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Bug PNS


TheGodfather

Question

Salut, am vrut sa adaug un nou PNS, cand intru in el ma da si scoate la alt PNS. Am adaugat PNS in baza de date, cu coordonate cu tot. In GM am asa:

new Float: PutVehiclePNS[5][4] = {
    {1975.3617,2162.3789,10.7974,268.9753},
    {1024.8359,-1025.1244,31.8286,1.4482},
    {720.1768, -456.4775, 15.4988,1.0200},
    {720.1006,-458.8903,16.0630,0.0031}
    //2newpns
    ,{487.4117, -1741.3563, 10.8499, 173.0401}
    //2newpns
};

new Float: ExitVehiclePNS[5][4] = {
    {1963.0897,2162.2114,10.5474,89.7477}, 
    {1024.9517,-1034.4995,31.4208,177.5887},
    {720.0970,-466.9240,16.0688,181.9951},
    {720.1700,-467.4203,16.0688,178.9350}
    //2newpns
    ,{488.8409, -1730.2566, 10.9630, 353.4602}
    //2newpns
};

Ce e intre // sunt locatiile de la PNS pe care vreau sa il adaug.

function PutVehicleInPNS(playerid, idd) {
    LastPns[playerid] = idd;
    SetVehiclePos(GetPlayerVehicleID(playerid), PutVehiclePNS[idd][0], PutVehiclePNS[idd][1], PutVehiclePNS[idd][2]);
    SetVehicleZAngle(GetPlayerVehicleID(playerid), PutVehiclePNS[idd][3]);
    GetVehicleHealth(GetPlayerVehicleID(playerid), VehicleHealth[playerid]);
    TogglePlayerControllable(playerid, false);
    PnsTimer[playerid] = gettime()+5;
    return true;
}

if(PnsTimer[playerid] != -1) return true;
              for(new i = 1; i <= GpsBizzType[14]; i++) {
                      idd = BizzTypeID[14][i];
                      if(!PlayerToPoint(10, playerid, BizzInfo[idd][bEntranceX], BizzInfo[idd][bEntranceY], BizzInfo[idd][bEntranceZ]))
                          continue;
                      PutVehicleInPNS(playerid, i-1);
                      cc = true;
                      break;
              }

Am incercat aici la PutVehicleInPNS in loc de i-1 sa pun i dar dupa nu mai merge in celelalte bizuri de tip PNS. Bizurile de tip PNS au numarul 14 in baza de date ca biz.

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