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Posted

Am incercat sa fac o comanda cu care liderul sa poata vedea toti membrii factiuni lui si nu mi-a iesit, imi puteti spune de ce?

[pawn]

if(strcmp(cmd, "/allmember", true) == 0)

{

        if(PlayerInfo[playerid][pLeader] == 0) { return SendClientMessage(playerid, COLOR_LIGHTRED, "Tu nu esti lider !");}

        new string2[64];

        for(new i = 0; i < MAX_PLAYER_NAME; i++)

{

      format(string2, sizeof(string2), "LARP/Users/%s.ini", i);

if(PlayerInfo[playerid][pLeader] == dini_Int(string2,"Member"))

{

      format(string, 256, "Membrul: %d",string2);

      SendClientMessage(playerid, COLOR_LIGHTBLUE, string);

}

}

return 1;

}

[/pawn]

3 answers to this question

Recommended Posts

Posted

[pawn] if(strcmp(cmd, "/members", true) == 0 || strcmp(cmd, "/sm", true) == 0)

{

SendClientMessage(playerid, COLOR_WHITE, "|______________ Membrii ______________|");

    for(new i=0; i < MAX_PLAYERS; i++)

{

if(IsPlayerConnected(i))

{

    if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1)

    {

    if(PlayerInfo[pMember] == 1 || PlayerInfo[pLeader] == 1)

    {

GetPlayerName(i, giveplayer, sizeof(giveplayer));

        format(string, sizeof(string), "* %s: Rank %d", giveplayer,PlayerInfo[pRank]);

SendClientMessage(playerid, COLOR_GREY, string);

}

}

else if(PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 2)

    {

    if(PlayerInfo[pMember] == 2 || PlayerInfo[pLeader] == 2)

    {

GetPlayerName(i, giveplayer, sizeof(giveplayer));

        format(string, sizeof(string), "* %s: Rank %d", giveplayer,PlayerInfo[pRank]);

SendClientMessage(playerid, COLOR_GREY, string);

}

}

else if(PlayerInfo[playerid][pLeader] == 3||PlayerInfo[playerid][pMember] == 3)

    {

    if(PlayerInfo[pMember] == 3 || PlayerInfo[pLeader] == 3)

    {

GetPlayerName(i, giveplayer, sizeof(giveplayer));

        format(string, sizeof(string), "* %s: Rank %d", giveplayer,PlayerInfo[pRank]);

SendClientMessage(playerid, COLOR_GREY, string);

}

}

else if(PlayerInfo[playerid][pLeader] == 4||PlayerInfo[playerid][pMember] == 4)

    {

    if(PlayerInfo[pMember] == 4 || PlayerInfo[pLeader] == 4)

    {

GetPlayerName(i, giveplayer, sizeof(giveplayer));

        format(string, sizeof(string), "* %s: Rank %d", giveplayer,PlayerInfo[pRank]);

SendClientMessage(playerid, COLOR_GREY, string);

}

}

else if(PlayerInfo[playerid][pLeader] == 5||PlayerInfo[playerid][pMember] == 5)

    {

    if(PlayerInfo[pMember] == 5 || PlayerInfo[pLeader] == 5)

    {

GetPlayerName(i, giveplayer, sizeof(giveplayer));

        format(string, sizeof(string), "* %s: Rank %d", giveplayer,PlayerInfo[pRank]);

SendClientMessage(playerid, COLOR_GREY, string);

}

}

else if(PlayerInfo[playerid][pLeader] == 6||PlayerInfo[playerid][pMember] == 6)

    {

    if(PlayerInfo[pMember] == 6 || PlayerInfo[pLeader] == 6)

    {

GetPlayerName(i, giveplayer, sizeof(giveplayer));

        format(string, sizeof(string), "* %s: Rank %d", giveplayer,PlayerInfo[pRank]);

SendClientMessage(playerid, COLOR_GREY, string);

}

}

else if(PlayerInfo[playerid][pLeader] == 7||PlayerInfo[playerid][pMember] == 7)

    {

    if(PlayerInfo[pMember] == 7 || PlayerInfo[pLeader] == 7)

    {

GetPlayerName(i, giveplayer, sizeof(giveplayer));

        format(string, sizeof(string), "* %s: Rank %d", giveplayer,PlayerInfo[pRank]);

SendClientMessage(playerid, COLOR_GREY, string);

}

}

else if(PlayerInfo[playerid][pLeader] == 8||PlayerInfo[playerid][pMember] == 8)

    {

    if(PlayerInfo[pMember] == 8 || PlayerInfo[pLeader] == 8)

    {

GetPlayerName(i, giveplayer, sizeof(giveplayer));

        format(string, sizeof(string), "* %s: Rank %d", giveplayer,PlayerInfo[pRank]);

SendClientMessage(playerid, COLOR_GREY, string);

}

}

else if(PlayerInfo[playerid][pLeader] == 9||PlayerInfo[playerid][pMember] == 9)

    {

    if(PlayerInfo[pMember] == 9 || PlayerInfo[pLeader] == 9)

    {

GetPlayerName(i, giveplayer, sizeof(giveplayer));

        format(string, sizeof(string), "* %s: Rank %d", giveplayer,PlayerInfo[pRank]);

SendClientMessage(playerid, COLOR_GREY, string);

}

}

else if(PlayerInfo[playerid][pLeader] == 10||PlayerInfo[playerid][pMember] == 10)

    {

    if(PlayerInfo[pMember] == 10 || PlayerInfo[pLeader] == 10)

    {

GetPlayerName(i, giveplayer, sizeof(giveplayer));

        format(string, sizeof(string), "* %s: Rank %d", giveplayer,PlayerInfo[pRank]);

SendClientMessage(playerid, COLOR_GREY, string);

}

}

else if(PlayerInfo[playerid][pLeader] == 11||PlayerInfo[playerid][pMember] == 11)

    {

    if(PlayerInfo[pMember] == 11 || PlayerInfo[pLeader] == 11)

    {

GetPlayerName(i, giveplayer, sizeof(giveplayer));

        format(string, sizeof(string), "* %s: Rank %d", giveplayer,PlayerInfo[pRank]);

SendClientMessage(playerid, COLOR_GREY, string);

}

}

else if(PlayerInfo[playerid][pLeader] == 12||PlayerInfo[playerid][pMember] == 12)

    {

    if(PlayerInfo[pMember] == 12 || PlayerInfo[pLeader] == 12)

    {

GetPlayerName(i, giveplayer, sizeof(giveplayer));

        format(string, sizeof(string), "* %s: Rank %d", giveplayer,PlayerInfo[pRank]);

SendClientMessage(playerid, COLOR_GREY, string);

}

}

else if(PlayerInfo[playerid][pLeader] == 13||PlayerInfo[playerid][pMember] == 13)

    {

    if(PlayerInfo[pMember] == 13 || PlayerInfo[pLeader] == 13)

    {

GetPlayerName(i, giveplayer, sizeof(giveplayer));

        format(string, sizeof(string), "* %s: Rank %d", giveplayer,PlayerInfo[pRank]);

SendClientMessage(playerid, COLOR_GREY, string);

}

}

else if(PlayerInfo[playerid][pLeader] == 14||PlayerInfo[playerid][pMember] == 14)

    {

    if(PlayerInfo[pMember] == 14 || PlayerInfo[pLeader] == 14)

    {

GetPlayerName(i, giveplayer, sizeof(giveplayer));

        format(string, sizeof(string), "* %s: Rank %d", giveplayer,PlayerInfo[pRank]);

SendClientMessage(playerid, COLOR_GREY, string);

}

}

else if(PlayerInfo[playerid][pLeader] == 15||PlayerInfo[playerid][pMember] == 15)

    {

    if(PlayerInfo[pMember] == 15 || PlayerInfo[pLeader] == 15)

    {

GetPlayerName(i, giveplayer, sizeof(giveplayer));

        format(string, sizeof(string), "* %s: Rank %d", giveplayer,PlayerInfo[pRank]);

SendClientMessage(playerid, COLOR_GREY, string);

}

}

else if(PlayerInfo[playerid][pLeader] == 16||PlayerInfo[playerid][pMember] == 16)

    {

    if(PlayerInfo[pMember] == 16 || PlayerInfo[pLeader] == 16)

    {

GetPlayerName(i, giveplayer, sizeof(giveplayer));

        format(string, sizeof(string), "* %s: Rank %d", giveplayer,PlayerInfo[pRank]);

SendClientMessage(playerid, COLOR_GREY, string);

}

}

}

}

}[/pawn]

Incearca asa

userbar6.jpg
Posted

Am incercat sa fac o comanda cu care liderul sa poata vedea toti membrii factiuni lui si nu mi-a iesit, imi puteti spune de ce?

[pawn]

if(strcmp(cmd, "/allmember", true) == 0)

{

        if(PlayerInfo[playerid][pLeader] == 0) { return SendClientMessage(playerid, COLOR_LIGHTRED, "Tu nu esti lider !");}

        new string2[64];

        for(new i = 0; i < MAX_PLAYER_NAME; i++)

{

      format(string2, sizeof(string2), "LARP/Users/%s.ini", i);

if(PlayerInfo[playerid][pLeader] == dini_Int(string2,"Member"))

{

      format(string, 256, "Membrul: %d",string2);

      SendClientMessage(playerid, COLOR_LIGHTBLUE, string);

}

}

return 1;

}

[/pawn]

1. In scriptfiles ai LARP/Users? sau /users? . Daca ai users , pune doar USERS/%s.ini

2. Dupa if-ul cu membrul , cred ca trebuia sa pui iar dini_int , nu ma pricep la dini , scuze...

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