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Erori loguri


TheGodfather

Question

Salut, primesc aceste erori in loguri, aveti idee de ce?

[19:05:24] [debug]  Heap pointer (HEA) is 0xF1819530, heap bottom (HLW) is 0x25BCBC4
[19:05:24] [debug] Run time error 8: "Heap underflow"
[19:05:24] [debug]  Heap pointer (HEA) is 0xF1819530, heap bottom (HLW) is 0x25BCBC4

si astea

[19:17:56] [debug] #0 00459aa8 in public TwoTimer () at C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn:45399
[19:17:56] [debug] Run time error 8: "Heap underflow"
[19:17:56] [debug]  Heap pointer (HEA) is 0xF1819900, heap bottom (HLW) is 0x25BD184
[19:17:56] [debug] AMX backtrace:
[19:17:56] [debug] #0 00459aa8 in public L_AFKDETECT () at C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn:45399
[19:17:56] [debug] Run time error 8: "Heap underflow"
[19:17:56] [debug]  Heap pointer (HEA) is 0xF1819900, heap bottom (HLW) is 0x25BD184
[19:17:56] [debug] AMX backtrace:
[19:17:56] [debug] #0 00459aa8 in public SearchForNewlyPausedPlayers () at C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn:45399
[19:17:56] [debug] Run time error 8: "Heap underflow"
[19:17:56] [debug]  Heap pointer (HEA) is 0xF1819900, heap bottom (HLW) is 0x25BD184
[19:17:56] [debug] AMX backtrace:
[19:17:56] [debug] #0 00459aa8 in public Timers () at C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn:45399
[19:17:57] [debug] Run time error 8: "Heap underflow"
[19:17:57] [debug]  Heap pointer (HEA) is 0xF1819900, heap bottom (HLW) is 0x25BD184
[19:17:57] [debug] AMX backtrace:
[19:17:57] [debug] #0 00459aa8 in public timersec () at C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn:45399
[19:17:57] [debug] Run time error 8: "Heap underflow"
[19:17:57] [debug]  Heap pointer (HEA) is 0xF1819900, heap bottom (HLW) is 0x25BD184
[19:17:57] [debug] AMX backtrace:
[19:17:57] [debug] #0 00459aa8 in public OneTimer () at C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn:45399
[19:17:57] [debug] Run time error 8: "Heap underflow"
[19:17:57] [debug]  Heap pointer (HEA) is 0xF1819900, heap bottom (HLW) is 0x25BD184
[19:17:57] [debug] AMX backtrace:
[19:17:57] [debug] #0 00459aa8 in public Spectator () at C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn:45399
[19:17:57] [debug] Run time error 8: "Heap underflow"
[19:17:57] [debug]  Heap pointer (HEA) is 0xF1819900, heap bottom (HLW) is 0x25BD184
[19:17:57] [debug] AMX backtrace:
[19:17:57] [debug] #0 00459aa8 in public OneTimer () at C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn:45399
[19:17:57] [debug] Run time error 8: "Heap underflow"
[19:17:57] [debug]  Heap pointer (HEA) is 0xF1819900, heap bottom (HLW) is 0x25BD184
[19:17:57] [debug] AMX backtrace:
[19:17:57] [debug] #0 00459aa8 in public L_AFKDETECT () at C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn:45399
[19:17:57] [debug] Run time error 8: "Heap underflow"
[19:17:57] [debug]  Heap pointer (HEA) is 0xF1819900, heap bottom (HLW) is 0x25BD184
[19:17:57] [debug] AMX backtrace:
[19:17:57] [debug] #0 00459aa8 in public SearchForNewlyPausedPlayers () at C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn:45399
[19:17:57] [debug] Run time error 8: "Heap underflow"
[19:17:57] [debug]  Heap pointer (HEA) is 0xF1819900, heap bottom (HLW) is 0x25BD184
[19:17:57] [debug] AMX backtrace:
[19:17:57] [debug] #0 00459aa8 in public TwoTimer () at C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn:45399
[19:17:57] [debug] Run time error 8: "Heap underflow"

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La linia 45399 am penultima }. Asta ajuta mult :)). M-am uitat la toate liniile din ce am pus mai sus si nu e niciun array. Si cele mai mari array-uri pe care le am sunt cred ca de 500 sau pe acolo

function UpdatePlayer(playerid) {
    ResetMoneyBar(playerid);
    switch(StoreMoney[playerid]) {
        case 0: UpdateMoneyBar(playerid, MoneyMoney[playerid]);
        case 1: UpdateMoneyBar(playerid, MoneyMoney[playerid]+1000000000);
        default: UpdateMoneyBar(playerid, 2147483647);
    }
    return true;
}

 

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