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teudan

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  1. Am facut un event in care participantilor li se schimba skinul automat, cum as putea sa salvez vechiul skin ca dupa ce se termina eventul sa le dau la fiecare skinul inapoi?
  2. La sfarsitul lui "public OnPlayerCommandText(playerid, cmdtext[])" ai "SendClientMessage(playerid,COLOR_GREY, "SERVER: You have Typed An Unknown Command");" modifica'l pe asta, daca nu'l ai pune'l inainte de return 1;
  3. Deci, trebuie sa ai new OnPlayerConnectTimer[MAX_PLAYERS]; si sa pui ; dupa killtimer
  4. ai uitat sa pui ; dupa killer timer
  5. Am vrut sa realizez un script in care sa memorez intr-un fisier cand un player ia invite si sa stearga cand ia uninvite ca dupa sa citesc de acolo ce membrii sunt in factiune dar m-am lovit de o problema, eu am vrut ca fiecare player nou adaugat sa il scrie pe un rand nou dar nu il scrie, il scrie unul dupa altul, daca stiti de ce va rog sa ma ajutati, multumesc. [pawn]new tesst; enum cMemb { cNume[255], cFactiune }; new MembInfo[10001][cMemb]; public OnGameModeInit() // Do not add vehicles Above the next lines. - CuervO { LoadCate(); LoadMembers(); return 1; } forward LoadCate(); public LoadCate() { new file[64]; format(file, sizeof(file),"LARP/cate.ini") if(dini_Exists(file)) { tesst = dini_Int(file,"cate"); } printf("[sCRIPT]: Loaded Cate %d", tesst); return 1; } forward SaveCate(); public SaveCate() { new string3[64]; format(string3, sizeof(string3), "LARP/cate.ini"); dini_IntSet(string3, "cate",tesst); return 1; } forward RemoveMembers(string[]); public RemoveMembers(string[]) { tesst--; if(tesst <= 0) { tesst = 0; } for(new i=0;i<=tesst;i++) { if(strcmp(MembInfo[cNume], string, true) == 0) { strmid(MembInfo[cNume], MembInfo[tesst][cNume], 0, strlen(string), 255); strmid(MembInfo[tesst][cNume], "", 0, strlen(string), 255); MembInfo[cFactiune] = MembInfo[tesst][cFactiune]; MembInfo[tesst][cFactiune] = 0; } } SaveCate(); SaveMembers(); return 1; } forward AddMembers(faction, string[]); public AddMembers(faction, string[]) { strmid(MembInfo[tesst][cNume], string, 0, strlen(string), 255); MembInfo[tesst][cFactiune] = faction; tesst++; SaveCate(); SaveMembers(); return 1; } forward SaveMembers(); public SaveMembers() { new idx; new File: file2; while (idx < tesst) { new coordsstring[256]; format(coordsstring, sizeof(coordsstring), "%s|%d\n", MembInfo[idx][cNume], MembInfo[idx][cFactiune]); if(idx == 0) { file2 = fopen("members.cfg", io_write); } else { file2 = fopen("members.cfg", io_append); } fwrite(file2, coordsstring); idx++; fclose(file2); } } forward LoadMembers(); public LoadMembers() { print("done"); new arrCoords[20][64]; new strFromFile2[256]; new File: file = fopen("members.cfg", io_read); print("done2"); if (file) { new idx; while (idx < tesst) { fread(file, strFromFile2); split(strFromFile2, arrCoords, '|'); strmid(MembInfo[idx][cNume], arrCoords[0], 0, strlen(arrCoords[0]), 255); MembInfo[idx][cFactiune] = strval(arrCoords[1]); printf("%s si fac %d",MembInfo[idx][cNume], MembInfo[idx][cFactiune]); idx++; } fclose(file); } } // asta pui la invite: AddMembers(PlayerInfo[playerid][pLeader], giveplayer); //asta pui la uninvite: RemoveMembers(giveplayer);[/pawn]
  6. teudan

    problema

    Am vrut sa realizez un script in care sa memorez intr-un fisier cand un player ia invite si sa stearga cand ia uninvite ca dupa sa citesc de acolo ce membrii sunt in factiune dar m-am lovit de o problema, eu am vrut ca fiecare player nou adaugat sa il adauge pe un rand nou dar nu il adauga, il adauga unul dupa altul, daca stiti de ce va rog sa ma ajutati, multumesc. [pawn]new tesst; enum cMemb { cNume[255], cFactiune }; new MembInfo[10001][cMemb]; public OnGameModeInit() { LoadCate(); LoadMembers(); return 1; } forward LoadCate(); public LoadCate() { new file[64]; format(file, sizeof(file),"LARP/cate.ini") if(dini_Exists(file)) { tesst = dini_Int(file,"cate"); } printf("[sCRIPT]: Loaded Cate %d", tesst); return 1; } forward SaveCate(); public SaveCate() { new string3[64]; format(string3, sizeof(string3), "LARP/cate.ini"); dini_IntSet(string3, "cate",tesst); return 1; } forward RemoveMembers(string[]); public RemoveMembers(string[]) { tesst--; if(tesst <= 0) { tesst = 0; } for(new i=0;i<=tesst;i++) { if(strcmp(MembInfo[cNume], string, true) == 0) { strmid(MembInfo[cNume], MembInfo[tesst][cNume], 0, strlen(string), 255); strmid(MembInfo[tesst][cNume], "", 0, strlen(string), 255); MembInfo[cFactiune] = MembInfo[tesst][cFactiune]; MembInfo[tesst][cFactiune] = 0; } } SaveCate(); SaveMembers(); return 1; } forward AddMembers(faction, string[]); public AddMembers(faction, string[]) { strmid(MembInfo[tesst][cNume], string, 0, strlen(string), 255); MembInfo[tesst][cFactiune] = faction; tesst++; SaveCate(); SaveMembers(); return 1; } forward SaveMembers(); public SaveMembers() { new idx; new File: file2; while (idx < tesst) { new coordsstring[256]; format(coordsstring, sizeof(coordsstring), "%s|%d\n", MembInfo[idx][cNume], MembInfo[idx][cFactiune]); if(idx == 0) { file2 = fopen("members.cfg", io_write); } else { file2 = fopen("members.cfg", io_append); } fwrite(file2, coordsstring); idx++; fclose(file2); } } forward LoadMembers(); public LoadMembers() { print("done"); new arrCoords[20][64]; new strFromFile2[256]; new File: file = fopen("members.cfg", io_read); print("done2"); if (file) { new idx; while (idx < tesst) { fread(file, strFromFile2); split(strFromFile2, arrCoords, '|'); strmid(MembInfo[idx][cNume], arrCoords[0], 0, strlen(arrCoords[0]), 255); MembInfo[idx][cFactiune] = strval(arrCoords[1]); printf("%s si fac %d",MembInfo[idx][cNume], MembInfo[idx][cFactiune]); idx++; } fclose(file); } } // asta pui la invite: AddMembers(PlayerInfo[playerid][pLeader], giveplayer); //asta pui la uninvite: RemoveMembers(giveplayer);[/pawn]
  7. Comannda ta e pentru playerii online, eu vreau pentru toti playeri, adica sa citesc din fisier.
  8. Am incercat sa fac o comanda cu care liderul sa poata vedea toti membrii factiuni lui si nu mi-a iesit, imi puteti spune de ce? [pawn] if(strcmp(cmd, "/allmember", true) == 0) { if(PlayerInfo[playerid][pLeader] == 0) { return SendClientMessage(playerid, COLOR_LIGHTRED, "Tu nu esti lider !");} new string2[64]; for(new i = 0; i < MAX_PLAYER_NAME; i++) { format(string2, sizeof(string2), "LARP/Users/%s.ini", i); if(PlayerInfo[playerid][pLeader] == dini_Int(string2,"Member")) { format(string, 256, "Membrul: %d",string2); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); } } return 1; } [/pawn]
  9. teudan

    Ajutor!

    Dezarhiveaza asta si copiaza peste folderul serverului tau. Nu copiat si server.cfg. Inainte iti propun sa iti faci o copie la server, in caz ca nu o sa fi multumit sa te poti schimba inapoi. team.sa-mp.com/files/samp03dsvr_R2_win32.zip dupa care uploadeaza-ti streamu sa nu ai aceleasi probleme pe care le-am avut eu. http://code.google.com/p/samp-streamer-plugin/downloads/detail?name=streamer_plugin_v2_6_r26.rar&can=2&q=
  10. Am creat un script pentru radio online si nu merge decat decat un tip de radio adica acel radio care are extensia .mp3, extensia .pls care este cea mai folosita la radio nu merge, sau extensia .m3u. Daca stie cineva de ce sau cum se rezolva sa posteze, multumesc. [pawn] #define DIALOG_RADIO_CATEGORIES 6345 // Radio categories #define DIALOG_RADIO_STATIONS 6346 // Radio stations #define MAX_ST_TYPE 31 #define MAX_ST_NAME 30 #define MAX_ST_URL 130 enum e_Audio_Stations { st_name[MAX_ST_NAME], st_type[MAX_ST_TYPE], st_url[MAX_ST_URL] }; new Audio_Stations[][e_Audio_Stations] = { // STATION NAME // CATEGORY // URL { "Turn radio off", "{AA3333}Turn radio off{FFFFFF}", "Turn radio off" }, // Leave this one in to allow disabling the radio { "ProFm", "ProFm", "http://stream.profm.ro:8012/profm.mp3" }, //.mp3 merge { "RadioZu", "RadioZu", "www.radiozu.ro/live.m3u" }, // .m3u nu merge { "VideFM", "VideFM", "http://89.238.252.146:9000/listen.pls" } // .pls nu merge }; public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmd, "/radio", true) == 0) { if(IsPlayerInAnyVehicle(playerid)) { new szRadioCategories[500]; for(new i; i < sizeof(Audio_Stations); i++) { if(strfind(szRadioCategories, Audio_Stations[st_type], true) != -1) continue; format(szRadioCategories, sizeof(szRadioCategories), "%s%s\n", szRadioCategories, Audio_Stations[st_type]); } ShowPlayerDialog(playerid, DIALOG_RADIO_CATEGORIES, DIALOG_STYLE_LIST, "Radio categories", szRadioCategories, "Select", "Close"); } else { SendClientMessage(playerid,COLOR_GREY,"You should be in a car to start radio"); } return 1; } return 0; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DIALOG_RADIO_CATEGORIES) { if(!response) return 0; if(!strcmp(inputtext, "Turn radio off")) { StopAudioStreamForPlayer(playerid); SendClientMessage(playerid, COLOR_GREEN, "Radio turned off."); return 1; } new szRadioStations[250]; for(new i; i < sizeof(Audio_Stations); i++) { if(strfind(inputtext, Audio_Stations[st_type], true) == -1) continue; format(szRadioStations, sizeof(szRadioStations), "%s%s\n", szRadioStations, Audio_Stations[st_name]); } ShowPlayerDialog(playerid, DIALOG_RADIO_STATIONS, DIALOG_STYLE_LIST, "Radio stations", szRadioStations, "Tune in", "Close"); return 1; } if(dialogid == DIALOG_RADIO_STATIONS) { if(!response) return 0; for(new i; i < sizeof(Audio_Stations); i++) { if(strfind(inputtext, Audio_Stations[st_name], true) == -1) continue; StopAudioStreamForPlayer(playerid); PlayAudioStreamForPlayer(playerid, Audio_Stations[st_url]); new szString[22 + MAX_ST_NAME]; format(szString, sizeof(szString), "Tuned in to station: %s", Audio_Stations[st_name]); SendClientMessage(playerid, COLOR_GREEN, szString); return 1; } } return 1; }[/pawn]
  11. teudan

    Problema

    Fiar tu de baiat destept, mersi frumos. TOPIC CLOSED.
  12. teudan

    Problema

    Buna seara, am incercat sa creez o comanda cu care sa modific numele, am creat'o a modific numele a creat un nou fisier dar nu l-a sters pe vechiul, de ce? [pawn] if(strcmp(cmd, "/changename", true) == 0) { new tmpp[256]; tmpp = strtok(cmdtext, idx); if(!strlen(tmpp)) { SendClientMessage(playerid, COLOR_DBLUE, "Correct SYNTAX: /changename [playerid] [new nick]"); return 1; } giveplayerid = strval(tmpp); tmp = strtok(cmdtext, idx); GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pAdmin] >= 1337) { if(IsPlayerConnected(giveplayerid)) { if(!dini_Exists(string)) { SetPlayerName(giveplayerid, tmp); format(string, sizeof(string),"** Your name was changne to %s by %s", tmp, playerid); SendClientMessage(giveplayerid, COLOR_SEA, string); format(string, sizeof(string),"** Succeful change %s's name", giveplayerid); SendClientMessage(playerid, COLOR_SEA, string); new housekey = PlayerInfo[giveplayerid][pPhousekey]; new bizzkey = PlayerInfo[giveplayerid][pPbiskey]; new carkey1 = PlayerInfo[giveplayerid][pPcarkey]; new carkey2 = PlayerInfo[giveplayerid][pPcarkey2]; format(string, sizeof(string),"%s",tmp); if(PlayerInfo[giveplayerid][pPhousekey] != 9999) { strmid(HouseInfo[housekey][hOwner],string,0,strlen(string),255); ProportionalUpdate(1,housekey); OnPropTextdrawUpdate(1, housekey); SendClientMessage(giveplayerid, TEAM_GROVE_COLOR,"* House ownership changed successfuly!"); } if(PlayerInfo[giveplayerid][pPbiskey] != 9999) { strmid(BizzInfo[bizzkey][bOwner],string,0,strlen(string),255); ProportionalUpdate(2,bizzkey); OnPropTextdrawUpdate(2, bizzkey); SendClientMessage(giveplayerid, TEAM_GROVE_COLOR,"* Business ownership changed successfuly!"); } if(PlayerInfo[giveplayerid][pPcarkey] != 9999) { strmid(CarInfo[carkey1][cOwner],string,0,strlen(string),255); ProportionalUpdate(4,carkey1); SendClientMessage(giveplayerid, TEAM_GROVE_COLOR,"* First Vehicle ownership changed successfuly!"); } if(PlayerInfo[giveplayerid][pPcarkey2] != 9999) { strmid(CarInfo[carkey2][cOwner],string,0,strlen(string),255); ProportionalUpdate(4,carkey2); OnPropTextdrawUpdate(1, housekey); SendClientMessage(giveplayerid, TEAM_GROVE_COLOR,"* Second Vehicle ownership changed successfuly!"); } format(string, sizeof(string), "LARP/Users/%s.ini", giveplayerid); fremove(string); format(string, sizeof(string), "LARP/Users/%s.ini", tmp); dini_Create(string); OnPlayerUpdateEx(giveplayerid); ChangedName[playerid] = 1; } } else { format(string, sizeof(string), "%d is not an active player.", giveplayerid); SendClientMessage(playerid, COLOR_RED, string); } } else { SendClientMessage(playerid, COLOR_RED, "You do not have permission to use that command!"); } } else { SendClientMessage(playerid, COLOR_RED, "You Must be logged in to use this command!"); } return 1; } [/pawn]
  13. Problema mea consta in un bug la deschiderea/inchiderea usilor de cand am instalat versiunea 0.3d. Daca cineva stie cum sa rezolv bugul sa posteze aici. Multumesc http://postimage.org/image/pshj144fd/ - usa cand intru in PD http://postimage.org/image/ncfpn9mcp/ - cum arata usa dupa ce o deschid http://postimage.org/image/llwols4tl/ - cum arata usa dupa ce o inchid Bugul este la toate usile( http://s11.postimage.org/unu21qd7n/sa_mp_006.png) Scriptul pentru prima usa new lspddoor2; new lspd2; public OnGameModeInit() { lspd2 = 0; lspddoor2 = CreateDynamicObject(5422, 246.228,72.4962,1003.04,0.00,0.00,90.00); return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if ( PRESSED(KEY_LOOK_BEHIND) ) { if(IsAPDMember(playerid) || PlayerInfo[playerid][pAdmin] >= 6) { if(IsPlayerInRangeOfPoint(playerid, 2,246.228,72.4962,1003.04)) { if(lspd2 == 0) { MoveDynamicObject(lspddoor2, 246.228,72.4962,1000.63, 4.5); SendClientMessage(playerid, COLOR_BLUE,"SAPD door is open, please close it!"); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s takes his/her remote control and opens the door.", sendername); ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3, COLOR_CHAT4,COLOR_CHAT5); lspd2 = 1; } else { MoveDynamicObject(lspddoor2, 246.228,72.4962,1003.18, 4.5); SendClientMessage(playerid, COLOR_BLUE,"SAPD Control door is closed, thank you!"); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s takes his/her remote control and Closes the door.",sendername); ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5); lspd2 = 0; } } } } return 1; } Tin sa precizez ca inainte de 0.3d se deschidea bine usa.
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