Saringan_cs Posted November 30, 2011 Posted November 30, 2011 nsh dc imi conecteaza npc si dp mil deconecteaza Aici e FS [pawn]// This is a comment// uncomment the line below if you want to write a filterscript#define FILTERSCRIPT#pragma tabsize 0#include <a_samp>new david;#if defined FILTERSCRIPTpublic OnFilterScriptInit(){}public OnFilterScriptExit(){ return 1;}#elsemain(){ print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n");}#endifpublic OnGameModeInit(){ConnectNPC("dave", "dave");{ david = CreateVehicle(431,1785.0498,-1929.7227,13.4885,0.8961,21,42); // pleacare; return 1;}}public OnGameModeExit(){ return 1;}public OnPlayerRequestClass(playerid, classid){ if( IsPlayerNPC( playerid ) ) return 1; SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1;}public OnPlayerConnect(playerid){ if( IsPlayerNPC( playerid ) ) return 1; return 1;}public OnPlayerDisconnect(playerid, reason){ if( IsPlayerNPC( playerid ) ) return 1; return 1;}public OnPlayerSpawn(playerid){if( IsPlayerNPC( playerid ) ) return 1;{ if(IsPlayerNPC(playerid)) //Verifica daca playerul este NPC { new npcname[MAX_PLAYER_NAME]; GetPlayerName(playerid, npcname, sizeof(npcname)); //Luam numele NPCului if(!strcmp(npcname, "dave", true)) //Verificam daca numele NPCului este "NUME" { PutPlayerInVehicle(playerid, david, 0); //Punem NPCul in vehicul } return 1; }}return 1;}[/pawn]Chair daca am pus [pawn]if( IsPlayerNPC( playerid ) ) return 1;[/pawn]
Saringan_cs Posted December 1, 2011 Author Posted December 1, 2011 UP!!!!!!!mai am un post da vad ca nimica .. sariti peste el ... parca nu lati vedea ;)
IstuntmanI Posted December 1, 2011 Posted December 1, 2011 Gandesti putin ? Puneif( IsPlayerNPC( playerid ) ) return 1;in GM la primele linii din acele callbackuri, nu in FS.
Question
Saringan_cs
nsh dc imi conecteaza npc si dp mil deconecteaza
Aici e FS [pawn]// This is a comment
// uncomment the line below if you want to write a filterscript
#define FILTERSCRIPT
#pragma tabsize 0
#include <a_samp>
new david;
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
ConnectNPC("dave", "dave");
{
david = CreateVehicle(431,1785.0498,-1929.7227,13.4885,0.8961,21,42); // pleacare;
return 1;
}
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
if( IsPlayerNPC( playerid ) ) return 1;
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
if( IsPlayerNPC( playerid ) ) return 1;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
if( IsPlayerNPC( playerid ) ) return 1;
return 1;
}
public OnPlayerSpawn(playerid)
{
if( IsPlayerNPC( playerid ) ) return 1;
{
if(IsPlayerNPC(playerid)) //Verifica daca playerul este NPC
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname)); //Luam numele NPCului
if(!strcmp(npcname, "dave", true)) //Verificam daca numele NPCului este "NUME"
{
PutPlayerInVehicle(playerid, david, 0); //Punem NPCul in vehicul
}
return 1;
}
}
return 1;
}
[/pawn]
Chair daca am pus [pawn]if( IsPlayerNPC( playerid ) ) return 1;[/pawn]
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