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Mers Gang.. :)


Deejaybwg

Question

Cum pot face ca atunci cand aleg un skin de gangster ( ex: /skin 104 ) sa aiba un mers de gangster... adica sa mearga in felul acesta:

(0:21). Iar ceilalti oameni din GTA SA sa mearga fiecare in felul lor. De exemplu, cum este la gangsteri mersul acela de gangster, la femei sa fie mersul lor "dand din fund".. Si tot asa :)

Am vazut pe un server asta, deci inseamna ca se poate acest lucru.

www.youtube.com/thebwgg

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Am luat asta:

[pawn]/*

seif_walk - Walking styles by Seif

*/

/*x---------------------------------Important-------------------------------------x*/

//**INCLUDES**//

#include <a_samp>

/*x---------------------------------Defining-------------------------------------x*/

//**DEFINES**//

#define WALK_DEFAULT    0

#define WALK_NORMAL    1

#define WALK_PED        2

#define WALK_GANGSTA    3

#define WALK_GANGSTA2  4

#define WALK_OLD        5

#define WALK_FAT_OLD    6

#define WALK_FAT        7

#define WALK_LADY      8

#define WALK_LADY2      9

#define WALK_WHORE      10

#define WALK_WHORE2    11

#define WALK_DRUNK    12

#define WALK_BLIND    13

//**VARIABLES**//

new walktime[MAX_PLAYERS];

new WalkStyle[MAX_PLAYERS];

//**NATIVES**//

/*

native SetPlayerWalkingStyle(playerid, style)

native GetPlayerWalkingStyle(playerid)

*/

/*x---------------------------------CallBacks-------------------------------------x*/

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)

{

    if (((newkeys & KEY_WALK && newkeys & KEY_UP) || (newkeys & KEY_WALK && newkeys & KEY_DOWN) || (newkeys & KEY_WALK && newkeys & KEY_LEFT) || (newkeys & KEY_WALK && newkeys & KEY_RIGHT))

|| ((oldkeys & KEY_WALK && newkeys & KEY_UP) || (oldkeys & KEY_WALK && newkeys & KEY_DOWN) || (oldkeys & KEY_WALK && newkeys & KEY_LEFT) || (oldkeys & KEY_WALK && newkeys & KEY_RIGHT))

|| ((newkeys & KEY_WALK && oldkeys & KEY_UP) || (newkeys & KEY_WALK && oldkeys & KEY_DOWN) || (newkeys & KEY_WALK && oldkeys & KEY_LEFT) || (newkeys & KEY_WALK && oldkeys & KEY_RIGHT))

&& GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)

walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);

return Walk_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);

}

forward Walk_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);

#define OnPlayerKeyStateChange Walk_OnPlayerKeyStateChange

forward WalkAnim(playerid);

public  WalkAnim(playerid)

{

new keys, updown, leftright;

GetPlayerKeys(playerid,keys,updown,leftright);

if (GetPlayerWalkingStyle(playerid) == WALK_NORMAL)

{

if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))

{

  KillTimer(walktime[playerid]);

ApplyAnimation(playerid,"PED","WALK_player",4.1,1,1,1,1,1);

walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);

}

else ApplyAnimation(playerid,"PED","WALK_player",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);

}

else if (GetPlayerWalkingStyle(playerid) == WALK_PED)

{

if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))

{

  KillTimer(walktime[playerid]);

ApplyAnimation(playerid,"PED","WALK_civi",4.1,1,1,1,1,1);

walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);

}

else ApplyAnimation(playerid,"PED","WALK_civi",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);

}

else if (GetPlayerWalkingStyle(playerid) == WALK_GANGSTA)

{

if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))

{

  KillTimer(walktime[playerid]);

ApplyAnimation(playerid,"PED","WALK_gang1",4.1,1,1,1,1,1);

walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);

}

else ApplyAnimation(playerid,"PED","WALK_gang1",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);

}

else if (GetPlayerWalkingStyle(playerid) == WALK_GANGSTA2)

{

if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))

{

  KillTimer(walktime[playerid]);

ApplyAnimation(playerid,"PED","WALK_gang2",4.1,1,1,1,1,1);

walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);

}

else ApplyAnimation(playerid,"PED","WALK_gang2",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);

}

else if (GetPlayerWalkingStyle(playerid) == WALK_OLD)

{

if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))

{

  KillTimer(walktime[playerid]);

ApplyAnimation(playerid,"PED","WALK_old",4.1,1,1,1,1,1);

walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);

}

else ApplyAnimation(playerid,"PED","WALK_old",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);

}

else if (GetPlayerWalkingStyle(playerid) == WALK_FAT_OLD)

{

if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))

{

  KillTimer(walktime[playerid]);

ApplyAnimation(playerid,"PED","WALK_fatold",4.1,1,1,1,1,1);

walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);

}

else ApplyAnimation(playerid,"PED","WALK_fatold",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);

}

else if (GetPlayerWalkingStyle(playerid) == WALK_FAT)

{

if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))

{

  KillTimer(walktime[playerid]);

ApplyAnimation(playerid,"PED","WALK_fat",4.1,1,1,1,1,1);

walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);

}

else ApplyAnimation(playerid,"PED","WALK_fat",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);

}

else if (GetPlayerWalkingStyle(playerid) == WALK_LADY)

{

if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))

{

  KillTimer(walktime[playerid]);

ApplyAnimation(playerid,"PED","WOMAN_walknorm",4.1,1,1,1,1,1);

walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);

}

else ApplyAnimation(playerid,"PED","WOMAN_walknorm",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);

}

else if (GetPlayerWalkingStyle(playerid) == WALK_LADY2)

{

if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))

{

  KillTimer(walktime[playerid]);

ApplyAnimation(playerid,"PED","WOMAN_walkbusy",4.1,1,1,1,1,1);

walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);

}

else ApplyAnimation(playerid,"PED","WOMAN_walkbusy",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);

}

else if (GetPlayerWalkingStyle(playerid) == WALK_WHORE)

{

if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))

{

  KillTimer(walktime[playerid]);

ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.1,1,1,1,1,1);

walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);

}

else ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);

}

else if (GetPlayerWalkingStyle(playerid) == WALK_WHORE2)

{

if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))

{

  KillTimer(walktime[playerid]);

ApplyAnimation(playerid,"PED","WOMAN_walksexy",4.1,1,1,1,1,1);

walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);

}

else ApplyAnimation(playerid,"PED","WOMAN_walksexy",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);

}

else if (GetPlayerWalkingStyle(playerid) == WALK_DRUNK)

{

if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))

{

  KillTimer(walktime[playerid]);

ApplyAnimation(playerid,"PED","WALK_drunk",4.1,1,1,1,1,1);

walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);

}

else ApplyAnimation(playerid,"PED","WALK_drunk",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);

}

else if (GetPlayerWalkingStyle(playerid) == WALK_BLIND)

{

if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))

{

  KillTimer(walktime[playerid]);

ApplyAnimation(playerid,"PED","Walk_Wuzi",4.1,1,1,1,1,1);

walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);

}

else ApplyAnimation(playerid,"PED","Walk_Wuzi",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);

}

return 1;

}

stock SetPlayerWalkingStyle(playerid, style)

{

WalkStyle[playerid] = style;

}

stock GetPlayerWalkingStyle(playerid)

{

return WalkStyle[playerid];

}[/pawn]

Care cod si unde il pun ?

www.youtube.com/thebwgg

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Ete asta e.

Ce vrei sa fac

Lock pliz.

Sweet mare lingau esti dupa +1,dc te bagi in lucruri daca nu le duci pana la final s-au dc te bagi undeva unde nu sti nimic ! X( ce zici daca iti iei o vacanta si nu te mai bagi deloc?

Folosesti cumva Godfather sau roleplay?

daca da incearca asa:

la public OnPlayerSpawn

adaugi

[pawn]new gangster;

ganster = GetPlayerSkin(playerid);

if(PlayerInfo[playerid][pSkin] == 104)

{

      SetPlayerWankStyle(playerid, 4);

return 1;

}[/pawn]

Nu stiu daca o sa mearga sigur dar sper ca ti-am dat o idee

Samp.OnlyPro.ro - RolePlay - Join Us !

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