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Salutare! Am create un tutorial simplu pentru a implementa un sistem AFK/Back in serverul vostru de SA:MP. Acest sistem permite jucatorilor sa intre in modul AFK si sa se intoarca la joc atunci cand doresc. Voi explica pasii necesari pentru implementarea acestui sistem folosind limbajul de scripting Pawn.

[Pasul 1: Declarare variabile]

Inainte de a incepe implementarea, trebuie sa declaram urmatoarea variabila:

new AFKMode[MAX_PLAYERS];

[Pasul 2: Comanda /afk

Pentru a activa AFK, am creat comanda /afk. Aceasta comanda are urmatorul cod:

CMD:afk(playerid, params[])
{
    if (AFKMode[playerid]) return SendClientMessage(playerid, COLOR_RED, "Esti deja AFK.");
    AFKMode[playerid] = 1;
    new string[256], pname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pname, sizeof(pname));
    TogglePlayerControllable(playerid, 0);
    format(string, sizeof(string), "%s este acum AFK.", pname);
    SendClientMessageToAll(COLOR_YELLOW, string);
    return 1;
}

[Pasul 3: Comanda /back

Pentru a reveni la joc din modul AFK, am creat comanda /back. Aceasta comanda are urmatorul cod:

CMD:back(playerid, params[])
{
    if (!AFKMode[playerid]) return SendClientMessage(playerid, COLOR_RED, "Nu esti afk.");
    AFKMode[playerid] = 0;
    new string[256], pname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pname, sizeof(string));
    TogglePlayerControllable(playerid, 1);
    format(string, sizeof(string), "%s nu mai este acum AFK.", pname);
    SendClientMessageToAll(COLOR_YELLOW, string);
    return 1;
}

Aceasta a fost o scurta introducere despre cum puteti implementa un sistem AFK/Back in serverul vostru de SA:MP. Sper ca acest tutorial a fost util si ca va ajutat!

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