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Bug masini personale bhood HPQ123
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Question
TheGodfather
Salut, am gasit o problema la gamemde-ul bhood de HPQ123. Cand cineva isi cumpara o masina din dealership, uneori aceasta primeste random sistemele vip sau rainbow, totodata cand masina nu primeste aceste sisteme, in /v o sa spuna ca e ocupata chiar daca ea nu e ocupata iar playerul nu o poate despawna pentru ca ii spune ca este ocupata. Voi da cateva functii la care cred ca ar putea sa fie problema, daca nu, pun si gamemodeul sa va uitati in el daca doriti.
YCMD:buycar(playerid, params[], help) {
if(aspam[playerid] > 0) return SCMEx(playerid, COLOR_LIGHTRED, "[Command Anti-Spam] {FFFFFF}Asteapta %d secunde.", aspam[playerid]);
if(PlayerInfo[playerid][pLevel] < 3) return SCM(playerid, COLOR_GREY, "Nu ai nivel 3!");
if(InDealer[playerid] != 0) return 1;
if(!PlayerToPoint(3,playerid,1487.0498,-2287.2930,13.7529)) return SCM(playerid, COLOR_GREY, "Nu esti la dealership.");
if(TestingModel[playerid] == 1) return true;
LoadDsVehs(playerid);
if(PlayerInfo[playerid][pWantedLevel] > 0) return SCM(playerid, -1, "Ai wanted, nu poti folosi aceasta comanda!");
TestingModel[playerid] = 0;
DealerCarType[playerid] = 1;
InDealer[playerid] = 1;
TogglePlayerControllable(playerid, 0);
SetPlayerVirtualWorld(playerid, playerid+1);
SetPlayerInterior(playerid, 0);
DealerID[playerid] = 1;
DealerCarColor1[playerid] = 1;
DealerCarColor2[playerid] = 1;
DealerCar[playerid] = CreateVehicleEx(DSModels[DealerID[playerid]][dModel],1463.3318,-2299.0806,13.6845,281.2260,DealerCarColor1[playerid],DealerCarColor2[playerid], -1, 0);
SetVehicleVirtualWorld(DealerCar[playerid],playerid+1);
LinkVehicleToInterior(DealerCar[playerid], 0);
PlayerTextDrawSetPreviewModel(playerid, DSTds[4], DSModels[DealerID[playerid]][dModel]);
PlayerTextDrawShow(playerid, DSTds[4]);
ShowDealershipTextdraws(playerid);
SelectTextDraw(playerid, 0x15B864FF);
ShowCamera(playerid);
return true;
}
stock ShowPlayerVehicle(playerid, bool: type) {
if(aspam[playerid] > 0) return SCMEx(playerid, COLOR_LIGHTRED, "[Command Anti-Spam] {FFFFFF}Asteapta %d secunde.", aspam[playerid]);
new szTitle[2000], szDialog[2000], x = 0;
if(Iter_Count(MyVehicle[playerid]) == 0)
return SCM(playerid, COLOR_LGREEN, "Eroare: Nu ai un vehicul personal!");
format(szTitle, sizeof(szTitle), "Your Vehicles {E3DE31}%d/%d", Iter_Count(MyVehicle[playerid]), GetSlots(playerid));
strcat(szDialog, "Vehicul\tStatus\tDespawn Time\tOthers details\n");
foreach(MyVehicle[playerid], car) {
format(szDialog, sizeof(szDialog), "%s%s\t%s\t%s\t%s\n", szDialog, aVehicleNames[CarInfo[car][cModel]-400], CarInfo[car][Spawned] != 0 ? IsVehicleOccupied(CarInfo[car][Spawned]) ? ("{FFFF00}[occupied]") : ("{26B309}[spawned]") : ("{FF0000}[despawned]"), CheckDespawnCar(car), TotalUp(car));
PlayerInfo[playerid][pCarKey][x] = car;
x++;
}
ShowPlayerDialog(playerid, type ? DIALOG_STICKET : DIALOG_GARAGE, DIALOG_STYLE_TABLIST_HEADERS, szTitle, szDialog, "Ok", "Exit");
return true;
}
B-HOOD.pwn
33 answers to this question
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