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NPC (car)


Saringan_cs

Question

nsh dc imi conecteaza npc si dp mil deconecteaza

Aici e FS [pawn]// This is a comment

// uncomment the line below if you want to write a filterscript

#define FILTERSCRIPT

#pragma tabsize 0

#include <a_samp>

new david;

#if defined FILTERSCRIPT

public OnFilterScriptInit()

{

}

public OnFilterScriptExit()

{

return 1;

}

#else

main()

{

print("\n----------------------------------");

print(" Blank Gamemode by your name here");

print("----------------------------------\n");

}

#endif

public OnGameModeInit()

{

ConnectNPC("dave", "dave");

{

  david = CreateVehicle(431,1785.0498,-1929.7227,13.4885,0.8961,21,42); // pleacare;

  return 1;

}

}

public OnGameModeExit()

{

return 1;

}

public OnPlayerRequestClass(playerid, classid)

{

    if( IsPlayerNPC( playerid ) ) return 1;

SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);

SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);

SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);

return 1;

}

public OnPlayerConnect(playerid)

{

if( IsPlayerNPC( playerid ) ) return 1;

return 1;

}

public OnPlayerDisconnect(playerid, reason)

{

if( IsPlayerNPC( playerid ) ) return 1;

return 1;

}

public OnPlayerSpawn(playerid)

{

if( IsPlayerNPC( playerid ) ) return 1;

{

    if(IsPlayerNPC(playerid)) //Verifica daca playerul este NPC

    {

        new npcname[MAX_PLAYER_NAME];

        GetPlayerName(playerid, npcname, sizeof(npcname)); //Luam numele NPCului

        if(!strcmp(npcname, "dave", true)) //Verificam daca numele NPCului este "NUME"

        {

            PutPlayerInVehicle(playerid, david, 0); //Punem NPCul in vehicul

        }

        return 1;

    }

}

return 1;

}

[/pawn]

Chair daca am pus [pawn]if( IsPlayerNPC( playerid ) ) return 1;[/pawn]

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