValue;
new checks = PlayerInfo[pPayCheck] / 5;
if(PlayerInfo[pDonateRank] > 0)
{
new bonus = PlayerInfo[pPayCheck] / 10;
checks += bonus;
}
new ebill = (PlayerInfo[pAccount]/10000)*(PlayerInfo[pLevel]);
ConsumingMoney = 1;
GivePlayerCash(i, checks);
if(PlayerInfo[pAccount] > 0)
{
PlayerInfo[pAccount] -= ebill;
SBizzInfo[4][sbTill] += ebill;
}
else
{
ebill = 0;
}
interest = (PlayerInfo[pAccount]/1000)*(tmpintrate);
PlayerInfo[pExp]++;
PlayerPlayMusic(i);
PlayerInfo[pAccount] = account+interest;
SendClientMessage(i, COLOR_GREEN, "|________BANK STATMENT________|");
format(string, sizeof(string), " Paycheck: $%d Tax Money: -$%d", checks, TaxValue);
SendClientMessage(i, COLOR_WHITE, string);
if(PlayerInfo[pPhousekey] != 255 || PlayerInfo[pPbiskey] != 255)
{
format(string, sizeof(string), " Electricitatea: -$%d", ebill);
SendClientMessage(i, COLOR_GRAD1, string);
}
format(string, sizeof(string), " Cont: $%d", account - checks);
SendClientMessage(i, COLOR_WHITE, string);
format(string, sizeof(string), " Rata: 0.%d percent",tmpintrate);
SendClientMessage(i, COLOR_GRAD2, string);
format(string, sizeof(string), " Banii primiti: $%d", interest);
SendClientMessage(i, COLOR_GRAD3, string);
SendClientMessage(i, COLOR_GREEN, "|--------------------------------------|");
format(string, sizeof(string), " Noul cont: $%d", PlayerInfo[pAccount]);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), " Chiria: -$%d", rent);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), "~y~PayDay~n~~w~Verifica-ti contul !");
GameTextForPlayer(i, string, 5000, 1);
rent = 0;
PlayerInfo[pPayDay] = 0;
PlayerInfo[pRob] += 1;
PlayerInfo[pPayCheck] = 0;
PlayerInfo[pConnectTime] += 1;
if(PlayerInfo[pDonateRank] > 0)
{
PlayerInfo[pPayDayHad] += 1;
if(PlayerInfo[pPayDayHad] >= 5)
{
PlayerInfo[pExp]++;
PlayerInfo[pPayDayHad] = 0;
}
}
if(PlayerInfo[pFpunish] > 0)
{
PlayerInfo[pFpunish] -= 1;
}
if(PlayerInfo[pMember] == 17 || PlayerInfo[pLeader] == 17)
{
PlayerInfo[pTow] += 5;
}
}
}
}
SaveAccounts();
Checkprop();
return 1;
}[/pawn]
6 answers to this question
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