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Mai multe intr-un script !


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6 answers to this question

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Posted

La[pawn]OnPlayerCommandText[/pawn]

Pui asa de exemplu:[pawn] if(strcmp(cmd, "/comanda", true) == 0)

//restu comenzii

if(strcmp(cmd, "/comanda2", true) == 0)

//restu comenzii[/pawn]

gXvsYS
Posted

Eh lasa am rezolvat pana la urma si singur, uite :

[pawn]public OnPlayerCommandText(playerid, cmdtext[])

{

if (strcmp("/sinucidere", cmdtext, true, 10) == 0)

{

    SetPlayerHealth(playerid, 0);

// Ti-ai setat viata la 0, adica vei muri !

  SendClientMessage(playerid,0x6EF83C,"Ti-ai setat viata la 0, adica vei muri !");

return 1;

}

if (strcmp("/viata", cmdtext, true, 10) == 0)

{

    SetPlayerHealth(playerid, 100);

// Ti-ai setat viata la 100%, adica vei trai !

  SendClientMessage(playerid,0x6EF83C,"Ti-ai setat viata la 100%, adica vei trai !");

return 1;

}

if (strcmp("/ak-47", cmdtext, true, 10) == 0)

{

    GivePlayerWeapon(playerid,30,10000);

// Ai primit un AK-47 cu 10000 de gloante !

  SendClientMessage(playerid,0x6EF83C,"Ai primit un AK-47 cu 10000 de gloante !");

return 1;

}

if (strcmp("/m4a1", cmdtext, true, 10) == 0)

{

    GivePlayerWeapon(playerid,31,10000);

// Ai primit un M4A1 cu 10000 de gloante !

  SendClientMessage(playerid,0x6EF83C,"Ai primit un M4A1 cu 10000 de gloante !");

return 1;

}

if (strcmp("/sniper", cmdtext, true, 10) == 0)

{

    GivePlayerWeapon(playerid,34,10000);

// Ai primit un Sniper cu 10000 de gloante !

  SendClientMessage(playerid,0x6EF83C,"Ai primit un Sniper cu 10000 de gloante !");

return 1;

}

if (strcmp("/parasuta", cmdtext, true, 10) == 0)

{

    GivePlayerWeapon(playerid,46,1);

// Ai primit o Parasuta pentru sarit !

  SendClientMessage(playerid,0x6EF83C,"Ai primit o Parasuta pentru sarit !");

return 1;

}

if (strcmp("/camera", cmdtext, true, 10) == 0)

{

    GivePlayerWeapon(playerid,43,100);

// Ai primit o camera sa faci 100 de poze !

  SendClientMessage(playerid,0x6EF83C,"Ai primit o camera sa faci 100 de poze !");

return 1;

}

if (strcmp("/armura", cmdtext, true, 10) == 0)

{

    SetPlayerArmour(playerid, 100);

// Ai primit armura !

  SendClientMessage(playerid,0x6EF83C,"Ai primit armura !");

return 1;

}

return 0;

}[/pawn]

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