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/engine


gabbii

Question

Am facut aceasta comanda pentru a porni motorul la masina si al opri utilizand comanda /engine, da nu merge de loc de la ce poate fi?

[pawn]    if(strcmp(cmd, "/engine",true) == 0)

{

        new vid = GetPlayerVehicleID(playerid);

        if(vid != INVALID_VEHICLE_ID)

{

            if(IsABBike(vid)) return SendClientMessage(playerid, COLOR_GRAD2, "This bike doesen't have engine!");

            GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);

//                                ||||||

            SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);

        }

        else

        {

            if(IsABBike(vid)) return SendClientMessage(playerid, COLOR_GRAD2, "This bike doesen't have engine!");

            GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);

//                                ||||||

            SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);

//Here the VEHICLE_PARAMS_OFF will turn off your engine.

        }

        return 1;

    }[/pawn]

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new bool:Engine[ MAX_VEHICLES ];

dcmd(engine, 6, cmdtext);

dcmd_engine(playerid, params[ ]) {
#pragma unused params
new vid = GetPlayerVehicleID(playerid);
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
if(IsPlayerInAnyVehicle(playerid)) {
    if( !Engine[vid] ) {
if(IsABBike(vid)) return SendClientMessage(playerid, COLOR_GRAD2, "This bike doesen't have engine!");
    SetVehicleParamsEx(vid, VEHICLE_PARAMS_ON, lights, alarm, doors, bonnet, boot, objective);
Engine[vid] = true;
    return true;
}
  else {
if(IsABBike(vid)) return SendClientMessage(playerid, COLOR_GRAD2, "This bike doesen't have engine!");
    SetVehicleParamsEx(vid, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective);
    Engine[vid] = false;
    return true;
}
}
  return true;
}

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new bool:Engine[ MAX_VEHICLES ];

dcmd(engine, 6, cmdtext);

dcmd_engine(playerid, params[ ]) {
#pragma unused params
new vid = GetPlayerVehicleID(playerid);
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
if(IsPlayerInAnyVehicle(playerid)) {
    if( !Engine[vid] ) {
if(IsABBike(vid)) return SendClientMessage(playerid, COLOR_GRAD2, "This bike doesen't have engine!");
    SetVehicleParamsEx(vid, VEHICLE_PARAMS_ON, lights, alarm, doors, bonnet, boot, objective);
Engine[vid] = true;
    return true;
}
  else {
if(IsABBike(vid)) return SendClientMessage(playerid, COLOR_GRAD2, "This bike doesen't have engine!");
    SetVehicleParamsEx(vid, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective);
    Engine[vid] = false;
    return true;
}
}
  return true;
}

nu merge da io nu folosesc dcmd.....
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In fine, mie-mi merge. Cu strcmp :)


new bool: Engine[ MAX_VEHICLES ];

if(strcmp(cmd, "/engine",true) == 0) {
new vid = GetPlayerVehicleID(playerid);
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
if(IsPlayerInAnyVehicle(playerid)) {
    if( !Engine[vid] ) {
if(IsABBike(vid)) return SendClientMessage(playerid, COLOR_GRAD2, "This bike doesen't have engine!");
    SetVehicleParamsEx(vid, VEHICLE_PARAMS_ON, lights, alarm, doors, bonnet, boot, objective);
Engine[vid] = true;
    return true;
}
  else {
if(IsABBike(vid)) return SendClientMessage(playerid, COLOR_GRAD2, "This bike doesen't have engine!");
    SetVehicleParamsEx(vid, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective);
    Engine[vid] = false;
    return true;
}
}
  return true;
}

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tot nu merge imi da erorile astea

D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "engine" shadows a variable at a preceding level
D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "lights" shadows a variable at a preceding level
D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "alarm" shadows a variable at a preceding level
D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "doors" shadows a variable at a preceding level
D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "bonnet" shadows a variable at a preceding level
D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "boot" shadows a variable at a preceding level
D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "objective" shadows a variable at a preceding level
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase

Header size:          10820 bytes
Code size:          1953372 bytes
Data size:          6935580 bytes
Stack/heap size:      16384 bytes; estimated max. usage=5184 cells (20736 bytes)
Total requirements: 8916156 bytes

7 Warnings.

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tot nu merge imi da erorile astea

D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "engine" shadows a variable at a preceding level
D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "lights" shadows a variable at a preceding level
D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "alarm" shadows a variable at a preceding level
D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "doors" shadows a variable at a preceding level
D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "bonnet" shadows a variable at a preceding level
D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "boot" shadows a variable at a preceding level
D:\samp03csvr_R2-2_win3\gamemodes\Copy (2) of czgammer.pwn(15047) : warning 219: local variable "objective" shadows a variable at a preceding level
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase

Header size:          10820 bytes
Code size:          1953372 bytes
Data size:          6935580 bytes
Stack/heap size:      16384 bytes; estimated max. usage=5184 cells (20736 bytes)
Total requirements: 8916156 bytes

7 Warnings.

posteaza tot codul tau sau sterge toata linia 15047.

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Io prima data aveam

/engine

[pawn] }

    if(strcmp(cmd, "/engine",true) == 0) {

        new vid = GetPlayerVehicleID(playerid);

        if(vid != INVALID_VEHICLE_ID) {

            if(IsABBike(vid)) return SendClientMessage(playerid, COLOR_GRAD2, "This bike doesen't have engine!");

            GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);

//                                ||||||

            SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);

//VEHICLE_PARAMS_ON is used to start the engine,it purely replace the engine thing!

        }

        return 1;

    }[/pawn]

si /stopengine

  [pawn] if(strcmp(cmd, "/stopengine",true) == 0) {

        new vid = GetPlayerVehicleID(playerid);

        if(vid != INVALID_VEHICLE_ID) {

            if(IsABBike(vid)) return SendClientMessage(playerid, COLOR_GRAD2, "This bike doesen't have engine!");

            GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);

//                                ||||||

            SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);

//Here the VEHICLE_PARAMS_OFF will turn off your engine.

        }

        return 1;

    }[/pawn] si am vrut sa fac sa pornesc motorul cu/engine si sa il opresc tot cu /engine da nu am reusit....

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Am facut comanda /engine merge tot la ea da acum am 2 probleme:

1. cand dau /engine in masina motorul porneste da imi apare in chat "SERVER: Unknown Command"

2. cand nu sunt in masina pot sa dau /engine si motorul porneste si se opreste...

Uitati comanda

[pawn]    if(strcmp(cmd, "/engine",true) == 0)

{

            new vid = GetPlayerVehicleID(playerid);

            if(EngineSTATE[vid] == 0)

            {

                  GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);

                  SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);

                  EngineSTATE[vid] = 1;

                  GameTextForPlayer(playerid, "~g~Engine Started",500,3);

            }

            else

            {

                  GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);

                  SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);

                  EngineSTATE[vid] = 0;

                  GameTextForPlayer(playerid, "~r~Engine Stopped",500,3);

            }

    }[/pawn]

Ce pot face?

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[pawn]

if(strcmp(cmd, "/engine",true) == 0)

{

if( !IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,-1,"You are not in any vehicle.");

new vid = GetPlayerVehicleID(playerid);

if(IsABike(vid)) return SendClientMessage(playerid,-1,"This bike can't have engine.");

if(EngineSTATE[vid] == 0)

{

GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);

SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);

EngineSTATE[vid] = 1;

GameTextForPlayer(playerid, "~g~Engine Started",500,3);

  return 1;

}

else

        {

  GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);

            SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);

            EngineSTATE[vid] = 0;

            GameTextForPlayer(playerid, "~r~Engine Stopped",500,3);

            return 1;

  }

}

[/pawn]

wtf, pawn indenteaza aiurea

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