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Posted

La OnPlayerConnect/OnPlayerDisconnect pune StartQuest[playerid] = 0;

Posted

Salut @AnDrEyUpS ,

In primul rand, nu ar trebui sa setezi variabila StartQuest[playerid] pe 1 (true), inaintea celorlalte verificari. Practic, tu daca nu ai inceput questul si ai dat /startquest, dar nu esti in locatia potrivita (cum ai tu verificarea acolo), variabila StartQuest o sa fie setata pe 1, iar apoi o sa-ti returneze mesajul cum ca nu esti in locatia potrivita. Si probabil de aici si pleaca problema ta.

Deci, muti variabila StartQuest[playerid] inainte de "return 1;", in asa fel incat sa fie setata doar in cazul in care nu intampini vr-o problema (adica sa nu ai licenta de condus, sau sa nu fii in locatia potrivita), cum ai tu facute verificarile. La asta ma refer prin problema.

Cam asa ar trebui sa arate comanda, ca sa-ti faci o idee despre ce am zis:

CMD:startquest(playerid, params[])
{
    	if(StartQuest[playerid]) return SCM(playerid, COLOR_SPECIALMISSION, "Special Quest: Text.");
    	//StartQuest[playerid] = 1; ==> ASTA STERS
	if(!IsPlayerInRangeOfPoint(playerid, 3.5, 1123.0138, -1127.3977, 23.8047)) return SCM(playerid, COLOR_INFO, "Eroare: Nu esti la locatia potrivita.");
	if(pInfo[playerid][pCarLic] > 1) return SCM(playerid, COLOR_INFO, "Eroare: Nu ai licenta de condus!");
	SetPlayerRaceCheckpoint(playerid, 0, 2091.1172 ,-1278.4653, 26.1797, 2091.1172, -1278.4653, 26.1797, 3.5), CP[playerid] = 348;
	SCM(playerid, COLOR_SPECIALMISSION, "Special Quest: Text.");
	StartQuest[playerid] = 1; // ==> ASTA ADAUGAT
	return 1;
}

 

  • Like 1

Daca te-am ajutat =>

spacer.png

Posted
On 10/4/2021 at 11:39 PM, shane said:

Salut @AnDrEyUpS ,

In primul rand, nu ar trebui sa setezi variabila StartQuest[playerid] pe 1 (true), inaintea celorlalte verificari. Practic, tu daca nu ai inceput questul si ai dat /startquest, dar nu esti in locatia potrivita (cum ai tu verificarea acolo), variabila StartQuest o sa fie setata pe 1, iar apoi o sa-ti returneze mesajul cum ca nu esti in locatia potrivita. Si probabil de aici si pleaca problema ta.

Deci, muti variabila StartQuest[playerid] inainte de "return 1;", in asa fel incat sa fie setata doar in cazul in care nu intampini vr-o problema (adica sa nu ai licenta de condus, sau sa nu fii in locatia potrivita), cum ai tu facute verificarile. La asta ma refer prin problema.

Cam asa ar trebui sa arate comanda, ca sa-ti faci o idee despre ce am zis:

CMD:startquest(playerid, params[])
{
    	if(StartQuest[playerid]) return SCM(playerid, COLOR_SPECIALMISSION, "Special Quest: Text.");
    	//StartQuest[playerid] = 1; ==> ASTA STERS
	if(!IsPlayerInRangeOfPoint(playerid, 3.5, 1123.0138, -1127.3977, 23.8047)) return SCM(playerid, COLOR_INFO, "Eroare: Nu esti la locatia potrivita.");
	if(pInfo[playerid][pCarLic] > 1) return SCM(playerid, COLOR_INFO, "Eroare: Nu ai licenta de condus!");
	SetPlayerRaceCheckpoint(playerid, 0, 2091.1172 ,-1278.4653, 26.1797, 2091.1172, -1278.4653, 26.1797, 3.5), CP[playerid] = 348;
	SCM(playerid, COLOR_SPECIALMISSION, "Special Quest: Text.");
	StartQuest[playerid] = 1; // ==> ASTA ADAUGAT
	return 1;
}

Multumesc!

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