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Some Questions...


xxSPEEDYxx

Question

1. Daca folosesc Y_Timers in loc de timerele normale, reduc lag-ul sau ? cu ce ma avanja

2. Daca folosesc SetPVarInt, GetPVarInt in locul variabilelor normale se mai reduce din lag?

3. Dece am problema asta cu TextDraw-urile:

20kun20.jpg

Acel TextDraw este primul din toate pe care le am de la OnGameModeInit:

CarT1 = TextDrawCreate( 396.000000, 407.000000, "Press 2 to fix the car and you click to add NITRO~n~Type /tune for tune this vehicle or /tc[1-3] for auto tune " );
	TextDrawBackgroundColor( CarT1, 255 );
	TextDrawFont( CarT1, 1 );
	TextDrawLetterSize( CarT1, 0.260000, 1.300000 );
	TextDrawColor( CarT1, 16711935 );
	TextDrawSetOutline( CarT1, 0 );
	TextDrawSetProportional( CarT1, 1 );
	TextDrawSetShadow( CarT1, 1 );

Iar daca pun alt TextDraw primul se va vedea asta normal si toate celalate ce sunt dupa ala...?  :undecided:

Fara reclama in semnatura!

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3 answers to this question

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1. Nu, dar timerul este mai exact.

2. Variabilele normale sunt mai rapide ( sunt foarte, foarte rapide, dar variabilele normale sunt mai rapide, nu se vede diferenta dintre ele, decat intr-un loop FOARTE mare ).

3. Primul textdraw se vedea mereu sub celelalte, si tot asa, ultimul textdraw se va vedea mereu deasupra.

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stuntman[]!" post="96248" timestamp="1318686400"]

3. Primul textdraw se vedea mereu sub celelalte, si tot asa, ultimul textdraw se va vedea mereu deasupra.

Nu mai inteles...

Daca un TD de al meu este primul adik primul din toate ce le am in OnGameModeInit se vede asa cum ii in poza dar celalate se vad bine

Fara reclama in semnatura!

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